User prompt
Fix Bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 145
User prompt
Fix Bug: 'TypeError: LK.effects.scalePulse is not a function' in or related to this line: 'LK.effects.scalePulse(self, 1.2, 0.8, 100);' Line Number: 19
User prompt
Fix Bug: 'TypeError: LK.effects.explodeObject is not a function' in or related to this line: 'LK.effects.explodeObject(bricks[b], 0xffffff, 500);' Line Number: 148
User prompt
Fix Bug: 'TypeError: LK.effects.scaleObject is not a function' in or related to this line: 'LK.effects.scaleObject(self, 1.2, 0.8, 100);' Line Number: 19
User prompt
Fix Bug: 'TypeError: LK.effects.stretchObject is not a function' in or related to this line: 'LK.effects.stretchObject(self, 1.2, 0.8, 100);' Line Number: 19
User prompt
Fix Bug: 'TypeError: LK.effects.shakeObject is not a function' in or related to this line: 'LK.effects.shakeObject(self, 5, 5, 300);' Line Number: 45
User prompt
Fix Bug: 'TypeError: LK.effects.shakeObject is not a function' in or related to this line: 'LK.effects.shakeObject(self, 5, 5, 300);' Line Number: 45
User prompt
Implement graphics and animations to make the game visually appealing. For instance, add animations for ball movements, paddle interactions, and brick destruction.
User prompt
Integrate a scoring system that reflects the player's performance or decisions. You can use this score to unlock new levels or affect the storyline.
User prompt
add an ai helper thats slow and smaller but sometimes hit the ball
User prompt
Create an interactive narrative where users make choices to influence the story's outcome.
User prompt
As the last brick is destroyed on a level, the paddle and ball should soar upwards to a more challenging level.
User prompt
Using JavaScript and HTML5 canvas, you can build a classic arcade game where you control a paddle to bounce a ball and break bricks. Implement collision detection to make the ball bounce off the paddle and walls and remove bricks when hit. Add power-ups, different levels, and keep track of the player's score. With careful coding and attention to detail, you can create a visually engaging and addictive Breakout game that will challenge players to beat their high scores. Get ready to break some bricks and have a blast with this JavaScript game project!
Initial prompt
Breakout!
/**** * Classes ****/ var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x) { self.x = x; }; }); var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = { x: 5, y: -5 }; self.move = function () { self.x += self.velocity.x; self.y += self.velocity.y; }; self.bounce = function (axis) { if (axis === 'x') { self.velocity.x *= -1; } else if (axis === 'y') { self.velocity.y *= -1; } }; }); var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var scoreTxt = new Text2('0', { size: 150, fill: '#ffffff', anchorX: 0.5, anchorY: 0 }); LK.gui.top.addChild(scoreTxt); var paddle = game.addChild(new Paddle()); paddle.x = game.width / 2; paddle.y = game.height - 100; var ball = game.addChild(new Ball()); ball.x = game.width / 2; ball.y = game.height - 150; var bricks = []; for (var i = 0; i < 5; i++) { for (var j = 0; j < 8; j++) { var brick = game.addChild(new Brick()); brick.x = 150 + j * (brick.width + 10); brick.y = 100 + i * (brick.height + 10); bricks.push(brick); } } game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); paddle.move(pos.x); }); LK.on('tick', function () { ball.move(); // Ball collision with walls if (ball.x <= ball.width / 2 || ball.x >= game.width - ball.width / 2) { ball.bounce('x'); } if (ball.y <= ball.height / 2) { ball.bounce('y'); } // Ball collision with paddle if (ball.intersects(paddle)) { ball.bounce('y'); } // Ball collision with bricks for (var b = bricks.length - 1; b >= 0; b--) { if (ball.intersects(bricks[b])) { ball.bounce('y'); LK.setScore(LK.getScore() + 1); bricks[b].destroy(); bricks.splice(b, 1); scoreTxt.setText(LK.getScore().toString()); // Check if all bricks are destroyed and initiate level transition if (bricks.length === 0) { transitionToNextLevel(); } } } // Ball out of bounds if (ball.y > game.height) { ball.x = game.width / 2; ball.y = game.height - 150; ball.velocity = { x: 5, y: -5 }; } // Function to handle level transition function transitionToNextLevel() { // Animate paddle and ball soaring upwards var levelTransitionDuration = 2000; // Duration of the transition in milliseconds var levelTransitionTick = 0; var levelTransitionInterval = LK.setInterval(function () { paddle.y -= 5; ball.y -= 5; levelTransitionTick += 16.6667; // Approximately 1 tick at 60FPS if (levelTransitionTick >= levelTransitionDuration) { LK.clearInterval(levelTransitionInterval); startNextLevel(); } }, 16.6667); } // Function to start the next level function startNextLevel() { // Reset paddle and ball position paddle.x = game.width / 2; paddle.y = game.height - 100; ball.x = game.width / 2; ball.y = game.height - 150; // TODO: Increase difficulty for the next level } });
===================================================================
--- original.js
+++ change.js
@@ -97,8 +97,12 @@
LK.setScore(LK.getScore() + 1);
bricks[b].destroy();
bricks.splice(b, 1);
scoreTxt.setText(LK.getScore().toString());
+ // Check if all bricks are destroyed and initiate level transition
+ if (bricks.length === 0) {
+ transitionToNextLevel();
+ }
}
}
// Ball out of bounds
if (ball.y > game.height) {
@@ -108,5 +112,29 @@
x: 5,
y: -5
};
}
+ // Function to handle level transition
+ function transitionToNextLevel() {
+ // Animate paddle and ball soaring upwards
+ var levelTransitionDuration = 2000; // Duration of the transition in milliseconds
+ var levelTransitionTick = 0;
+ var levelTransitionInterval = LK.setInterval(function () {
+ paddle.y -= 5;
+ ball.y -= 5;
+ levelTransitionTick += 16.6667; // Approximately 1 tick at 60FPS
+ if (levelTransitionTick >= levelTransitionDuration) {
+ LK.clearInterval(levelTransitionInterval);
+ startNextLevel();
+ }
+ }, 16.6667);
+ }
+ // Function to start the next level
+ function startNextLevel() {
+ // Reset paddle and ball position
+ paddle.x = game.width / 2;
+ paddle.y = game.height - 100;
+ ball.x = game.width / 2;
+ ball.y = game.height - 150;
+ // TODO: Increase difficulty for the next level
+ }
});
\ No newline at end of file