Code edit (1 edits merged)
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Fix Bug: 'Uncaught ReferenceError: Bird is not defined' in or related to this line: 'var bird = game.addChild(new Bird());' Line Number: 193
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implement this code
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Change hero to bird
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remove enemy
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Now, let's make the pipes continue to appear every 1.5 seconds.
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Increase the speed of the pipes.
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Fix Bug: 'ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore().toString());' Line Number: 249
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add flappy bird features I have forgotten to add
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Enhance the hero's jumping ability to reach greater heights.
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Fix Bug: 'ReferenceError: bird is not defined' in or related to this line: 'bird.updatePhysics();' Line Number: 235
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Now, let's integrate the feature that allows the hero to jump in mid-air when left-clicked.
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Generate core gameplay mechanics similar to Flappy Bird, including tapping to make the square jump, gravity effects, and collision detection.
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We must now implement the feature that allows the hero to perform a double jump by clicking.
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Create pipes that resemble those in Flappy Bird.
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Bird ain't jumping, make it jump with left-click and pipes move to the left
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'button')' in or related to this line: 'if (event.data.button === 0) {' Line Number: 210
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make left click make the square jump
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Fix Bug: 'Uncaught ReferenceError: mainMenu is not defined' in or related to this line: 'mainMenu.destroy();' Line Number: 179
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Enable the start buttons for user interaction and skip the main menu to directly begin playing the first level.
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Now, let's enhance the functionality of the start buttons by making them not only open the level but also generate a unique randomized map and pipe layout.
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'button.on('down', function (obj) {' Line Number: 64
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Generate level designs for levels 1, 2, and 3, each featuring pipes. Additionally, lock levels 2 and 3 until level 1 and level 2, respectively, have been completed.
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Fix Bug: 'TypeError: LK.startLevel is not a function' in or related to this line: 'LK.startLevel(levelIndex);' Line Number: 60
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Add a single button to the right of "level 1," "level 2," and "level 3."
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.6; self.flapPower = -9; self.flap = function () { self.velocityY = self.flapPower; }; self.updatePhysics = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Lock the bird's horizontal position to the center of the screen self.x = game.width / 2; // Keep the bird within the game boundaries if (self.y > game.height - self.height / 2) { self.y = game.height - self.height / 2; LK.showGameOver(); } else if (self.y < 0) { self.y = 0; } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.move = function () { self.y += self.speed; }; }); var MainMenu = Container.expand(function () { var self = Container.call(this); self.menuItems = []; self.createMenuItem = function (text, levelIndex) { var menuItem = new Text2(text, { size: 100, fill: '#ffffff' }); menuItem.levelIndex = levelIndex; menuItem.y = game.height / 2 - self.menuItems.length * 200 / 2 + levelIndex * 200; menuItem.anchor.set(0.5, 0.5); menuItem.x = game.width / 2; menuItem.on('down', function (obj) { if (levelManager.getLevelDesign(levelIndex)) { // Generate a unique randomized map and pipe layout var pipePositions = levelManager.generateRandomPipes(levelIndex); // Start the game with the generated pipe positions startGame(levelIndex, pipePositions); } else { // Level is locked // Placeholder for level locked feedback } }); self.addChild(menuItem); var button = new Button('Start', function () { // Start the game or level here // Placeholder for the correct game start function }); button.x = menuItem.x + menuItem.width / 2 + 50; // Position button to the right of the menu item button.y = menuItem.y; self.addChild(button); self.menuItems.push({ menuItem: menuItem, button: button }); }; self.createMenuItem('Level 1', 0); self.createMenuItem('Level 2', 1); self.createMenuItem('Level 3', 2); }); var Obstacle = Container.expand(function () { var self = Container.call(this); var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1, flipY: 1 // Flip the top pipe vertically }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); var gapSize = 300; self.setGap = function (gapY) { topPipe.y = gapY - gapSize / 2 - topPipe.height; bottomPipe.y = gapY + gapSize / 2; }; self.move = function () { self.x -= 2; // Set a constant speed for the pipes to move left }; self.resetPosition = function (newX) { self.x = newX; }; self.getTopPipe = function () { return topPipe; }; self.getBottomPipe = function () { return bottomPipe; }; }); var Button = Container.expand(function (label, callback) { var self = Container.call(this); var buttonGraphics = self.attachAsset('enemy', { width: 100, height: 50, color: 0x0000ff, shape: 'box' }); var buttonText = new Text2(label, { size: 50, fill: '#ffffff' }); buttonText.anchor.set(0.5, 0.5); buttonText.x = buttonGraphics.width / 2; buttonText.y = buttonGraphics.height / 2; self.addChild(buttonText); self.interactive = true; self.buttonMode = true; self.on('down', function (obj) { callback(); }); }); var LevelManager = Container.expand(function () { var self = Container.call(this); LevelManager.prototype.generateRandomPipes = function (levelIndex) { var level = this.levels[levelIndex]; var pipePositions = []; for (var i = 0; i < level.pipes.length; i++) { // Randomize pipe position within a range pipePositions.push(Math.random() * (game.height - 200) + 100); } return pipePositions; }; self.levels = [{ pipes: [300, 500, 700], unlocked: true }, { pipes: [250, 450, 650, 850], unlocked: false }, { pipes: [200, 400, 600, 800, 1000], unlocked: false }]; self.unlockLevel = function (levelIndex) { if (levelIndex < self.levels.length) { self.levels[levelIndex].unlocked = true; } }; self.getLevelDesign = function (levelIndex) { if (levelIndex < self.levels.length && self.levels[levelIndex].unlocked) { return self.levels[levelIndex].pipes; } return null; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ function startGame(levelIndex, pipePositions) { // Clear the main menu if (mainMenu) { mainMenu.destroy(); mainMenu = null; } // Create and initialize the bird var bird = game.addChild(new Bird()); bird.x = game.width / 2; bird.y = game.height / 2; var obstacles = []; // Create and position pipes according to the generated positions for (var i = 0; i < pipePositions.length; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.setGap(pipePositions[i]); obstacle.x = game.width + i * 300; obstacles.push(obstacle); } // Add touch event to make the bird flap and jump game.on('down', function (obj) { // Ensure bird is defined and accessible if (bird) { bird.flap(); } // Update bird's position immediately after flapping bird.updatePhysics(); }); // Set up the game tick event for the level LK.on('tick', function () { // Update bird physics bird.updatePhysics(); // Move obstacles if (obstacles && obstacles.length > 0) { for (var i = 0; i < obstacles.length; i++) { obstacles[i].move(); } } // Check for collision between the bird and the pipes for (var i = 0; i < obstacles.length; i++) { var obstacle = obstacles[i]; var topPipe = obstacle.getTopPipe(); var bottomPipe = obstacle.getBottomPipe(); if (bird.intersects(topPipe) || bird.intersects(bottomPipe)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } }); } var mainMenu; var bird = null; var levelManager = game.addChild(new LevelManager()); mainMenu = game.addChild(new MainMenu()); startGame(0, levelManager.generateRandomPipes(0));
===================================================================
--- original.js
+++ change.js
@@ -190,8 +190,17 @@
obstacle.setGap(pipePositions[i]);
obstacle.x = game.width + i * 300;
obstacles.push(obstacle);
}
+ // Add touch event to make the bird flap and jump
+ game.on('down', function (obj) {
+ // Ensure bird is defined and accessible
+ if (bird) {
+ bird.flap();
+ }
+ // Update bird's position immediately after flapping
+ bird.updatePhysics();
+ });
// Set up the game tick event for the level
LK.on('tick', function () {
// Update bird physics
bird.updatePhysics();
@@ -214,16 +223,8 @@
}
});
}
var mainMenu;
+var bird = null;
var levelManager = game.addChild(new LevelManager());
mainMenu = game.addChild(new MainMenu());
-startGame(0, levelManager.generateRandomPipes(0));
-// Add touch event to make the bird flap and jump
-game.on('down', function (obj) {
- // Ensure bird is defined and accessible
- if (typeof bird !== 'undefined' && bird) {
- bird.flap();
- }
- // Update bird's position immediately after flapping
- bird.updatePhysics();
-});
\ No newline at end of file
+startGame(0, levelManager.generateRandomPipes(0));
\ No newline at end of file