User prompt
make ai launch a nuke
User prompt
make kasburger shoot 3 bullets at a time with a cone aoe
User prompt
make enemies able to die
User prompt
make the ai shoot bullets
User prompt
Fix Bug: 'ReferenceError: enemy is not defined' in this line: 'obstacles[i].collideWithEnemy(enemy); // Assuming 'enemy' is a reference to the enemy object' Line Number: 132
User prompt
make the ai commit suicide and kill the enemy for me
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in this line: 'aiTeammate.y = kasburger.y - 300; // Start the AI teammate above the kasburger' Line Number: 60
User prompt
add an ai teammate
User prompt
welcome to height growth simulator today you will be playing as a burger aka kasburger
Initial prompt
kasper height growth simulator
/**** * Classes ****/ // Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5); self.growth = 0.05; self.maxScale = 5; self.speed = 5; self.grow = function () { if (self.scale.x < self.maxScale) { self.scale.x += self.growth; self.scale.y += self.growth; } }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5); self.speed = 2; self.move = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var obstacles = []; var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 200; // Start the hero near the bottom of the screen // Game variables var isGameOver = false; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create obstacles at intervals var obstacleTimer = LK.setInterval(function () { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; // Start above the screen obstacles.push(obstacle); game.addChild(obstacle); }, 2000); // Handle touch move events function handleMove(obj) { var pos = obj.event.getLocalPosition(game); hero.move(pos.x, pos.y); } game.on('move', handleMove); // Game tick event LK.on('tick', function () { if (isGameOver) { return; } // Grow the hero hero.grow(); // Move obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (obstacles[i].y > 2732 + 50) { obstacles[i].destroy(); obstacles.splice(i, 1); } else if (hero.intersects(obstacles[i])) { isGameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update score score++; scoreTxt.setText(score.toString()); }); // Game over function function gameOver() { isGameOver = true; LK.clearInterval(obstacleTimer); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Touch end event to stop moving the hero game.on('up', function () { // Stop moving the hero });
/****
* Classes
****/
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
self.growth = 0.05;
self.maxScale = 5;
self.speed = 5;
self.grow = function () {
if (self.scale.x < self.maxScale) {
self.scale.x += self.growth;
self.scale.y += self.growth;
}
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 0.5);
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200; // Start the hero near the bottom of the screen
// Game variables
var isGameOver = false;
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50; // Start above the screen
obstacles.push(obstacle);
game.addChild(obstacle);
}, 2000);
// Handle touch move events
function handleMove(obj) {
var pos = obj.event.getLocalPosition(game);
hero.move(pos.x, pos.y);
}
game.on('move', handleMove);
// Game tick event
LK.on('tick', function () {
if (isGameOver) {
return;
}
// Grow the hero
hero.grow();
// Move obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (obstacles[i].y > 2732 + 50) {
obstacles[i].destroy();
obstacles.splice(i, 1);
} else if (hero.intersects(obstacles[i])) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update score
score++;
scoreTxt.setText(score.toString());
});
// Game over function
function gameOver() {
isGameOver = true;
LK.clearInterval(obstacleTimer);
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Touch end event to stop moving the hero
game.on('up', function () {
// Stop moving the hero
});