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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('enemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 66
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('enemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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оптимизируй код
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сделай фон более темным
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зеленый задний фон
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размести элементы интерфейса в верхней части экрана
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верни систему жизней
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Fix Bug: 'ReferenceError: healthBar is not defined' in this line: 'healthBar.updateHealth(hero.health); // Update the health bar' Line Number: 274
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Fix Bug: 'TypeError: hero.updateLives is not a function' in this line: 'hero.updateLives(); // Update the lives display' Line Number: 301
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Fix Bug: 'Uncaught ReferenceError: LivesDisplay is not defined' in this line: 'var livesDisplay = game.addChild(new LivesDisplay());' Line Number: 155
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замени систему жизней на полоску жизней с отображением на экране в виде полосы, которая уменьшается при получении урона
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герой направлен в сторону в которую стреляет
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первый тип врагов двигается к игроку
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добавь еще один вид противников, при столкновении с ними игрок теряет жизнь
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пули врагов стреляют в сторону игрока, но летят только прямо
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пули не преследуют героя
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пули врагов летят в героя но только по прямой
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пули врагов летят прямо
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'enemyType')' in this line: 'self.enemyType = 'shooting';' Line Number: 57
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'ReferenceError: BaseEnemy is not defined' in this line: 'var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();' Line Number: 154
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,22 @@
self.move = function () {
// Base enemy movement logic
};
});
+// KamikazeEnemy class
+var KamikazeEnemy = Container.expand(function () {
+ var self = Container.call(this);
+ var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);
+ self.speed = 4;
+ self.move = function () {
+ // Movement towards the hero's position
+ var dx = hero.x - self.x;
+ var dy = hero.y - self.y;
+ var angle = Math.atan2(dy, dx);
+ self.x += Math.cos(angle) * self.speed;
+ self.y += Math.sin(angle) * self.speed;
+ };
+});
// ShootingEnemy class
var ShootingEnemy = Container.expand(function () {
var self = Container.call(this);
var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);
@@ -159,9 +173,10 @@
var spawnEnemyAtIndex = function spawnEnemyAtIndex(index) {
if (index < enemiesToSpawn) {
var angle = Math.random() * Math.PI * 2; // Random angle
var radius = 1200; // Spawn circle radius
- var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();
+ var enemyType = Math.random();
+ var enemy = enemyType < 0.33 ? new BaseEnemy() : enemyType < 0.66 ? new ShootingEnemy() : new KamikazeEnemy();
enemy.speed += enemy.speed * waveCount * enemySpeedIncrease; // Increase speed by 1% per wave
enemy.x = 1024 + radius * Math.cos(angle);
enemy.y = 1366 + radius * Math.sin(angle);
enemies.push(enemy);
@@ -240,14 +255,16 @@
// Move enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].move();
if (enemies[j].intersects(hero)) {
- hero.lives -= 1; // Decrease hero's lives by one
- hero.updateLives(); // Update the lives display
- LK.effects.flashScreen(0xff0000, 500); // Flash screen red for half a second
- if (hero.lives <= 0) {
- LK.showGameOver(); // If no lives left, show game over
- return;
+ if (enemies[j] instanceof KamikazeEnemy) {
+ hero.lives -= 1; // Decrease hero's lives by one
+ hero.updateLives(); // Update the lives display
+ LK.effects.flashScreen(0xff0000, 500); // Flash screen red for half a second
+ if (hero.lives <= 0) {
+ LK.showGameOver(); // If no lives left, show game over
+ return;
+ }
}
enemies[j].destroy(); // Destroy the enemy that collided with the hero
enemies.splice(j, 1);
}
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.