User prompt
Move the meterBar to the right of 10
User prompt
The barMeter is added to the player container when the distance between the player and the deadbody is less than 200
User prompt
Do not add the meterbar to the UI but make it a child of the player container
User prompt
There's a bug where the meterbar is not in the same position as the player
User prompt
The `meterBar` should be above the top of the player object
User prompt
The meter bar should be above the player object when the player is near the dead body
User prompt
Move the bar meter above the player
User prompt
Fix Bug: 'ReferenceError: deadBody is not defined' in this line: 'if (self.intersects(deadBody)) {' Line Number: 24
User prompt
Fix Bug: 'Uncaught ReferenceError: MeterBar is not defined' in this line: 'self.meterBar = new MeterBar();' Line Number: 8
User prompt
When the player moves to be near the dead body, show a bar meter above the player
User prompt
Increase the player speed to 8
User prompt
Change the pivot point of the dead body to be the bottom of the object
User prompt
Sort the z index rendering of the objects based on the y position of the object so that the greater the Y position, the large the z index
User prompt
Move the dead body to Y position 1750
User prompt
Move the dead body to Y position 1500
User prompt
Move the dead body to Y position 2200
User prompt
Remove the minions, bullets and enemies from the game
User prompt
Add a new type of object for a dead body that is in the middle of the screen
User prompt
Change the pivot point of the player object to be the bottom of the object
User prompt
Stop the bug where when the player stops moving, it jumps to the top of the screen
User prompt
Remove line 13
User prompt
The player Y can NOT be less than 1000 pixels
User prompt
The player Y position cannot be lower than 1000
User prompt
Fix the bug where the player isn't moving when the user clicks on the screen
User prompt
When the user clicks on the screen, move the player towards that position
===================================================================
--- original.js
+++ change.js
@@ -69,8 +69,9 @@
minions.push(minion);
self.addChild(minion);
}
LK.on('tick', function () {
+ player.move();
for (var i = 0; i < minions.length; i++) {
minions[i].move();
}
for (var i = 0; i < enemies.length; i++) {
A pixel art sprite in a Super Nintendo, Super Castlevania style where it looks a little gothic/vampire hunter like Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pixel art large background in a Super Nintendo, Super Castlevania style with an open world like cemetery, 3/4 viewpoint Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. A pixel art sprite in a Super Nintendo, Super Castlevania style that looks like a small pile of bones
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. A pixel art sprite in a Super Nintendo, Super Castlevania style that looks like a skeleton zombie that is haunched over
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Pixel art in a SNES style that looks like something from castlevania. A ground explosion effect like something is coming out of the ground
Pixel art in SNES Castlevania style. Red goblin Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Pixel art in SNES Castlevania style. Red goblin