User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('enemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 66
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('enemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
User prompt
Fix Bug: 'Cannot read properties of undefined (reading 'createAsset')' in this line: 'var shootingEnemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 65
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var kamikazeEnemyGraphics = self.createAsset('kamikazeEnemy', 'Kamikaze Enemy character', 0.5, 0.5);' Line Number: 59
User prompt
оптимизируй код
User prompt
сделай фон более темным
User prompt
зеленый задний фон
User prompt
размести элементы интерфейса в верхней части экрана
User prompt
верни систему жизней
User prompt
Fix Bug: 'ReferenceError: healthBar is not defined' in this line: 'healthBar.updateHealth(hero.health); // Update the health bar' Line Number: 274
User prompt
Fix Bug: 'TypeError: hero.updateLives is not a function' in this line: 'hero.updateLives(); // Update the lives display' Line Number: 301
User prompt
Fix Bug: 'Uncaught ReferenceError: LivesDisplay is not defined' in this line: 'var livesDisplay = game.addChild(new LivesDisplay());' Line Number: 155
User prompt
замени систему жизней на полоску жизней с отображением на экране в виде полосы, которая уменьшается при получении урона
User prompt
герой направлен в сторону в которую стреляет
User prompt
первый тип врагов двигается к игроку
User prompt
добавь еще один вид противников, при столкновении с ними игрок теряет жизнь
User prompt
пули врагов стреляют в сторону игрока, но летят только прямо
User prompt
пули не преследуют героя
User prompt
пули врагов летят в героя но только по прямой
User prompt
пули врагов летят прямо
User prompt
Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'enemyType')' in this line: 'self.enemyType = 'shooting';' Line Number: 57
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'createAsset')' in this line: 'var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);' Line Number: 51
User prompt
Fix Bug: 'ReferenceError: BaseEnemy is not defined' in this line: 'var enemy = Math.random() < 0.5 ? new BaseEnemy() : new ShootingEnemy();' Line Number: 154
===================================================================
--- original.js
+++ change.js
@@ -39,17 +39,25 @@
// Base Enemy class
var BaseEnemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Base Enemy character', 0.5, 0.5);
+ self.enemyType = 'base';
+ self.setGraphics = function () {
+ if (self.enemyType === 'shooting') {
+ self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);
+ }
+ };
self.speed = 2;
self.move = function () {
// Base enemy movement logic
};
});
// ShootingEnemy class
var ShootingEnemy = BaseEnemy.expand(function () {
var self = BaseEnemy.call(this);
- var enemyGraphics = self.createAsset('shootingEnemy', 'Shooting Enemy character', 0.5, 0.5);
+ self.enemyType = 'shooting';
+ self.setGraphics();
+ // The 'createAsset' call is removed from here and will be handled in the 'BaseEnemy' class.
self.lastShotTick = 0;
self.speed = 3;
self.shootingRate = 120; // Shoot every 2 seconds
self.lastShotTick = 0;
hero with a gun, shoots forward, top view, topdown. Single Game Texture. In-Game asset. 2d.TopDown. Blank background. High contrast. No shadows.
metal ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
opponent for the game, zombie kamikaze, vertical top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.