User prompt
Items display faster.
User prompt
Items will be continuously displayed on the screen until the game ends, when 20 items are displayed on the screen the game will end.
User prompt
item continuously display.
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var highScore = localStorage.getItem('highScore') || 0;' Line Number: 76
User prompt
show high score on display.
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show high recode.
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show recode.
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game end when 20 items are display and show recode.
User prompt
item display continuously.
Code edit (1 edits merged)
Please save this source code
Initial prompt
Ever Game
/**** * Classes ****/ // Item class var Item = Container.expand(function () { var self = Container.call(this); var itemGraphics = self.attachAsset('item', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Item logic goes here }; }); // The game engine will automatically load the necessary assets // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player and items var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var items = []; for (var i = 0; i < 10; i++) { var item = game.addChild(new Item()); item.x = Math.random() * 2048; item.y = Math.random() * 2732; items.push(item); } // Game update function game.update = function () { // Check for collisions between player and items for (var i = items.length - 1; i >= 0; i--) { if (player.intersects(items[i])) { // Increase score LK.setScore(LK.getScore() + 1); // Remove item items[i].destroy(); items.splice(i, 1); // Add a new item to maintain continuous display var newItem = game.addChild(new Item()); newItem.x = Math.random() * 2048; newItem.y = Math.random() * 2732; items.push(newItem); } } }; // Player movement game.move = function (x, y, obj) { player.x = x; player.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,71 @@
-/****
+/****
+* Classes
+****/
+// Item class
+var Item = Container.expand(function () {
+ var self = Container.call(this);
+ var itemGraphics = self.attachAsset('item', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Item logic goes here
+ };
+});
+// The game engine will automatically load the necessary assets
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Player movement logic goes here
+ };
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x000000 // Init game with black background
+});
+
+/****
+* Game Code
+****/
+// Initialize player and items
+var player = game.addChild(new Player());
+player.x = 2048 / 2;
+player.y = 2732 / 2;
+var items = [];
+for (var i = 0; i < 10; i++) {
+ var item = game.addChild(new Item());
+ item.x = Math.random() * 2048;
+ item.y = Math.random() * 2732;
+ items.push(item);
+}
+// Game update function
+game.update = function () {
+ // Check for collisions between player and items
+ for (var i = items.length - 1; i >= 0; i--) {
+ if (player.intersects(items[i])) {
+ // Increase score
+ LK.setScore(LK.getScore() + 1);
+ // Remove item
+ items[i].destroy();
+ items.splice(i, 1);
+ // Add a new item to maintain continuous display
+ var newItem = game.addChild(new Item());
+ newItem.x = Math.random() * 2048;
+ newItem.y = Math.random() * 2732;
+ items.push(newItem);
+ }
+ }
+};
+// Player movement
+game.move = function (x, y, obj) {
+ player.x = x;
+ player.y = y;
+};
\ No newline at end of file