User prompt
As the levels increase, so the enemy mage fires faster every time he dies.
User prompt
When the opposing wizard dies, put a screen like the win screen so that the player understands that he has moved on to the next level and write "Level 1 completed" under it and continue.
User prompt
Add startNextLevel function to handle level progression
User prompt
go straight to the opponent and do not fall down ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Don't fall down, go straight ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let those spellers turn and go to each other ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Our character's and the other opponent character's spells should be separate and one should go from the top and the other from the bottom, so they don't mix with each other and the spells should go in a rotation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
play a different rhythm or music when each note is pressed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the opposing mage fire slower and the yellow balls that appear when he fires will go a little higher. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Put 2 more different notes ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
remove the rings, put notes instead of the w a s d keys
User prompt
The rings should not be intertwined with each other and the keys should come more slowly. If that key is pressed while the keys are touching the ring, the character will cast an ability (i.e. send a spell to the opponent). ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The rings should be in the same order and size as the keys coming out of there, not overlapping each other, the keys should come slower and if they touch the ring, our character should cast an ability
User prompt
Let it go to the left side of the screen and exit the screen from there. There will be 4 rings lined up one below the other between the top of our wizard's head and the health bars. When the o key is pressed while passing through these rings, our character will cast a spell.
User prompt
Let the w a s d keys come from the right between the enemy wizard's head and the health bar (the keys should come from the right side of the screen, one under the other) and let there be 4 empty rings on top of each other on our character on the left. When the o key is pressed while inside these rings, the ability is cast.
User prompt
there should be no up arrow key (shown in purple (shown as up)) and the w a s d keys should come from the right above the wizards and there should be 4 hollow rings on top of each other above our character on the left. When the o key is pressed while inside these rings, the ability should be cast (when it shines at the bottom, it should not cast the ability when pressed)
Code edit (1 edits merged)
Please save this source code
User prompt
Wizard Beat Battle
Initial prompt
There will be 2 fighting wizards on the screen. They will do their combos, hits, and moves by pressing the w a s d keys at the right time and with each correct key the wizard will dance and cast a spell on his opponent with the music. It's like the "Friday Night Funkin'" game but instead of characters there will be wizards and they will dance and cast spells on each other with the music. The keys can also be the arrow keys.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
a wizard with a red dress, a hat, a long white beard and his whole body. In-Game asset. 2d. High contrast. No shadows
A wizard with a blue dress (like a coat) holding a stick touching the ground and a colored stone on the end of the stick, a wizard with a white beard and a hat on his head, and his whole body and right arm should not be visible from the frame (screen). In-Game asset. 2d. High contrast. No shadows
Musical note. In-Game asset. 2d. High contrast. No shadows
a prismatic rotating cube with notes inside. In-Game asset. 2d. High contrast. No shadows