User prompt
background is picture of Tyson from beyblade.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'key')' in or related to this line: 'if (obj.event.key === 'ArrowUp') {' Line Number: 70
User prompt
player can move with arrow
User prompt
player can move and game over after 20 target display.
User prompt
shoot target by bullets.
Initial prompt
Kill it
/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine // Create a class for the player's character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player's movement logic goes here }; }); // Create a class for the targets var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Target's movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize the player and add it to the game var player = game.addChild(new Player()); player.x = 2048 / 2; // Position the player at the center of the screen player.y = 2732 / 2; // Initialize an array to hold the targets var targets = []; // Create a function to spawn a new target function spawnTarget() { var target = new Target(); target.x = Math.random() * 2048; // Position the target at a random x-coordinate target.y = Math.random() * 2732; // Position the target at a random y-coordinate targets.push(target); game.addChild(target); } // Call the spawnTarget function every 2 seconds LK.setInterval(spawnTarget, 2000); // Update the game state every frame game.update = function () { // Check for collisions between the player and the targets for (var i = targets.length - 1; i >= 0; i--) { if (player.intersects(targets[i])) { // If a collision is detected, remove the target from the game targets[i].destroy(); targets.splice(i, 1); // Increase the player's score LK.setScore(LK.getScore() + 1); } } };
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the player's character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player's movement logic goes here
};
});
// Create a class for the targets
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Target's movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the player and add it to the game
var player = game.addChild(new Player());
player.x = 2048 / 2; // Position the player at the center of the screen
player.y = 2732 / 2;
// Initialize an array to hold the targets
var targets = [];
// Create a function to spawn a new target
function spawnTarget() {
var target = new Target();
target.x = Math.random() * 2048; // Position the target at a random x-coordinate
target.y = Math.random() * 2732; // Position the target at a random y-coordinate
targets.push(target);
game.addChild(target);
}
// Call the spawnTarget function every 2 seconds
LK.setInterval(spawnTarget, 2000);
// Update the game state every frame
game.update = function () {
// Check for collisions between the player and the targets
for (var i = targets.length - 1; i >= 0; i--) {
if (player.intersects(targets[i])) {
// If a collision is detected, remove the target from the game
targets[i].destroy();
targets.splice(i, 1);
// Increase the player's score
LK.setScore(LK.getScore() + 1);
}
}
};