User prompt
Fix Bug: 'TypeError: LK.setGameSpeed is not a function' in or related to this line: 'LK.setGameSpeed(0);' Line Number: 296
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Fix Bug: 'TypeError: LK.getGameSpeed is not a function' in or related to this line: 'if (LK.getGameSpeed() !== 0) {' Line Number: 140
User prompt
Fix Bug: 'TypeError: LK.getGameSpeed is not a function' in or related to this line: 'if (!LK.getGameSpeed() === 0) {' Line Number: 140
User prompt
make time-warp pause menu freeze bird and pipes while choosing a power and when done choosing bird and pipes unfreeze
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Fix Bug: 'TypeError: LK.showPauseMenu is not a function' in or related to this line: 'LK.showPauseMenu();' Line Number: 295
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the pause menu from time-warp doesnt show either of the choices i said
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 316
User prompt
When collecting the time-warp the pause menu shows up where u have 3 choices wealth power and live wealth gives 10 points power gives invincibility for a whole 10 seconds and live gives an extra life and when u have chosen a power the pipe disappears and time starts again and u have the power: this is a request not a question
User prompt
make bird NOT able to go throught pipes and make it collect the time-warp power-up
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Fix Bug: 'TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 312
User prompt
When the player collects a Time-Warp power-up in the game, they are presented with three choices: Wealth, Power, and Life. Each choice has a different effect on the gameplay ok add it to the code now
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 352
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Fix Bug: 'TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 352
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 352
User prompt
When selecting a power from the time warp, the bird and pipes become frozen, and once the selection is complete, they unfreeze.
User prompt
When colliding with a pipe the time-warp pause menu shows up where u have 3 choices wealth power and live wealth gives 10 points power gives invincibility for a whole 10 seconds and live gives an extra life and when u have chosen a power the pipe disappears and time starts again and u have the power
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you may need to create a PauseMenu class for the time-warp
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Fix Bug: 'TypeError: LK.showMessage is not a function' in or related to this line: 'LK.showMessage('Time-Warp Activated!');' Line Number: 307
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Fix Bug: 'TypeError: powerUps[p].collect is not a function' in or related to this line: 'powerUps[p].collect(bird);' Line Number: 457
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var TimeWarpPowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics; powerUpGraphics = self.attachAsset('timeWarpIcon', { width: 100, height: 100, id: 'your_time_warp_icon_id' // Add other properties or customization as needed }); self.effect = function (bird) { // Add logic for time-warp effect var initialScore = LK.getScore(); var initialPosition = { x: bird.x, y: bird.y }; // Activate invincibility during time-warp bird.invincible = true; // Add your custom logic here for reversing time // Simulate a time-warp animation or effect // ... // Ensure bird's properties are restored to the initial state bird.invincible = false; bird.x = initialPosition.x; bird.y = initialPosition.y; LK.setScore(initialScore); // Example: Inform the player about the time-warp activation LK.showMessage("Time-Warp Activated!"); // Handle collision with pipes during time-warp game.on('collisionPipe', function () { // Remove the collided pipe // Add your custom logic here to handle the collision // Example: Pipe vanishes LK.showMessage("Pipe Vanished!"); // Prompt the player with a pause menu showPauseMenu(); }); // Destroy the power-up after use self.destroy(); }; self.move = function () { // Implement movement logic if applicable self.x -= 4; // Adjust speed as needed }; return self; }); function showPauseMenu() { // Example: Create a pause menu with options "Revive" and "Quit" var pauseMenu = new PauseMenu(); game.addChild(pauseMenu); } // Inside your PowerUp creation logic: // Create a new instance of TimeWarpPowerUp when needed var timeWarpPowerUp = new TimeWarpPowerUp(); timeWarpPowerUp.x = game.width; timeWarpPowerUp.y = Math.random() * (game.height - 200) + 100; game.addChild(timeWarpPowerUp); add this
User prompt
Birds do not get killed by the ground for some unknown reason.
User prompt
If time-warp is activated and you happen to die after colliding with a pipe, the pipe gets obliterated, preventing the game over screen from showing up.
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Fix Bug: 'TypeError: powerUps[p].effect is not a function' in or related to this line: 'powerUps[p].effect(bird);' Line Number: 447
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Don't forget to make the time-warp an actual power-up that can be collected. Although I'm unable to collect it at the moment, I can collect everything else.
User prompt
Fix Bug: 'TypeError: LK.showMessage is not a function' in or related to this line: 'LK.showMessage("Time-Warp Activated! Tap to revive.");' Line Number: 304
/****
* Classes
****/
var FlightBuff = Container.expand(function () {
var self = Container.call(this);
self.applyTo = function (bird) {
bird.gravity = 0;
bird.velocityY = 0;
bird.isFlying = true;
var buffIndicator = new BuffIndicator('flight');
buffIndicator.x = bird.x;
buffIndicator.y = bird.y - bird.height;
game.addChild(buffIndicator);
var moveHandler = function moveHandler(obj) {
var pos = obj.event.getLocalPosition(game);
bird.y = pos.y;
};
game.on('move', moveHandler);
LK.setTimeout(function () {
bird.gravity = 0.6;
bird.isFlying = false;
game.off('move', moveHandler);
buffIndicator.destroy();
}, 5000);
};
});
var BuffIndicator = Container.expand(function (buffType) {
var self = Container.call(this);
var indicatorGraphics;
switch (buffType) {
case 'invincibility':
indicatorGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'multiplier':
indicatorGraphics = self.attachAsset('diamond', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'flight':
indicatorGraphics = self.attachAsset('wings', {
anchorX: 0.5,
anchorY: 0.5
});
break;
}
self.alpha = 0.5; // Make the indicator semi-transparent
self.lifetime = 5000; // The duration for which the indicator is displayed
self.update = function () {
self.lifetime -= LK.tickDuration;
if (self.lifetime <= 0) {
self.destroy();
}
};
});
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.6;
self.invincible = false;
self.scoreMultiplier = 1;
self.flapPower = -15;
self.isFlying = false;
self.flap = function () {
self.velocityY = self.flapPower;
self.tweenUp = true;
self.tweenUpTime = 0;
};
self.updatePhysics = function () {
if (self.tweenUp) {
self.tweenUpTime += 1;
if (self.tweenUpTime > 10) {
self.tweenUp = false;
self.tweenUpTime = 0;
}
} else {
self.velocityY += self.gravity;
}
self.y += self.velocityY;
// Update bird's rotation based on velocity
self.rotation = Math.max(Math.min(self.velocityY * 0.02, Math.PI / 2), -Math.PI / 2);
// Lock the bird's horizontal position to the center of the screen
self.x = game.width / 2;
// Keep the bird within the game boundaries and check for ground collision
if (self.y > game.height - ground.height) {
self.y = game.height - ground.height;
// Create particle effect for collision with ground
LK.effects.flashObject(self, 0xff0000, 700);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
} else if (self.y < 0) {
self.y = 0;
}
};
});
var MovingObstacle = Container.expand(function () {
var self = Container.call(this);
var topPipe = self.attachAsset('largePipe', {
anchorX: 0.5,
anchorY: 1,
flipY: 1 // Flip the top pipe vertically
});
var bottomPipe = self.attachAsset('largePipe', {
anchorX: 0.5,
anchorY: 0
});
var gapSize = 300;
self.verticalSpeed = 2;
self.direction = 1;
self.setGap = function (gapY) {
topPipe.y = gapY - gapSize / 2 - topPipe.height;
bottomPipe.y = gapY + gapSize / 2;
};
self.move = function () {
self.x -= 4; // Move left
if (self.y <= 0 || self.y >= game.height - bottomPipe.height - gapSize) {
self.direction *= -1; // Change direction when hitting bounds
}
self.y += self.verticalSpeed * self.direction; // Move vertically
};
self.resetPosition = function (newX, newY) {
self.x = newX;
self.y = newY;
};
self.getTopPipe = function () {
return topPipe;
};
self.getBottomPipe = function () {
return bottomPipe;
};
});
var Button = Container.expand(function (label, callback) {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('ground', {
width: 100,
height: 50,
color: 0x0000ff,
shape: 'box'
});
var buttonText = new Text2(label, {
size: 50,
fill: '#ffffff'
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = buttonGraphics.width / 2;
buttonText.y = buttonGraphics.height / 2;
self.addChild(buttonText);
self.interactive = true;
self.buttonMode = true;
self.on('down', function (obj) {
callback();
});
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
self.move = function () {
self.x -= 4;
};
self.collect = function (bird) {
// This method should be overridden by specific power-up classes
};
return self;
});
var InvincibilityPowerUp = PowerUp.expand(function () {
var self = PowerUp.call(this);
self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function (bird) {
bird.invincible = true;
LK.setTimeout(function () {
bird.invincible = false;
}, 5000);
// Create a visual indicator for the active power-up
var buffIndicator = new BuffIndicator('invincibility');
buffIndicator.x = bird.x;
buffIndicator.y = bird.y - bird.height;
game.addChild(buffIndicator);
// Add text to the bird that describes the function of the power-up it collected
var powerUpText = new Text2('INVINCIBILITY', {
size: 50,
fill: '#ffffff'
});
powerUpText.anchor.set(0.5, 0);
powerUpText.x = bird.x;
powerUpText.y = bird.y - bird.height - 50;
game.addChild(powerUpText);
LK.setTimeout(function () {
powerUpText.destroy();
}, 5000);
self.destroy();
};
return self;
});
var MultiplierPowerUp = PowerUp.expand(function () {
var self = PowerUp.call(this);
self.attachAsset('diamond', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function (bird) {
bird.scoreMultiplier = 2;
LK.setTimeout(function () {
bird.scoreMultiplier = 1;
}, 5000);
// Create a visual indicator for the active power-up
var buffIndicator = new BuffIndicator('multiplier');
buffIndicator.x = bird.x;
buffIndicator.y = bird.y - bird.height;
game.addChild(buffIndicator);
// Add text to the bird that describes the function of the power-up it collected
var powerUpText = new Text2('MULTIPLIER', {
size: 50,
fill: '#ffffff'
});
powerUpText.anchor.set(0.5, 0);
powerUpText.x = bird.x;
powerUpText.y = bird.y - bird.height - 50;
game.addChild(powerUpText);
LK.setTimeout(function () {
powerUpText.destroy();
}, 5000);
self.destroy();
};
return self;
});
var FlightPowerUp = PowerUp.expand(function () {
var self = PowerUp.call(this);
self.attachAsset('wings', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function (bird) {
var flightBuff = new FlightBuff();
game.addChild(flightBuff);
flightBuff.applyTo(bird);
// Create a visual indicator for the active power-up
var buffIndicator = new BuffIndicator('flight');
buffIndicator.x = bird.x;
buffIndicator.y = bird.y - bird.height;
game.addChild(buffIndicator);
// Add text to the bird that describes the function of the power-up it collected
var powerUpText = new Text2('FLIGHT', {
size: 50,
fill: '#ffffff'
});
powerUpText.anchor.set(0.5, 0);
powerUpText.x = bird.x;
powerUpText.y = bird.y - bird.height - 50;
game.addChild(powerUpText);
LK.setTimeout(function () {
powerUpText.destroy();
}, 5000);
self.destroy();
};
return self;
});
var TimeWarpPowerUp = PowerUp.expand(function () {
var self = PowerUp.call(this);
self.attachAsset('timeWarpIcon', {
width: 100,
height: 100,
id: 'your_time_warp_icon_id'
});
self.collect = function (bird) {
// Add logic for time-warp effect
var initialScore = LK.getScore();
var initialPosition = {
x: bird.x,
y: bird.y
};
// Activate invincibility during time-warp
bird.invincible = true;
// Add your custom logic here for reversing time
// Simulate a time-warp animation or effect
// ...
// Ensure bird's properties are restored to the initial state
bird.invincible = false;
bird.x = initialPosition.x;
bird.y = initialPosition.y;
LK.setScore(initialScore);
// Example: Inform the player about the time-warp activation
// Custom function to display messages
function displayMessage(message) {
var messageText = new Text2(message, {
size: 50,
fill: '#ffffff'
});
messageText.anchor.set(0.5, 0);
messageText.x = game.width / 2;
messageText.y = game.height / 2;
game.addChild(messageText);
LK.setTimeout(function () {
messageText.destroy();
}, 3000);
}
displayMessage('Time-Warp Activated!');
// Handle collision with pipes during time-warp
game.on('collisionPipe', function () {
// Remove the collided pipe
// Add your custom logic here to handle the collision
// Example: Pipe vanishes
LK.showMessage('Pipe Vanished!');
// Show the pause menu
var pauseMenu = new PauseMenu();
game.addChild(pauseMenu);
});
// Destroy the power-up after use
self.destroy();
};
return self;
});
// Set up the game tick event for the level
var DifficultyManager = Container.expand(function () {
var self = Container.call(this);
self.basePipeCreationInterval = 1500;
self.pipeCreationInterval = self.basePipeCreationInterval;
self.difficultyIncrement = 100;
self.scoreThreshold = 5;
self.adjustDifficulty = function (currentScore) {
if (currentScore > 0 && currentScore % self.scoreThreshold === 0) {
self.pipeCreationInterval = Math.max(self.basePipeCreationInterval - self.difficultyIncrement * (currentScore / self.scoreThreshold), 500);
}
};
});
// Initialize ground asset
var PauseMenu = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('bgLayer2', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = game.width / 2;
background.y = game.height / 2;
var resumeButton = new Button('Resume', function () {
LK.resumeGame();
self.destroy();
});
resumeButton.x = game.width / 2;
resumeButton.y = game.height / 2 - 100;
self.addChild(resumeButton);
var quitButton = new Button('Quit', function () {
LK.showGameOver();
self.destroy();
});
quitButton.x = game.width / 2;
quitButton.y = game.height / 2 + 100;
self.addChild(quitButton);
});
/****
* Initialize Game
****/
// Inside your PowerUp creation logic:
// Create a new instance of TimeWarpPowerUp when needed
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Create a new instance of TimeWarpPowerUp when needed
// Inside your PowerUp creation logic:
var timeWarpPowerUp = new TimeWarpPowerUp();
timeWarpPowerUp.x = game.width;
timeWarpPowerUp.y = Math.random() * (game.height - 200) + 100;
game.addChild(timeWarpPowerUp);
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0.0,
// Left anchor x-coordinate
anchorY: 1.0,
// Bottom anchor y-coordinate
x: 0,
// Position x-coordinate
y: game.height // Position y-coordinate
}));
function startGame() {
var powerUps = [];
// Clear the main menu
if (mainMenu) {
mainMenu.destroy();
mainMenu = null;
}
// Create and initialize the bird
var bird = game.addChild(new Bird());
bird.x = game.width / 2;
bird.y = game.height / 2;
var obstacles = [];
// Add touch event to make the bird flap and jump only if it's not flying
game.on('down', function (obj) {
if (bird.timeWarpActivated) {
bird.timeWarpActivated = false;
bird.x = bird.timeWarpPosition.x;
bird.y = bird.timeWarpPosition.y;
LK.setScore(bird.timeWarpScore);
LK.effects.flashObject(bird, 0x00ff00, 700);
} else if (bird && !bird.isFlying) {
bird.flap();
}
// Update bird's position immediately after flapping
bird.updatePhysics();
});
var difficultyManager = game.addChild(new DifficultyManager());
var lastPipeCreationTime = Date.now();
LK.on('tick', function () {
// Update bird physics
bird.updatePhysics();
// Move obstacles and create new ones at intervals
if (obstacles) {
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
// Remove off-screen obstacles
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Check if it's time to create a new pipe
if (Date.now() - lastPipeCreationTime > difficultyManager.pipeCreationInterval) {
var obstacle = game.addChild(new MovingObstacle());
obstacle.setGap(Math.random() * (game.height - 200) + 100);
obstacle.x = game.width;
obstacles.push(obstacle);
lastPipeCreationTime = Date.now();
}
}
// Generate power-ups at intervals
if (LK.ticks % 600 == 0) {
var powerUpTypes = ['invincibility', 'multiplier', 'flight', 'timeWarp'];
var powerUpType = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
var powerUp;
switch (powerUpType) {
case 'invincibility':
powerUp = new InvincibilityPowerUp();
break;
case 'multiplier':
powerUp = new MultiplierPowerUp();
break;
case 'flight':
powerUp = new FlightPowerUp();
break;
case 'timeWarp':
powerUp = new TimeWarpPowerUp();
break;
}
powerUp.x = game.width;
powerUp.y = Math.random() * (game.height - 200) + 100;
game.addChild(powerUp);
powerUps.push(powerUp);
}
// Move power-ups and check for collection
for (var p = powerUps.length - 1; p >= 0; p--) {
powerUps[p].move();
if (bird.intersects(powerUps[p])) {
powerUps[p].collect(bird);
powerUps.splice(p, 1);
} else if (powerUps[p].x < -powerUps[p].width) {
powerUps[p].destroy();
powerUps.splice(p, 1);
}
}
// Check for collision between the bird and the pipes and increment score
var passedPipe = false;
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
var topPipe = obstacle.getTopPipe();
var bottomPipe = obstacle.getBottomPipe();
if (bird.invincible) {
if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) {
obstacles[i].destroy();
obstacles.splice(i, 1);
LK.effects.flashObject(topPipe, 0xffff00, 300);
LK.effects.flashObject(bottomPipe, 0xffff00, 300);
}
} else if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) {
LK.effects.flashObject(bird, 0xff0000, 700);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
} else if (bird.x > topPipe.x + topPipe.width && !obstacle.passed) {
obstacle.passed = true;
passedPipe = true;
}
}
if (passedPipe) {
var currentScore = LK.getScore() + 1 * bird.scoreMultiplier;
LK.setScore(currentScore);
scoreTxt.setText(currentScore);
// Create particle effect for scoring
LK.effects.flashObject(bird, 0xffff00, 500);
// Adjust game difficulty based on current score
difficultyManager.adjustDifficulty(currentScore);
}
});
}
var mainMenu = null;
var powerUps = [];
var bird = null;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreTxt);
startGame(); ===================================================================
--- original.js
+++ change.js
@@ -308,10 +308,11 @@
// Remove the collided pipe
// Add your custom logic here to handle the collision
// Example: Pipe vanishes
LK.showMessage('Pipe Vanished!');
- // Prompt the player with a pause menu
- showPauseMenu();
+ // Show the pause menu
+ var pauseMenu = new PauseMenu();
+ game.addChild(pauseMenu);
});
// Destroy the power-up after use
self.destroy();
};
@@ -329,27 +330,47 @@
self.pipeCreationInterval = Math.max(self.basePipeCreationInterval - self.difficultyIncrement * (currentScore / self.scoreThreshold), 500);
}
};
});
+// Initialize ground asset
+var PauseMenu = Container.expand(function () {
+ var self = Container.call(this);
+ var background = self.attachAsset('bgLayer2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ background.x = game.width / 2;
+ background.y = game.height / 2;
+ var resumeButton = new Button('Resume', function () {
+ LK.resumeGame();
+ self.destroy();
+ });
+ resumeButton.x = game.width / 2;
+ resumeButton.y = game.height / 2 - 100;
+ self.addChild(resumeButton);
+ var quitButton = new Button('Quit', function () {
+ LK.showGameOver();
+ self.destroy();
+ });
+ quitButton.x = game.width / 2;
+ quitButton.y = game.height / 2 + 100;
+ self.addChild(quitButton);
+});
/****
* Initialize Game
****/
+// Inside your PowerUp creation logic:
+// Create a new instance of TimeWarpPowerUp when needed
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
-// Initialize ground asset
-function showPauseMenu() {
- // Example: Create a pause menu with options 'Revive' and 'Quit'
- var pauseMenu = new PauseMenu();
- game.addChild(pauseMenu);
-}
-// Inside your PowerUp creation logic:
// Create a new instance of TimeWarpPowerUp when needed
+// Inside your PowerUp creation logic:
var timeWarpPowerUp = new TimeWarpPowerUp();
timeWarpPowerUp.x = game.width;
timeWarpPowerUp.y = Math.random() * (game.height - 200) + 100;
game.addChild(timeWarpPowerUp);