User prompt
make ai launch a nuke
User prompt
make kasburger shoot 3 bullets at a time with a cone aoe
User prompt
make enemies able to die
User prompt
make the ai shoot bullets
User prompt
Fix Bug: 'ReferenceError: enemy is not defined' in this line: 'obstacles[i].collideWithEnemy(enemy); // Assuming 'enemy' is a reference to the enemy object' Line Number: 132
User prompt
make the ai commit suicide and kill the enemy for me
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger' Line Number: 60
User prompt
add an ai teammate
User prompt
welcome to height growth simulator today you will be playing as a burger aka kasburger
Initial prompt
kasper height growth simulator
/****
* Classes
****/
// Hero class
var Kasburger = Container.expand(function () {
var self = Container.call(this);
var kasburgerGraphics = self.createAsset('kasburger', 'Kasburger character', 0.5, 0.5);
self.growth = 0.05;
self.maxScale = 5;
self.speed = 5;
self.grow = function () {
if (self.scale.x < self.maxScale) {
self.scale.x += self.growth;
self.scale.y += self.growth;
}
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
var kasburger = game.addChild(new Kasburger());
kasburger.x = 2048 / 2;
kasburger.y = 2732 - 200; // Start the kasburger near the bottom of the screen
// Game variables
var isGameOver = false;
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50; // Start above the screen
obstacles.push(obstacle);
game.addChild(obstacle);
}, 2000);
// Handle touch move events
function handleMove(obj) {
var pos = obj.event.getLocalPosition(game);
kasburger.move(pos.x, pos.y);
}
game.on('move', handleMove);
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
return;
}
// Grow the kasburger
kasburger.grow();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732 + 50) {
obstacles[i].destroy();
obstacles.splice(i, 1);
} else if (kasburger.intersects(obstacles[i])) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update score
score++;
scoreTxt.setText(score.toString());
});
// Game over function
function gameOver() {
isGameOver = true;
LK.clearInterval(obstacleTimer);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Touch end event to stop moving the hero
game.on('up', function () {
// Stop moving the hero
}); ===================================================================
--- original.js
+++ change.js
@@ -1,103 +1,103 @@
-/****
+/****
* Classes
****/
// Hero class
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
- self.growth = 0.05;
- self.maxScale = 5;
- self.speed = 5;
- self.grow = function () {
- if (self.scale.x < self.maxScale) {
- self.scale.x += self.growth;
- self.scale.y += self.growth;
- }
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+var Kasburger = Container.expand(function () {
+ var self = Container.call(this);
+ var kasburgerGraphics = self.createAsset('kasburger', 'Kasburger character', 0.5, 0.5);
+ self.growth = 0.05;
+ self.maxScale = 5;
+ self.speed = 5;
+ self.grow = function () {
+ if (self.scale.x < self.maxScale) {
+ self.scale.x += self.growth;
+ self.scale.y += self.growth;
+ }
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
- self.speed = 2;
- self.move = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
+ self.speed = 2;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
-var hero = game.addChild(new Hero());
-hero.x = 2048 / 2;
-hero.y = 2732 - 200; // Start the hero near the bottom of the screen
+var kasburger = game.addChild(new Kasburger());
+kasburger.x = 2048 / 2;
+kasburger.y = 2732 - 200; // Start the kasburger near the bottom of the screen
// Game variables
var isGameOver = false;
var score = 0;
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = -50; // Start above the screen
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = -50; // Start above the screen
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}, 2000);
// Handle touch move events
function handleMove(obj) {
- var pos = obj.event.getLocalPosition(game);
- hero.move(pos.x, pos.y);
+ var pos = obj.event.getLocalPosition(game);
+ kasburger.move(pos.x, pos.y);
}
game.on('move', handleMove);
// Game tick event
LK.on('tick', function () {
- if (isGameOver) {
- return;
- }
- // Grow the hero
- hero.grow();
- // Move obstacles and check for collisions
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].move();
- if (obstacles[i].y > 2732 + 50) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- } else if (hero.intersects(obstacles[i])) {
- isGameOver = true;
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update score
- score++;
- scoreTxt.setText(score.toString());
+ if (isGameOver) {
+ return;
+ }
+ // Grow the kasburger
+ kasburger.grow();
+ // Move obstacles and check for collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].move();
+ if (obstacles[i].y > 2732 + 50) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ } else if (kasburger.intersects(obstacles[i])) {
+ isGameOver = true;
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update score
+ score++;
+ scoreTxt.setText(score.toString());
});
// Game over function
function gameOver() {
- isGameOver = true;
- LK.clearInterval(obstacleTimer);
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ isGameOver = true;
+ LK.clearInterval(obstacleTimer);
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
}
// Touch end event to stop moving the hero
game.on('up', function () {
- // Stop moving the hero
+ // Stop moving the hero
});
\ No newline at end of file