User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.lastCompletedLevel = undefined;' Line Number: 295
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'player.x = PLAYER_START_X;' Line Number: 375
User prompt
And every time you beat each level you get coins in the first level you get +20 in the second +50 and in the last level +100 you can claim the coins every time you beat the level ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make a main menu and the play button puts you in a new menu and there’s multiple levels and there is 3 and the first one is called first steps make it an easy level with the difficulty easy and the second level is called Erin’s atventure and the difficulty is medium and the third level is called Final steps and make the difficulty hard
Code edit (1 edits merged)
Please save this source code
User prompt
Geometry Dash: Jump & Dodge
Initial prompt
Make geometry dash
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Obstacle class (tall block) var Obstacle = Container.expand(function () { var self = Container.call(this); var obsSprite = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self.speed = 22; self.update = function () { self.x -= self.speed; }; return self; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerSprite = self.attachAsset('player', { anchorX: 0.5, anchorY: 1 }); // Physics self.vy = 0; self.isJumping = false; self.gravity = 2.2; self.jumpStrength = -48; self.groundY = 0; // Set after ground is created // Update method self.update = function () { // Apply gravity self.vy += self.gravity; self.y += self.vy; // Ground collision if (self.y > self.groundY) { self.y = self.groundY; self.vy = 0; self.isJumping = false; } }; // Jump method self.jump = function () { if (!self.isJumping && self.y >= self.groundY) { self.vy = self.jumpStrength; self.isJumping = true; } }; return self; }); // Spike class (obstacle) var Spike = Container.expand(function () { var self = Container.call(this); var spikeSprite = self.attachAsset('spike', { anchorX: 0.5, anchorY: 1 }); self.speed = 22; // Moves left self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222831 }); /**** * Game Code ****/ // Obstacle: purple rectangle // Spike: red triangle (approximate with a tall, thin box for MVP) // Ground: gray rectangle // Player: blue square // Constants var GROUND_HEIGHT = 120; var PLAYER_SIZE = 120; var PLAYER_START_X = 400; var OBSTACLE_MIN_GAP = 600; var OBSTACLE_MAX_GAP = 1100; var OBSTACLE_TYPES = ['spike', 'obstacle']; var OBSTACLE_Y = 2732 - GROUND_HEIGHT; // Game state var player; var ground; var obstacles = []; var score = 0; var scoreTxt; var lastObstacleX = 0; var isGameOver = false; // Create ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 1, x: 0, y: 2732 }); game.addChild(ground); // Create player player = new Player(); player.x = PLAYER_START_X; player.groundY = 2732 - GROUND_HEIGHT; player.y = player.groundY; game.addChild(player); // Score text scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Helper: spawn obstacle function spawnObstacle() { // Randomly pick type var type = OBSTACLE_TYPES[Math.floor(Math.random() * OBSTACLE_TYPES.length)]; var obs; if (type === 'spike') { obs = new Spike(); obs.x = 2048 + 100; obs.y = OBSTACLE_Y; } else { obs = new Obstacle(); obs.x = 2048 + 100; obs.y = OBSTACLE_Y; } obstacles.push(obs); game.addChild(obs); lastObstacleX = obs.x; } // Helper: reset game state function resetGame() { // Remove obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].destroy(); } obstacles = []; // Reset player player.x = PLAYER_START_X; player.y = player.groundY; player.vy = 0; player.isJumping = false; // Reset score score = 0; scoreTxt.setText(score); lastObstacleX = 1200; isGameOver = false; } // Touch/click to jump game.down = function (x, y, obj) { if (isGameOver) return; player.jump(); }; // Main update loop game.update = function () { if (isGameOver) return; // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.update(); // Remove if off screen if (obs.x < -200) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection if (player.intersects(obs)) { // Flash screen and game over LK.effects.flashScreen(0xff0000, 800); isGameOver = true; LK.setTimeout(function () { LK.showGameOver(); }, 600); return; } } // Score: increase as player passes obstacles for (var j = 0; j < obstacles.length; j++) { var o = obstacles[j]; if (!o.passed && o.x + 60 < player.x) { o.passed = true; score += 1; scoreTxt.setText(score); } } // Spawn new obstacles if (obstacles.length === 0 || 2048 - lastObstacleX > OBSTACLE_MIN_GAP + Math.floor(Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP))) { spawnObstacle(); } }; // Reset game on game over LK.on('gameover', function () { resetGame(); }); // Initial obstacle lastObstacleX = 1200; spawnObstacle();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,208 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Obstacle class (tall block)
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obsSprite = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.speed = 22;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerSprite = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Physics
+ self.vy = 0;
+ self.isJumping = false;
+ self.gravity = 2.2;
+ self.jumpStrength = -48;
+ self.groundY = 0; // Set after ground is created
+ // Update method
+ self.update = function () {
+ // Apply gravity
+ self.vy += self.gravity;
+ self.y += self.vy;
+ // Ground collision
+ if (self.y > self.groundY) {
+ self.y = self.groundY;
+ self.vy = 0;
+ self.isJumping = false;
+ }
+ };
+ // Jump method
+ self.jump = function () {
+ if (!self.isJumping && self.y >= self.groundY) {
+ self.vy = self.jumpStrength;
+ self.isJumping = true;
+ }
+ };
+ return self;
+});
+// Spike class (obstacle)
+var Spike = Container.expand(function () {
+ var self = Container.call(this);
+ var spikeSprite = self.attachAsset('spike', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.speed = 22; // Moves left
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222831
+});
+
+/****
+* Game Code
+****/
+// Obstacle: purple rectangle
+// Spike: red triangle (approximate with a tall, thin box for MVP)
+// Ground: gray rectangle
+// Player: blue square
+// Constants
+var GROUND_HEIGHT = 120;
+var PLAYER_SIZE = 120;
+var PLAYER_START_X = 400;
+var OBSTACLE_MIN_GAP = 600;
+var OBSTACLE_MAX_GAP = 1100;
+var OBSTACLE_TYPES = ['spike', 'obstacle'];
+var OBSTACLE_Y = 2732 - GROUND_HEIGHT;
+// Game state
+var player;
+var ground;
+var obstacles = [];
+var score = 0;
+var scoreTxt;
+var lastObstacleX = 0;
+var isGameOver = false;
+// Create ground
+ground = LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 1,
+ x: 0,
+ y: 2732
+});
+game.addChild(ground);
+// Create player
+player = new Player();
+player.x = PLAYER_START_X;
+player.groundY = 2732 - GROUND_HEIGHT;
+player.y = player.groundY;
+game.addChild(player);
+// Score text
+scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Helper: spawn obstacle
+function spawnObstacle() {
+ // Randomly pick type
+ var type = OBSTACLE_TYPES[Math.floor(Math.random() * OBSTACLE_TYPES.length)];
+ var obs;
+ if (type === 'spike') {
+ obs = new Spike();
+ obs.x = 2048 + 100;
+ obs.y = OBSTACLE_Y;
+ } else {
+ obs = new Obstacle();
+ obs.x = 2048 + 100;
+ obs.y = OBSTACLE_Y;
+ }
+ obstacles.push(obs);
+ game.addChild(obs);
+ lastObstacleX = obs.x;
+}
+// Helper: reset game state
+function resetGame() {
+ // Remove obstacles
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].destroy();
+ }
+ obstacles = [];
+ // Reset player
+ player.x = PLAYER_START_X;
+ player.y = player.groundY;
+ player.vy = 0;
+ player.isJumping = false;
+ // Reset score
+ score = 0;
+ scoreTxt.setText(score);
+ lastObstacleX = 1200;
+ isGameOver = false;
+}
+// Touch/click to jump
+game.down = function (x, y, obj) {
+ if (isGameOver) return;
+ player.jump();
+};
+// Main update loop
+game.update = function () {
+ if (isGameOver) return;
+ // Update player
+ player.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obs = obstacles[i];
+ obs.update();
+ // Remove if off screen
+ if (obs.x < -200) {
+ obs.destroy();
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Collision detection
+ if (player.intersects(obs)) {
+ // Flash screen and game over
+ LK.effects.flashScreen(0xff0000, 800);
+ isGameOver = true;
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 600);
+ return;
+ }
+ }
+ // Score: increase as player passes obstacles
+ for (var j = 0; j < obstacles.length; j++) {
+ var o = obstacles[j];
+ if (!o.passed && o.x + 60 < player.x) {
+ o.passed = true;
+ score += 1;
+ scoreTxt.setText(score);
+ }
+ }
+ // Spawn new obstacles
+ if (obstacles.length === 0 || 2048 - lastObstacleX > OBSTACLE_MIN_GAP + Math.floor(Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP))) {
+ spawnObstacle();
+ }
+};
+// Reset game on game over
+LK.on('gameover', function () {
+ resetGame();
+});
+// Initial obstacle
+lastObstacleX = 1200;
+spawnObstacle();
\ No newline at end of file