User prompt
make ai launch a nuke
User prompt
make kasburger shoot 3 bullets at a time with a cone aoe
User prompt
make enemies able to die
User prompt
make the ai shoot bullets
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Fix Bug: 'ReferenceError: enemy is not defined' in this line: 'obstacles[i].collideWithEnemy(enemy); // Assuming 'enemy' is a reference to the enemy object' Line Number: 132
User prompt
make the ai commit suicide and kill the enemy for me
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger' Line Number: 60
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add an ai teammate
User prompt
welcome to height growth simulator today you will be playing as a burger aka kasburger
Initial prompt
kasper height growth simulator
/**** * Classes ****/ // Hero class var Kasburger = Container.expand(function () { var self = Container.call(this); var kasburgerGraphics = self.createAsset('kasburger', 'Kasburger character', 0.5, 0.5); self.growth = 0.05; self.maxScale = 5; self.speed = 5; self.grow = function () { if (self.scale.x < self.maxScale) { self.scale.x += self.growth; self.scale.y += self.growth; } }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // AI Teammate class var AiTeammate = Container.expand(function () { var self = Container.call(this); var aiTeammateGraphics = self.createAsset('aiteammate', 'AI Teammate character', 0.5, 0.5); self.speed = 3; self.followDistance = 100; self.follow = function (target) { var dx = target.x - self.x; var dy = target.y - self.y; if (Math.sqrt(dx * dx + dy * dy) > self.followDistance) { self.x += dx * self.speed / Math.sqrt(dx * dx + dy * dy); self.y += dy * self.speed / Math.sqrt(dx * dx + dy * dy); } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5); self.speed = 2; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize AI teammate var aiTeammate = game.addChild(new AiTeammate()); aiTeammate.x = 2048 / 2; aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger // Initialize important asset arrays var obstacles = []; var kasburger = game.addChild(new Kasburger()); kasburger.x = 2048 / 2; kasburger.y = 2732 - 200; // Start the kasburger near the bottom of the screen // Game variables var isGameOver = false; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create obstacles at intervals var obstacleTimer = LK.setInterval(function () { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; // Start above the screen obstacles.push(obstacle); game.addChild(obstacle); }, 2000); // Handle touch move events function handleMove(obj) { var pos = obj.event.getLocalPosition(game); kasburger.move(pos.x, pos.y); } game.on('move', handleMove); // Game tick event LK.on('tick', function () { if (isGameOver) { return; } // Grow the kasburger kasburger.grow(); // Make the AI teammate follow the kasburger aiTeammate.follow(kasburger); kasburger.grow(); // Move obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (obstacles[i].y > 2732 + 50) { obstacles[i].destroy(); obstacles.splice(i, 1); } else if (kasburger.intersects(obstacles[i])) { isGameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update score score++; scoreTxt.setText(score.toString()); }); // Game over function function gameOver() { isGameOver = true; LK.clearInterval(obstacleTimer); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Touch end event to stop moving the hero game.on('up', function () { // Stop moving the hero });
===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,23 @@
self.x = x;
self.y = y;
};
});
+// AI Teammate class
+var AiTeammate = Container.expand(function () {
+ var self = Container.call(this);
+ var aiTeammateGraphics = self.createAsset('aiteammate', 'AI Teammate character', 0.5, 0.5);
+ self.speed = 3;
+ self.followDistance = 100;
+ self.follow = function (target) {
+ var dx = target.x - self.x;
+ var dy = target.y - self.y;
+ if (Math.sqrt(dx * dx + dy * dy) > self.followDistance) {
+ self.x += dx * self.speed / Math.sqrt(dx * dx + dy * dy);
+ self.y += dy * self.speed / Math.sqrt(dx * dx + dy * dy);
+ }
+ };
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
@@ -38,8 +53,12 @@
/****
* Game Code
****/
+// Initialize AI teammate
+var aiTeammate = game.addChild(new AiTeammate());
+aiTeammate.x = 2048 / 2;
+aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger
// Initialize important asset arrays
var obstacles = [];
var kasburger = game.addChild(new Kasburger());
kasburger.x = 2048 / 2;
@@ -73,8 +92,11 @@
return;
}
// Grow the kasburger
kasburger.grow();
+ // Make the AI teammate follow the kasburger
+ aiTeammate.follow(kasburger);
+ kasburger.grow();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732 + 50) {