User prompt
make the game pause when the menu is there and make menu fill the screen
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add a menu when the game starts where u can choose easy normal or hard
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add a easy normal and hard difficulty
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make the ai worse
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make the player go up and down with the mouse
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Fix Bug: 'Uncaught ReferenceError: Background is not defined' in this line: 'var background = game.addChild(new Background());' Line Number: 14
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help me
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in this line: 'if (LK.Input.isDown('up')) {' Line Number: 162
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player is not moving
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Fix Bug: 'ReferenceError: playerScore is not defined' in this line: 'aiPaddle.updateDifficulty(playerScore);' Line Number: 181
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make it better
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give the player assistance
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it is lagging please help
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make it more fun
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in this line: 'LK.Audio.play('wall_hit_sound');' Line Number: 64
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in this line: 'LK.Audio.play('hit_paddle_sound');' Line Number: 59
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i dont hear sounds
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'cache')' in this line: 'if (LK.Audio.cache && LK.Audio.cache['hit_paddle_sound']) {' Line Number: 59
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'cache')' in this line: 'if (LK.Audio.cache['hit_paddle_sound']) {' Line Number: 59
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'play')' in this line: 'LK.Audio.play('hit_paddle_sound');' Line Number: 59
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remove music
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'play')' in this line: 'LK.Audio.play('background_music', {' Line Number: 90
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add sounds when hitting the ball and music in the background
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add another paddle asset
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add background asset
/**** * Classes ****/ // Paddle class for player var PlayerPaddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.createAsset('paddle', 'Player Paddle Graphics', 0.5, 0.5); self.speed = 10; self.moveUp = function () { if (self.y > 0) { self.y -= self.speed; } }; self.moveDown = function () { if (self.y < game.height - paddleGraphics.height) { self.y += self.speed; } }; }); // Paddle class for AI var AIPaddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.createAsset('ai_paddle', 'AI Paddle Graphics', 0.5, 0.5); self.speed = 10; self.moveUp = function () { if (self.y > 0) { self.y -= self.speed; } }; self.moveDown = function () { if (self.y < game.height - paddleGraphics.height) { self.y += self.speed; } }; }); // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.createAsset('ball', 'Ball Graphics', 0.5, 0.5); self.velocity = { x: 5, y: 5 }; self.move = function () { self.x += self.velocity.x; self.y += self.velocity.y; }; self.reset = function () { self.x = game.width / 2; self.y = game.height / 2; self.velocity = { x: 5, y: 5 }; }; self.bounce = function (axis) { if (axis === 'x') { self.velocity.x *= -1; LK.Audio.play('hit_paddle_sound'); } else if (axis === 'y') { self.velocity.y *= -1; } }; }); // Background class var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background', 'Background Graphics', 0.5, 0.5); // Set background size to cover the entire game area backgroundGraphics.width = game.width; backgroundGraphics.height = game.height; }); /**** * Initialize Game ****/ // Initialize and add background to the game var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize and add background to the game var background = game.addChild(new Background()); background.x = game.width / 2; background.y = game.height / 2; // Play background music if (LK.Audio.isLoaded('background_music')) { LK.Audio.play('background_music', { loop: true }); } // Initialize paddles and ball var playerPaddle = new PlayerPaddle(); var aiPaddle = new AIPaddle(); var ball = new Ball(); // Set initial positions playerPaddle.x = 100; playerPaddle.y = game.height / 2; aiPaddle.x = game.width - 100; aiPaddle.y = game.height / 2; ball.reset(); // Add paddles and ball to the game game.addChild(playerPaddle); game.addChild(aiPaddle); game.addChild(ball); // AI logic function aiMove() { if (ball.y < aiPaddle.y) { aiPaddle.moveUp(); } else if (ball.y > aiPaddle.y) { aiPaddle.moveDown(); } } // Game tick event LK.on('tick', function () { // Mouse follow behavior for player paddle game.on('move', function (obj) { var mousePos = obj.event.getLocalPosition(game); playerPaddle.y = mousePos.y - playerPaddle.height / 2; // Keep paddle within game bounds if (playerPaddle.y < 0) { playerPaddle.y = 0; } if (playerPaddle.y > game.height - playerPaddle.height) { playerPaddle.y = game.height - playerPaddle.height; } }); // Move ball ball.move(); // Ball collision with top and bottom if (ball.y <= 0 || ball.y >= game.height) { ball.bounce('y'); } // Ball collision with paddles if (ball.intersects(playerPaddle) || ball.intersects(aiPaddle)) { ball.bounce('x'); } // Ball out of bounds if (ball.x <= 0 || ball.x >= game.width) { ball.reset(); } // AI movement aiMove(); });
===================================================================
--- original.js
+++ change.js
@@ -86,11 +86,13 @@
var background = game.addChild(new Background());
background.x = game.width / 2;
background.y = game.height / 2;
// Play background music
-LK.Audio.play('background_music', {
- loop: true
-});
+if (LK.Audio.isLoaded('background_music')) {
+ LK.Audio.play('background_music', {
+ loop: true
+ });
+}
// Initialize paddles and ball
var playerPaddle = new PlayerPaddle();
var aiPaddle = new AIPaddle();
var ball = new Ball();
pong background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pong ball and paddle.
A settings icon. The settings icon is represented by a gear-like symbol. In this SVG (Scalable Vector Graphics) format, it consists of a circle at the center with a radius of 3 units, symbolizing a central hub. Two curved lines extend from the circle, creating a gear shape. Additionally, there's a subtle arrow-like element pointing upwards, conveying the idea of customization and adjustment. This icon is commonly used to indicate access to configuration or settings options in various applications or interfaces.
Easy text. A text that says easy
Normal text. A text that says Normal
Hard text. A text that says Hard