User prompt
GİRENLER HOŞGELDİN YAZISI GELE
User prompt
ET SES VER ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Arka plan et resimleriyle oluşmuş ve her tıklama şeyinde etler fırlasın ateş üzerinde olsun. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var icon = self.attachAsset(self.iconId, {' Line Number: 75
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var itemAsset = self.attachAsset(self.assetId, {' Line Number: 25
Code edit (1 edits merged)
Please save this source code
User prompt
Grill & Chill: Sizzling Idle Clicker
Initial prompt
Pişirmek için Tıkla - Et paraları kazanmak ve yeni cızırtılı sürprizlerin kilidini açmak için dokunun Sıcaklığı Yükseltin - Lezzetli araçlarla tıklama başına ve saniye başına jetonlarınızı artırın Insane Grillables - Dinamit, antik teknoloji ve daha fazlası gibi garip şeyleri kızartın Boşta Ödüller - Siz uzaktayken de kazanmaya devam edin (çünkü ızgara asla uyumaz) Oddly Relaxing - Basit, eğlenceli ve sonsuz tatmin edici
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
coins: 0,
coinsPerTap: 1,
coinsPerSec: 0,
unlockedItems: [0],
lastActive: undefined
});
/****
* Classes
****/
// Grillable item class (the thing you tap)
var GrillItem = Container.expand(function () {
var self = Container.call(this);
// Attach the current grillable asset
var itemAsset = self.attachAsset(self.assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Sizzle effect on tap
self.sizzle = function () {
// Animate scale up and back
tween(self, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.easeIn
});
}
});
// Flash briefly
LK.effects.flashObject(self, 0xffe066, 120);
};
// Change to a new asset (when new grillable unlocked)
self.setAsset = function (assetId) {
if (itemAsset) itemAsset.destroy();
self.assetId = assetId;
var newAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
};
return self;
});
// Upgrade button class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
// Button background
var bg = self.attachAsset('upgradeBtnBg', {
anchorX: 0.5,
anchorY: 0.5
});
// Icon
var icon = self.attachAsset(self.iconId, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -30
});
// Label
var label = new Text2(self.labelText, {
size: 60,
fill: "#fff"
});
label.anchor.set(0.5, 0);
label.y = 30;
self.addChild(label);
// Cost text
var costTxt = new Text2('', {
size: 48,
fill: 0xFFE066
});
costTxt.anchor.set(0.5, 0);
costTxt.y = 100;
self.addChild(costTxt);
self.setCost = function (cost) {
costTxt.setText(cost + "🪙");
};
// Flash on purchase
self.flash = function () {
LK.effects.flashObject(self, 0x83de44, 200);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d1b0e // Deep brown, grill vibes
});
/****
* Game Code
****/
// Storage for idle coin accumulation and upgrades
// Tween for upgrades and fun effects
// --- Grillable Items Data ---
var grillables = [
// id, asset config, display name, unlock cost
{
id: 'grillItem1',
config: {
width: 320,
height: 320,
color: 0xe25822,
shape: 'ellipse'
},
name: "Sausage",
unlock: 0
}, {
id: 'grillItem2',
config: {
width: 320,
height: 320,
color: 0x8e44ad,
shape: 'box'
},
name: "Purple Potato",
unlock: 100
}, {
id: 'grillItem3',
config: {
width: 320,
height: 320,
color: 0xcccccc,
shape: 'box'
},
name: "Old Phone",
unlock: 500
}, {
id: 'grillItem4',
config: {
width: 320,
height: 320,
color: 0xff0000,
shape: 'ellipse'
},
name: "Dynamite",
unlock: 2000
}, {
id: 'grillItem5',
config: {
width: 320,
height: 320,
color: 0x00e6e6,
shape: 'ellipse'
},
name: "Alien Egg",
unlock: 10000
}];
// --- Upgrade Data ---
var upgrades = [
// id, icon config, label, base cost, effect, effect per purchase
{
id: 'tap',
icon: {
width: 100,
height: 100,
color: 0xffc300,
shape: 'ellipse'
},
label: "Bigger Tongs",
baseCost: 50,
effect: "coinsPerTap",
per: 1
}, {
id: 'idle',
icon: {
width: 100,
height: 100,
color: 0x00b894,
shape: 'box'
},
label: "Auto Grill",
baseCost: 200,
effect: "coinsPerSec",
per: 1
}];
// --- Asset Initialization ---
for (var i = 0; i < grillables.length; i++) {}
for (var i = 0; i < upgrades.length; i++) {}
// --- State ---
var coins = storage.coins || 0;
var coinsPerTap = storage.coinsPerTap || 1;
var coinsPerSec = storage.coinsPerSec || 0;
var unlockedItems = storage.unlockedItems || [0]; // indices of grillables
var lastActive = storage.lastActive || Date.now();
var currentItemIdx = unlockedItems[unlockedItems.length - 1]; // last unlocked
var upgradeLevels = {
tap: Math.floor((coinsPerTap - 1) / upgrades[0].per),
idle: Math.floor(coinsPerSec / upgrades[1].per)
};
// --- GUI Elements ---
var coinTxt = new Text2('', {
size: 120,
fill: 0xFFE066
});
coinTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(coinTxt);
var grillNameTxt = new Text2('', {
size: 64,
fill: "#fff"
});
grillNameTxt.anchor.set(0.5, 0);
grillNameTxt.y = 140;
LK.gui.top.addChild(grillNameTxt);
// --- Grill Item ---
var grillItem = new GrillItem();
grillItem.assetId = grillables[currentItemIdx].id;
grillItem.x = 2048 / 2;
grillItem.y = 1200;
game.addChild(grillItem);
// --- Upgrades ---
var upgradeBtns = [];
for (var i = 0; i < upgrades.length; i++) {
var upg = upgrades[i];
var btn = new UpgradeButton();
btn.iconId = 'upgrade_' + upg.id;
btn.labelText = upg.label;
btn.x = 2048 / 2 + (i === 0 ? -260 : 260);
btn.y = 2200;
btn.setCost(getUpgradeCost(upg.id));
game.addChild(btn);
upgradeBtns.push(btn);
}
// --- Unlockable Items Buttons ---
var unlockBtns = [];
for (var i = 1; i < grillables.length; i++) {
var g = grillables[i];
var btn = new Container();
var bg = btn.attachAsset('upgradeBtnBg', {
anchorX: 0.5,
anchorY: 0.5
});
var icon = btn.attachAsset(g.id, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
});
var costTxt = new Text2(g.unlock + "🪙", {
size: 48,
fill: 0xFFE066
});
costTxt.anchor.set(0.5, 0);
costTxt.y = 80;
btn.addChild(costTxt);
btn.x = 2048 / 2 + (i - 2) * 220;
btn.y = 1700;
btn.grillIdx = i;
game.addChild(btn);
unlockBtns.push(btn);
}
// --- Helper Functions ---
function getUpgradeCost(id) {
if (id === 'tap') {
return upgrades[0].baseCost * Math.pow(2, upgradeLevels.tap);
} else if (id === 'idle') {
return upgrades[1].baseCost * Math.pow(2, upgradeLevels.idle);
}
return 9999;
}
function updateCoinDisplay() {
coinTxt.setText(coins + "🪙");
}
function updateGrillName() {
grillNameTxt.setText(grillables[currentItemIdx].name);
}
function updateUpgradeButtons() {
for (var i = 0; i < upgradeBtns.length; i++) {
var upg = upgrades[i];
upgradeBtns[i].setCost(getUpgradeCost(upg.id));
}
}
function updateUnlockBtns() {
for (var i = 0; i < unlockBtns.length; i++) {
var idx = unlockBtns[i].grillIdx;
if (unlockedItems.indexOf(idx) !== -1) {
unlockBtns[i].alpha = 0.3;
} else {
unlockBtns[i].alpha = 1;
}
}
}
// --- Idle Coin Calculation (on load) ---
var now = Date.now();
if (coinsPerSec > 0 && lastActive && now > lastActive) {
var secondsAway = Math.floor((now - lastActive) / 1000);
var idleCoins = secondsAway * coinsPerSec;
if (idleCoins > 0) {
coins += idleCoins;
// Fun effect: flash coin text
LK.effects.flashObject(coinTxt, 0x83de44, 800);
}
}
lastActive = now;
storage.lastActive = now;
// --- Save State Helper ---
function saveState() {
storage.coins = coins;
storage.coinsPerTap = coinsPerTap;
storage.coinsPerSec = coinsPerSec;
storage.unlockedItems = unlockedItems;
storage.lastActive = Date.now();
}
// --- Main Tap Handler (grill tap) ---
grillItem.down = function (x, y, obj) {
coins += coinsPerTap;
updateCoinDisplay();
grillItem.sizzle();
saveState();
};
// --- Upgrade Button Handlers ---
for (var i = 0; i < upgradeBtns.length; i++) {
(function (btn, upg) {
btn.down = function (x, y, obj) {
var cost = getUpgradeCost(upg.id);
if (coins >= cost) {
coins -= cost;
if (upg.id === 'tap') {
coinsPerTap += upg.per;
upgradeLevels.tap++;
} else if (upg.id === 'idle') {
coinsPerSec += upg.per;
upgradeLevels.idle++;
}
btn.flash();
updateCoinDisplay();
updateUpgradeButtons();
saveState();
} else {
// Not enough coins: shake
tween(btn, {
x: btn.x - 20
}, {
duration: 60,
onFinish: function onFinish() {
tween(btn, {
x: btn.x + 40
}, {
duration: 80,
onFinish: function onFinish() {
tween(btn, {
x: btn.x - 20
}, {
duration: 60
});
}
});
}
});
}
};
})(upgradeBtns[i], upgrades[i]);
}
// --- Unlockable Grillable Handlers ---
for (var i = 0; i < unlockBtns.length; i++) {
(function (btn, idx) {
btn.down = function (x, y, obj) {
if (unlockedItems.indexOf(idx) !== -1) {
// Already unlocked: switch to this grillable
currentItemIdx = idx;
grillItem.setAsset(grillables[idx].id);
updateGrillName();
saveState();
return;
}
var cost = grillables[idx].unlock;
if (coins >= cost) {
coins -= cost;
unlockedItems.push(idx);
currentItemIdx = idx;
grillItem.setAsset(grillables[idx].id);
updateCoinDisplay();
updateUnlockBtns();
updateGrillName();
LK.effects.flashObject(btn, 0x83de44, 400);
saveState();
} else {
// Not enough coins: shake
tween(btn, {
x: btn.x - 20
}, {
duration: 60,
onFinish: function onFinish() {
tween(btn, {
x: btn.x + 40
}, {
duration: 80,
onFinish: function onFinish() {
tween(btn, {
x: btn.x - 20
}, {
duration: 60
});
}
});
}
});
}
};
})(unlockBtns[i], unlockBtns[i].grillIdx);
}
// --- Update GUI on load ---
updateCoinDisplay();
updateUpgradeButtons();
updateUnlockBtns();
updateGrillName();
// --- Idle Coin Timer ---
var idleTimer = LK.setInterval(function () {
if (coinsPerSec > 0) {
coins += coinsPerSec;
updateCoinDisplay();
saveState();
}
}, 1000);
// --- Save last active time on pause/leave ---
LK.on('pause', function () {
storage.lastActive = Date.now();
});
// --- Game Update (not much needed) ---
game.update = function () {
// No per-frame logic needed for MVP
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,437 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ coins: 0,
+ coinsPerTap: 1,
+ coinsPerSec: 0,
+ unlockedItems: [0],
+ lastActive: undefined
+});
+
+/****
+* Classes
+****/
+// Grillable item class (the thing you tap)
+var GrillItem = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the current grillable asset
+ var itemAsset = self.attachAsset(self.assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Sizzle effect on tap
+ self.sizzle = function () {
+ // Animate scale up and back
+ tween(self, {
+ scaleX: 1.15,
+ scaleY: 1.15
+ }, {
+ duration: 80,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 120,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Flash briefly
+ LK.effects.flashObject(self, 0xffe066, 120);
+ };
+ // Change to a new asset (when new grillable unlocked)
+ self.setAsset = function (assetId) {
+ if (itemAsset) itemAsset.destroy();
+ self.assetId = assetId;
+ var newAsset = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
+ return self;
+});
+// Upgrade button class
+var UpgradeButton = Container.expand(function () {
+ var self = Container.call(this);
+ // Button background
+ var bg = self.attachAsset('upgradeBtnBg', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Icon
+ var icon = self.attachAsset(self.iconId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: -30
+ });
+ // Label
+ var label = new Text2(self.labelText, {
+ size: 60,
+ fill: "#fff"
+ });
+ label.anchor.set(0.5, 0);
+ label.y = 30;
+ self.addChild(label);
+ // Cost text
+ var costTxt = new Text2('', {
+ size: 48,
+ fill: 0xFFE066
+ });
+ costTxt.anchor.set(0.5, 0);
+ costTxt.y = 100;
+ self.addChild(costTxt);
+ self.setCost = function (cost) {
+ costTxt.setText(cost + "🪙");
+ };
+ // Flash on purchase
+ self.flash = function () {
+ LK.effects.flashObject(self, 0x83de44, 200);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2d1b0e // Deep brown, grill vibes
+});
+
+/****
+* Game Code
+****/
+// Storage for idle coin accumulation and upgrades
+// Tween for upgrades and fun effects
+// --- Grillable Items Data ---
+var grillables = [
+// id, asset config, display name, unlock cost
+{
+ id: 'grillItem1',
+ config: {
+ width: 320,
+ height: 320,
+ color: 0xe25822,
+ shape: 'ellipse'
+ },
+ name: "Sausage",
+ unlock: 0
+}, {
+ id: 'grillItem2',
+ config: {
+ width: 320,
+ height: 320,
+ color: 0x8e44ad,
+ shape: 'box'
+ },
+ name: "Purple Potato",
+ unlock: 100
+}, {
+ id: 'grillItem3',
+ config: {
+ width: 320,
+ height: 320,
+ color: 0xcccccc,
+ shape: 'box'
+ },
+ name: "Old Phone",
+ unlock: 500
+}, {
+ id: 'grillItem4',
+ config: {
+ width: 320,
+ height: 320,
+ color: 0xff0000,
+ shape: 'ellipse'
+ },
+ name: "Dynamite",
+ unlock: 2000
+}, {
+ id: 'grillItem5',
+ config: {
+ width: 320,
+ height: 320,
+ color: 0x00e6e6,
+ shape: 'ellipse'
+ },
+ name: "Alien Egg",
+ unlock: 10000
+}];
+// --- Upgrade Data ---
+var upgrades = [
+// id, icon config, label, base cost, effect, effect per purchase
+{
+ id: 'tap',
+ icon: {
+ width: 100,
+ height: 100,
+ color: 0xffc300,
+ shape: 'ellipse'
+ },
+ label: "Bigger Tongs",
+ baseCost: 50,
+ effect: "coinsPerTap",
+ per: 1
+}, {
+ id: 'idle',
+ icon: {
+ width: 100,
+ height: 100,
+ color: 0x00b894,
+ shape: 'box'
+ },
+ label: "Auto Grill",
+ baseCost: 200,
+ effect: "coinsPerSec",
+ per: 1
+}];
+// --- Asset Initialization ---
+for (var i = 0; i < grillables.length; i++) {}
+for (var i = 0; i < upgrades.length; i++) {}
+// --- State ---
+var coins = storage.coins || 0;
+var coinsPerTap = storage.coinsPerTap || 1;
+var coinsPerSec = storage.coinsPerSec || 0;
+var unlockedItems = storage.unlockedItems || [0]; // indices of grillables
+var lastActive = storage.lastActive || Date.now();
+var currentItemIdx = unlockedItems[unlockedItems.length - 1]; // last unlocked
+var upgradeLevels = {
+ tap: Math.floor((coinsPerTap - 1) / upgrades[0].per),
+ idle: Math.floor(coinsPerSec / upgrades[1].per)
+};
+// --- GUI Elements ---
+var coinTxt = new Text2('', {
+ size: 120,
+ fill: 0xFFE066
+});
+coinTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(coinTxt);
+var grillNameTxt = new Text2('', {
+ size: 64,
+ fill: "#fff"
+});
+grillNameTxt.anchor.set(0.5, 0);
+grillNameTxt.y = 140;
+LK.gui.top.addChild(grillNameTxt);
+// --- Grill Item ---
+var grillItem = new GrillItem();
+grillItem.assetId = grillables[currentItemIdx].id;
+grillItem.x = 2048 / 2;
+grillItem.y = 1200;
+game.addChild(grillItem);
+// --- Upgrades ---
+var upgradeBtns = [];
+for (var i = 0; i < upgrades.length; i++) {
+ var upg = upgrades[i];
+ var btn = new UpgradeButton();
+ btn.iconId = 'upgrade_' + upg.id;
+ btn.labelText = upg.label;
+ btn.x = 2048 / 2 + (i === 0 ? -260 : 260);
+ btn.y = 2200;
+ btn.setCost(getUpgradeCost(upg.id));
+ game.addChild(btn);
+ upgradeBtns.push(btn);
+}
+// --- Unlockable Items Buttons ---
+var unlockBtns = [];
+for (var i = 1; i < grillables.length; i++) {
+ var g = grillables[i];
+ var btn = new Container();
+ var bg = btn.attachAsset('upgradeBtnBg', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var icon = btn.attachAsset(g.id, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.5,
+ scaleY: 0.5
+ });
+ var costTxt = new Text2(g.unlock + "🪙", {
+ size: 48,
+ fill: 0xFFE066
+ });
+ costTxt.anchor.set(0.5, 0);
+ costTxt.y = 80;
+ btn.addChild(costTxt);
+ btn.x = 2048 / 2 + (i - 2) * 220;
+ btn.y = 1700;
+ btn.grillIdx = i;
+ game.addChild(btn);
+ unlockBtns.push(btn);
+}
+// --- Helper Functions ---
+function getUpgradeCost(id) {
+ if (id === 'tap') {
+ return upgrades[0].baseCost * Math.pow(2, upgradeLevels.tap);
+ } else if (id === 'idle') {
+ return upgrades[1].baseCost * Math.pow(2, upgradeLevels.idle);
+ }
+ return 9999;
+}
+function updateCoinDisplay() {
+ coinTxt.setText(coins + "🪙");
+}
+function updateGrillName() {
+ grillNameTxt.setText(grillables[currentItemIdx].name);
+}
+function updateUpgradeButtons() {
+ for (var i = 0; i < upgradeBtns.length; i++) {
+ var upg = upgrades[i];
+ upgradeBtns[i].setCost(getUpgradeCost(upg.id));
+ }
+}
+function updateUnlockBtns() {
+ for (var i = 0; i < unlockBtns.length; i++) {
+ var idx = unlockBtns[i].grillIdx;
+ if (unlockedItems.indexOf(idx) !== -1) {
+ unlockBtns[i].alpha = 0.3;
+ } else {
+ unlockBtns[i].alpha = 1;
+ }
+ }
+}
+// --- Idle Coin Calculation (on load) ---
+var now = Date.now();
+if (coinsPerSec > 0 && lastActive && now > lastActive) {
+ var secondsAway = Math.floor((now - lastActive) / 1000);
+ var idleCoins = secondsAway * coinsPerSec;
+ if (idleCoins > 0) {
+ coins += idleCoins;
+ // Fun effect: flash coin text
+ LK.effects.flashObject(coinTxt, 0x83de44, 800);
+ }
+}
+lastActive = now;
+storage.lastActive = now;
+// --- Save State Helper ---
+function saveState() {
+ storage.coins = coins;
+ storage.coinsPerTap = coinsPerTap;
+ storage.coinsPerSec = coinsPerSec;
+ storage.unlockedItems = unlockedItems;
+ storage.lastActive = Date.now();
+}
+// --- Main Tap Handler (grill tap) ---
+grillItem.down = function (x, y, obj) {
+ coins += coinsPerTap;
+ updateCoinDisplay();
+ grillItem.sizzle();
+ saveState();
+};
+// --- Upgrade Button Handlers ---
+for (var i = 0; i < upgradeBtns.length; i++) {
+ (function (btn, upg) {
+ btn.down = function (x, y, obj) {
+ var cost = getUpgradeCost(upg.id);
+ if (coins >= cost) {
+ coins -= cost;
+ if (upg.id === 'tap') {
+ coinsPerTap += upg.per;
+ upgradeLevels.tap++;
+ } else if (upg.id === 'idle') {
+ coinsPerSec += upg.per;
+ upgradeLevels.idle++;
+ }
+ btn.flash();
+ updateCoinDisplay();
+ updateUpgradeButtons();
+ saveState();
+ } else {
+ // Not enough coins: shake
+ tween(btn, {
+ x: btn.x - 20
+ }, {
+ duration: 60,
+ onFinish: function onFinish() {
+ tween(btn, {
+ x: btn.x + 40
+ }, {
+ duration: 80,
+ onFinish: function onFinish() {
+ tween(btn, {
+ x: btn.x - 20
+ }, {
+ duration: 60
+ });
+ }
+ });
+ }
+ });
+ }
+ };
+ })(upgradeBtns[i], upgrades[i]);
+}
+// --- Unlockable Grillable Handlers ---
+for (var i = 0; i < unlockBtns.length; i++) {
+ (function (btn, idx) {
+ btn.down = function (x, y, obj) {
+ if (unlockedItems.indexOf(idx) !== -1) {
+ // Already unlocked: switch to this grillable
+ currentItemIdx = idx;
+ grillItem.setAsset(grillables[idx].id);
+ updateGrillName();
+ saveState();
+ return;
+ }
+ var cost = grillables[idx].unlock;
+ if (coins >= cost) {
+ coins -= cost;
+ unlockedItems.push(idx);
+ currentItemIdx = idx;
+ grillItem.setAsset(grillables[idx].id);
+ updateCoinDisplay();
+ updateUnlockBtns();
+ updateGrillName();
+ LK.effects.flashObject(btn, 0x83de44, 400);
+ saveState();
+ } else {
+ // Not enough coins: shake
+ tween(btn, {
+ x: btn.x - 20
+ }, {
+ duration: 60,
+ onFinish: function onFinish() {
+ tween(btn, {
+ x: btn.x + 40
+ }, {
+ duration: 80,
+ onFinish: function onFinish() {
+ tween(btn, {
+ x: btn.x - 20
+ }, {
+ duration: 60
+ });
+ }
+ });
+ }
+ });
+ }
+ };
+ })(unlockBtns[i], unlockBtns[i].grillIdx);
+}
+// --- Update GUI on load ---
+updateCoinDisplay();
+updateUpgradeButtons();
+updateUnlockBtns();
+updateGrillName();
+// --- Idle Coin Timer ---
+var idleTimer = LK.setInterval(function () {
+ if (coinsPerSec > 0) {
+ coins += coinsPerSec;
+ updateCoinDisplay();
+ saveState();
+ }
+}, 1000);
+// --- Save last active time on pause/leave ---
+LK.on('pause', function () {
+ storage.lastActive = Date.now();
+});
+// --- Game Update (not much needed) ---
+game.update = function () {
+ // No per-frame logic needed for MVP
+};
\ No newline at end of file