User prompt
новые враги непоявляются пока живы предыдущие
User prompt
спавни 10 враго за волну
User prompt
Fix Bug: 'Uncaught ReferenceError: Star is not defined' in this line: 'var starType = Math.random() < 0.5 ? Star : DimStar; // 50% chance to be DimStar' Line Number: 196
User prompt
сделай звезды на фоне разной яркости, некоторые минающие
User prompt
оптимизируй количество врагов
User prompt
добавь на фоне бесконечно движущие звезды
User prompt
не работает отображение жизни и волн врагов - исправь
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выведи на экран жизни и волны надвиписью белого цвета в верхней части экрана
User prompt
покажи счетчик волн врагов
User prompt
Fix Bug: 'Uncaught ReferenceError: livesCounter is not defined' in this line: 'self.addChild(livesCounter);' Line Number: 125
User prompt
добавь на кран жизни
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Fix Bug: 'TypeError: livesCounter.setText is not a function' in this line: 'livesCounter.setText(lives.toString());' Line Number: 122
User prompt
добавь три жизни
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Fix Bug: 'TypeError: livesCounter.setText is not a function' in this line: 'livesCounter.setText(lives.toString());' Line Number: 122
User prompt
увеличь скорость передвижения игрока
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ограничь скорость передвижения игрока
User prompt
add a life counter to the screen
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добавь на экран счетчик жиней
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отобрази жизни на экране
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добавь жизни
User prompt
враги спавняться волнами, с каждой новой количество врагов увеличивается
User prompt
добавь 5 разных типов врагов
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снаряды убивают врагов
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присвой количество жизни врагам
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снаряды убивают врагов с нескольких выстрелов
===================================================================
--- original.js
+++ change.js
@@ -46,8 +46,64 @@
self.move = function () {
self.y += self.speed;
};
});
+// Define the EnemyType1 class
+var EnemyType1 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemyType1', 'Enemy Type 1', 0.5, 0.5);
+ self.speed = 2;
+ self.health = 3;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
+// Define the EnemyType2 class
+var EnemyType2 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemyType2', 'Enemy Type 2', 0.5, 0.5);
+ self.speed = 4;
+ self.health = 2;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
+// Define the EnemyType3 class
+var EnemyType3 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemyType3', 'Enemy Type 3', 0.5, 0.5);
+ self.speed = 1;
+ self.health = 7;
+ self.move = function () {
+ self.y += self.speed;
+ };
+});
+// Define the EnemyType4 class
+var EnemyType4 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemyType4', 'Enemy Type 4', 0.5, 0.5);
+ self.speed = 3;
+ self.health = 4;
+ self.move = function () {
+ self.x += Math.sin(self.y / 100) * 10; // Sine wave movement
+ self.y += self.speed;
+ };
+});
+// Define the EnemyType5 class
+var EnemyType5 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.createAsset('enemyType5', 'Enemy Type 5', 0.5, 0.5);
+ self.speed = 5;
+ self.health = 1;
+ self.move = function () {
+ if (self.x < 1024) {
+ self.x += self.speed;
+ } else {
+ self.x -= self.speed;
+ }
+ self.y += self.speed / 2;
+ };
+});
/****
* Initialize Game
****/
military spaceship flies upward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
meteorite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
ракета, снаряд летит вверх. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
energy ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien ship, flying saucer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
alien spaceship heading down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сердце. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.