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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('enemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 66
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('enemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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Fix Bug: 'Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
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оптимизируй код
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сделай фон более темным
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зеленый задний фон
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размести элементы интерфейса в верхней части экрана
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верни систему жизней
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Fix Bug: 'ReferenceError: healthBar is not defined' in this line: 'healthBar.updateHealth(hero.health); // Update the health bar' Line Number: 274
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Fix Bug: 'TypeError: hero.updateLives is not a function' in this line: 'hero.updateLives(); // Update the lives display' Line Number: 301
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Fix Bug: 'Uncaught ReferenceError: LivesDisplay is not defined' in this line: 'var livesDisplay = game.addChild(new LivesDisplay());' Line Number: 155
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замени систему жизней на полоску жизней с отображением на экране в виде полосы, которая уменьшается при получении урона
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герой направлен в сторону в которую стреляет
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первый тип врагов двигается к игроку
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добавь еще один вид противников, при столкновении с ними игрок теряет жизнь
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пули врагов стреляют в сторону игрока, но летят только прямо
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пули не преследуют героя
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пули врагов летят в героя но только по прямой
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пули врагов летят прямо
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'enemyType')' in this line: 'self.enemyType = 'shooting';' Line Number: 57
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
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Fix Bug: 'ReferenceError: BaseEnemy is not defined' in this line: 'var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();' Line Number: 154
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,16 @@
};
self.shoot = function () {
if (LK.ticks - self.lastShotTick >= self.shootingRate) {
var bullet = new EnemyBullet();
+ // Calculate the direction towards the hero at the time of shooting
+ var dx = hero.x - self.x;
+ var dy = hero.y - self.y;
+ var magnitude = Math.sqrt(dx * dx + dy * dy);
+ bullet.direction = {
+ x: dx / magnitude,
+ y: dy / magnitude
+ };
bullet.x = self.x;
bullet.y = self.y;
enemyBullets.push(bullet);
game.addChild(bullet);
@@ -82,10 +90,11 @@
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', 0.5, 0.5);
self.speed = 5;
self.move = function () {
- // Movement in a straight line
- self.y += self.speed;
+ // Movement in a straight line towards the hero's last known position
+ self.x += self.direction.x * self.speed;
+ self.y += self.direction.y * self.speed;
};
});
// HeroBullet class
var HeroBullet = Container.expand(function () {
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.