User prompt
**Create Static Vertical Pipes:** - Develop an 'Obstacle' class for the vertical pipes, which will be static and have a wide gap between them to allow the square to pass through. - These pipes will be placed at various heights and distances apart to create a path that the player must navigate.
User prompt
Please implement working buttons for the level texts and increase the spacing between the three level texts.
User prompt
The level buttons should be positioned at the center of the screen, both horizontally and vertically.
User prompt
I am planning to enhance my level selection screen by adding a captivating main menu, featuring a selection of three exciting levels.
User prompt
make clicks keep the bird in the air
User prompt
Enable the bird to soar and become trapped in the center of the screen, allowing it to jump as much as possible.
User prompt
Can you create a game similar to Flappy Bird?
User prompt
Fix Bug: 'ReferenceError: obj is not defined' in or related to this line: 'if (obj.event.keyCode === 37) {' Line Number: 39
User prompt
The hero is not responding to the left or right arrow commands.
User prompt
Fix Bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 81
User prompt
Control the hero's movement using the left and right arrow keys.
User prompt
Is it possible for you to convert it into a platformer or adventure genre?
User prompt
optimize it
Initial prompt
Test game
/**** * Classes ****/ var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.bullets = []; self.move = function (x, y) { self.x = x; self.y = y; }; self.shoot = function () { // Shooting logic will be implemented here }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.move = function () { self.y += self.speed; }; }); var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.move = function () { self.y += self.speed; }; }); var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('enemyBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize assets used in this game. var hero = game.addChild(new Hero()); hero.x = game.width / 2; hero.y = game.height - 150; var enemies = []; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); hero.move(pos.x, pos.y); }); Hero.prototype.shoot = function () { var bullet = new HeroBullet(); bullet.x = this.x; bullet.y = this.y - this.height / 2; this.bullets.push(bullet); game.addChild(bullet); }; Hero.prototype.updateBullets = function () { for (var i = this.bullets.length - 1; i >= 0; i--) { this.bullets[i].move(); if (this.bullets[i].y < 0) { this.bullets[i].destroy(); this.bullets.splice(i, 1); } } }; Enemy.updateAll = function (enemies) { for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].move(); if (enemies[j].y > game.height) { LK.showGameOver(); } } }; Enemy.spawn = function (enemies) { if (LK.ticks % 120 === 0) { var enemy = new Enemy(); enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2; enemy.y = -enemy.height / 2; enemies.push(enemy); game.addChild(enemy); } };
===================================================================
--- original.js
+++ change.js
@@ -1,89 +1,104 @@
-/****
+/****
* Classes
****/
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
- self.shoot = function () {
- // Shooting logic will be implemented here
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.bullets = [];
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+ self.shoot = function () {
+ // Shooting logic will be implemented here
+ };
});
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.move = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
-var Bullet = Container.expand(function (type) {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset(type === 'hero' ? 'heroBullet' : 'enemyBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = type === 'hero' ? -5 : 3;
- self.move = function () {
- self.y += self.speed;
- };
+var HeroBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
+var EnemyBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('enemyBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
// Initialize assets used in this game.
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 150;
var enemies = [];
-var heroBullets = [];
-var enemyBullets = [];
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- hero.move(pos.x, pos.y);
+ var pos = obj.event.getLocalPosition(game);
+ hero.move(pos.x, pos.y);
});
-game.on('up', function (obj) {
- hero.shoot();
-});
-LK.on('tick', function () {
- // Move hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].move();
- if (heroBullets[i].y < 0) {
- heroBullets[i].destroy();
- heroBullets.splice(i, 1);
- }
- }
- // Move enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].move();
- if (enemies[j].y > game.height) {
- LK.showGameOver();
- }
- }
- // Spawn enemies
- if (LK.ticks % 120 === 0) {
- var enemy = new Enemy();
- enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
- enemy.y = -enemy.height / 2;
- enemies.push(enemy);
- game.addChild(enemy);
- }
-});
\ No newline at end of file
+Hero.prototype.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = this.x;
+ bullet.y = this.y - this.height / 2;
+ this.bullets.push(bullet);
+ game.addChild(bullet);
+};
+Hero.prototype.updateBullets = function () {
+ for (var i = this.bullets.length - 1; i >= 0; i--) {
+ this.bullets[i].move();
+ if (this.bullets[i].y < 0) {
+ this.bullets[i].destroy();
+ this.bullets.splice(i, 1);
+ }
+ }
+};
+Enemy.updateAll = function (enemies) {
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ enemies[j].move();
+ if (enemies[j].y > game.height) {
+ LK.showGameOver();
+ }
+ }
+};
+Enemy.spawn = function (enemies) {
+ if (LK.ticks % 120 === 0) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
+ enemy.y = -enemy.height / 2;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }
+};
\ No newline at end of file