User prompt
новые враги непоявляются пока живы предыдущие
User prompt
спавни 10 враго за волну
User prompt
Fix Bug: 'Uncaught ReferenceError: Star is not defined' in this line: 'var starType = Math.random() < 0.5 ? Star : DimStar; // 50% chance to be DimStar' Line Number: 196
User prompt
сделай звезды на фоне разной яркости, некоторые минающие
User prompt
оптимизируй количество врагов
User prompt
добавь на фоне бесконечно движущие звезды
User prompt
не работает отображение жизни и волн врагов - исправь
User prompt
выведи на экран жизни и волны надвиписью белого цвета в верхней части экрана
User prompt
покажи счетчик волн врагов
User prompt
Fix Bug: 'Uncaught ReferenceError: livesCounter is not defined' in this line: 'self.addChild(livesCounter);' Line Number: 125
User prompt
добавь на кран жизни
User prompt
Fix Bug: 'TypeError: livesCounter.setText is not a function' in this line: 'livesCounter.setText(lives.toString());' Line Number: 122
User prompt
добавь три жизни
User prompt
Fix Bug: 'TypeError: livesCounter.setText is not a function' in this line: 'livesCounter.setText(lives.toString());' Line Number: 122
User prompt
увеличь скорость передвижения игрока
User prompt
ограничь скорость передвижения игрока
User prompt
add a life counter to the screen
User prompt
добавь на экран счетчик жиней
User prompt
отобрази жизни на экране
User prompt
добавь жизни
User prompt
враги спавняться волнами, с каждой новой количество врагов увеличивается
User prompt
добавь 5 разных типов врагов
User prompt
снаряды убивают врагов
User prompt
присвой количество жизни врагам
User prompt
снаряды убивают врагов с нескольких выстрелов
===================================================================
--- original.js
+++ change.js
@@ -5,20 +5,20 @@
var SpaceRanger = Container.expand(function () {
var self = Container.call(this);
var rangerGraphics = self.createAsset('spaceRanger', 'Space Ranger', 0.5, 0.5);
self.speed = 5;
- self.lives = 3; // Space Ranger starts with 3 lives
+ self.lives = 6; // Space Ranger starts with 6 lives
self.moveLeft = function () {
- self.x = Math.max(self.width / 2, self.x - self.speed * 2);
+ self.x = Math.max(self.width / 2, self.x - self.speed);
};
self.moveRight = function () {
- self.x = Math.min(2048 - self.width / 2, self.x + self.speed * 2);
+ self.x = Math.min(2048 - self.width / 2, self.x + self.speed);
};
self.moveUp = function () {
- self.y = Math.max(self.height / 2, self.y - self.speed * 2);
+ self.y = Math.max(self.height / 2, self.y - self.speed);
};
self.moveDown = function () {
- self.y = Math.min(2732 - self.height / 2, self.y + self.speed * 2);
+ self.y = Math.min(2732 - self.height / 2, self.y + self.speed);
};
});
// Define the Meteor class
var Meteor = Container.expand(function () {
@@ -106,9 +106,9 @@
});
// Define the LivesDisplay class
var LivesDisplay = Container.expand(function () {
var self = Container.call(this);
- var livesText = new Text2('Lives: 3', {
+ var livesText = new Text2('Lives: 6', {
size: 100,
fill: "#ffffff"
});
var livesCounter = self.createAsset('livesCounter', 'Lives Counter', 0, 0);
@@ -118,8 +118,9 @@
self.addChild(livesText);
self.addChild(livesCounter);
self.updateLives = function (lives) {
livesText.setText('Lives: ' + lives);
+ livesCounter.setText(lives.toString());
};
self.positionAtTopCenter = function () {
self.x = 2048 / 2;
self.y = 50;
@@ -151,19 +152,10 @@
spaceRanger.y = 2732 - 200; // Start position near the bottom of the screen
// Touch event handling
function handleTouchMove(obj) {
var touchPos = obj.event.getLocalPosition(game);
- var deltaX = touchPos.x - spaceRanger.x;
- var deltaY = touchPos.y - spaceRanger.y;
- var maxSpeed = 5;
- if (Math.abs(deltaX) > maxSpeed) {
- deltaX = maxSpeed * Math.sign(deltaX);
- }
- if (Math.abs(deltaY) > maxSpeed) {
- deltaY = maxSpeed * Math.sign(deltaY);
- }
- spaceRanger.x += deltaX;
- spaceRanger.y += deltaY;
+ spaceRanger.x = touchPos.x;
+ spaceRanger.y = touchPos.y;
}
game.on('move', handleTouchMove);
// Game tick event
LK.on('tick', function () {
military spaceship flies upward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
ракета, снаряд летит вверх. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
energy ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien ship, flying saucer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сердце. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.