User prompt
remove shop background
User prompt
make shop not pause the game
User prompt
enemies arent spawning
User prompt
i dont see the shop button
User prompt
button that opens shop
User prompt
add a ui on the top right called shop
User prompt
add a shop that pauses the background and opens a shop with upgrades for example timestop duration upgrade and lower enemy spawn rate
User prompt
make bullet fly for 100 miliseconds in the timestop and then stop and unfreeze when timestop ends
User prompt
make right click stop time
User prompt
add damaging moves
Initial prompt
jojo timestop game
/**** 
* Classes
****/
// HeroBullet class representing the hero's projectiles
var HeroBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', 0.5, 0.5);
	self.speed = -10;
	self.move = function () {
		self.y += self.speed;
	};
	self.isOffScreen = function () {
		return self.y < -self.height;
	};
});
// Hero class representing the main character
var Hero = Container.expand(function () {
	var self = Container.call(this);
	self.shoot = function () {
		var bullet = new HeroBullet();
		bullet.x = self.x;
		bullet.y = self.y - self.height / 2;
		game.addChild(bullet);
		return bullet;
	};
	var heroGraphics = self.createAsset('jojoHero', 'Main Hero', 0.5, 0.5);
	self.speed = 5;
	self.isTimestopped = false;
	self.move = function (direction) {
		if (self.isTimestopped) {
			return;
		}
		if (direction === 'left') {
			self.x -= self.speed;
		}
		if (direction === 'right') {
			self.x += self.speed;
		}
		if (direction === 'up') {
			self.y -= self.speed;
		}
		if (direction === 'down') {
			self.y += self.speed;
		}
	};
	self.timestop = function () {
		self.isTimestopped = true;
		LK.setTimeout(function () {
			self.isTimestopped = false;
		}, 3000); // Timestop effect lasts for 3 seconds
	};
});
// Enemy class representing the adversaries
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.createAsset('jojoEnemy', 'Enemy Character', 0.5, 0.5);
	self.speed = 2;
	self.move = function () {
		if (hero.isTimestopped) {
			return;
		}
		self.y += self.speed;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize hero
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
// Initialize enemies array
var enemies = [];
// Initialize hero bullets array
var heroBullets = [];
// Initialize score
var score = 0;
var scoreTxt = new Text2(score.toString(), {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore(value) {
	score += value;
	scoreTxt.setText(score.toString());
}
// Function to spawn enemies
function spawnEnemy() {
	var enemy = new Enemy();
	enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
	enemy.y = -enemy.height;
	enemies.push(enemy);
	game.addChild(enemy);
}
// Event listener for touch events on the hero
hero.on('down', function (obj) {
	var bullet = hero.shoot();
	heroBullets.push(bullet);
});
// Event listener for right-click events on the game area to trigger timestop
game.on('rightdown', function (obj) {
	hero.timestop();
});
// Event listener for touch move events on the game area
game.on('move', function (obj) {
	var pos = obj.event.getLocalPosition(game);
	hero.x = pos.x;
	hero.y = pos.y;
});
// Main game loop
LK.on('tick', function () {
	// Move hero based on touch input (handled by event listeners)
	// Move enemies
	for (var i = enemies.length - 1; i >= 0; i--) {
		enemies[i].move();
		// Check for collision with hero
		if (enemies[i].intersects(hero)) {
			LK.effects.flashScreen(0xff0000, 500);
			LK.showGameOver();
			return;
		}
		// Remove enemies that are off-screen
		if (enemies[i].y > game.height + enemies[i].height) {
			enemies[i].destroy();
			enemies.splice(i, 1);
			updateScore(-1);
		}
	}
	// Move hero bullets
	for (var b = heroBullets.length - 1; b >= 0; b--) {
		heroBullets[b].move();
		// Check for collision with enemies
		for (var e = enemies.length - 1; e >= 0; e--) {
			if (heroBullets[b].intersects(enemies[e])) {
				enemies[e].destroy();
				enemies.splice(e, 1);
				updateScore(1);
			}
		}
		// Remove bullets that are off-screen
		if (heroBullets[b].isOffScreen()) {
			heroBullets[b].destroy();
			heroBullets.splice(b, 1);
		}
	}
	// Spawn enemies at random intervals
	if (LK.ticks % 120 === 0) {
		// Every 2 seconds
		spawnEnemy();
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -112,8 +112,13 @@
 	var bullet = hero.shoot();
 	heroBullets.push(bullet);
 });
 
+// Event listener for right-click events on the game area to trigger timestop
+game.on('rightdown', function (obj) {
+	hero.timestop();
+});
+
 // Event listener for touch move events on the game area
 game.on('move', function (obj) {
 	var pos = obj.event.getLocalPosition(game);
 	hero.x = pos.x;