User prompt
background is picture of Tyson from beyblade.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'key')' in or related to this line: 'if (obj.event.key === 'ArrowUp') {' Line Number: 70
User prompt
player can move with arrow
User prompt
player can move and game over after 20 target display.
User prompt
shoot target by bullets.
Initial prompt
Kill it
/**** * Classes ****/ // Create a class for the bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; // Set bullet speed self.update = function () { self.y += self.speed; }; }); // The assets will be automatically created and loaded by the LK engine // Create a class for the player's character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player's movement logic goes here }; }); // Create a class for the targets var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Target's movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize the player and add it to the game var player = game.addChild(new Player()); player.x = 2048 / 2; // Position the player at the center of the screen player.y = 2732 / 2; // Initialize an array to hold the targets var targets = []; // Create a function to spawn a new target function spawnTarget() { var target = new Target(); target.x = Math.random() * 2048; // Position the target at a random x-coordinate target.y = Math.random() * 2732; // Position the target at a random y-coordinate targets.push(target); game.addChild(target); } // Call the spawnTarget function every 2 seconds LK.setInterval(spawnTarget, 2000); // Initialize an array to hold the bullets var bullets = []; // Update the game state every frame game.update = function () { // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { if (bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } } // Fire bullet every 30 ticks if (LK.ticks % 30 == 0) { var newBullet = new Bullet(); newBullet.x = player.x; newBullet.y = player.y; bullets.push(newBullet); game.addChild(newBullet); } // Check for collisions between bullets and targets for (var i = targets.length - 1; i >= 0; i--) { for (var j = bullets.length - 1; j >= 0; j--) { if (bullets[j].intersects(targets[i])) { // If a collision is detected, remove the target and bullet from the game targets[i].destroy(); targets.splice(i, 1); bullets[j].destroy(); bullets.splice(j, 1); // Increase the player's score LK.setScore(LK.getScore() + 1); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,66 +1,100 @@
-/****
+/****
* Classes
-****/
+****/
+// Create a class for the bullets
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10; // Set bullet speed
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
// The assets will be automatically created and loaded by the LK engine
// Create a class for the player's character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Player's movement logic goes here
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Player's movement logic goes here
+ };
});
// Create a class for the targets
var Target = Container.expand(function () {
- var self = Container.call(this);
- var targetGraphics = self.attachAsset('target', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Target's movement logic goes here
- };
+ var self = Container.call(this);
+ var targetGraphics = self.attachAsset('target', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Target's movement logic goes here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the player and add it to the game
var player = game.addChild(new Player());
player.x = 2048 / 2; // Position the player at the center of the screen
player.y = 2732 / 2;
// Initialize an array to hold the targets
var targets = [];
// Create a function to spawn a new target
function spawnTarget() {
- var target = new Target();
- target.x = Math.random() * 2048; // Position the target at a random x-coordinate
- target.y = Math.random() * 2732; // Position the target at a random y-coordinate
- targets.push(target);
- game.addChild(target);
+ var target = new Target();
+ target.x = Math.random() * 2048; // Position the target at a random x-coordinate
+ target.y = Math.random() * 2732; // Position the target at a random y-coordinate
+ targets.push(target);
+ game.addChild(target);
}
// Call the spawnTarget function every 2 seconds
LK.setInterval(spawnTarget, 2000);
+// Initialize an array to hold the bullets
+var bullets = [];
// Update the game state every frame
game.update = function () {
- // Check for collisions between the player and the targets
- for (var i = targets.length - 1; i >= 0; i--) {
- if (player.intersects(targets[i])) {
- // If a collision is detected, remove the target from the game
- targets[i].destroy();
- targets.splice(i, 1);
- // Increase the player's score
- LK.setScore(LK.getScore() + 1);
- }
- }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ if (bullets[j].y < -50) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
+ // Fire bullet every 30 ticks
+ if (LK.ticks % 30 == 0) {
+ var newBullet = new Bullet();
+ newBullet.x = player.x;
+ newBullet.y = player.y;
+ bullets.push(newBullet);
+ game.addChild(newBullet);
+ }
+ // Check for collisions between bullets and targets
+ for (var i = targets.length - 1; i >= 0; i--) {
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ if (bullets[j].intersects(targets[i])) {
+ // If a collision is detected, remove the target and bullet from the game
+ targets[i].destroy();
+ targets.splice(i, 1);
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ // Increase the player's score
+ LK.setScore(LK.getScore() + 1);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file