User prompt
when choosing knowledge make sure that bird and pipe unpauses immediately and that knowledge shows the future obstacles using AI
User prompt
ensure bird unpauses aswell
User prompt
game wont unpause after choosing knowledge
User prompt
stop pipes from spawning while in time-warp menu
User prompt
the third choice must be Life and the 1st and 2nd is wealth and power and 4th is knowledge
User prompt
Fix Bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'knowledgePreview.activate(obstacles.slice(), powerUps.slice());' Line Number: 401
User prompt
Fix Bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'knowledgePreview.activate(obstacles, powerUps);' Line Number: 400
User prompt
Gameplay Mechanic: Reveals a short-term preview of upcoming obstacles or power-ups, giving the player an advantage in planning their moves. add this to the knowledge choice and this is a request
User prompt
add knowledge as a choice in the time-warp pause menu heres the description Knowledge: When choosing the Knowledge option during time-warp, the player gains insights into upcoming obstacles and power-ups, allowing them to navigate the environment more effectively. Gameplay Mechanic: Reveals a short-term preview of upcoming obstacles or power-ups, giving the player an advantage in planning their moves.
User prompt
i need logic for the life choice in the pause menu
User prompt
remember the time-warp pause menu needs to freeze pipes an birds while open but when choosing wealth power or life it unfreezes bird and pipes
User prompt
pipes dont get unfrozen after choosing a power from the time-warp
User prompt
game doesnt start again when picking a choice and it spawns another bird while the first one is frozen
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Fix Bug: 'TypeError: LK.startGame is not a function' in or related to this line: 'LK.startGame();' Line Number: 334
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Fix Bug: 'TypeError: LK.resumeGame is not a function' in or related to this line: 'LK.resumeGame();' Line Number: 334
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Fix Bug: 'TypeError: Cannot set properties of null (setting 'invincible')' in or related to this line: 'bird.invincible = true;' Line Number: 339
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Fix Bug: 'TypeError: Cannot set properties of null (setting 'extraLife')' in or related to this line: 'bird.extraLife = true;' Line Number: 351
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Fix Bug: 'TypeError: LK.setGameSpeed is not a function' in or related to this line: 'LK.setGameSpeed(0);' Line Number: 296
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bird for some reason does not collect the time warp but when touching the time warp the bird freezes but not pipes and the pause menu with 3 choices doesnt show up
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 296
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Fix Bug: 'TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 296
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 296
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Fix Bug: 'TypeError: LK.setGameSpeed is not a function' in or related to this line: 'LK.setGameSpeed(0);' Line Number: 296
User prompt
the time-warp pause menu doesnt show up and the pipes dont freeze and the power-up doesnt get collected
User prompt
Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 296
/**** * Classes ****/ var KnowledgePreview = Container.expand(function () { var self = Container.call(this); self.visibleObstacles = []; self.visiblePowerUps = []; self.activate = function (obstacles, powerUps) { self.visibleObstacles = obstacles.map(function (obstacle) { return obstacle.clone(); }); self.visiblePowerUps = powerUps.map(function (powerUp) { return powerUp.clone(); }); self.visibleObstacles.forEach(function (obstacle) { obstacle.alpha = 0.5; game.addChild(obstacle); }); self.visiblePowerUps.forEach(function (powerUp) { powerUp.alpha = 0.5; game.addChild(powerUp); }); }; self.deactivate = function () { self.visibleObstacles.forEach(function (obstacle) { obstacle.destroy(); }); self.visiblePowerUps.forEach(function (powerUp) { powerUp.destroy(); }); self.visibleObstacles = []; self.visiblePowerUps = []; }; }); var FlightBuff = Container.expand(function () { var self = Container.call(this); self.applyTo = function (bird) { bird.gravity = 0; bird.velocityY = 0; bird.isFlying = true; var buffIndicator = new BuffIndicator('flight'); buffIndicator.x = bird.x; buffIndicator.y = bird.y - bird.height; game.addChild(buffIndicator); var moveHandler = function moveHandler(obj) { var pos = obj.event.getLocalPosition(game); bird.y = pos.y; }; game.on('move', moveHandler); LK.setTimeout(function () { bird.gravity = 0.6; bird.isFlying = false; game.off('move', moveHandler); buffIndicator.destroy(); }, 5000); }; }); var BuffIndicator = Container.expand(function (buffType) { var self = Container.call(this); var indicatorGraphics; switch (buffType) { case 'invincibility': indicatorGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); break; case 'multiplier': indicatorGraphics = self.attachAsset('diamond', { anchorX: 0.5, anchorY: 0.5 }); break; case 'flight': indicatorGraphics = self.attachAsset('wings', { anchorX: 0.5, anchorY: 0.5 }); break; } self.alpha = 0.5; // Make the indicator semi-transparent self.lifetime = 5000; // The duration for which the indicator is displayed self.update = function () { self.lifetime -= LK.tickDuration; if (self.lifetime <= 0) { self.destroy(); } }; }); var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.6; self.invincible = false; self.scoreMultiplier = 1; self.flapPower = -15; self.isFlying = false; self.flap = function () { self.velocityY = self.flapPower; self.tweenUp = true; self.tweenUpTime = 0; }; self.updatePhysics = function () { if (!self.isFrozen) { if (self.tweenUp) { self.tweenUpTime += 1; if (self.tweenUpTime > 10) { self.tweenUp = false; self.tweenUpTime = 0; } } else { self.velocityY += self.gravity; } self.y += self.velocityY; // Update bird's rotation based on velocity self.rotation = Math.max(Math.min(self.velocityY * 0.02, Math.PI / 2), -Math.PI / 2); // Lock the bird's horizontal position to the center of the screen self.x = game.width / 2; // Keep the bird within the game boundaries and check for ground collision if (self.y > game.height - ground.height) { self.y = game.height - ground.height; if (self.hasExtraLife) { // Use the extra life self.hasExtraLife = false; // Reset bird's position and physics self.y = game.height / 2; self.velocityY = 0; // Create particle effect for using extra life LK.effects.flashObject(self, 0x00ff00, 700); } else if (!self.knowledgeActive) { // Create particle effect for collision with ground LK.effects.flashObject(self, 0xff0000, 700); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } else if (self.y < 0) { self.y = 0; } } }; }); var MovingObstacle = Container.expand(function () { var self = Container.call(this); var topPipe = self.attachAsset('largePipe', { anchorX: 0.5, anchorY: 1, flipY: 1 // Flip the top pipe vertically }); var bottomPipe = self.attachAsset('largePipe', { anchorX: 0.5, anchorY: 0 }); var gapSize = 300; self.verticalSpeed = 2; self.direction = 1; self.setGap = function (gapY) { topPipe.y = gapY - gapSize / 2 - topPipe.height; bottomPipe.y = gapY + gapSize / 2; }; self.move = function () { if (!game.paused) { self.x -= 4; // Move left if (self.y <= 0 || self.y >= game.height - bottomPipe.height - gapSize) { self.direction *= -1; // Change direction when hitting bounds } self.y += self.verticalSpeed * self.direction; // Move vertically } }; self.resetPosition = function (newX, newY) { self.x = newX; self.y = newY; }; self.getTopPipe = function () { return topPipe; }; self.getBottomPipe = function () { return bottomPipe; }; }); var Button = Container.expand(function (label, callback) { var self = Container.call(this); var buttonGraphics = self.attachAsset('ground', { width: 100, height: 50, color: 0x0000ff, shape: 'box' }); var buttonText = new Text2(label, { size: 50, fill: '#ffffff' }); buttonText.anchor.set(0.5, 0.5); buttonText.x = buttonGraphics.width / 2; buttonText.y = buttonGraphics.height / 2; self.addChild(buttonText); self.interactive = true; self.buttonMode = true; self.on('down', function (obj) { callback(); }); }); var PowerUp = Container.expand(function () { var self = Container.call(this); self.move = function () { self.x -= 4; }; self.collect = function (bird) { // This method should be overridden by specific power-up classes }; return self; }); var InvincibilityPowerUp = PowerUp.expand(function () { var self = PowerUp.call(this); self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function (bird) { if (bird) { bird.invincible = true; } LK.setTimeout(function () { bird.invincible = false; }, 5000); // Create a visual indicator for the active power-up var buffIndicator = new BuffIndicator('invincibility'); buffIndicator.x = bird.x; buffIndicator.y = bird.y - bird.height; game.addChild(buffIndicator); // Add text to the bird that describes the function of the power-up it collected var powerUpText = new Text2('INVINCIBILITY', { size: 50, fill: '#ffffff' }); powerUpText.anchor.set(0.5, 0); powerUpText.x = bird.x; powerUpText.y = bird.y - bird.height - 50; game.addChild(powerUpText); LK.setTimeout(function () { powerUpText.destroy(); }, 5000); self.destroy(); }; return self; }); var MultiplierPowerUp = PowerUp.expand(function () { var self = PowerUp.call(this); self.attachAsset('diamond', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function (bird) { bird.scoreMultiplier = 2; LK.setTimeout(function () { bird.scoreMultiplier = 1; }, 5000); // Create a visual indicator for the active power-up var buffIndicator = new BuffIndicator('multiplier'); buffIndicator.x = bird.x; buffIndicator.y = bird.y - bird.height; game.addChild(buffIndicator); // Add text to the bird that describes the function of the power-up it collected var powerUpText = new Text2('MULTIPLIER', { size: 50, fill: '#ffffff' }); powerUpText.anchor.set(0.5, 0); powerUpText.x = bird.x; powerUpText.y = bird.y - bird.height - 50; game.addChild(powerUpText); LK.setTimeout(function () { powerUpText.destroy(); }, 5000); self.destroy(); }; return self; }); var FlightPowerUp = PowerUp.expand(function () { var self = PowerUp.call(this); self.attachAsset('wings', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function (bird) { var flightBuff = new FlightBuff(); game.addChild(flightBuff); flightBuff.applyTo(bird); // Create a visual indicator for the active power-up var buffIndicator = new BuffIndicator('flight'); buffIndicator.x = bird.x; buffIndicator.y = bird.y - bird.height; game.addChild(buffIndicator); // Add text to the bird that describes the function of the power-up it collected var powerUpText = new Text2('FLIGHT', { size: 50, fill: '#ffffff' }); powerUpText.anchor.set(0.5, 0); powerUpText.x = bird.x; powerUpText.y = bird.y - bird.height - 50; game.addChild(powerUpText); LK.setTimeout(function () { powerUpText.destroy(); }, 5000); self.destroy(); }; return self; }); var TimeWarpPowerUp = PowerUp.expand(function () { var self = PowerUp.call(this); self.attachAsset('timeWarpIcon', { width: 100, height: 100, id: 'your_time_warp_icon_id' }); self.collect = function (bird) { // Freeze the bird and pipes bird.isFrozen = true; game.paused = true; // Show the pause menu with choices var pauseMenu = new PauseMenu(function (choice) { // Implement the choices for the pause menu bird.isFrozen = false; LK.setGameSpeed(1); }); game.addChild(pauseMenu); self.destroy(); }; return self; }); // Set up the game tick event for the level var DifficultyManager = Container.expand(function () { var self = Container.call(this); self.basePipeCreationInterval = 1500; self.pipeCreationInterval = self.basePipeCreationInterval; self.difficultyIncrement = 100; self.scoreThreshold = 5; self.adjustDifficulty = function (currentScore) { if (currentScore > 0 && currentScore % self.scoreThreshold === 0) { self.pipeCreationInterval = Math.max(self.basePipeCreationInterval - self.difficultyIncrement * (currentScore / self.scoreThreshold), 500); } }; }); // Initialize ground asset var PauseMenu = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('bgLayer2', { anchorX: 0.5, anchorY: 0.5 }); background.x = game.width / 2; background.y = game.height / 2; var wealthButton = new Button('Wealth', function () { LK.setScore(LK.getScore() + 10); bird.isFrozen = false; game.paused = false; bird.updatePhysics(); startGame(); self.destroy(); }); wealthButton.x = game.width / 2; wealthButton.y = game.height / 2 - 150; self.addChild(wealthButton); var powerButton = new Button('Power', function () { bird.invincible = true; bird.isFrozen = false; game.paused = false; bird.updatePhysics(); LK.setTimeout(function () { bird.invincible = false; }, 10000); self.destroy(); }); powerButton.x = game.width / 2; powerButton.y = game.height / 2; self.addChild(powerButton); var lifeButton = new Button('Life', function () { bird.hasExtraLife = true; bird.isFrozen = false; game.paused = false; bird.updatePhysics(); startGame(); self.destroy(); }); lifeButton.x = game.width / 2; lifeButton.y = game.height / 2 + 150; self.addChild(lifeButton); var knowledgeButton = new Button('Knowledge', function () { // Implement the Knowledge power-up effect bird.knowledgeActive = true; var knowledgePreview = new KnowledgePreview(); game.addChild(knowledgePreview); // Pass the 'obstacles' and 'powerUps' from the 'startGame' scope to the button handler knowledgePreview.activate(obstacles.slice(), powerUps.slice()); LK.setTimeout(function () { bird.knowledgeActive = false; knowledgePreview.deactivate(); game.paused = false; bird.updatePhysics(); }, 5000); // Add text to the bird that describes the Knowledge power-up var knowledgeText = new Text2('KNOWLEDGE', { size: 50, fill: '#ffffff' }); knowledgeText.anchor.set(0.5, 0); knowledgeText.x = bird.x; knowledgeText.y = bird.y - bird.height - 50; game.addChild(knowledgeText); LK.setTimeout(function () { knowledgeText.destroy(); }, 5000); self.destroy(); }); knowledgeButton.x = game.width / 2; knowledgeButton.y = game.height / 2 + 300; self.addChild(knowledgeButton); }); /**** * Initialize Game ****/ // Inside your PowerUp creation logic: // Create a new instance of TimeWarpPowerUp when needed var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Create a new instance of TimeWarpPowerUp when needed // Inside your PowerUp creation logic: var timeWarpPowerUp = new TimeWarpPowerUp(); timeWarpPowerUp.x = game.width; timeWarpPowerUp.y = Math.random() * (game.height - 200) + 100; game.addChild(timeWarpPowerUp); var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.0, // Left anchor x-coordinate anchorY: 1.0, // Bottom anchor y-coordinate x: 0, // Position x-coordinate y: game.height // Position y-coordinate })); function startGame() { var powerUps = []; // Clear the main menu if (mainMenu) { mainMenu.destroy(); mainMenu = null; } // Create and initialize the bird if (!bird) { bird = game.addChild(new Bird()); bird.x = game.width / 2; bird.y = game.height / 2; } var obstacles = []; // Add touch event to make the bird flap and jump only if it's not flying game.on('down', function (obj) { if (bird.timeWarpActivated) { bird.timeWarpActivated = false; bird.x = bird.timeWarpPosition.x; bird.y = bird.timeWarpPosition.y; LK.setScore(bird.timeWarpScore); LK.effects.flashObject(bird, 0x00ff00, 700); } else if (bird && !bird.isFlying) { bird.flap(); } // Update bird's position immediately after flapping bird.updatePhysics(); }); var difficultyManager = game.addChild(new DifficultyManager()); var lastPipeCreationTime = Date.now(); LK.on('tick', function () { // Update bird physics bird.updatePhysics(); // Move obstacles and create new ones at intervals if (obstacles) { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Check if it's time to create a new pipe if (!game.paused && Date.now() - lastPipeCreationTime > difficultyManager.pipeCreationInterval) { var obstacle = game.addChild(new MovingObstacle()); obstacle.setGap(Math.random() * (game.height - 200) + 100); obstacle.x = game.width; obstacles.push(obstacle); lastPipeCreationTime = Date.now(); } } // Generate power-ups at intervals if (LK.ticks % 600 == 0) { var powerUpTypes = ['invincibility', 'multiplier', 'flight', 'timeWarp']; var powerUpType = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)]; var powerUp; switch (powerUpType) { case 'invincibility': powerUp = new InvincibilityPowerUp(); break; case 'multiplier': powerUp = new MultiplierPowerUp(); break; case 'flight': powerUp = new FlightPowerUp(); break; case 'timeWarp': powerUp = new TimeWarpPowerUp(); break; } powerUp.x = game.width; powerUp.y = Math.random() * (game.height - 200) + 100; game.addChild(powerUp); powerUps.push(powerUp); } // Move power-ups and check for collection for (var p = powerUps.length - 1; p >= 0; p--) { powerUps[p].move(); if (bird.intersects(powerUps[p])) { powerUps[p].collect(bird); powerUps.splice(p, 1); } else if (powerUps[p].x < -powerUps[p].width) { powerUps[p].destroy(); powerUps.splice(p, 1); } } // Check for collision between the bird and the pipes and increment score var passedPipe = false; for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; var topPipe = obstacle.getTopPipe(); var bottomPipe = obstacle.getBottomPipe(); if (bird.invincible) { if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) { obstacles[i].destroy(); obstacles.splice(i, 1); LK.effects.flashObject(topPipe, 0xffff00, 300); LK.effects.flashObject(bottomPipe, 0xffff00, 300); } } else if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) { LK.effects.flashObject(bird, 0xff0000, 700); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } else if (bird.x > topPipe.x + topPipe.width && !obstacle.passed) { obstacle.passed = true; passedPipe = true; } } if (passedPipe) { var currentScore = LK.getScore() + 1 * bird.scoreMultiplier; LK.setScore(currentScore); scoreTxt.setText(currentScore); // Create particle effect for scoring LK.effects.flashObject(bird, 0xffff00, 500); // Adjust game difficulty based on current score difficultyManager.adjustDifficulty(currentScore); } }); } var mainMenu = null; var obstacles = []; var powerUps = []; var bird = null; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", anchorX: 0.5, anchorY: 0 }); LK.gui.top.addChild(scoreTxt); startGame();
===================================================================
--- original.js
+++ change.js
@@ -357,8 +357,9 @@
var wealthButton = new Button('Wealth', function () {
LK.setScore(LK.getScore() + 10);
bird.isFrozen = false;
game.paused = false;
+ bird.updatePhysics();
startGame();
self.destroy();
});
wealthButton.x = game.width / 2;
@@ -367,8 +368,9 @@
var powerButton = new Button('Power', function () {
bird.invincible = true;
bird.isFrozen = false;
game.paused = false;
+ bird.updatePhysics();
LK.setTimeout(function () {
bird.invincible = false;
}, 10000);
self.destroy();
@@ -379,8 +381,9 @@
var lifeButton = new Button('Life', function () {
bird.hasExtraLife = true;
bird.isFrozen = false;
game.paused = false;
+ bird.updatePhysics();
startGame();
self.destroy();
});
lifeButton.x = game.width / 2;
@@ -396,8 +399,9 @@
LK.setTimeout(function () {
bird.knowledgeActive = false;
knowledgePreview.deactivate();
game.paused = false;
+ bird.updatePhysics();
}, 5000);
// Add text to the bird that describes the Knowledge power-up
var knowledgeText = new Text2('KNOWLEDGE', {
size: 50,