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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongEnemy = BaseEnemy.expand(function () {' Line Number: 5
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верни 4 вида противников
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'shootingRate')' in this line: 'self.shootingRate = 120; // Shoot every 2 seconds' Line Number: 69
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'shootingRate')' in this line: 'self.shootingRate = 120; // Shoot every 2 seconds' Line Number: 66
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 3;' Line Number: 65
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 3;' Line Number: 66
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'var shootingEnemyGraphics = self.addChild(LK.getAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5));' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.addChild(kamikazeEnemyGraphics);' Line Number: 60
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,21 @@
/****
* Classes
****/
+// Base Enemy class
+var BaseEnemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemy', 'Base Enemy character', 0.5, 0.5);
+ self.speed = 2;
+ self.shootingRate = 120; // Shoot every 2 seconds
+ self.move = function () {
+ var dx = hero.x - self.x;
+ var dy = hero.y - self.y;
+ var angle = Math.atan2(dy, dx);
+ self.x += Math.cos(angle) * self.speed;
+ self.y += Math.sin(angle) * self.speed;
+ };
+});
// StrongEnemy class
var StrongEnemy = BaseEnemy.expand(function () {
var self = BaseEnemy.call(this);
self.createAsset('strongEnemy', 'Strong Enemy character', 0.5, 0.5);
@@ -60,22 +74,8 @@
self.x = 2048 / 2;
self.y = 2732 / 2;
self.lives = 3; // Hero starts with 3 lives
});
-// Base Enemy class
-var BaseEnemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.createAsset('enemy', 'Base Enemy character', 0.5, 0.5);
- self.speed = 2;
- self.shootingRate = 120; // Shoot every 2 seconds
- self.move = function () {
- var dx = hero.x - self.x;
- var dy = hero.y - self.y;
- var angle = Math.atan2(dy, dx);
- self.x += Math.cos(angle) * self.speed;
- self.y += Math.sin(angle) * self.speed;
- };
-});
// EnemyBullet class
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', 0.5, 0.5);
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.