User prompt
make ai launch a nuke
User prompt
make kasburger shoot 3 bullets at a time with a cone aoe
User prompt
make enemies able to die
User prompt
make the ai shoot bullets
User prompt
Fix Bug: 'ReferenceError: enemy is not defined' in this line: 'obstacles[i].collideWithEnemy(enemy); // Assuming 'enemy' is a reference to the enemy object' Line Number: 132
User prompt
make the ai commit suicide and kill the enemy for me
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger' Line Number: 60
User prompt
add an ai teammate
User prompt
welcome to height growth simulator today you will be playing as a burger aka kasburger
Initial prompt
kasper height growth simulator
/****
* Classes
****/
// Hero class
var Kasburger = Container.expand(function () {
var self = Container.call(this);
var kasburgerGraphics = self.createAsset('kasburger', 'Kasburger character', 0.5, 0.5);
self.growth = 0.05;
self.maxScale = 5;
self.speed = 5;
self.grow = function () {
if (self.scale.x < self.maxScale) {
self.scale.x += self.growth;
self.scale.y += self.growth;
}
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// AI Teammate class
var AiTeammate = Container.expand(function () {
var self = Container.call(this);
var aiTeammateGraphics = self.createAsset('aiteammate', 'AI Teammate character', 0.5, 0.5);
self.speed = 3;
self.followDistance = 100;
self.follow = function (target) {
var dx = target.x - self.x;
var dy = target.y - self.y;
if (Math.sqrt(dx * dx + dy * dy) > self.followDistance) {
self.x += dx * self.speed / Math.sqrt(dx * dx + dy * dy);
self.y += dy * self.speed / Math.sqrt(dx * dx + dy * dy);
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize AI teammate
var aiTeammate = game.addChild(new AiTeammate());
aiTeammate.x = 2048 / 2;
aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger
// Initialize important asset arrays
var obstacles = [];
var kasburger = game.addChild(new Kasburger());
kasburger.x = 2048 / 2;
kasburger.y = 2732 - 200; // Start the kasburger near the bottom of the screen
// Game variables
var isGameOver = false;
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50; // Start above the screen
obstacles.push(obstacle);
game.addChild(obstacle);
}, 2000);
// Handle touch move events
function handleMove(obj) {
var pos = obj.event.getLocalPosition(game);
kasburger.move(pos.x, pos.y);
}
game.on('move', handleMove);
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
return;
}
// Grow the kasburger
kasburger.grow();
// Make the AI teammate follow the kasburger
aiTeammate.follow(kasburger);
kasburger.grow();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732 + 50) {
obstacles[i].destroy();
obstacles.splice(i, 1);
} else if (kasburger.intersects(obstacles[i])) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update score
score++;
scoreTxt.setText(score.toString());
});
// Game over function
function gameOver() {
isGameOver = true;
LK.clearInterval(obstacleTimer);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Touch end event to stop moving the hero
game.on('up', function () {
// Stop moving the hero
}); ===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,23 @@
self.x = x;
self.y = y;
};
});
+// AI Teammate class
+var AiTeammate = Container.expand(function () {
+ var self = Container.call(this);
+ var aiTeammateGraphics = self.createAsset('aiteammate', 'AI Teammate character', 0.5, 0.5);
+ self.speed = 3;
+ self.followDistance = 100;
+ self.follow = function (target) {
+ var dx = target.x - self.x;
+ var dy = target.y - self.y;
+ if (Math.sqrt(dx * dx + dy * dy) > self.followDistance) {
+ self.x += dx * self.speed / Math.sqrt(dx * dx + dy * dy);
+ self.y += dy * self.speed / Math.sqrt(dx * dx + dy * dy);
+ }
+ };
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
@@ -38,8 +53,12 @@
/****
* Game Code
****/
+// Initialize AI teammate
+var aiTeammate = game.addChild(new AiTeammate());
+aiTeammate.x = 2048 / 2;
+aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger
// Initialize important asset arrays
var obstacles = [];
var kasburger = game.addChild(new Kasburger());
kasburger.x = 2048 / 2;
@@ -73,8 +92,11 @@
return;
}
// Grow the kasburger
kasburger.grow();
+ // Make the AI teammate follow the kasburger
+ aiTeammate.follow(kasburger);
+ kasburger.grow();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732 + 50) {