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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var StrongEnemy = BaseEnemy.expand(function () {' Line Number: 5
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верни 4 вида противников
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 61
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'shootingRate')' in this line: 'self.shootingRate = 120; // Shoot every 2 seconds' Line Number: 69
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'shootingRate')' in this line: 'self.shootingRate = 120; // Shoot every 2 seconds' Line Number: 66
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 3;' Line Number: 65
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 4;' Line Number: 60
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'speed')' in this line: 'self.speed = 3;' Line Number: 66
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'var shootingEnemyGraphics = self.addChild(LK.getAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5));' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'addChild')' in this line: 'self.addChild(kamikazeEnemyGraphics);' Line Number: 60
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,28 @@
/****
* Classes
****/
+// StrongEnemy class
+var StrongEnemy = BaseEnemy.expand(function () {
+ var self = BaseEnemy.call(this);
+ self.createAsset('strongEnemy', 'Strong Enemy character', 0.5, 0.5);
+ self.speed = 2;
+ self.health = 3; // StrongEnemy has more health
+ self.takeDamage = function () {
+ self.health--;
+ if (self.health <= 0) {
+ self.destroy();
+ }
+ };
+ return self;
+});
+// FastEnemy class
+var FastEnemy = BaseEnemy.expand(function () {
+ var self = BaseEnemy.call(this);
+ self.createAsset('fastEnemy', 'Fast Enemy character', 0.5, 0.5);
+ self.speed = 5;
+ return self;
+});
// HealthBar class
var LivesDisplay = Container.expand(function () {
var self = Container.call(this);
self.lives = 3;
@@ -53,41 +74,8 @@
self.x += Math.cos(angle) * self.speed;
self.y += Math.sin(angle) * self.speed;
};
});
-// KamikazeEnemy class
-var KamikazeEnemy = BaseEnemy.expand(function () {
- var self = BaseEnemy.call(this);
- self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);
- self.speed = 4;
- return self;
-});
-// ShootingEnemy class
-var ShootingEnemy = BaseEnemy.expand(function () {
- var self = BaseEnemy.call(this);
- self.shootingRate = 120; // Shoot every 2 seconds
- var shootingEnemyGraphics = this.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);
- self.shootingRate = 120; // Shoot every 2 seconds
- self.lastShotTick = 0;
- self.shoot = function () {
- if (LK.ticks - self.lastShotTick >= self.shootingRate) {
- var bullet = new EnemyBullet();
- // Calculate the direction towards the hero at the time of shooting
- var dx = hero.x - self.x;
- var dy = hero.y - self.y;
- var magnitude = Math.sqrt(dx * dx + dy * dy);
- bullet.direction = {
- x: dx / magnitude,
- y: dy / magnitude
- };
- bullet.x = self.x;
- bullet.y = self.y;
- enemyBullets.push(bullet);
- game.addChild(bullet);
- self.lastShotTick = LK.ticks;
- }
- };
-});
// EnemyBullet class
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', 0.5, 0.5);
@@ -153,10 +141,19 @@
var spawnEnemyAtIndex = function spawnEnemyAtIndex(index) {
if (index < enemiesToSpawn) {
var angle = Math.random() * Math.PI * 2; // Random angle
var radius = 1200; // Spawn circle radius
- var enemyType = Math.random();
- var enemy = enemyType < 0.33 ? new BaseEnemy() : enemyType < 0.66 ? new ShootingEnemy() : new KamikazeEnemy();
+ var enemyType = Math.random() * 4;
+ var enemy;
+ if (enemyType < 1) {
+ enemy = new BaseEnemy();
+ } else if (enemyType < 2) {
+ enemy = new FastEnemy();
+ } else if (enemyType < 3) {
+ enemy = new StrongEnemy();
+ } else {
+ enemy = new ShootingEnemy();
+ }
enemy.speed += enemy.speed * waveCount * enemySpeedIncrease; // Increase speed by 1% per wave
enemy.x = 1024 + radius * Math.cos(angle);
enemy.y = 1366 + radius * Math.sin(angle);
enemies.push(enemy);
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.