var timeNeededNearDeadBody = 1;
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	self.health = 100;
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, 1);
	self.healthBar = new MeterBar();
	self.addChild(self.healthBar);
	self.healthBar.x = -50;
	self.healthBar.y = 30;
	self.healthBar.scale.y = 20 / self.healthBar.height;
	self.updateHealthBar = function () {
		self.healthBar.scale.x = self.health / 100;
	};
	self.updateHealthBar();
	self.speed = 5;
	self.movedDistance = 0;
	self.pauseTicks = 0;
	self.isPaused = false;
	self.move = function (player) {
		var dx = player.x - self.x;
		var dy = player.y - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance <= 150) {
			if (player instanceof Minion) {
				player.health -= 10;
				player.updateHealthBar();
			} else {
				self.health = Math.max(self.health - 0.7, 0);
				self.updateHealthBar();
				if (self.health <= 0) {
					var deadBody = new DeadBody();
					deadBody.x = self.x;
					deadBody.y = self.y;
					if (self.parent) {
						self.parent.deadBodies.push(deadBody);
						self.parent.addChild(deadBody);
						var enemyIndex = self.parent.enemies.indexOf(self);
						if (enemyIndex > -1) {
							self.parent.enemies.splice(enemyIndex, 1);
						}
					}
					self.destroy();
				}
			}
		} else if (distance > 60 && !self.isPaused && !(player instanceof Minion)) {
			var moveX = dx / distance * self.speed;
			var moveY = dy / distance * self.speed;
			self.x += moveX;
			self.y += moveY;
			if (moveX < 0) {
				enemyGraphics.scale.x = -1;
			} else {
				enemyGraphics.scale.x = 1;
			}
			self.movedDistance += Math.sqrt(moveX * moveX + moveY * moveY);
			if (self.movedDistance >= 300) {
				self.isPaused = true;
				self.movedDistance = 0;
			}
		} else if (self.isPaused) {
			self.pauseTicks++;
			if (self.pauseTicks >= 45) {
				self.isPaused = false;
				self.pauseTicks = 0;
			}
		}
	};
});
var MinionCreationVFX = Container.expand(function () {
	var self = Container.call(this);
	var minionCreationVFXGraphics = self.createAsset('minionCreationVFX', 'Minion Creation VFX', .5, 1);
	self.scale.x = 0;
	self.scale.y = 0;
	self.ticksToScale = 15;
	self.currentScaleTick = 0;
	self.scaleVFX = function () {
		if (self.currentScaleTick < self.ticksToScale) {
			var scaleAmount = 1 / self.ticksToScale;
			self.scale.x += scaleAmount;
			self.scale.y += scaleAmount;
			self.currentScaleTick++;
		} else if (self.currentScaleTick === self.ticksToScale) {
			self.destroy();
		}
	};
});
var MeterBar = Container.expand(function () {
	var self = Container.call(this);
	var meterBarBackgroundGraphics = self.createAsset('meterBarBackground', 'MeterBar Background Image', 0, 0.5);
	var meterBarGraphics = self.createAsset('meterBar', 'MeterBar Graphics', 0, 0.5);
});
var DeadBody = Container.expand(function () {
	var self = Container.call(this);
	self.meterBar = new MeterBar();
	self.addChild(self.meterBar);
	self.meterBar.y = -100;
	self.meterBar.x = -100;
	self.meterBar.scale.x = 0;
	self.meterBar.scale.y = 0.2;
	self.createMinion = function () {
		var newMinion = new Minion();
		newMinion.x = self.x;
		newMinion.y = self.y;
		self.parent.minions.push(newMinion);
		self.parent.addChild(newMinion);
		self.destroy();
		var minionCreationVFX = new MinionCreationVFX();
		minionCreationVFX.x = newMinion.x;
		minionCreationVFX.y = newMinion.y;
		if (self.parent && minionCreationVFX) {
			self.parent.addChild(minionCreationVFX);
		}
	};
	self.update = function (player) {
		var dx = player.x - self.x;
		var dy = player.y - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance <= 150) {
			self.timeSpentNearDeadBody += 1 / 60;
		}
		if (self.timeSpentNearDeadBody >= timeNeededNearDeadBody) {
			self.createMinion();
			self.timeSpentNearDeadBody = 0;
		}
		if (self.meterBar && self.parent) {
			if (!self.meterBar.parent) {
				self.addChild(self.meterBar);
			}
			self.meterBar.y = -300;
			self.meterBar.x = -100;
			self.meterBar.scale.x = 0;
		}
		if (self.meterBar && self.meterBar.scale) {
			self.meterBar.scale.x = Math.min(2, self.timeSpentNearDeadBody / timeNeededNearDeadBody);
		}
	};
	var deadBodyGraphics = self.createAsset('deadBody', 'Dead Body Graphics', .5, 1);
	self.timeSpentNearDeadBody = 0;
});
var Player = Container.expand(function () {
	var self = Container.call(this);
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var playerGraphics = self.createAsset('player', 'Player Graphics', .5, 1);
	self.meterBar = new MeterBar();
	self.meterBar.scale.y = 0.2;
	self.targetPosition = null;
	self.speed = 8;
	self.move = function (deadBodies, enemies) {
		if (self.targetPosition) {
			var dx = self.targetPosition.x - self.x;
			var dy = self.targetPosition.y - self.y;
			var distance = Math.sqrt(dx * dx + dy * dy);
			if (distance < self.speed) {
				self.x = self.targetPosition.x;
				self.y = Math.min(self.targetPosition.y, 2732);
				self.targetPosition = null;
				if (dx < 0) {
					playerGraphics.scale.x = -1;
				} else {
					playerGraphics.scale.x = 1;
				}
			} else {
				self.x += dx / distance * self.speed;
				self.y = Math.max(Math.min(self.y + dy / distance * self.speed, 2732), 1200);
				if (dx < 0) {
					playerGraphics.scale.x = -1;
				} else {
					playerGraphics.scale.x = 1;
				}
			}
		}
		for (var i = 0; i < deadBodies.length; i++) {
			var deadBody = deadBodies[i];
			var distanceToDeadBody = Math.sqrt(Math.pow(self.x - deadBody.x, 2) + Math.pow(self.y - deadBody.y, 2));
		}
	};
});
var Minion = Container.expand(function () {
	var self = Container.call(this);
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var minionGraphics = self.createAsset('minion', 'Minion Graphics', .5, 1);
	self.healthBar = new MeterBar();
	self.addChild(self.healthBar);
	self.healthBar.y = 30;
	self.healthBar.x = -50;
	self.healthBar.scale.y = 20 / self.healthBar.height;
	self.updateHealthBar = function () {
		self.healthBar.scale.x = self.health / 100;
	};
	self.updateHealthBar();
	self.health = 100;
	self.speed = 5;
	self.scale.x = 0;
	self.scale.y = 0;
	self.ticksToScale = 15;
	self.currentScaleTick = 0;
	self.move = function (player) {
		self.updateHealthBar();
		if (self.health <= 0) {
			var minionIndex = self.parent.minions.indexOf(self);
			if (minionIndex > -1) {
				self.parent.minions.splice(minionIndex, 1);
			}
			self.destroy();
		} else {
			self.updateHealthBar();
		}
		var target = player;
		var minDistance = 500;
		if (self.parent && self.parent.enemies) {
			for (var i = 0; i < self.parent.enemies.length; i++) {
				var enemy = self.parent.enemies[i];
				var dx = enemy.x - self.x;
				var dy = enemy.y - self.y;
				var distanceToEnemy = Math.sqrt(dx * dx + dy * dy);
				if (distanceToEnemy < minDistance) {
					minDistance = distanceToEnemy;
					target = enemy;
				}
			}
		}
		if (target === player && minDistance >= 500) {
			target = player;
		}
		if (target) {
			var dx = target.x - self.x;
			var dy = target.y - self.y;
			var distance = Math.sqrt(dx * dx + dy * dy);
		}
		if (distance <= 150 && target instanceof Enemy) {
			self.health = Math.max(self.health - 1, 0);
			target.health = Math.max(target.health - 0.7, 0);
			self.updateHealthBar();
			target.updateHealthBar();
		} else if (distance > 60) {
			self.x += dx / distance * self.speed;
			if (dx > 0) {
				minionGraphics.scale.x = -1;
			} else {
				minionGraphics.scale.x = 1;
			}
			self.y += dy / distance * self.speed;
		}
	};
	self.attack = function () {};
	self.scaleMinion = function () {
		if (self.currentScaleTick < self.ticksToScale) {
			var scaleAmount = 1 / self.ticksToScale;
			self.scale.x += scaleAmount;
			self.scale.y += scaleAmount;
			self.currentScaleTick++;
		}
	};
});
var HeroBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5);
	self.speed = 10;
	self.move = function () {};
});
var EnemyBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', .5, .5);
	self.speed = -10;
	self.move = function () {};
});
var Background = Container.expand(function () {
	var bgSelf = Container.call(this);
	var backgroundGraphics = bgSelf.createAsset('background', 'Background Image', 0, 0);
	bgSelf.addChild(backgroundGraphics);
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	var background = self.addChild(new Background());
	background.x = LK.stage.width / 2 - background.width / 2;
	background.y = LK.stage.height - background.height;
	var player = self.addChild(new Player());
	player.x = 2048 / 2;
	player.y = 2732 - 200;
	self.deadBodies = [];
	var deadBody = new DeadBody();
	deadBody.x = 2048 / 2;
	deadBody.y = 1750;
	self.deadBodies.push(deadBody);
	self.addChild(deadBody);
	self.minions = [];
	self.enemies = [];
	var heroBullets = [];
	var enemyBullets = [];
	LK.on('tick', function () {
		player.move(self.deadBodies, self.enemies);
		self.children.sort(function (a, b) {
			return a.y - b.y;
		});
		self.deadBodies = self.deadBodies.filter(function (deadBody) {
			return deadBody.parent;
		});
		for (var i = 0; i < self.minions.length; i++) {
			self.minions[i].scaleMinion();
			self.minions[i].move(player);
		}
		for (var i = 0; i < self.enemies.length; i++) {
			self.enemies[i].move(player);
		}
		for (var i = 0; i < self.deadBodies.length; i++) {
			self.deadBodies[i].update(player);
		}
		for (var i = 0; i < self.children.length; i++) {
			if (self.children[i] instanceof MinionCreationVFX) {
				self.children[i].scaleVFX();
			}
		}
	});
	var enemyCreationInterval = LK.setInterval(function () {
		var newEnemy = new Enemy();
		var edge = Math.floor(Math.random() * 3);
		switch (edge) {
			case 0:
				newEnemy.x = 0;
				newEnemy.y = Math.random() * (2732 - 1200) + 1200;
				break;
			case 1:
				newEnemy.x = 2048;
				newEnemy.y = Math.random() * (2732 - 1200) + 1200;
				break;
			case 2:
				newEnemy.x = Math.random() * 2048;
				newEnemy.y = 2732;
				break;
		}
		self.enemies.push(newEnemy);
		self.addChild(newEnemy);
	}, 5000);
	LK.stage.on('down', function (obj) {
		var pos = obj.event.getLocalPosition(self);
		player.targetPosition = pos;
	});
});
 var timeNeededNearDeadBody = 1;
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	self.health = 100;
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, 1);
	self.healthBar = new MeterBar();
	self.addChild(self.healthBar);
	self.healthBar.x = -50;
	self.healthBar.y = 30;
	self.healthBar.scale.y = 20 / self.healthBar.height;
	self.updateHealthBar = function () {
		self.healthBar.scale.x = self.health / 100;
	};
	self.updateHealthBar();
	self.speed = 5;
	self.movedDistance = 0;
	self.pauseTicks = 0;
	self.isPaused = false;
	self.move = function (player) {
		var dx = player.x - self.x;
		var dy = player.y - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance <= 150) {
			if (player instanceof Minion) {
				player.health -= 10;
				player.updateHealthBar();
			} else {
				self.health = Math.max(self.health - 0.7, 0);
				self.updateHealthBar();
				if (self.health <= 0) {
					var deadBody = new DeadBody();
					deadBody.x = self.x;
					deadBody.y = self.y;
					if (self.parent) {
						self.parent.deadBodies.push(deadBody);
						self.parent.addChild(deadBody);
						var enemyIndex = self.parent.enemies.indexOf(self);
						if (enemyIndex > -1) {
							self.parent.enemies.splice(enemyIndex, 1);
						}
					}
					self.destroy();
				}
			}
		} else if (distance > 60 && !self.isPaused && !(player instanceof Minion)) {
			var moveX = dx / distance * self.speed;
			var moveY = dy / distance * self.speed;
			self.x += moveX;
			self.y += moveY;
			if (moveX < 0) {
				enemyGraphics.scale.x = -1;
			} else {
				enemyGraphics.scale.x = 1;
			}
			self.movedDistance += Math.sqrt(moveX * moveX + moveY * moveY);
			if (self.movedDistance >= 300) {
				self.isPaused = true;
				self.movedDistance = 0;
			}
		} else if (self.isPaused) {
			self.pauseTicks++;
			if (self.pauseTicks >= 45) {
				self.isPaused = false;
				self.pauseTicks = 0;
			}
		}
	};
});
var MinionCreationVFX = Container.expand(function () {
	var self = Container.call(this);
	var minionCreationVFXGraphics = self.createAsset('minionCreationVFX', 'Minion Creation VFX', .5, 1);
	self.scale.x = 0;
	self.scale.y = 0;
	self.ticksToScale = 15;
	self.currentScaleTick = 0;
	self.scaleVFX = function () {
		if (self.currentScaleTick < self.ticksToScale) {
			var scaleAmount = 1 / self.ticksToScale;
			self.scale.x += scaleAmount;
			self.scale.y += scaleAmount;
			self.currentScaleTick++;
		} else if (self.currentScaleTick === self.ticksToScale) {
			self.destroy();
		}
	};
});
var MeterBar = Container.expand(function () {
	var self = Container.call(this);
	var meterBarBackgroundGraphics = self.createAsset('meterBarBackground', 'MeterBar Background Image', 0, 0.5);
	var meterBarGraphics = self.createAsset('meterBar', 'MeterBar Graphics', 0, 0.5);
});
var DeadBody = Container.expand(function () {
	var self = Container.call(this);
	self.meterBar = new MeterBar();
	self.addChild(self.meterBar);
	self.meterBar.y = -100;
	self.meterBar.x = -100;
	self.meterBar.scale.x = 0;
	self.meterBar.scale.y = 0.2;
	self.createMinion = function () {
		var newMinion = new Minion();
		newMinion.x = self.x;
		newMinion.y = self.y;
		self.parent.minions.push(newMinion);
		self.parent.addChild(newMinion);
		self.destroy();
		var minionCreationVFX = new MinionCreationVFX();
		minionCreationVFX.x = newMinion.x;
		minionCreationVFX.y = newMinion.y;
		if (self.parent && minionCreationVFX) {
			self.parent.addChild(minionCreationVFX);
		}
	};
	self.update = function (player) {
		var dx = player.x - self.x;
		var dy = player.y - self.y;
		var distance = Math.sqrt(dx * dx + dy * dy);
		if (distance <= 150) {
			self.timeSpentNearDeadBody += 1 / 60;
		}
		if (self.timeSpentNearDeadBody >= timeNeededNearDeadBody) {
			self.createMinion();
			self.timeSpentNearDeadBody = 0;
		}
		if (self.meterBar && self.parent) {
			if (!self.meterBar.parent) {
				self.addChild(self.meterBar);
			}
			self.meterBar.y = -300;
			self.meterBar.x = -100;
			self.meterBar.scale.x = 0;
		}
		if (self.meterBar && self.meterBar.scale) {
			self.meterBar.scale.x = Math.min(2, self.timeSpentNearDeadBody / timeNeededNearDeadBody);
		}
	};
	var deadBodyGraphics = self.createAsset('deadBody', 'Dead Body Graphics', .5, 1);
	self.timeSpentNearDeadBody = 0;
});
var Player = Container.expand(function () {
	var self = Container.call(this);
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var playerGraphics = self.createAsset('player', 'Player Graphics', .5, 1);
	self.meterBar = new MeterBar();
	self.meterBar.scale.y = 0.2;
	self.targetPosition = null;
	self.speed = 8;
	self.move = function (deadBodies, enemies) {
		if (self.targetPosition) {
			var dx = self.targetPosition.x - self.x;
			var dy = self.targetPosition.y - self.y;
			var distance = Math.sqrt(dx * dx + dy * dy);
			if (distance < self.speed) {
				self.x = self.targetPosition.x;
				self.y = Math.min(self.targetPosition.y, 2732);
				self.targetPosition = null;
				if (dx < 0) {
					playerGraphics.scale.x = -1;
				} else {
					playerGraphics.scale.x = 1;
				}
			} else {
				self.x += dx / distance * self.speed;
				self.y = Math.max(Math.min(self.y + dy / distance * self.speed, 2732), 1200);
				if (dx < 0) {
					playerGraphics.scale.x = -1;
				} else {
					playerGraphics.scale.x = 1;
				}
			}
		}
		for (var i = 0; i < deadBodies.length; i++) {
			var deadBody = deadBodies[i];
			var distanceToDeadBody = Math.sqrt(Math.pow(self.x - deadBody.x, 2) + Math.pow(self.y - deadBody.y, 2));
		}
	};
});
var Minion = Container.expand(function () {
	var self = Container.call(this);
	var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5);
	shadowGraphics.scale.x = 2;
	shadowGraphics.scale.y = 0.66;
	var minionGraphics = self.createAsset('minion', 'Minion Graphics', .5, 1);
	self.healthBar = new MeterBar();
	self.addChild(self.healthBar);
	self.healthBar.y = 30;
	self.healthBar.x = -50;
	self.healthBar.scale.y = 20 / self.healthBar.height;
	self.updateHealthBar = function () {
		self.healthBar.scale.x = self.health / 100;
	};
	self.updateHealthBar();
	self.health = 100;
	self.speed = 5;
	self.scale.x = 0;
	self.scale.y = 0;
	self.ticksToScale = 15;
	self.currentScaleTick = 0;
	self.move = function (player) {
		self.updateHealthBar();
		if (self.health <= 0) {
			var minionIndex = self.parent.minions.indexOf(self);
			if (minionIndex > -1) {
				self.parent.minions.splice(minionIndex, 1);
			}
			self.destroy();
		} else {
			self.updateHealthBar();
		}
		var target = player;
		var minDistance = 500;
		if (self.parent && self.parent.enemies) {
			for (var i = 0; i < self.parent.enemies.length; i++) {
				var enemy = self.parent.enemies[i];
				var dx = enemy.x - self.x;
				var dy = enemy.y - self.y;
				var distanceToEnemy = Math.sqrt(dx * dx + dy * dy);
				if (distanceToEnemy < minDistance) {
					minDistance = distanceToEnemy;
					target = enemy;
				}
			}
		}
		if (target === player && minDistance >= 500) {
			target = player;
		}
		if (target) {
			var dx = target.x - self.x;
			var dy = target.y - self.y;
			var distance = Math.sqrt(dx * dx + dy * dy);
		}
		if (distance <= 150 && target instanceof Enemy) {
			self.health = Math.max(self.health - 1, 0);
			target.health = Math.max(target.health - 0.7, 0);
			self.updateHealthBar();
			target.updateHealthBar();
		} else if (distance > 60) {
			self.x += dx / distance * self.speed;
			if (dx > 0) {
				minionGraphics.scale.x = -1;
			} else {
				minionGraphics.scale.x = 1;
			}
			self.y += dy / distance * self.speed;
		}
	};
	self.attack = function () {};
	self.scaleMinion = function () {
		if (self.currentScaleTick < self.ticksToScale) {
			var scaleAmount = 1 / self.ticksToScale;
			self.scale.x += scaleAmount;
			self.scale.y += scaleAmount;
			self.currentScaleTick++;
		}
	};
});
var HeroBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5);
	self.speed = 10;
	self.move = function () {};
});
var EnemyBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', .5, .5);
	self.speed = -10;
	self.move = function () {};
});
var Background = Container.expand(function () {
	var bgSelf = Container.call(this);
	var backgroundGraphics = bgSelf.createAsset('background', 'Background Image', 0, 0);
	bgSelf.addChild(backgroundGraphics);
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	var background = self.addChild(new Background());
	background.x = LK.stage.width / 2 - background.width / 2;
	background.y = LK.stage.height - background.height;
	var player = self.addChild(new Player());
	player.x = 2048 / 2;
	player.y = 2732 - 200;
	self.deadBodies = [];
	var deadBody = new DeadBody();
	deadBody.x = 2048 / 2;
	deadBody.y = 1750;
	self.deadBodies.push(deadBody);
	self.addChild(deadBody);
	self.minions = [];
	self.enemies = [];
	var heroBullets = [];
	var enemyBullets = [];
	LK.on('tick', function () {
		player.move(self.deadBodies, self.enemies);
		self.children.sort(function (a, b) {
			return a.y - b.y;
		});
		self.deadBodies = self.deadBodies.filter(function (deadBody) {
			return deadBody.parent;
		});
		for (var i = 0; i < self.minions.length; i++) {
			self.minions[i].scaleMinion();
			self.minions[i].move(player);
		}
		for (var i = 0; i < self.enemies.length; i++) {
			self.enemies[i].move(player);
		}
		for (var i = 0; i < self.deadBodies.length; i++) {
			self.deadBodies[i].update(player);
		}
		for (var i = 0; i < self.children.length; i++) {
			if (self.children[i] instanceof MinionCreationVFX) {
				self.children[i].scaleVFX();
			}
		}
	});
	var enemyCreationInterval = LK.setInterval(function () {
		var newEnemy = new Enemy();
		var edge = Math.floor(Math.random() * 3);
		switch (edge) {
			case 0:
				newEnemy.x = 0;
				newEnemy.y = Math.random() * (2732 - 1200) + 1200;
				break;
			case 1:
				newEnemy.x = 2048;
				newEnemy.y = Math.random() * (2732 - 1200) + 1200;
				break;
			case 2:
				newEnemy.x = Math.random() * 2048;
				newEnemy.y = 2732;
				break;
		}
		self.enemies.push(newEnemy);
		self.addChild(newEnemy);
	}, 5000);
	LK.stage.on('down', function (obj) {
		var pos = obj.event.getLocalPosition(self);
		player.targetPosition = pos;
	});
});
:quality(85)/https://cdn.frvr.ai/656b4b8137e2e6660dec29c2.png%3F3) 
 A pixel art sprite in a Super Nintendo, Super Castlevania style where it looks a little gothic/vampire hunter like Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/656b4ecb37e2e6660dec29d4.png%3F3) 
 A pixel art large background in a Super Nintendo, Super Castlevania style with an open world like cemetery, 3/4 viewpoint Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/656cb13537e2e6660dec2aea.png%3F3) 
 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. A pixel art sprite in a Super Nintendo, Super Castlevania style that looks like a small pile of bones
:quality(85)/https://cdn.frvr.ai/656dc36a37e2e6660dec2ec4.png%3F3) 
 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. A pixel art sprite in a Super Nintendo, Super Castlevania style that looks like a skeleton zombie that is haunched over
:quality(85)/https://cdn.frvr.ai/656dc86937e2e6660dec2edb.png%3F3) 
 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Pixel art in a SNES style that looks like something from castlevania. A ground explosion effect like something is coming out of the ground
:quality(85)/https://cdn.frvr.ai/6570b649d49dc189162a5b21.png%3F3) 
 Pixel art in SNES Castlevania style. Red goblin Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Pixel art in SNES Castlevania style. Red goblin