/****
* Classes
****/
// Enemy class representing other players
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
var self = Container.call(this);
var safeZoneGraphics = self.attachAsset('safeZone', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// SafeZone update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
});
safeZone.update();
// Decrease safe zone size
safeZoneSize -= 0.1;
safeZone.width = safeZoneSize;
safeZone.height = safeZoneSize;
// Check if player is in the safe zone
if (!player.intersects(safeZone)) {
// Handle player outside safe zone
}
// Check for collisions between player and enemies
enemies.forEach(function (enemy) {
if (player.intersects(enemy)) {
// Handle player collision with enemy
}
});
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle game over
function handleGameOver() {
LK.showGameOver();
} /****
* Classes
****/
// Enemy class representing other players
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
var self = Container.call(this);
var safeZoneGraphics = self.attachAsset('safeZone', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// SafeZone update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
});
safeZone.update();
// Decrease safe zone size
safeZoneSize -= 0.1;
safeZone.width = safeZoneSize;
safeZone.height = safeZoneSize;
// Check if player is in the safe zone
if (!player.intersects(safeZone)) {
// Handle player outside safe zone
}
// Check for collisions between player and enemies
enemies.forEach(function (enemy) {
if (player.intersects(enemy)) {
// Handle player collision with enemy
}
});
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle game over
function handleGameOver() {
LK.showGameOver();
}