User prompt
GİRENLER HOŞGELDİN YAZISI GELE
User prompt
ET SES VER ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Arka plan et resimleriyle oluşmuş ve her tıklama şeyinde etler fırlasın ateş üzerinde olsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var icon = self.attachAsset(self.iconId, {' Line Number: 75
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var itemAsset = self.attachAsset(self.assetId, {' Line Number: 25
Code edit (1 edits merged)
Please save this source code
User prompt
Grill & Chill: Sizzling Idle Clicker
Initial prompt
Pişirmek için Tıkla - Et paraları kazanmak ve yeni cızırtılı sürprizlerin kilidini açmak için dokunun Sıcaklığı Yükseltin - Lezzetli araçlarla tıklama başına ve saniye başına jetonlarınızı artırın Insane Grillables - Dinamit, antik teknoloji ve daha fazlası gibi garip şeyleri kızartın Boşta Ödüller - Siz uzaktayken de kazanmaya devam edin (çünkü ızgara asla uyumaz) Oddly Relaxing - Basit, eğlenceli ve sonsuz tatmin edici
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { coins: 0, coinsPerTap: 1, coinsPerSec: 0, unlockedItems: [0], lastActive: "undefined" }); /**** * Classes ****/ // Grillable item class (the thing you tap) var GrillItem = Container.expand(function () { var self = Container.call(this); // Defensive: set assetId to a default if not set self.assetId = self.assetId || 'grillItem1'; // Attach the current grillable asset var itemAsset = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); // Sizzle effect on tap self.sizzle = function () { // Animate scale up and back tween(self, { scaleX: 1.15, scaleY: 1.15 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.easeIn }); } }); // Flash briefly LK.effects.flashObject(self, 0xffe066, 120); }; // Change to a new asset (when new grillable unlocked) self.setAsset = function (assetId) { if (itemAsset) itemAsset.destroy(); self.assetId = assetId; var newAsset = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); // Upgrade button class var UpgradeButton = Container.expand(function () { var self = Container.call(this); // Button background var bg = self.attachAsset('upgradeBtnBg', { anchorX: 0.5, anchorY: 0.5 }); // Defensive: set iconId to a default if not set self.iconId = self.iconId || 'upgradeBtnBg'; // Icon var icon = self.attachAsset(self.iconId, { anchorX: 0.5, anchorY: 0.5, x: 0, y: -30 }); // Label var label = new Text2(self.labelText, { size: 60, fill: "#fff" }); label.anchor.set(0.5, 0); label.y = 30; self.addChild(label); // Cost text var costTxt = new Text2('', { size: 48, fill: 0xFFE066 }); costTxt.anchor.set(0.5, 0); costTxt.y = 100; self.addChild(costTxt); self.setCost = function (cost) { costTxt.setText(cost + "🪙"); }; // Flash on purchase self.flash = function () { LK.effects.flashObject(self, 0x83de44, 200); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d1b0e // Deep brown, grill vibes }); /**** * Game Code ****/ // Storage for idle coin accumulation and upgrades // Tween for upgrades and fun effects // --- Grillable Items Data --- var grillables = [ // id, asset config, display name, unlock cost { id: 'grillItem1', config: { width: 320, height: 320, color: 0xe25822, shape: 'ellipse' }, name: "Sausage", unlock: 0 }, { id: 'grillItem2', config: { width: 320, height: 320, color: 0x8e44ad, shape: 'box' }, name: "Purple Potato", unlock: 100 }, { id: 'grillItem3', config: { width: 320, height: 320, color: 0xcccccc, shape: 'box' }, name: "Old Phone", unlock: 500 }, { id: 'grillItem4', config: { width: 320, height: 320, color: 0xff0000, shape: 'ellipse' }, name: "Dynamite", unlock: 2000 }, { id: 'grillItem5', config: { width: 320, height: 320, color: 0x00e6e6, shape: 'ellipse' }, name: "Alien Egg", unlock: 10000 }]; // --- Upgrade Data --- var upgrades = [ // id, icon config, label, base cost, effect, effect per purchase { id: 'tap', icon: { width: 100, height: 100, color: 0xffc300, shape: 'ellipse' }, label: "Bigger Tongs", baseCost: 50, effect: "coinsPerTap", per: 1 }, { id: 'idle', icon: { width: 100, height: 100, color: 0x00b894, shape: 'box' }, label: "Auto Grill", baseCost: 200, effect: "coinsPerSec", per: 1 }]; // --- Asset Initialization --- for (var i = 0; i < grillables.length; i++) {} for (var i = 0; i < upgrades.length; i++) {} // --- State --- var coins = storage.coins || 0; var coinsPerTap = storage.coinsPerTap || 1; var coinsPerSec = storage.coinsPerSec || 0; var unlockedItems = storage.unlockedItems || [0]; // indices of grillables var lastActive = storage.lastActive || Date.now(); var currentItemIdx = unlockedItems[unlockedItems.length - 1]; // last unlocked var upgradeLevels = { tap: Math.floor((coinsPerTap - 1) / upgrades[0].per), idle: Math.floor(coinsPerSec / upgrades[1].per) }; // --- GUI Elements --- var coinTxt = new Text2('', { size: 120, fill: 0xFFE066 }); coinTxt.anchor.set(0.5, 0); LK.gui.top.addChild(coinTxt); var grillNameTxt = new Text2('', { size: 64, fill: "#fff" }); grillNameTxt.anchor.set(0.5, 0); grillNameTxt.y = 140; LK.gui.top.addChild(grillNameTxt); // --- Grill Item --- var grillItem = new GrillItem(); grillItem.assetId = grillables[currentItemIdx].id; grillItem.x = 2048 / 2; grillItem.y = 1200; game.addChild(grillItem); // --- Upgrades --- var upgradeBtns = []; for (var i = 0; i < upgrades.length; i++) { var upg = upgrades[i]; var btn = new UpgradeButton(); btn.iconId = 'upgrade_' + upg.id; // Set iconId before UpgradeButton code uses it btn.labelText = upg.label; btn.x = 2048 / 2 + (i === 0 ? -260 : 260); btn.y = 2200; btn.setCost(getUpgradeCost(upg.id)); game.addChild(btn); upgradeBtns.push(btn); } // --- Unlockable Items Buttons --- var unlockBtns = []; for (var i = 1; i < grillables.length; i++) { var g = grillables[i]; var btn = new Container(); var bg = btn.attachAsset('upgradeBtnBg', { anchorX: 0.5, anchorY: 0.5 }); var icon = btn.attachAsset(g.id, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); var costTxt = new Text2(g.unlock + "🪙", { size: 48, fill: 0xFFE066 }); costTxt.anchor.set(0.5, 0); costTxt.y = 80; btn.addChild(costTxt); btn.x = 2048 / 2 + (i - 2) * 220; btn.y = 1700; btn.grillIdx = i; game.addChild(btn); unlockBtns.push(btn); } // --- Helper Functions --- function getUpgradeCost(id) { if (id === 'tap') { return upgrades[0].baseCost * Math.pow(2, upgradeLevels.tap); } else if (id === 'idle') { return upgrades[1].baseCost * Math.pow(2, upgradeLevels.idle); } return 9999; } function updateCoinDisplay() { coinTxt.setText(coins + "🪙"); } function updateGrillName() { grillNameTxt.setText(grillables[currentItemIdx].name); } function updateUpgradeButtons() { for (var i = 0; i < upgradeBtns.length; i++) { var upg = upgrades[i]; upgradeBtns[i].setCost(getUpgradeCost(upg.id)); } } function updateUnlockBtns() { for (var i = 0; i < unlockBtns.length; i++) { var idx = unlockBtns[i].grillIdx; if (unlockedItems.indexOf(idx) !== -1) { unlockBtns[i].alpha = 0.3; } else { unlockBtns[i].alpha = 1; } } } // --- Idle Coin Calculation (on load) --- var now = Date.now(); if (coinsPerSec > 0 && lastActive && now > lastActive) { var secondsAway = Math.floor((now - lastActive) / 1000); var idleCoins = secondsAway * coinsPerSec; if (idleCoins > 0) { coins += idleCoins; // Fun effect: flash coin text LK.effects.flashObject(coinTxt, 0x83de44, 800); } } lastActive = now; storage.lastActive = now; // --- Save State Helper --- function saveState() { storage.coins = coins; storage.coinsPerTap = coinsPerTap; storage.coinsPerSec = coinsPerSec; storage.unlockedItems = unlockedItems; storage.lastActive = Date.now(); } // --- Main Tap Handler (grill tap) --- grillItem.down = function (x, y, obj) { coins += coinsPerTap; updateCoinDisplay(); grillItem.sizzle(); saveState(); }; // --- Upgrade Button Handlers --- for (var i = 0; i < upgradeBtns.length; i++) { (function (btn, upg) { btn.down = function (x, y, obj) { var cost = getUpgradeCost(upg.id); if (coins >= cost) { coins -= cost; if (upg.id === 'tap') { coinsPerTap += upg.per; upgradeLevels.tap++; } else if (upg.id === 'idle') { coinsPerSec += upg.per; upgradeLevels.idle++; } btn.flash(); updateCoinDisplay(); updateUpgradeButtons(); saveState(); } else { // Not enough coins: shake tween(btn, { x: btn.x - 20 }, { duration: 60, onFinish: function onFinish() { tween(btn, { x: btn.x + 40 }, { duration: 80, onFinish: function onFinish() { tween(btn, { x: btn.x - 20 }, { duration: 60 }); } }); } }); } }; })(upgradeBtns[i], upgrades[i]); } // --- Unlockable Grillable Handlers --- for (var i = 0; i < unlockBtns.length; i++) { (function (btn, idx) { btn.down = function (x, y, obj) { if (unlockedItems.indexOf(idx) !== -1) { // Already unlocked: switch to this grillable currentItemIdx = idx; grillItem.setAsset(grillables[idx].id); updateGrillName(); saveState(); return; } var cost = grillables[idx].unlock; if (coins >= cost) { coins -= cost; unlockedItems.push(idx); currentItemIdx = idx; grillItem.setAsset(grillables[idx].id); updateCoinDisplay(); updateUnlockBtns(); updateGrillName(); LK.effects.flashObject(btn, 0x83de44, 400); saveState(); } else { // Not enough coins: shake tween(btn, { x: btn.x - 20 }, { duration: 60, onFinish: function onFinish() { tween(btn, { x: btn.x + 40 }, { duration: 80, onFinish: function onFinish() { tween(btn, { x: btn.x - 20 }, { duration: 60 }); } }); } }); } }; })(unlockBtns[i], unlockBtns[i].grillIdx); } // --- Update GUI on load --- updateCoinDisplay(); updateUpgradeButtons(); updateUnlockBtns(); updateGrillName(); // --- Idle Coin Timer --- var idleTimer = LK.setInterval(function () { if (coinsPerSec > 0) { coins += coinsPerSec; updateCoinDisplay(); saveState(); } }, 1000); // --- Save last active time on pause/leave --- LK.on('pause', function () { storage.lastActive = Date.now(); }); // --- Game Update (not much needed) --- game.update = function () { // No per-frame logic needed for MVP };
===================================================================
--- original.js
+++ change.js
@@ -63,8 +63,10 @@
var bg = self.attachAsset('upgradeBtnBg', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Defensive: set iconId to a default if not set
+ self.iconId = self.iconId || 'upgradeBtnBg';
// Icon
var icon = self.attachAsset(self.iconId, {
anchorX: 0.5,
anchorY: 0.5,
@@ -229,9 +231,9 @@
var upgradeBtns = [];
for (var i = 0; i < upgrades.length; i++) {
var upg = upgrades[i];
var btn = new UpgradeButton();
- btn.iconId = 'upgrade_' + upg.id;
+ btn.iconId = 'upgrade_' + upg.id; // Set iconId before UpgradeButton code uses it
btn.labelText = upg.label;
btn.x = 2048 / 2 + (i === 0 ? -260 : 260);
btn.y = 2200;
btn.setCost(getUpgradeCost(upg.id));