User prompt
GİRENLER HOŞGELDİN YAZISI GELE
User prompt
ET SES VER ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Arka plan et resimleriyle oluşmuş ve her tıklama şeyinde etler fırlasın ateş üzerinde olsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var icon = self.attachAsset(self.iconId, {' Line Number: 75
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var itemAsset = self.attachAsset(self.assetId, {' Line Number: 25
Code edit (1 edits merged)
Please save this source code
User prompt
Grill & Chill: Sizzling Idle Clicker
Initial prompt
Pişirmek için Tıkla - Et paraları kazanmak ve yeni cızırtılı sürprizlerin kilidini açmak için dokunun Sıcaklığı Yükseltin - Lezzetli araçlarla tıklama başına ve saniye başına jetonlarınızı artırın Insane Grillables - Dinamit, antik teknoloji ve daha fazlası gibi garip şeyleri kızartın Boşta Ödüller - Siz uzaktayken de kazanmaya devam edin (çünkü ızgara asla uyumaz) Oddly Relaxing - Basit, eğlenceli ve sonsuz tatmin edici
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
coins: 0,
coinsPerTap: 1,
coinsPerSec: 0,
unlockedItems: [0],
lastActive: "undefined"
});
/****
* Classes
****/
// Grillable item class (the thing you tap)
var GrillItem = Container.expand(function () {
var self = Container.call(this);
// Defensive: set assetId to a default if not set
self.assetId = self.assetId || 'grillItem1';
// Attach the current grillable asset
var itemAsset = self.attachAsset(self.assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Sizzle effect on tap
self.sizzle = function () {
// Animate scale up and back
tween(self, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.easeIn
});
}
});
// Flash briefly
LK.effects.flashObject(self, 0xffe066, 120);
};
// Change to a new asset (when new grillable unlocked)
self.setAsset = function (assetId) {
if (itemAsset) itemAsset.destroy();
self.assetId = assetId;
var newAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
};
return self;
});
// Upgrade button class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
// Button background
var bg = self.attachAsset('upgradeBtnBg', {
anchorX: 0.5,
anchorY: 0.5
});
// Icon
var icon = self.attachAsset(self.iconId, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -30
});
// Label
var label = new Text2(self.labelText, {
size: 60,
fill: "#fff"
});
label.anchor.set(0.5, 0);
label.y = 30;
self.addChild(label);
// Cost text
var costTxt = new Text2('', {
size: 48,
fill: 0xFFE066
});
costTxt.anchor.set(0.5, 0);
costTxt.y = 100;
self.addChild(costTxt);
self.setCost = function (cost) {
costTxt.setText(cost + "🪙");
};
// Flash on purchase
self.flash = function () {
LK.effects.flashObject(self, 0x83de44, 200);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d1b0e // Deep brown, grill vibes
});
/****
* Game Code
****/
// Storage for idle coin accumulation and upgrades
// Tween for upgrades and fun effects
// --- Grillable Items Data ---
var grillables = [
// id, asset config, display name, unlock cost
{
id: 'grillItem1',
config: {
width: 320,
height: 320,
color: 0xe25822,
shape: 'ellipse'
},
name: "Sausage",
unlock: 0
}, {
id: 'grillItem2',
config: {
width: 320,
height: 320,
color: 0x8e44ad,
shape: 'box'
},
name: "Purple Potato",
unlock: 100
}, {
id: 'grillItem3',
config: {
width: 320,
height: 320,
color: 0xcccccc,
shape: 'box'
},
name: "Old Phone",
unlock: 500
}, {
id: 'grillItem4',
config: {
width: 320,
height: 320,
color: 0xff0000,
shape: 'ellipse'
},
name: "Dynamite",
unlock: 2000
}, {
id: 'grillItem5',
config: {
width: 320,
height: 320,
color: 0x00e6e6,
shape: 'ellipse'
},
name: "Alien Egg",
unlock: 10000
}];
// --- Upgrade Data ---
var upgrades = [
// id, icon config, label, base cost, effect, effect per purchase
{
id: 'tap',
icon: {
width: 100,
height: 100,
color: 0xffc300,
shape: 'ellipse'
},
label: "Bigger Tongs",
baseCost: 50,
effect: "coinsPerTap",
per: 1
}, {
id: 'idle',
icon: {
width: 100,
height: 100,
color: 0x00b894,
shape: 'box'
},
label: "Auto Grill",
baseCost: 200,
effect: "coinsPerSec",
per: 1
}];
// --- Asset Initialization ---
for (var i = 0; i < grillables.length; i++) {}
for (var i = 0; i < upgrades.length; i++) {}
// --- State ---
var coins = storage.coins || 0;
var coinsPerTap = storage.coinsPerTap || 1;
var coinsPerSec = storage.coinsPerSec || 0;
var unlockedItems = storage.unlockedItems || [0]; // indices of grillables
var lastActive = storage.lastActive || Date.now();
var currentItemIdx = unlockedItems[unlockedItems.length - 1]; // last unlocked
var upgradeLevels = {
tap: Math.floor((coinsPerTap - 1) / upgrades[0].per),
idle: Math.floor(coinsPerSec / upgrades[1].per)
};
// --- GUI Elements ---
var coinTxt = new Text2('', {
size: 120,
fill: 0xFFE066
});
coinTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(coinTxt);
var grillNameTxt = new Text2('', {
size: 64,
fill: "#fff"
});
grillNameTxt.anchor.set(0.5, 0);
grillNameTxt.y = 140;
LK.gui.top.addChild(grillNameTxt);
// --- Grill Item ---
var grillItem = new GrillItem();
grillItem.assetId = grillables[currentItemIdx].id;
grillItem.x = 2048 / 2;
grillItem.y = 1200;
game.addChild(grillItem);
// --- Upgrades ---
var upgradeBtns = [];
for (var i = 0; i < upgrades.length; i++) {
var upg = upgrades[i];
var btn = new UpgradeButton();
btn.iconId = 'upgrade_' + upg.id;
btn.labelText = upg.label;
btn.x = 2048 / 2 + (i === 0 ? -260 : 260);
btn.y = 2200;
btn.setCost(getUpgradeCost(upg.id));
game.addChild(btn);
upgradeBtns.push(btn);
}
// --- Unlockable Items Buttons ---
var unlockBtns = [];
for (var i = 1; i < grillables.length; i++) {
var g = grillables[i];
var btn = new Container();
var bg = btn.attachAsset('upgradeBtnBg', {
anchorX: 0.5,
anchorY: 0.5
});
var icon = btn.attachAsset(g.id, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
var costTxt = new Text2(g.unlock + "🪙", {
size: 48,
fill: 0xFFE066
});
costTxt.anchor.set(0.5, 0);
costTxt.y = 80;
btn.addChild(costTxt);
btn.x = 2048 / 2 + (i - 2) * 220;
btn.y = 1700;
btn.grillIdx = i;
game.addChild(btn);
unlockBtns.push(btn);
}
// --- Helper Functions ---
function getUpgradeCost(id) {
if (id === 'tap') {
return upgrades[0].baseCost * Math.pow(2, upgradeLevels.tap);
} else if (id === 'idle') {
return upgrades[1].baseCost * Math.pow(2, upgradeLevels.idle);
}
return 9999;
}
function updateCoinDisplay() {
coinTxt.setText(coins + "🪙");
}
function updateGrillName() {
grillNameTxt.setText(grillables[currentItemIdx].name);
}
function updateUpgradeButtons() {
for (var i = 0; i < upgradeBtns.length; i++) {
var upg = upgrades[i];
upgradeBtns[i].setCost(getUpgradeCost(upg.id));
}
}
function updateUnlockBtns() {
for (var i = 0; i < unlockBtns.length; i++) {
var idx = unlockBtns[i].grillIdx;
if (unlockedItems.indexOf(idx) !== -1) {
unlockBtns[i].alpha = 0.3;
} else {
unlockBtns[i].alpha = 1;
}
}
}
// --- Idle Coin Calculation (on load) ---
var now = Date.now();
if (coinsPerSec > 0 && lastActive && now > lastActive) {
var secondsAway = Math.floor((now - lastActive) / 1000);
var idleCoins = secondsAway * coinsPerSec;
if (idleCoins > 0) {
coins += idleCoins;
// Fun effect: flash coin text
LK.effects.flashObject(coinTxt, 0x83de44, 800);
}
}
lastActive = now;
storage.lastActive = now;
// --- Save State Helper ---
function saveState() {
storage.coins = coins;
storage.coinsPerTap = coinsPerTap;
storage.coinsPerSec = coinsPerSec;
storage.unlockedItems = unlockedItems;
storage.lastActive = Date.now();
}
// --- Main Tap Handler (grill tap) ---
grillItem.down = function (x, y, obj) {
coins += coinsPerTap;
updateCoinDisplay();
grillItem.sizzle();
saveState();
};
// --- Upgrade Button Handlers ---
for (var i = 0; i < upgradeBtns.length; i++) {
(function (btn, upg) {
btn.down = function (x, y, obj) {
var cost = getUpgradeCost(upg.id);
if (coins >= cost) {
coins -= cost;
if (upg.id === 'tap') {
coinsPerTap += upg.per;
upgradeLevels.tap++;
} else if (upg.id === 'idle') {
coinsPerSec += upg.per;
upgradeLevels.idle++;
}
btn.flash();
updateCoinDisplay();
updateUpgradeButtons();
saveState();
} else {
// Not enough coins: shake
tween(btn, {
x: btn.x - 20
}, {
duration: 60,
onFinish: function onFinish() {
tween(btn, {
x: btn.x + 40
}, {
duration: 80,
onFinish: function onFinish() {
tween(btn, {
x: btn.x - 20
}, {
duration: 60
});
}
});
}
});
}
};
})(upgradeBtns[i], upgrades[i]);
}
// --- Unlockable Grillable Handlers ---
for (var i = 0; i < unlockBtns.length; i++) {
(function (btn, idx) {
btn.down = function (x, y, obj) {
if (unlockedItems.indexOf(idx) !== -1) {
// Already unlocked: switch to this grillable
currentItemIdx = idx;
grillItem.setAsset(grillables[idx].id);
updateGrillName();
saveState();
return;
}
var cost = grillables[idx].unlock;
if (coins >= cost) {
coins -= cost;
unlockedItems.push(idx);
currentItemIdx = idx;
grillItem.setAsset(grillables[idx].id);
updateCoinDisplay();
updateUnlockBtns();
updateGrillName();
LK.effects.flashObject(btn, 0x83de44, 400);
saveState();
} else {
// Not enough coins: shake
tween(btn, {
x: btn.x - 20
}, {
duration: 60,
onFinish: function onFinish() {
tween(btn, {
x: btn.x + 40
}, {
duration: 80,
onFinish: function onFinish() {
tween(btn, {
x: btn.x - 20
}, {
duration: 60
});
}
});
}
});
}
};
})(unlockBtns[i], unlockBtns[i].grillIdx);
}
// --- Update GUI on load ---
updateCoinDisplay();
updateUpgradeButtons();
updateUnlockBtns();
updateGrillName();
// --- Idle Coin Timer ---
var idleTimer = LK.setInterval(function () {
if (coinsPerSec > 0) {
coins += coinsPerSec;
updateCoinDisplay();
saveState();
}
}, 1000);
// --- Save last active time on pause/leave ---
LK.on('pause', function () {
storage.lastActive = Date.now();
});
// --- Game Update (not much needed) ---
game.update = function () {
// No per-frame logic needed for MVP
}; ===================================================================
--- original.js
+++ change.js
@@ -6,17 +6,19 @@
coins: 0,
coinsPerTap: 1,
coinsPerSec: 0,
unlockedItems: [0],
- lastActive: undefined
+ lastActive: "undefined"
});
/****
* Classes
****/
// Grillable item class (the thing you tap)
var GrillItem = Container.expand(function () {
var self = Container.call(this);
+ // Defensive: set assetId to a default if not set
+ self.assetId = self.assetId || 'grillItem1';
// Attach the current grillable asset
var itemAsset = self.attachAsset(self.assetId, {
anchorX: 0.5,
anchorY: 0.5