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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('enemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 66
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('enemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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оптимизируй код
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сделай фон более темным
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зеленый задний фон
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размести элементы интерфейса в верхней части экрана
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верни систему жизней
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Fix Bug: 'ReferenceError: healthBar is not defined' in this line: 'healthBar.updateHealth(hero.health); // Update the health bar' Line Number: 274
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Fix Bug: 'TypeError: hero.updateLives is not a function' in this line: 'hero.updateLives(); // Update the lives display' Line Number: 301
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Fix Bug: 'Uncaught ReferenceError: LivesDisplay is not defined' in this line: 'var livesDisplay = game.addChild(new LivesDisplay());' Line Number: 155
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замени систему жизней на полоску жизней с отображением на экране в виде полосы, которая уменьшается при получении урона
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герой направлен в сторону в которую стреляет
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первый тип врагов двигается к игроку
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добавь еще один вид противников, при столкновении с ними игрок теряет жизнь
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пули врагов стреляют в сторону игрока, но летят только прямо
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пули не преследуют героя
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пули врагов летят в героя но только по прямой
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пули врагов летят прямо
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'enemyType')' in this line: 'self.enemyType = 'shooting';' Line Number: 57
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'ReferenceError: BaseEnemy is not defined' in this line: 'var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();' Line Number: 154
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,28 @@
/****
* Classes
****/
-// LivesDisplay class
-var LivesDisplay = Container.expand(function () {
+// HealthBar class
+var HealthBar = Container.expand(function () {
var self = Container.call(this);
- self.livesText = new Text2('Lives: 3', {
- size: 100,
- fill: "#ffffff"
- });
- self.livesText.anchor.set(0.5, 0);
- LK.gui.top.addChild(self.livesText);
- self.updateLives = function (lives) {
- self.livesText.setText('Lives: ' + lives);
+ self.maxHealth = 100;
+ self.currentHealth = self.maxHealth;
+ var healthBarBackground = self.createAsset('healthBarBackground', 'Health Bar Background', 0, 0.5);
+ var healthBarForeground = self.createAsset('healthBarForeground', 'Health Bar Foreground', 0, 0.5);
+ healthBarBackground.width = 500;
+ healthBarForeground.width = 500;
+ healthBarBackground.height = 40;
+ healthBarForeground.height = 40;
+ self.addChild(healthBarBackground);
+ self.addChild(healthBarForeground);
+ self.updateHealth = function (newHealth) {
+ self.currentHealth = newHealth;
+ var healthPercentage = self.currentHealth / self.maxHealth;
+ healthBarForeground.width = 500 * healthPercentage;
};
+ self.x = 1024; // Center on screen
+ self.y = 50; // Offset from top
+ LK.gui.top.addChild(self);
});
// ScoreDisplay class
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
@@ -36,9 +45,9 @@
};
var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
self.x = 2048 / 2;
self.y = 2732 / 2;
- self.lives = 3; // Hero starts with 3 lives
+ self.health = 100; // Hero starts with 100 health
});
// Base Enemy class
var BaseEnemy = Container.expand(function () {
var self = Container.call(this);
@@ -144,13 +153,8 @@
var livesDisplay = game.addChild(new LivesDisplay());
var scoreDisplay = game.addChild(new ScoreDisplay());
var score = 0; // Global score variable
-// Update the lives display when hero's lives change
-Hero.prototype.updateLives = function () {
- livesDisplay.updateLives(this.lives);
-};
-
// Initialize enemies and bullets arrays
var enemies = [];
var bullets = [];
var enemyBullets = []; // Array for bullets shot by ShootingEnemy
@@ -264,13 +268,13 @@
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
if (enemies[j].intersects(hero)) {
if (enemies[j] instanceof KamikazeEnemy) {
- hero.lives -= 1; // Decrease hero's lives by one
- hero.updateLives(); // Update the lives display
+ hero.health -= 34; // Decrease hero's health by 34
+ healthBar.updateHealth(hero.health); // Update the health bar
LK.effects.flashScreen(0xff0000, 500); // Flash screen red for half a second
- if (hero.lives <= 0) {
- LK.showGameOver(); // If no lives left, show game over
+ if (hero.health <= 0) {
+ LK.showGameOver(); // If no health left, show game over
return;
}
}
enemies[j].destroy(); // Destroy the enemy that collided with the hero
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.