User prompt
when upgrade 1 is purchased add upgrade 2 button, it costs 250000$ it makess the retaurant bigger. also zoom out the screen when the restaurant gets bigger after upgrade 2 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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only move my screen, dont move the image assets
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only move my screen, dont move the image assets
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dont move the animations with me when I move around the map
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still not fixed
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stable the positions of customers when I move around the map
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Please fix the bug: 'ReferenceError: customerRef is not defined' in or related to this line: 'LK.setTimeout(function (customerRef) {' Line Number: 912
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stable the positions of customers and others things too when I move around the map
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dont make the scales smaller of the restaurant when I click zoom and zoom out
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I cant click the buttons now when I zoom and zoom out fix it
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also make the shop panel, admin password panel and inf money button places stable at my screen
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'setText')' in or related to this line: 'passwordInputText.setText(displayText);' Line Number: 1056
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dont move the shop and admin buttons withh zoom and mouse. make their places stable at my screen
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also when I tap the screen let me move around map
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add zoom and zoom out buttons to the very left bottom corner of the screen for zoom and outs
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still no one coming to play with the basketball machine
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so small amount of costumers play with it
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make customers play with basketball machine ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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smaller and lower its position in restaurant
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make the basketball machine smaller
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inf money gives 999M money
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when player enters the correct password, it activates "inf money" button on very bottom of screen
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make admin password "973451"
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change admin password panel's color to black
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its still white
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Chairs = Container.expand(function () {
var self = Container.call(this);
var chairsGraphics = self.attachAsset('chairs', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 1.5;
return self;
});
var Chef = Container.expand(function () {
var self = Container.call(this);
var chefGraphics = self.attachAsset('chef', {
anchorX: 0.5,
anchorY: 0.5
});
self.efficiencyBonus = 2;
return self;
});
var Customer = Container.expand(function () {
var self = Container.call(this);
var customerGraphics = self.attachAsset('customer', {
anchorX: 0.5,
anchorY: 0.5
});
self.satisfaction = 1;
self.timeInRestaurant = 0;
self.maxTime = 300; // 5 seconds at 60fps
self.hasEaten = false;
self.currentTable = null;
self.update = function () {
self.timeInRestaurant++;
// Try to sit at a table if not already seated
if (!self.currentTable && self.timeInRestaurant > 30) {
for (var i = 0; i < tables.length; i++) {
var table = tables[i];
if (!table.occupied) {
self.currentTable = table;
table.occupied = true;
// Add food to table immediately when customer sits
if (!table.food) {
table.food = table.addChild(LK.getAsset('food', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -30
}));
// Make food appear with a small scale animation
table.food.scaleX = 0;
table.food.scaleY = 0;
tween(table.food, {
scaleX: 1,
scaleY: 1
}, {
duration: 500
});
}
// Move customer to table with tween animation
tween(self, {
x: table.x,
y: table.y + 100
}, {
duration: 1000
});
break;
}
}
}
if (!self.hasEaten && self.timeInRestaurant > 60 && self.currentTable) {
// Customer eats and pays (only when seated)
var payment = Math.floor(10 * (restaurantQuality || 1) * (self.satisfaction || 1));
// Ensure payment is a valid number
if (isNaN(payment) || payment < 0) {
payment = 10;
}
// Check if this is a fancy customer (has gold tint) and reduce payment
if (self.tint === 0xFFD700) {
payment = Math.floor(payment * 0.6); // Fancy customers pay 60% of normal amount
}
money = (money || 0) + payment;
// Ensure money is always a valid number
if (isNaN(money)) {
money = 50; // Reset to starting amount if NaN
}
moneyTxt.setText('$' + money);
self.hasEaten = true;
// Customer satisfaction affects tip
if (Math.random() < (restaurantQuality || 1) / 10) {
var tip = Math.floor(payment * 0.5);
// Ensure tip is valid
if (isNaN(tip) || tip < 0) {
tip = 0;
}
// Reduce tip for fancy customers too
if (self.tint === 0xFFD700) {
tip = Math.floor(tip * 0.6);
}
money = (money || 0) + tip;
// Ensure money is always a valid number
if (isNaN(money)) {
money = 50; // Reset to starting amount if NaN
}
moneyTxt.setText('$' + money);
}
}
if (self.timeInRestaurant > self.maxTime && !self.isLeaving) {
// Mark customer as leaving to prevent multiple leave animations
self.isLeaving = true;
// Customer leaves and frees up table
if (self.currentTable) {
self.currentTable.occupied = false;
// Remove food from table
if (self.currentTable.food) {
self.currentTable.food.destroy();
self.currentTable.food = null;
}
}
// Animate customer leaving the restaurant
tween(self, {
x: -200,
// Move off screen to the left
alpha: 0.5 // Fade out slightly
}, {
duration: 1500,
onFinish: function onFinish() {
// Remove from customers array and destroy after animation
for (var i = customers.length - 1; i >= 0; i--) {
if (customers[i] === self) {
customers.splice(i, 1);
break;
}
}
self.destroy();
}
});
}
};
return self;
});
var Decoration = Container.expand(function () {
var self = Container.call(this);
var decorationGraphics = self.attachAsset('decoration', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 1;
return self;
});
var GameMachine = Container.expand(function () {
var self = Container.call(this);
var machineGraphics = self.attachAsset('gameMachine', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 3;
return self;
});
var KitchenUpgrade = Container.expand(function () {
var self = Container.call(this);
var kitchenGraphics = self.attachAsset('kitchenUpgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 3;
return self;
});
var LightingKit = Container.expand(function () {
var self = Container.call(this);
var lightingGraphics = self.attachAsset('lightingKit', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 2;
return self;
});
var SoundSystem = Container.expand(function () {
var self = Container.call(this);
var soundGraphics = self.attachAsset('soundSystem', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 2.5;
return self;
});
var Table = Container.expand(function (type) {
var self = Container.call(this);
var tableGraphics = self.attachAsset(type || 'table', {
anchorX: 0.5,
anchorY: 0.5
});
self.occupied = false;
self.qualityBonus = type === 'fancyTable' ? 2 : 1;
self.food = null;
return self;
});
var VipSection = Container.expand(function () {
var self = Container.call(this);
var vipGraphics = self.attachAsset('vipSection', {
anchorX: 0.5,
anchorY: 0.5
});
self.qualityBonus = 4;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x90EE90
});
/****
* Game Code
****/
var money = 50;
var restaurantQuality = 1;
var customers = [];
var tables = [];
var gameMachines = [];
var decorations = [];
var chairs = [];
var soundSystems = [];
var lightingKits = [];
var vipSections = [];
var kitchenUpgrades = [];
var chefs = [];
var shopOpen = false;
var lastCustomerSpawn = 0;
var upgrade1Purchased = false;
var tablesPurchased = 0;
var chairsPurchased = false;
var soundPurchased = false;
var vipPurchased = false;
var kitchenPurchased = false;
var currentShopPage = 1;
var baseCustomerSpawn = 2;
var fancyCustomerSpawn = 0;
var basketballPurchased = false;
// Create restaurant background
var restaurant = game.addChild(LK.getAsset('restaurant', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Create restaurant walls for outline
var leftWall = game.addChild(LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5,
x: 154,
y: 1366
}));
var rightWall = game.addChild(LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5,
x: 1894,
y: 1366
}));
var topWall = game.addChild(LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 796,
width: 1800,
height: 60
}));
var bottomWall = game.addChild(LK.getAsset('wall', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1936,
width: 1800,
height: 60
}));
// Create initial tables with better spacing
var table1 = new Table();
table1.x = 600;
table1.y = 1100;
game.addChild(table1);
tables.push(table1);
var table2 = new Table();
table2.x = 1400;
table2.y = 1100;
game.addChild(table2);
tables.push(table2);
// Money display
var moneyTxt = new Text2('$' + money, {
size: 60,
fill: 0x000000
});
moneyTxt.anchor.set(0, 0);
moneyTxt.x = 150;
moneyTxt.y = 50;
LK.gui.topLeft.addChild(moneyTxt);
// Upgrade 1 button on top of restaurant
var upgrade1Btn = game.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 700
}));
var upgrade1BtnTxt = new Text2('UPGRADE 1 - $300', {
size: 30,
fill: 0xFFFFFF
});
upgrade1BtnTxt.anchor.set(0.5, 0.5);
upgrade1Btn.addChild(upgrade1BtnTxt);
upgrade1Btn.down = function (x, y, obj) {
if (money >= 300) {
money -= 300;
moneyTxt.setText('$' + money);
// Make restaurant bigger
tween(restaurant, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1000
});
// Calculate precise wall positions for 1.5x scaled restaurant
// Restaurant center is at (1024, 1366), scaled restaurant will be 2700x1800
var scaledWidth = 1800 * 1.5; // 2700
var scaledHeight = 1200 * 1.5; // 1800
var centerX = 1024;
var centerY = 1366;
// Left wall: center - half scaled width - wall thickness/2
var leftWallX = centerX - scaledWidth / 2 - 30;
// Right wall: center + half scaled width + wall thickness/2
var rightWallX = centerX + scaledWidth / 2 + 30;
// Top wall: center - half scaled height - wall thickness/2
var topWallY = centerY - scaledHeight / 2 - 30;
// Bottom wall: center + half scaled height + wall thickness/2
var bottomWallY = centerY + scaledHeight / 2 + 30;
// Improve wall positioning and scaling for perfect alignment
tween(leftWall, {
scaleX: 1.5,
scaleY: 1.5,
x: leftWallX
}, {
duration: 1000
});
tween(rightWall, {
scaleX: 1.5,
scaleY: 1.5,
x: rightWallX
}, {
duration: 1000
});
tween(topWall, {
scaleX: 1.5,
scaleY: 1.5,
y: topWallY
}, {
duration: 1000
});
tween(bottomWall, {
scaleX: 1.5,
scaleY: 1.5,
y: bottomWallY
}, {
duration: 1000,
onFinish: function onFinish() {
// Remove the upgrade button after animation completes
upgrade1Btn.destroy();
}
});
upgrade1Purchased = true;
console.log("Restaurant upgraded!");
} else {
console.log("Not enough money - need $300");
}
};
// Shop button
var shopBtn = game.addChild(LK.getAsset('shopButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1900,
y: 150
}));
var shopBtnTxt = new Text2('SHOP', {
size: 40,
fill: 0xFFFFFF
});
shopBtnTxt.anchor.set(0.5, 0.5);
shopBtn.addChild(shopBtnTxt);
shopBtn.down = function (x, y, obj) {
if (!shopOpen) {
openShop();
}
};
// Shop panel (initially hidden) - full screen coverage
var shopPanel = game.addChild(LK.getAsset('shopPanel', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
width: 2048,
height: 2732
}));
shopPanel.visible = false;
// Shop items - Page 1
var shopItems = [{
name: 'Premium Chairs',
price: 75,
type: 'chairs'
}, {
name: 'Sound System',
price: 250,
type: 'sound'
}, {
name: 'VIP Section',
price: 400,
type: 'vip'
}, {
name: 'Kitchen Upgrade',
price: 300,
type: 'kitchen'
}];
// Shop items - Page 2
var shopItems2 = [{
name: 'Basketball Machine',
price: 100000,
type: 'basketball'
}];
var shopButtons = [];
function createShopButtons() {
// Determine which items to show based on current page
var currentShopItems;
if (currentShopPage === 1) {
// Add More Tables to shop items if upgrade 1 is purchased
currentShopItems = shopItems.slice(); // Copy the base shop items
if (upgrade1Purchased) {
// Insert More Tables before Give Money button (which is last)
currentShopItems.splice(currentShopItems.length - 1, 0, {
name: 'More Tables',
price: 150,
type: 'tables'
});
}
} else {
currentShopItems = shopItems2.slice(); // Page 2 items
}
for (var i = 0; i < currentShopItems.length; i++) {
var item = currentShopItems[i];
var btn = shopPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -300 + i * 150
}));
var btnTxt = new Text2(item.name + ' - $' + item.price, {
size: 30,
fill: 0xFFFFFF
});
btnTxt.anchor.set(0.5, 0.5);
btn.addChild(btnTxt);
btn.itemType = item.type;
btn.itemPrice = item.price;
btn.itemName = item.name;
// Use closure to capture the correct item values
// Check if item is already purchased and disable button
var isAlreadyPurchased = false;
if (item.type === 'chairs' && chairsPurchased) {
isAlreadyPurchased = true;
} else if (item.type === 'sound' && soundPurchased) {
isAlreadyPurchased = true;
} else if (item.type === 'vip' && vipPurchased) {
isAlreadyPurchased = true;
} else if (item.type === 'kitchen' && kitchenPurchased) {
isAlreadyPurchased = true;
} else if (item.type === 'tables' && tablesPurchased >= 5) {
isAlreadyPurchased = true;
} else if (item.type === 'basketball' && basketballPurchased) {
isAlreadyPurchased = true;
}
if (isAlreadyPurchased) {
btnTxt.text = 'PURCHASED';
btn.alpha = 0.5;
btn.down = null;
} else {
btn.down = function (itemType, itemPrice) {
return function (x, y, obj) {
purchaseItem(itemType, itemPrice);
};
}(item.type, item.price);
}
shopButtons.push(btn);
}
// Navigation buttons
if (currentShopPage === 1) {
// Next page button - only show if upgrade 1 is purchased
if (upgrade1Purchased) {
var nextPageBtn = shopPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 600,
color: 0x4169E1
}));
var nextPageTxt = new Text2('NEXT PAGE', {
size: 30,
fill: 0xFFFFFF
});
nextPageTxt.anchor.set(0.5, 0.5);
nextPageBtn.addChild(nextPageTxt);
nextPageBtn.down = function (x, y, obj) {
currentShopPage = 2;
// Clear existing shop buttons
for (var i = 0; i < shopButtons.length; i++) {
shopButtons[i].destroy();
}
shopButtons = [];
// Recreate shop buttons for page 2
createShopButtons();
};
shopButtons.push(nextPageBtn);
}
} else {
// Previous page button
var prevPageBtn = shopPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -200,
y: 600,
color: 0x4169E1
}));
var prevPageTxt = new Text2('PREV PAGE', {
size: 30,
fill: 0xFFFFFF
});
prevPageTxt.anchor.set(0.5, 0.5);
prevPageBtn.addChild(prevPageTxt);
prevPageBtn.down = function (x, y, obj) {
currentShopPage = 1;
// Clear existing shop buttons
for (var i = 0; i < shopButtons.length; i++) {
shopButtons[i].destroy();
}
shopButtons = [];
// Recreate shop buttons for page 1
createShopButtons();
};
shopButtons.push(prevPageBtn);
}
// Close shop button
var closeBtn = shopPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 700,
color: 0xFF6B6B
}));
var closeTxt = new Text2('CLOSE', {
size: 40,
fill: 0xFFFFFF
});
closeTxt.anchor.set(0.5, 0.5);
closeBtn.addChild(closeTxt);
closeBtn.down = function (x, y, obj) {
closeShop();
};
shopButtons.push(closeBtn);
}
function openShop() {
// Clear existing shop buttons
for (var i = 0; i < shopButtons.length; i++) {
shopButtons[i].destroy();
}
shopButtons = [];
// Recreate shop buttons with current upgrade status
createShopButtons();
shopOpen = true;
shopPanel.visible = true;
// Hide all game elements
restaurant.visible = false;
leftWall.visible = false;
rightWall.visible = false;
topWall.visible = false;
bottomWall.visible = false;
shopBtn.visible = false;
for (var i = 0; i < tables.length; i++) {
tables[i].visible = false;
}
for (var i = 0; i < customers.length; i++) {
customers[i].visible = false;
}
for (var i = 0; i < gameMachines.length; i++) {
gameMachines[i].visible = false;
}
for (var i = 0; i < decorations.length; i++) {
decorations[i].visible = false;
}
for (var i = 0; i < chairs.length; i++) {
chairs[i].visible = false;
}
for (var i = 0; i < soundSystems.length; i++) {
soundSystems[i].visible = false;
}
for (var i = 0; i < lightingKits.length; i++) {
lightingKits[i].visible = false;
}
for (var i = 0; i < vipSections.length; i++) {
vipSections[i].visible = false;
}
for (var i = 0; i < kitchenUpgrades.length; i++) {
kitchenUpgrades[i].visible = false;
}
for (var i = 0; i < chefs.length; i++) {
chefs[i].visible = false;
}
if (upgrade1Btn && upgrade1Btn.parent) {
upgrade1Btn.visible = false;
}
tween(shopPanel, {
alpha: 1
}, {
duration: 300
});
}
function closeShop() {
shopOpen = false;
tween(shopPanel, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
shopPanel.visible = false;
// Show all game elements when shop closes
restaurant.visible = true;
leftWall.visible = true;
rightWall.visible = true;
topWall.visible = true;
bottomWall.visible = true;
shopBtn.visible = true;
for (var i = 0; i < tables.length; i++) {
tables[i].visible = true;
}
for (var i = 0; i < customers.length; i++) {
customers[i].visible = true;
}
for (var i = 0; i < gameMachines.length; i++) {
gameMachines[i].visible = true;
}
for (var i = 0; i < decorations.length; i++) {
decorations[i].visible = true;
}
for (var i = 0; i < chairs.length; i++) {
chairs[i].visible = true;
}
for (var i = 0; i < soundSystems.length; i++) {
soundSystems[i].visible = true;
}
for (var i = 0; i < lightingKits.length; i++) {
lightingKits[i].visible = true;
}
for (var i = 0; i < vipSections.length; i++) {
vipSections[i].visible = true;
}
for (var i = 0; i < kitchenUpgrades.length; i++) {
kitchenUpgrades[i].visible = true;
}
for (var i = 0; i < chefs.length; i++) {
chefs[i].visible = true;
}
if (upgrade1Btn && upgrade1Btn.parent) {
upgrade1Btn.visible = true;
}
}
});
}
function purchaseItem(type, price) {
// Check if item is already purchased (except for lighting, money, and tables)
if (type === 'chairs' && chairsPurchased) {
console.log("Chairs already purchased!");
return;
}
if (type === 'sound' && soundPurchased) {
console.log("Sound system already purchased!");
return;
}
if (type === 'vip' && vipPurchased) {
console.log("VIP section already purchased!");
return;
}
if (type === 'kitchen' && kitchenPurchased) {
console.log("Kitchen upgrade already purchased!");
return;
}
if (type === 'basketball' && basketballPurchased) {
console.log("Basketball machine already purchased!");
return;
}
if (money >= price) {
money = (money || 0) - price;
// Ensure money doesn't become NaN
if (isNaN(money)) {
money = 0;
}
moneyTxt.setText('$' + money);
LK.getSound('purchase').play();
if (type === 'chairs') {
var newChairs = new Chairs();
newChairs.x = 300 + chairs.length * 200;
newChairs.y = 1700;
game.addChild(newChairs);
chairs.push(newChairs);
restaurantQuality += 0.7;
chairsPurchased = true;
fancyCustomerSpawn += 1;
} else if (type === 'sound') {
var newSoundSystem = new SoundSystem();
newSoundSystem.x = 300 + soundSystems.length * 200;
newSoundSystem.y = 850;
game.addChild(newSoundSystem);
soundSystems.push(newSoundSystem);
restaurantQuality += 1.2;
soundPurchased = true;
baseCustomerSpawn += 1;
} else if (type === 'lighting') {
var newLighting = new LightingKit();
newLighting.x = 600 + lightingKits.length * 300;
newLighting.y = 950;
game.addChild(newLighting);
lightingKits.push(newLighting);
restaurantQuality += 1;
// Add lighting effect
LK.effects.flashObject(newLighting, 0xFFFF00, 2000);
} else if (type === 'vip') {
var newVip = new VipSection();
newVip.x = 1600;
newVip.y = 1600;
game.addChild(newVip);
vipSections.push(newVip);
restaurantQuality += 2;
// Add VIP chair next to the VIP section with proper spacing
var vipChair = new Chairs();
vipChair.x = 1300;
vipChair.y = 1500;
game.addChild(vipChair);
chairs.push(vipChair);
vipPurchased = true;
fancyCustomerSpawn += 2;
} else if (type === 'kitchen') {
var newKitchen = new KitchenUpgrade();
newKitchen.x = 1024;
newKitchen.y = 1000;
game.addChild(newKitchen);
kitchenUpgrades.push(newKitchen);
restaurantQuality += 1.5;
// Add chef automatically with kitchen upgrade
var newChef = new Chef();
newChef.x = 1024 + chefs.length * 150;
newChef.y = 1100;
game.addChild(newChef);
chefs.push(newChef);
restaurantQuality += 1.0;
kitchenPurchased = true;
baseCustomerSpawn += 1;
} else if (type === 'tables') {
if (tablesPurchased < 5) {
var newTable = new Table();
newTable.x = 400 + (tables.length - 2) * 350;
newTable.y = 1350;
game.addChild(newTable);
tables.push(newTable);
restaurantQuality += 0.5;
tablesPurchased++;
baseCustomerSpawn += 1;
}
} else if (type === 'basketball') {
var basketballMachine = game.addChild(LK.getAsset('basketballMachine', {
anchorX: 0.5,
anchorY: 0.5,
x: 300,
y: 1900,
scaleX: 2,
scaleY: 2
}));
basketballMachine.lastPlayerTime = 0;
basketballMachine.playersNearby = [];
restaurantQuality += 1.5;
basketballPurchased = true;
// Store reference for later use
basketballMachine.customersBonus = 2;
gameMachines.push(basketballMachine);
}
// Update button text to show "PURCHASED" for all items except lighting and tables (which can be bought multiple times)
if (type !== 'lighting' && type !== 'tables') {
for (var i = 0; i < shopButtons.length; i++) {
var btn = shopButtons[i];
if (btn.itemType === type) {
var btnText = btn.children[0]; // Get the text child
btnText.text = 'PURCHASED';
btn.alpha = 0.5; // Make button look disabled
btn.down = null; // Remove click handler
break;
}
}
} else if (type === 'tables' && tablesPurchased >= 5) {
// Handle tables purchase limit
for (var i = 0; i < shopButtons.length; i++) {
var btn = shopButtons[i];
if (btn.itemType === 'tables') {
var btnText = btn.children[0];
btnText.text = 'PURCHASED';
btn.alpha = 0.5;
btn.down = null;
break;
}
}
} else if (type === 'lighting') {
// For lighting, temporarily show feedback on the button
for (var i = 0; i < shopButtons.length; i++) {
var btn = shopButtons[i];
if (btn.itemType === 'lighting') {
var btnText = btn.children[0];
var originalText = btnText.text;
btnText.text = 'ADDED!';
LK.setTimeout(function () {
btnText.text = originalText;
}, 1000);
break;
}
}
}
// Don't close shop immediately - let player continue shopping
console.log("Item purchased successfully!");
} else {
console.log("Not enough money for " + type + " - need $" + price);
}
}
function spawnCustomer() {
var totalCustomerLimit = baseCustomerSpawn + fancyCustomerSpawn;
var maxCustomers = Math.floor(restaurantQuality * 2) + totalCustomerLimit;
// Spawn multiple customers based on upgrade bonuses
var customersToSpawn = 1;
if (baseCustomerSpawn > 2) {
customersToSpawn += Math.floor((baseCustomerSpawn - 2) * 0.5); // Extra customers from regular upgrades
}
if (fancyCustomerSpawn > 0) {
customersToSpawn += Math.floor(fancyCustomerSpawn * 0.3); // Extra customers from fancy upgrades
}
for (var spawn = 0; spawn < customersToSpawn && customers.length < maxCustomers; spawn++) {
var customer = new Customer();
customer.x = -100 - spawn * 50; // Stagger spawn positions
customer.y = 1400 + Math.random() * 200;
customer.satisfaction = Math.min(restaurantQuality / 5, 2);
// Determine if this should be a fancy customer
var fancyChance = fancyCustomerSpawn > 0 ? Math.min(0.3 + fancyCustomerSpawn * 0.1, 0.7) : 0;
if (fancyCustomerSpawn > 0 && Math.random() < fancyChance) {
customer.satisfaction *= 1.5; // Fancy customers have higher satisfaction
customer.tint = 0xFFD700; // Gold tint for fancy customers
}
game.addChild(customer);
customers.push(customer);
LK.getSound('customerEnter').play();
// Move customer into restaurant with slight delay for each spawn
LK.setTimeout(function (customerRef) {
return function () {
tween(customerRef, {
x: 200 + Math.random() * 1600
}, {
duration: 2000
});
};
}(customer), spawn * 200); // 200ms delay between each customer
}
}
createShopButtons();
// Admin button in right bottom corner
var adminBtn = game.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1900,
y: 2600,
color: 0xFF4500
}));
var adminBtnTxt = new Text2('ADMIN', {
size: 30,
fill: 0xFFFFFF
});
adminBtnTxt.anchor.set(0.5, 0.5);
adminBtn.addChild(adminBtnTxt);
// Password input system variables
var passwordPanel = null;
var passwordInput = "";
var passwordInputText = null;
adminBtn.down = function (x, y, obj) {
showPasswordPrompt();
};
function showPasswordPrompt() {
// Create password panel
passwordPanel = game.addChild(LK.getAsset('shopPanel', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
width: 800,
height: 400,
color: 0x000000
}));
// Password title
var passwordTitle = passwordPanel.addChild(new Text2('Enter Admin Password', {
size: 40,
fill: 0xFFFFFF
}));
passwordTitle.anchor.set(0.5, 0.5);
passwordTitle.x = 0;
passwordTitle.y = -120;
// Password display
passwordInputText = passwordPanel.addChild(new Text2('', {
size: 50,
fill: 0xFFFFFF
}));
passwordInputText.anchor.set(0.5, 0.5);
passwordInputText.x = 0;
passwordInputText.y = -40;
// Number buttons (0-9)
var numberButtons = [];
for (var i = 0; i <= 9; i++) {
var numBtn = passwordPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -200 + i % 5 * 100,
y: 20 + Math.floor(i / 5) * 80,
width: 80,
height: 60,
color: 0x3498DB
}));
var numTxt = new Text2(i.toString(), {
size: 30,
fill: 0xFFFFFF
});
numTxt.anchor.set(0.5, 0.5);
numBtn.addChild(numTxt);
// Use closure to capture number value
numBtn.down = function (num) {
return function (x, y, obj) {
if (passwordInput.length < 10) {
passwordInput += num.toString();
updatePasswordDisplay();
}
};
}(i);
numberButtons.push(numBtn);
}
// Clear button
var clearBtn = passwordPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -150,
y: 160,
width: 100,
height: 60,
color: 0xE74C3C
}));
var clearTxt = new Text2('CLEAR', {
size: 25,
fill: 0xFFFFFF
});
clearTxt.anchor.set(0.5, 0.5);
clearBtn.addChild(clearTxt);
clearBtn.down = function (x, y, obj) {
passwordInput = "";
updatePasswordDisplay();
};
// Submit button
var submitBtn = passwordPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 160,
width: 100,
height: 60,
color: 0x27AE60
}));
var submitTxt = new Text2('ENTER', {
size: 25,
fill: 0xFFFFFF
});
submitTxt.anchor.set(0.5, 0.5);
submitBtn.addChild(submitTxt);
submitBtn.down = function (x, y, obj) {
if (passwordInput) {
console.log("Password entered:", passwordInput);
// Add admin functionality here based on correct password
hidePasswordPrompt();
} else {
console.log("No password entered");
}
};
// Cancel button
var cancelBtn = passwordPanel.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 160,
width: 100,
height: 60,
color: 0x95A5A6
}));
var cancelTxt = new Text2('CANCEL', {
size: 25,
fill: 0xFFFFFF
});
cancelTxt.anchor.set(0.5, 0.5);
cancelBtn.addChild(cancelTxt);
cancelBtn.down = function (x, y, obj) {
console.log("Password prompt cancelled");
hidePasswordPrompt();
};
}
function updatePasswordDisplay() {
var displayText = "";
for (var i = 0; i < passwordInput.length; i++) {
displayText += "*";
}
passwordInputText.setText(displayText);
}
function hidePasswordPrompt() {
if (passwordPanel) {
passwordPanel.destroy();
passwordPanel = null;
passwordInput = "";
passwordInputText = null;
}
}
// Play background music
LK.playMusic('backgroundMusic');
game.update = function () {
// Spawn customers based on restaurant quality and upgrades
var baseSpawnRate = Math.max(300 - restaurantQuality * 20, 240);
var upgradeSpawnBonus = (baseCustomerSpawn - 2) * 30 + fancyCustomerSpawn * 20; // Faster spawn for each upgrade
var finalSpawnRate = Math.max(baseSpawnRate - upgradeSpawnBonus, 120); // Minimum 120 ticks (2 seconds)
if (LK.ticks - lastCustomerSpawn > finalSpawnRate) {
spawnCustomer();
lastCustomerSpawn = LK.ticks;
}
// Update customer satisfaction based on restaurant items
for (var i = 0; i < customers.length; i++) {
var customer = customers[i];
var nearbyQuality = 1;
// Check proximity to tables
for (var j = 0; j < tables.length; j++) {
var table = tables[j];
var distance = Math.sqrt((customer.x - table.x) * (customer.x - table.x) + (customer.y - table.y) * (customer.y - table.y));
if (distance < 300) {
nearbyQuality += table.qualityBonus * 0.1;
}
}
// Check proximity to game machines
for (var k = 0; k < gameMachines.length; k++) {
var machine = gameMachines[k];
var distance = Math.sqrt((customer.x - machine.x) * (customer.x - machine.x) + (customer.y - machine.y) * (customer.y - machine.y));
if (distance < 400) {
nearbyQuality += machine.qualityBonus * 0.1;
// Basketball machine specific interaction
if (machine.customersBonus && distance < 200 && Math.random() < 0.02) {
// Customer plays basketball machine
tween(customer, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
onFinish: function onFinish() {
tween(customer, {
scaleX: 1,
scaleY: 1
}, {
duration: 300
});
}
});
// Add bonus customers when someone plays
if (LK.ticks - machine.lastPlayerTime > 600) {
machine.lastPlayerTime = LK.ticks;
baseCustomerSpawn += machine.customersBonus;
LK.setTimeout(function () {
baseCustomerSpawn -= machine.customersBonus;
}, 3000);
}
}
}
}
customer.satisfaction = Math.min(customer.satisfaction * nearbyQuality, 3);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -905,9 +905,8 @@
width: 800,
height: 400,
color: 0x000000
}));
- passwordPanel.tint = 0x000000;
// Password title
var passwordTitle = passwordPanel.addChild(new Text2('Enter Admin Password', {
size: 40,
fill: 0xFFFFFF