User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('enemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 66
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('enemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
User prompt
Fix Bug: 'Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
User prompt
оптимизируй код
User prompt
сделай фон более темным
User prompt
зеленый задний фон
User prompt
размести элементы интерфейса в верхней части экрана
User prompt
верни систему жизней
User prompt
Fix Bug: 'ReferenceError: healthBar is not defined' in this line: 'healthBar.updateHealth(hero.health); // Update the health bar' Line Number: 274
User prompt
Fix Bug: 'TypeError: hero.updateLives is not a function' in this line: 'hero.updateLives(); // Update the lives display' Line Number: 301
User prompt
Fix Bug: 'Uncaught ReferenceError: LivesDisplay is not defined' in this line: 'var livesDisplay = game.addChild(new LivesDisplay());' Line Number: 155
User prompt
замени систему жизней на полоску жизней с отображением на экране в виде полосы, которая уменьшается при получении урона
User prompt
герой направлен в сторону в которую стреляет
User prompt
первый тип врагов двигается к игроку
User prompt
добавь еще один вид противников, при столкновении с ними игрок теряет жизнь
User prompt
пули врагов стреляют в сторону игрока, но летят только прямо
User prompt
пули не преследуют героя
User prompt
пули врагов летят в героя но только по прямой
User prompt
пули врагов летят прямо
User prompt
Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'enemyType')' in this line: 'self.enemyType = 'shooting';' Line Number: 57
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'ReferenceError: BaseEnemy is not defined' in this line: 'var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();' Line Number: 154
===================================================================
--- original.js
+++ change.js
@@ -1,28 +1,22 @@
/****
* Classes
****/
// HealthBar class
-var HealthBar = Container.expand(function () {
+var LivesDisplay = Container.expand(function () {
var self = Container.call(this);
- self.maxHealth = 100;
- self.currentHealth = self.maxHealth;
- var healthBarBackground = self.createAsset('healthBarBackground', 'Health Bar Background', 0, 0.5);
- var healthBarForeground = self.createAsset('healthBarForeground', 'Health Bar Foreground', 0, 0.5);
- healthBarBackground.width = 500;
- healthBarForeground.width = 500;
- healthBarBackground.height = 40;
- healthBarForeground.height = 40;
- self.addChild(healthBarBackground);
- self.addChild(healthBarForeground);
- self.updateHealth = function (newHealth) {
- self.currentHealth = newHealth;
- var healthPercentage = self.currentHealth / self.maxHealth;
- healthBarForeground.width = 500 * healthPercentage;
+ self.lives = 3;
+ self.livesText = new Text2('Lives: ' + self.lives, {
+ size: 100,
+ fill: '#ffffff'
+ });
+ self.livesText.anchor.set(0.5, 0);
+ self.livesText.y = 50; // Offset from top
+ LK.gui.top.addChild(self.livesText);
+ self.updateLives = function (newLives) {
+ self.lives = newLives;
+ self.livesText.setText('Lives: ' + self.lives);
};
- self.x = 1024; // Center on screen
- self.y = 50; // Offset from top
- LK.gui.top.addChild(self);
});
// ScoreDisplay class
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
@@ -45,9 +39,9 @@
};
var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
self.x = 2048 / 2;
self.y = 2732 / 2;
- self.health = 100; // Hero starts with 100 health
+ self.lives = 3; // Hero starts with 3 lives
});
// Base Enemy class
var BaseEnemy = Container.expand(function () {
var self = Container.call(this);
@@ -149,9 +143,9 @@
* Game Code
****/
// Initialize hero, lives display, and score display
var hero = game.addChild(new Hero());
-var healthBar = game.addChild(new HealthBar());
+var livesDisplay = game.addChild(new LivesDisplay());
var scoreDisplay = game.addChild(new ScoreDisplay());
var score = 0; // Global score variable
// Initialize enemies and bullets arrays
@@ -268,13 +262,13 @@
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
if (enemies[j].intersects(hero)) {
if (enemies[j] instanceof KamikazeEnemy) {
- hero.health -= 34; // Decrease hero's health by 34
- healthBar.updateHealth(hero.health); // Update the health bar
+ hero.lives -= 1; // Decrease hero's lives by one
+ livesDisplay.updateLives(hero.lives); // Update the lives display
LK.effects.flashScreen(0xff0000, 500); // Flash screen red for half a second
- if (hero.health <= 0) {
- LK.showGameOver(); // If no health left, show game over
+ if (hero.lives <= 0) {
+ LK.showGameOver(); // If no lives left, show game over
return;
}
}
enemies[j].destroy(); // Destroy the enemy that collided with the hero
@@ -296,9 +290,9 @@
for (var i = enemyBullets.length - 1; i >= 0; i--) {
enemyBullets[i].move();
if (enemyBullets[i].intersects(hero)) {
hero.lives -= 1; // Decrease hero's lives by one
- // The 'updateLives' method does not exist and should not be called
+ livesDisplay.updateLives(hero.lives); // Update the lives display
if (hero.lives <= 0) {
LK.showGameOver(); // If no lives left, show game over
return;
}
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.