User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(obj.bg, {' Line Number: 507
User prompt
Freeze all of the movement when its a quiz time and show us all of ui in a better way ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: gamePaused is not defined' in or related to this line: 'if (gamePaused) {' Line Number: 122
Code edit (6 edits merged)
Please save this source code
User prompt
freeze the game in the end and meanwhile quiz questions apperead
Code edit (1 edits merged)
Please save this source code
User prompt
Freeze the game when Quiz questions appears. so nothing move at that time after answering continue with last scene. and decrease questions frequent. and put level section on the left top corner also distance must be under score
User prompt
Separate the score, distance, and level a bit more clearly to make it look better. When the quiz appears, stop the game completely, pause it, and freeze the screen. In other words, don't move the game until you get an answer; freeze it completely. Also, indicate on the screen when the feature's timer expires. Increase the quiz time a bit more. 20 seconds is ideal. Also, have the ship follow the mouse. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Remix started
Copy Maritime Quiz Navigator
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
coinGraphics.rotation += 0.1;
};
return self;
});
var CrewMember = Container.expand(function () {
var self = Container.call(this);
var crewGraphics = self.attachAsset('crew', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Pirate = Container.expand(function () {
var self = Container.call(this);
var pirateGraphics = self.attachAsset('pirate', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 6;
self.update = function () {
self.y += self.speed;
pirateGraphics.rotation += 0.05;
};
return self;
});
var Ship = Container.expand(function () {
var self = Container.call(this);
var shipGraphics = self.attachAsset('ship', {
anchorX: 0.5,
anchorY: 0.5
});
self.baseSpeed = 3;
self.currentSpeed = self.baseSpeed;
self.isShielded = false;
self.shieldTime = 0;
self.stickyTime = 0;
self.isSizeModified = false;
self.sizeTime = 0;
self.originalScale = 1;
var shieldGraphics = self.attachAsset('shield', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5
});
shieldGraphics.visible = false;
self.activateShield = function () {
self.isShielded = true;
self.shieldTime = 300;
shieldGraphics.visible = true;
};
self.activateStickyControls = function () {
self.stickyTime = 300;
};
self.setSizeModifier = function (scale, duration) {
self.isSizeModified = true;
self.sizeTime = duration;
tween(shipGraphics, {
scaleX: scale,
scaleY: scale
}, {
duration: 200
});
tween(shieldGraphics, {
scaleX: scale,
scaleY: scale
}, {
duration: 200
});
};
self.update = function () {
if (self.shieldTime > 0) {
self.shieldTime--;
if (self.shieldTime <= 0) {
self.isShielded = false;
shieldGraphics.visible = false;
}
}
if (self.stickyTime > 0) {
self.stickyTime--;
}
if (self.sizeTime > 0) {
self.sizeTime--;
if (self.sizeTime <= 0) {
self.isSizeModified = false;
tween(shipGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
tween(shieldGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
}
// Ship stays in place - world moves around it
};
return self;
});
var Stone = Container.expand(function () {
var self = Container.call(this);
var stoneGraphics = self.attachAsset('stone', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 7;
self.update = function () {
self.y += self.speed;
stoneGraphics.rotation += 0.08;
};
return self;
});
var Wave = Container.expand(function () {
var self = Container.call(this);
var waveGraphics = self.attachAsset('wave', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
self.y += self.speed;
waveGraphics.scaleX = 1 + Math.sin(LK.ticks * 0.1) * 0.2;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var ship;
var obstacles = [];
var crewMembers = [];
var coins = [];
var hearts = [];
var level = 1;
var health = 3;
var crewCount = 0;
var coinCount = 0;
var distance = 0;
var distanceText = new Text2('Distance: 0m', {
size: 55,
fill: 0xFF69B4
});
distanceText.anchor.set(1, 0);
distanceText.x = -120;
distanceText.y = 20;
LK.gui.topRight.addChild(distanceText);
var gameSpeed = 2;
var quizActive = false;
var quizTimer = 0;
var nextQuizTime = 300; // Start first quiz after 5 seconds
var doubleCoinsTime = 0;
var extraObstaclesTime = 0;
var clearPathTime = 0;
var scoreFreezeTime = 0;
// Quiz system
var quizQuestions = [{
question: "What does FOB stand for in shipping terms?",
answers: ["Free On Board", "Freight on Boat", "Foreign Object Bureau", "Full Ocean Bill"],
correct: 0
}, {
question: "Which maritime organization sets international shipping standards?",
answers: ["WHO", "IMO", "WTO", "ILO"],
correct: 1
}, {
question: "What is the front of a ship called?",
answers: ["Stern", "Port", "Bow", "Starboard"],
correct: 2
}, {
question: "EXW means the seller delivers when goods are:",
answers: ["At seller's premises", "On the ship", "At destination", "In transit"],
correct: 0
}, {
question: "What does CIF include in shipping terms?",
answers: ["Cost only", "Insurance only", "Freight only", "Cost, Insurance, Freight"],
correct: 3
}, {
question: "What is the right side of a ship called?",
answers: ["Port", "Starboard", "Bow", "Stern"],
correct: 1
}, {
question: "DDP means the seller is responsible for:",
answers: ["Delivery at port", "Delivery duty paid", "Dock departure point", "Direct delivery purchase"],
correct: 1
}, {
question: "What does TEU stand for in container shipping?",
answers: ["Total Export Unit", "Twenty-foot Equivalent Unit", "Terminal Exchange Unit", "Transport Equipment Unit"],
correct: 1
}, {
question: "Which term means 'Carrier alongside ship'?",
answers: ["CAS", "FAS", "DAS", "PAS"],
correct: 1
}, {
question: "What is the kitchen area on a ship called?",
answers: ["Mess", "Galley", "Cabin", "Hold"],
correct: 1
}, {
question: "CFR includes which costs?",
answers: ["Cost and freight", "Cost, freight, risk", "Customs, freight, rate", "Container freight rate"],
correct: 0
}, {
question: "What does DAP stand for?",
answers: ["Delivery at place", "Dock arrival point", "Delivered at place", "Direct arrival point"],
correct: 2
}, {
question: "The left side of a ship is called:",
answers: ["Starboard", "Port", "Bow", "Stern"],
correct: 1
}, {
question: "What is a ship's maximum cargo capacity called?",
answers: ["Deadweight", "Gross tonnage", "Net tonnage", "Displacement"],
correct: 0
}, {
question: "FCA means:",
answers: ["Free carrier", "Freight cost allowance", "Full container access", "Forward cargo arrangement"],
correct: 0
}];
var currentQuiz = null;
var quizContainer = null;
var quizTimeRemaining = 1200; // 20 seconds
var effectDisplay = null;
var lastAppliedEffect = '';
var effectExpirationDisplay = null;
// UI Elements - Better separated and positioned
var scoreText = new Text2('Score: 0', {
size: 70,
fill: 0x00FF00
});
scoreText.anchor.set(0, 0);
scoreText.x = 120;
scoreText.y = 20;
LK.gui.top.addChild(scoreText);
var levelText = new Text2('Level: 1', {
size: 60,
fill: 0xFFD700
});
levelText.anchor.set(0.5, 0);
levelText.x = 0;
levelText.y = 20;
LK.gui.top.addChild(levelText);
var crewText = new Text2('Crew: 0', {
size: 50,
fill: 0x00BFFF
});
crewText.anchor.set(0, 1);
crewText.x = 20;
crewText.y = -20;
LK.gui.bottomLeft.addChild(crewText);
var coinText = new Text2('Coins: 0', {
size: 50,
fill: 0xffd700
});
coinText.anchor.set(1, 1);
coinText.x = -20;
coinText.y = -20;
LK.gui.bottomRight.addChild(coinText);
// Initialize game elements
ship = game.addChild(new Ship());
ship.x = 1024;
ship.y = 2400;
// Create hearts display
for (var i = 0; i < 3; i++) {
var heart = LK.getAsset('heart', {
anchorX: 0.5,
anchorY: 0.5,
x: 150 + i * 60,
y: 100
});
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
function updateScore() {
if (scoreFreezeTime <= 0) {
var score = Math.floor(distance) + crewCount * 100;
LK.setScore(score);
scoreText.setText('Score: ' + score);
}
}
function updateLevel() {
var newLevel = Math.floor(distance / 800) + 1; // Level up faster for increased difficulty
if (newLevel > level && newLevel <= 4) {
level = newLevel;
levelText.setText('Level: ' + level);
gameSpeed += 0.5; // Increased speed boost per level
// Change background color based on level
if (level === 2) {
game.setBackgroundColor(0xFF8C00); // Orange sunset
} else if (level === 3) {
game.setBackgroundColor(0x191970); // Dark blue night
} else if (level === 4) {
game.setBackgroundColor(0x2F4F4F); // Dark gray storm
}
}
}
function spawnObstacle() {
if (clearPathTime > 0) return;
var obstacleType = Math.floor(Math.random() * 4);
var obstacle;
switch (obstacleType) {
case 0:
obstacle = new Obstacle();
break;
case 1:
obstacle = new Pirate();
break;
case 2:
obstacle = new Wave();
break;
case 3:
obstacle = new Stone();
break;
}
obstacle.x = Math.random() * 1800 + 124;
obstacle.y = -100;
obstacle.speed = obstacle.speed + gameSpeed + level * 0.8; // Faster obstacles at higher levels
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnCrewMember() {
var crew = new CrewMember();
crew.x = Math.random() * 1800 + 124;
crew.y = -100;
crew.speed = 3 + gameSpeed;
crewMembers.push(crew);
game.addChild(crew);
}
function spawnCoin() {
var coin = new Coin();
coin.x = Math.random() * 1800 + 124;
coin.y = -100;
coin.speed = 3 + gameSpeed;
coins.push(coin);
game.addChild(coin);
}
function showQuiz() {
if (quizActive) return;
quizActive = true;
quizTimeRemaining = 1200; // 20 seconds
currentQuiz = quizQuestions[Math.floor(Math.random() * quizQuestions.length)];
quizContainer = game.addChild(new Container());
var bg = quizContainer.attachAsset('quizBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
alpha: 0.95
});
// Show current active effects
var effectsText = getActiveEffectsText();
if (effectsText) {
var effectDisplay = new Text2(effectsText, {
size: 45,
fill: 0xFFFF00
});
effectDisplay.anchor.set(0.5, 0.5);
effectDisplay.x = 1024;
effectDisplay.y = 900;
quizContainer.addChild(effectDisplay);
}
var questionText = new Text2(currentQuiz.question, {
size: 70,
fill: 0xFFFFFF
});
questionText.anchor.set(0.5, 0.5);
questionText.x = 1024;
questionText.y = 1100;
quizContainer.addChild(questionText);
var timerText = new Text2('Time: 20', {
size: 60,
fill: 0xFFFF00
});
timerText.anchor.set(0.5, 0.5);
timerText.x = 1024;
timerText.y = 1000;
quizContainer.addChild(timerText);
quizContainer.timerText = timerText;
// Create answer buttons
quizContainer.answerButtons = [];
for (var i = 0; i < 4; i++) {
var answerContainer = new Container();
answerContainer.x = 1024;
answerContainer.y = 1300 + i * 120;
answerContainer.answerIndex = i;
var answerBg = answerContainer.attachAsset('quizBg', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.2,
alpha: 0.7
});
var answerText = new Text2(currentQuiz.answers[i], {
size: 50,
fill: 0xFFFFFF
});
answerText.anchor.set(0.5, 0.5);
answerContainer.addChild(answerText);
// Store index in closure to avoid reference issues
answerContainer.down = function (index) {
return function (x, y, obj) {
handleQuizAnswer(index);
};
}(i);
quizContainer.answerButtons.push(answerContainer);
quizContainer.addChild(answerContainer);
}
}
function handleQuizAnswer(answerIndex) {
if (!quizActive) return;
// Prevent multiple answers
quizActive = false;
var isCorrect = answerIndex === currentQuiz.correct;
if (isCorrect) {
LK.getSound('correct').play();
applyPowerUp();
} else {
LK.getSound('wrong').play();
applyPenalty();
}
// Show effect feedback for 2 seconds
if (lastAppliedEffect) {
showEffectFeedback(lastAppliedEffect, isCorrect);
}
hideQuiz();
nextQuizTime = LK.ticks + 300; // Every 5 seconds
}
function getActiveEffectsText() {
var effects = [];
if (ship.isShielded) effects.push('🛡️ Shield Active');
if (doubleCoinsTime > 0) effects.push('💰 Double Coins');
if (ship.isSizeModified && ship.children[0].scaleX < 1) effects.push('⬇️ Smaller Ship');
if (ship.isSizeModified && ship.children[0].scaleX > 1) effects.push('⬆️ Bigger Ship');
if (ship.stickyTime > 0) effects.push('🐌 Sticky Controls');
if (extraObstaclesTime > 0) effects.push('⚠️ Extra Obstacles');
if (scoreFreezeTime > 0) effects.push('❄️ Score Frozen');
if (clearPathTime > 0) effects.push('🚫 Clear Path');
if (effects.length === 0) return null;
return 'Active Effects:\n' + effects.join('\n');
}
function applyPowerUp() {
var powerUps = ['shield', 'doubleCoins', 'extraLife', 'clearPath', 'smallerShip'];
var powerUp = powerUps[Math.floor(Math.random() * powerUps.length)];
switch (powerUp) {
case 'shield':
ship.activateShield();
lastAppliedEffect = '🛡️ Shield Activated!';
break;
case 'doubleCoins':
doubleCoinsTime = 600;
lastAppliedEffect = '💰 Double Coins for 10s!';
break;
case 'extraLife':
if (health < 5) {
health++;
updateHearts();
lastAppliedEffect = '❤️ Extra Life Gained!';
} else {
lastAppliedEffect = '❤️ Life Full Already!';
}
break;
case 'clearPath':
clearPathTime = 480;
lastAppliedEffect = '🚫 Clear Path for 8s!';
// Remove existing obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
break;
case 'smallerShip':
ship.setSizeModifier(0.7, 300);
lastAppliedEffect = '⬇️ Smaller Ship for 5s!';
break;
}
}
function applyPenalty() {
var penalties = ['extraObstacles', 'healthLoss', 'stickyControls', 'scoreFreeze', 'biggerShip'];
var penalty = penalties[Math.floor(Math.random() * penalties.length)];
switch (penalty) {
case 'extraObstacles':
extraObstaclesTime = 480;
lastAppliedEffect = '⚠️ Extra Obstacles for 8s!';
break;
case 'healthLoss':
takeDamage();
lastAppliedEffect = '💔 Lost 1 Heart!';
break;
case 'stickyControls':
ship.activateStickyControls();
lastAppliedEffect = '🐌 Sticky Controls for 5s!';
break;
case 'scoreFreeze':
scoreFreezeTime = 300;
lastAppliedEffect = '❄️ Score Frozen for 5s!';
break;
case 'biggerShip':
ship.setSizeModifier(1.4, 240);
lastAppliedEffect = '⬆️ Bigger Ship for 4s!';
break;
}
}
function showEffectExpiration(effectName) {
if (effectExpirationDisplay) {
effectExpirationDisplay.destroy();
}
effectExpirationDisplay = game.addChild(new Container());
var expirationBg = effectExpirationDisplay.attachAsset('quizBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 400,
scaleX: 0.5,
scaleY: 0.2,
alpha: 0.8
});
var expirationText = new Text2(effectName + ' Expired!', {
size: 45,
fill: 0xFFAA00
});
expirationText.anchor.set(0.5, 0.5);
expirationText.x = 1024;
expirationText.y = 400;
effectExpirationDisplay.addChild(expirationText);
// Auto-hide after 1.5 seconds
LK.setTimeout(function () {
if (effectExpirationDisplay) {
effectExpirationDisplay.destroy();
effectExpirationDisplay = null;
}
}, 1500);
}
function showEffectFeedback(effectText, isPositive) {
if (effectDisplay) {
effectDisplay.destroy();
}
effectDisplay = game.addChild(new Container());
var feedbackBg = effectDisplay.attachAsset('quizBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 0.6,
scaleY: 0.3,
alpha: 0.8
});
var feedbackText = new Text2(effectText, {
size: 60,
fill: isPositive ? 0x00FF00 : 0xFF4444
});
feedbackText.anchor.set(0.5, 0.5);
feedbackText.x = 1024;
feedbackText.y = 1366;
effectDisplay.addChild(feedbackText);
// Auto-hide after 2 seconds
LK.setTimeout(function () {
if (effectDisplay) {
effectDisplay.destroy();
effectDisplay = null;
}
}, 2000);
}
function hideQuiz() {
quizActive = false;
if (quizContainer) {
quizContainer.destroy();
quizContainer = null;
}
}
function takeDamage() {
if (ship.isShielded) return;
health--;
updateHearts();
LK.getSound('hit').play();
LK.effects.flashScreen(0xff0000, 500);
if (health <= 0) {
// Create custom game over display with statistics
var gameOverContainer = game.addChild(new Container());
var gameOverBg = gameOverContainer.attachAsset('quizBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 1.2,
scaleY: 1.4,
alpha: 0.95
});
var finalScore = Math.floor(distance) + crewCount * 100;
var statsText = 'GAME OVER\n\n' + 'Final Statistics:\n' + 'Score: ' + finalScore + '\n' + 'Distance: ' + Math.floor(distance) + 'm\n' + 'Crew Members: ' + crewCount + '\n' + 'Coins: ' + coinCount + '\n' + 'Level Reached: ' + level;
var statsDisplay = new Text2(statsText, {
size: 60,
fill: 0xFFFFFF
});
statsDisplay.anchor.set(0.5, 0.5);
statsDisplay.x = 1024;
statsDisplay.y = 1366;
gameOverContainer.addChild(statsDisplay);
// Show standard game over after 3 seconds
LK.setTimeout(function () {
LK.showGameOver();
}, 3000);
}
}
function updateHearts() {
for (var i = 0; i < hearts.length; i++) {
hearts[i].visible = i < health;
}
}
var targetX = 1024;
game.move = function (x, y, obj) {
if (quizActive) return;
targetX = x;
};
game.update = function () {
if (quizActive) {
// Update quiz timer
if (quizTimeRemaining > 0) {
quizTimeRemaining--;
var secondsLeft = Math.ceil(quizTimeRemaining / 60);
if (quizContainer && quizContainer.timerText) {
quizContainer.timerText.setText('Time: ' + secondsLeft);
}
if (quizTimeRemaining <= 0) {
// Time's up - apply penalty
LK.getSound('wrong').play();
applyPenalty();
hideQuiz();
nextQuizTime = LK.ticks + 300; // 5 seconds after timeout
}
}
return; // Completely freeze game while quiz is active
}
// Move ship towards target
if (ship.stickyTime <= 0) {
var diff = targetX - ship.x;
ship.x += diff * 0.1;
} else {
var stickyDiff = targetX - ship.x;
ship.x += stickyDiff * 0.02; // Much slower movement
}
// Keep ship in bounds
if (ship.x < 60) ship.x = 60;
if (ship.x > 1988) ship.x = 1988;
// Update distance and score
distance += gameSpeed;
updateScore();
updateLevel();
// Update distance display
distanceText.setText('Distance: ' + Math.floor(distance) + 'm');
// Progressive difficulty scaling based on distance
var difficultyMultiplier = 1 + Math.floor(distance / 500) * 0.3; // Increase difficulty every 500m
gameSpeed = Math.min(8, 2 + difficultyMultiplier); // Cap max speed at 8
// Update timers and show expiration notifications
if (doubleCoinsTime > 0) {
doubleCoinsTime--;
if (doubleCoinsTime === 0) showEffectExpiration('💰 Double Coins');
}
if (extraObstaclesTime > 0) {
extraObstaclesTime--;
if (extraObstaclesTime === 0) showEffectExpiration('⚠️ Extra Obstacles');
}
if (clearPathTime > 0) {
clearPathTime--;
if (clearPathTime === 0) showEffectExpiration('🛡️ Clear Path');
}
if (scoreFreezeTime > 0) {
scoreFreezeTime--;
if (scoreFreezeTime === 0) showEffectExpiration('❄️ Score Freeze');
}
// Show quiz
if (LK.ticks >= nextQuizTime) {
showQuiz();
}
// Spawn objects - increased difficulty based on distance
var baseSpawnRate = Math.max(8, 40 - Math.floor(distance / 300)); // Faster spawning every 300m distance
var obstacleSpawnRate = Math.max(5, baseSpawnRate - level * 3); // Much faster spawning at higher levels
if (LK.ticks % obstacleSpawnRate === 0) {
spawnObstacle();
// Spawn additional obstacles based on distance traveled
if (distance > 1000 && LK.ticks % (obstacleSpawnRate * 2) === 0) {
spawnObstacle(); // Extra obstacle after 1000m
}
if (distance > 2000 && LK.ticks % (obstacleSpawnRate * 3) === 0) {
spawnObstacle(); // Even more obstacles after 2000m
}
if (extraObstaclesTime > 0 && LK.ticks % Math.max(4, obstacleSpawnRate / 4) === 0) {
spawnObstacle(); // Extra obstacles during penalty
}
}
if (LK.ticks % 240 === 0) {
// Every 4 seconds - less frequent crew
spawnCrewMember();
}
if (LK.ticks % 150 === 0) {
// Every 2.5 seconds - slightly more frequent coins
spawnCoin();
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
if (obstacle.y > 2800) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
if (ship.intersects(obstacle)) {
obstacle.destroy();
obstacles.splice(i, 1);
takeDamage();
continue;
}
}
// Update crew members
for (var i = crewMembers.length - 1; i >= 0; i--) {
var crew = crewMembers[i];
if (crew.y > 2800) {
crew.destroy();
crewMembers.splice(i, 1);
continue;
}
if (ship.intersects(crew)) {
crewCount++;
crewText.setText('Crew: ' + crewCount);
crew.destroy();
crewMembers.splice(i, 1);
LK.getSound('collect').play();
continue;
}
}
// Update coins
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
if (coin.y > 2800) {
coin.destroy();
coins.splice(i, 1);
continue;
}
if (ship.intersects(coin)) {
var coinValue = doubleCoinsTime > 0 ? 20 : 10;
coinCount++;
coinText.setText('Coins: ' + coinCount);
if (scoreFreezeTime <= 0) {
distance += coinValue;
}
coin.destroy();
coins.splice(i, 1);
LK.getSound('collect').play();
continue;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -180,14 +180,15 @@
var crewCount = 0;
var coinCount = 0;
var distance = 0;
var distanceText = new Text2('Distance: 0m', {
- size: 50,
- fill: 0xFFFFFF
+ size: 55,
+ fill: 0xFF69B4
});
-distanceText.anchor.set(0.5, 0);
-LK.gui.top.addChild(distanceText);
-distanceText.x = 512;
+distanceText.anchor.set(1, 0);
+distanceText.x = -120;
+distanceText.y = 20;
+LK.gui.topRight.addChild(distanceText);
var gameSpeed = 2;
var quizActive = false;
var quizTimer = 0;
var nextQuizTime = 300; // Start first quiz after 5 seconds
@@ -258,35 +259,44 @@
correct: 0
}];
var currentQuiz = null;
var quizContainer = null;
-var quizTimeRemaining = 600; // 10 seconds
+var quizTimeRemaining = 1200; // 20 seconds
var effectDisplay = null;
var lastAppliedEffect = '';
-// UI Elements
+var effectExpirationDisplay = null;
+// UI Elements - Better separated and positioned
var scoreText = new Text2('Score: 0', {
- size: 60,
- fill: 0xFFFFFF
+ size: 70,
+ fill: 0x00FF00
});
scoreText.anchor.set(0, 0);
+scoreText.x = 120;
+scoreText.y = 20;
LK.gui.top.addChild(scoreText);
var levelText = new Text2('Level: 1', {
- size: 50,
- fill: 0xFFFFFF
+ size: 60,
+ fill: 0xFFD700
});
-levelText.anchor.set(1, 0);
-LK.gui.topRight.addChild(levelText);
+levelText.anchor.set(0.5, 0);
+levelText.x = 0;
+levelText.y = 20;
+LK.gui.top.addChild(levelText);
var crewText = new Text2('Crew: 0', {
size: 50,
- fill: 0xFFFFFF
+ fill: 0x00BFFF
});
crewText.anchor.set(0, 1);
+crewText.x = 20;
+crewText.y = -20;
LK.gui.bottomLeft.addChild(crewText);
var coinText = new Text2('Coins: 0', {
size: 50,
fill: 0xffd700
});
coinText.anchor.set(1, 1);
+coinText.x = -20;
+coinText.y = -20;
LK.gui.bottomRight.addChild(coinText);
// Initialize game elements
ship = game.addChild(new Ship());
ship.x = 1024;
@@ -367,9 +377,9 @@
}
function showQuiz() {
if (quizActive) return;
quizActive = true;
- quizTimeRemaining = 600;
+ quizTimeRemaining = 1200; // 20 seconds
currentQuiz = quizQuestions[Math.floor(Math.random() * quizQuestions.length)];
quizContainer = game.addChild(new Container());
var bg = quizContainer.attachAsset('quizBg', {
anchorX: 0.5,
@@ -397,9 +407,9 @@
questionText.anchor.set(0.5, 0.5);
questionText.x = 1024;
questionText.y = 1100;
quizContainer.addChild(questionText);
- var timerText = new Text2('Time: 10', {
+ var timerText = new Text2('Time: 20', {
size: 60,
fill: 0xFFFF00
});
timerText.anchor.set(0.5, 0.5);
@@ -530,8 +540,38 @@
lastAppliedEffect = '⬆️ Bigger Ship for 4s!';
break;
}
}
+function showEffectExpiration(effectName) {
+ if (effectExpirationDisplay) {
+ effectExpirationDisplay.destroy();
+ }
+ effectExpirationDisplay = game.addChild(new Container());
+ var expirationBg = effectExpirationDisplay.attachAsset('quizBg', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 400,
+ scaleX: 0.5,
+ scaleY: 0.2,
+ alpha: 0.8
+ });
+ var expirationText = new Text2(effectName + ' Expired!', {
+ size: 45,
+ fill: 0xFFAA00
+ });
+ expirationText.anchor.set(0.5, 0.5);
+ expirationText.x = 1024;
+ expirationText.y = 400;
+ effectExpirationDisplay.addChild(expirationText);
+ // Auto-hide after 1.5 seconds
+ LK.setTimeout(function () {
+ if (effectExpirationDisplay) {
+ effectExpirationDisplay.destroy();
+ effectExpirationDisplay = null;
+ }
+ }, 1500);
+}
function showEffectFeedback(effectText, isPositive) {
if (effectDisplay) {
effectDisplay.destroy();
}
@@ -606,22 +646,13 @@
for (var i = 0; i < hearts.length; i++) {
hearts[i].visible = i < health;
}
}
-var dragActive = false;
var targetX = 1024;
-game.down = function (x, y, obj) {
+game.move = function (x, y, obj) {
if (quizActive) return;
- dragActive = true;
targetX = x;
};
-game.move = function (x, y, obj) {
- if (quizActive || !dragActive) return;
- targetX = x;
-};
-game.up = function (x, y, obj) {
- dragActive = false;
-};
game.update = function () {
if (quizActive) {
// Update quiz timer
if (quizTimeRemaining > 0) {
@@ -637,9 +668,9 @@
hideQuiz();
nextQuizTime = LK.ticks + 300; // 5 seconds after timeout
}
}
- return; // Don't update game while quiz is active
+ return; // Completely freeze game while quiz is active
}
// Move ship towards target
if (ship.stickyTime <= 0) {
var diff = targetX - ship.x;
@@ -659,13 +690,25 @@
distanceText.setText('Distance: ' + Math.floor(distance) + 'm');
// Progressive difficulty scaling based on distance
var difficultyMultiplier = 1 + Math.floor(distance / 500) * 0.3; // Increase difficulty every 500m
gameSpeed = Math.min(8, 2 + difficultyMultiplier); // Cap max speed at 8
- // Update timers
- if (doubleCoinsTime > 0) doubleCoinsTime--;
- if (extraObstaclesTime > 0) extraObstaclesTime--;
- if (clearPathTime > 0) clearPathTime--;
- if (scoreFreezeTime > 0) scoreFreezeTime--;
+ // Update timers and show expiration notifications
+ if (doubleCoinsTime > 0) {
+ doubleCoinsTime--;
+ if (doubleCoinsTime === 0) showEffectExpiration('💰 Double Coins');
+ }
+ if (extraObstaclesTime > 0) {
+ extraObstaclesTime--;
+ if (extraObstaclesTime === 0) showEffectExpiration('⚠️ Extra Obstacles');
+ }
+ if (clearPathTime > 0) {
+ clearPathTime--;
+ if (clearPathTime === 0) showEffectExpiration('🛡️ Clear Path');
+ }
+ if (scoreFreezeTime > 0) {
+ scoreFreezeTime--;
+ if (scoreFreezeTime === 0) showEffectExpiration('❄️ Score Freeze');
+ }
// Show quiz
if (LK.ticks >= nextQuizTime) {
showQuiz();
}