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Power-ups will remain active even after being collected, enhancing your gameplay experience. Additionally, an appealing visual interface will be implemented to display the power-up buffs for a brief but impactful duration of 1.25 seconds. but the AI controlling when using wings buff only lasts 5 seconds.
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Fix Bug: 'ReferenceError: PowerUp is not defined' in or related to this line: 'var powerUp = new PowerUp(powerUpType);' Line Number: 350
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Fix Bug: 'ReferenceError: PowerUp is not defined' in or related to this line: 'var powerUp = new PowerUp(powerUpType);' Line Number: 350
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Develop wings to empower an AI to help the player effortlessly navigate through pipes.
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When activating power-ups, it would be great if the buffs they provide are visually displayed.
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Please correct the design flaw of the pipe, which is currently represented as a square rather than a realistic pipe shape.
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Fix Bug: 'ReferenceError: powerUps is not defined' in or related to this line: 'for (var p = powerUps.length - 1; p >= 0; p--) {' Line Number: 316
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Fix Bug: 'ReferenceError: powerUps is not defined' in or related to this line: 'for (var p = powerUps.length - 1; p >= 0; p--) {' Line Number: 316
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Include power-ups that the bird can collect for temporary advantages. Power-ups could include invincibility, score multipliers, or temporary flight.
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Experiment with varying obstacle sizes and shapes.
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Introduce different types of obstacles or challenges as the game progresses.
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Fix Bug: 'TypeError: LK.effects.createParticles is not a function' in or related to this line: 'LK.effects.createParticles(bird.x, bird.y, {' Line Number: 272
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Fix Bug: 'TypeError: LK.effects.createParticles is not a function' in or related to this line: 'LK.effects.createParticles(self.x, self.y, {' Line Number: 45
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Fix Bug: 'TypeError: LK.effects.createParticles is not a function' in or related to this line: 'LK.effects.createParticles(bird.x, bird.y, {' Line Number: 275
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Add particle effects for special events, such as scoring or collisions.
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'sound')' in or related to this line: 'LK.init.sound('flapSound', {' Line Number: 189
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Add sound effects for flapping, collision, scoring, etc. Include background music to enhance the gaming experience.
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Enhance the bird's rotational motion.
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Have the bird gracefully descend with a slow downward motion while falling, and elegantly rise with an upward motion when jumping.
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Fix Bug: 'Uncaught ReferenceError: bird is not defined' in or related to this line: 'if (bird) {' Line Number: 177
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'mainMenuButton.anchor.set(0.5, 0.5);' Line Number: 267
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Please include a prominent main menu button in the top right corner.
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var menuBackground = new Graphics();' Line Number: 265
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/**** * Menu Background ****/ var menuBackground = new PIXI.Graphics(); menuBackground.beginFill(0x87CEEB); // Set the background color (sky blue) menuBackground.drawRect(0, 0, game.width, game.height); menuBackground.endFill(); game.addChild(menuBackground); /**** * Main Menu Code ****/ function showMainMenu() { // Remove existing game elements if (bird) { bird.destroy(); bird = null; } if (levelManager) { levelManager.destroy(); levelManager = null; } // Create and show the main menu mainMenu = game.addChild(new MainMenu()); } /**** * Event Listeners ****/ // Listen for the game over event and show the main menu when triggered LK.on('gameOver', function () { showMainMenu(); }); // Listen for the level completed event and show the main menu when triggered LK.on('levelCompleted', function () { showMainMenu(); }); // Initial display of the main menu showMainMenu();
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.6; self.flapPower = -15; self.flap = function () { self.velocityY = self.flapPower; }; self.updatePhysics = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Lock the bird's horizontal position to the center of the screen self.x = game.width / 4; // Keep the bird within the game boundaries and check for ground collision if (self.y > game.height - ground.height) { self.y = game.height - ground.height; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (self.y < 0) { self.y = 0; } }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5, flipY: 1 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); var gapSize = 200; self.setGap = function (gapY) { topPipe.y = gapY - gapSize / 2 - topPipe.height / 2; bottomPipe.y = gapY + gapSize / 2 + bottomPipe.height / 2; }; self.move = function () { self.x -= 4; // Increase the speed of the pipes to move left }; self.resetPosition = function (newX) { self.x = newX; }; self.getTopPipe = function () { return topPipe; }; self.getBottomPipe = function () { return bottomPipe; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize background asset var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.y = game.height / 2; // Initialize ground asset var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.0, anchorY: 1.0, x: 0, y: game.height })); var bird; function startGame() { // Clear the main menu if (mainMenu) { mainMenu.destroy(); mainMenu = null; } // Create and initialize the bird var bird = game.addChild(new Bird()); bird.x = game.width / 4; bird.y = game.height / 2; var obstacles = []; // Create and position pipes according to the generated positions // Add touch event to make the bird flap and jump game.on('down', function (obj) { // Ensure bird is defined and accessible if (bird) { bird.flap(); } }); // Set up the game tick event for the level var pipeCreationInterval = 1500; // Time in milliseconds between pipe creation var lastPipeCreationTime = Date.now(); LK.on('tick', function () { // Update bird physics bird.updatePhysics(); // Move background background.x -= 2; if (background.x <= -background.width / 2) { background.x = background.width / 2; } // Move ground ground.x -= 2; if (ground.x <= -ground.width) { ground.x = 0; } // Move obstacles and create new ones at intervals if (obstacles) { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Check if it's time to create a new pipe if (Date.now() - lastPipeCreationTime > pipeCreationInterval) { var obstacle = game.addChild(new Obstacle()); obstacle.setGap(Math.random() * (game.height - 200) + 100); obstacle.x = game.width; obstacles.push(obstacle); lastPipeCreationTime = Date.now(); } } // Check for collision between the bird and the pipes and increment score var passedPipe = false; for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; var topPipe = obstacle.getTopPipe(); var bottomPipe = obstacle.getBottomPipe(); if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } else if (bird.x > topPipe.x + topPipe.width && !obstacle.passed) { obstacle.passed = true; passedPipe = true; } } if (passedPipe) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); } }); } /**** * Main Menu Code ****/ var menuBackground = LK.getAsset('ground', { width: game.width, height: game.height, color: 0x87CEEB }); function showMainMenu() { // Remove existing game elements if (bird) { bird.destroy(); bird = null; } if (obstacles) { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); obstacles.splice(i, 1); } } game.addChild(menuBackground); // Create and show the main menu mainMenu = game.addChild(new MainMenu()); } /**** * Event Listeners ****/ // Listen for the game over event and show the main menu when triggered LK.on('gameOver', function () { showMainMenu(); }); // Listen for the level completed event and show the main menu when triggered LK.on('levelCompleted', function () { showMainMenu(); }); // Initial display of the main menu showMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,9 @@
anchorY: 1.0,
x: 0,
y: game.height
}));
+var bird;
function startGame() {
// Clear the main menu
if (mainMenu) {
mainMenu.destroy();