User prompt
When choosing a plugin, creatures should not cause damage, and add more plugins, add plugins that give area damage, etc., and add a background model, I will change it. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
They die without touching me. Add a bullet model and when choosing an add-on, the creatures should not cause damage.
User prompt
There is a level up tab, add it as a model, I will change it and the bullet model should go directly to the man, not as a straight png, but straight
User prompt
add a level screen to show how many levels we have or how much of the other level is left and add an assets screen compatible with the police
User prompt
The issue is that when we get a skill, it should not go to living beings, it should come only to us, and also to living beings with weapons in their hands, and it should slow down the very fast speeds of the living beings a little.
User prompt
Reduce the number of living creatures coming, but increase it by 1 click after 3 minutes, so that it constantly uses weapons, and the gun barrel points to living creatures.
User prompt
Let the gun barrel also look at the creatures, and while you buy the add-ons, the game should pause, and the creatures should be a little smarter, and the creatures should come in stages.
User prompt
Let the gun be visible in our hand and have a bullet model when firing
User prompt
Let the creatures come a little later and give us a weapon model
User prompt
Please fix the bug: 'prepareWave is not defined' in or related to this line: 'prepareWave();' Line Number: 758
User prompt
Knk, look, creatures should behave a little differently from each other because when creatures are gathered somewhere and revolve around them, they cannot do anything. Also, they should come continuously, not in waves, but continuously and without stopping. Also, the game should wait like this while purchasing add-ons.
User prompt
Knk, look, the creatures should behave a little differently from each other because when you gather the creatures somewhere, for example, they cannot do anything when they revolve around you. Also, they should come continuously, not in waves, but continuously and without stopping. Also, the game should wait like this while purchasing add-ons.
User prompt
Let it be a continuous live stream and add something like artificial intelligence to the creatures so that it is not so stupid
User prompt
Don't let the creatures come all at once, let them come continuously and expand the playing area a little.
User prompt
Don't let other creatures come so much, let them increase over time, and make sure that almost no bullets miss. Make a better weapon's mechanic to turn into creatures.
Code edit (1 edits merged)
Please save this source code
Initial prompt
Beast Survivors
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
police pixel art. In-Game asset. 2d. High contrast. No shadows
black person pixel art. In-Game asset. High contrast. No shadows
glock pixel art. In-Game asset. High contrast. No shadows
pixel art bullet. In-Game asset. High contrast. No shadows
money pixel art. In-Game asset. High contrast. No shadows
a police themed level up screen pixel art. In-Game asset. High contrast. No shadows