/**** 
* Classes
****/ 
// Enemy class representing other players
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 3;
	self.update = function () {
		// Enemy update logic
	};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Player update logic
	};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
	var self = Container.call(this);
	var safeZoneGraphics = self.attachAsset('safeZone', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// SafeZone update logic
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
	var enemy = new Enemy();
	enemy.x = Math.random() * 2048;
	enemy.y = Math.random() * 2732;
	enemies.push(enemy);
	game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
	player.update();
	enemies.forEach(function (enemy) {
		enemy.update();
	});
	safeZone.update();
	// Decrease safe zone size
	safeZoneSize -= 0.1;
	safeZone.width = safeZoneSize;
	safeZone.height = safeZoneSize;
	// Check if player is in the safe zone
	if (!player.intersects(safeZone)) {
		// Handle player outside safe zone
	}
	// Check for collisions between player and enemies
	enemies.forEach(function (enemy) {
		if (player.intersects(enemy)) {
			// Handle player collision with enemy
		}
	});
};
// Handle player movement
game.move = function (x, y, obj) {
	player.x = x;
	player.y = y;
};
// Handle game over
function handleGameOver() {
	LK.showGameOver();
} /**** 
* Classes
****/ 
// Enemy class representing other players
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 3;
	self.update = function () {
		// Enemy update logic
	};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Player update logic
	};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
	var self = Container.call(this);
	var safeZoneGraphics = self.attachAsset('safeZone', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// SafeZone update logic
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
	var enemy = new Enemy();
	enemy.x = Math.random() * 2048;
	enemy.y = Math.random() * 2732;
	enemies.push(enemy);
	game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
	player.update();
	enemies.forEach(function (enemy) {
		enemy.update();
	});
	safeZone.update();
	// Decrease safe zone size
	safeZoneSize -= 0.1;
	safeZone.width = safeZoneSize;
	safeZone.height = safeZoneSize;
	// Check if player is in the safe zone
	if (!player.intersects(safeZone)) {
		// Handle player outside safe zone
	}
	// Check for collisions between player and enemies
	enemies.forEach(function (enemy) {
		if (player.intersects(enemy)) {
			// Handle player collision with enemy
		}
	});
};
// Handle player movement
game.move = function (x, y, obj) {
	player.x = x;
	player.y = y;
};
// Handle game over
function handleGameOver() {
	LK.showGameOver();
}