/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Candy = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.gridX = 0; self.gridY = 0; self.isAnimating = false; var candyGraphics = self.attachAsset('candy_' + type, { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; var targetX = gridStartX + gridX * cellSize + cellSize / 2; var targetY = gridStartY + gridY * cellSize + cellSize / 2; self.x = targetX; self.y = targetY; }; self.animateToPosition = function (targetX, targetY, duration, onComplete) { self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: duration || 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (onComplete) onComplete(); } }); }; self.animateToGridPosition = function (gridX, gridY, duration, onComplete) { self.gridX = gridX; self.gridY = gridY; var targetX = gridStartX + gridX * cellSize + cellSize / 2; var targetY = gridStartY + gridY * cellSize + cellSize / 2; self.animateToPosition(targetX, targetY, duration, onComplete); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2E8B57 }); /**** * Game Code ****/ var GRID_SIZE = 8; var candyTypes = ['red', 'blue', 'green', 'yellow', 'purple', 'orange']; var cellSize = 90; var gridStartX = (2048 - GRID_SIZE * cellSize) / 2; var gridStartY = (2732 - GRID_SIZE * cellSize) / 2; var grid = []; var selectedCandy = null; var isProcessing = false; var movesLeft = 30; var targetScore = 1000; var animatingCandies = 0; // Initialize grid array for (var i = 0; i < GRID_SIZE; i++) { grid[i] = []; for (var j = 0; j < GRID_SIZE; j++) { grid[i][j] = null; } } // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.x = 0; scoreText.y = 100; LK.gui.top.addChild(scoreText); var movesText = new Text2('Moves: ' + movesLeft, { size: 60, fill: 0xFFFFFF }); movesText.anchor.set(0.5, 0); movesText.x = 0; movesText.y = 200; LK.gui.top.addChild(movesText); var targetText = new Text2('Target: ' + targetScore, { size: 50, fill: 0xFFFF00 }); targetText.anchor.set(0.5, 0); targetText.x = 0; targetText.y = 300; LK.gui.top.addChild(targetText); // Create grid background var gridBg = game.attachAsset('grid_bg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Create cell backgrounds for (var i = 0; i < GRID_SIZE; i++) { for (var j = 0; j < GRID_SIZE; j++) { var cellBg = game.attachAsset('cell_bg', { anchorX: 0.5, anchorY: 0.5, x: gridStartX + i * cellSize + cellSize / 2, y: gridStartY + j * cellSize + cellSize / 2 }); } } function getRandomCandyType() { return candyTypes[Math.floor(Math.random() * candyTypes.length)]; } function createCandy(type, gridX, gridY) { var candy = new Candy(type); candy.setGridPosition(gridX, gridY); game.addChild(candy); return candy; } function fillGrid() { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (!grid[x][y]) { var type = getRandomCandyType(); grid[x][y] = createCandy(type, x, y); } } } } function isValidPosition(x, y) { return x >= 0 && x < GRID_SIZE && y >= 0 && y < GRID_SIZE; } function areAdjacent(x1, y1, x2, y2) { var dx = Math.abs(x1 - x2); var dy = Math.abs(y1 - y2); return dx === 1 && dy === 0 || dx === 0 && dy === 1; } function swapCandies(x1, y1, x2, y2) { var candy1 = grid[x1][y1]; var candy2 = grid[x2][y2]; grid[x1][y1] = candy2; grid[x2][y2] = candy1; animatingCandies += 2; candy1.animateToGridPosition(x2, y2, 200, function () { animatingCandies--; }); candy2.animateToGridPosition(x1, y1, 200, function () { animatingCandies--; }); } function findMatches() { var matches = []; var visited = []; for (var i = 0; i < GRID_SIZE; i++) { visited[i] = []; for (var j = 0; j < GRID_SIZE; j++) { visited[i][j] = false; } } // Check horizontal matches for (var y = 0; y < GRID_SIZE; y++) { for (var x = 0; x < GRID_SIZE - 2; x++) { if (grid[x][y] && grid[x + 1][y] && grid[x + 2][y] && grid[x][y].type === grid[x + 1][y].type && grid[x][y].type === grid[x + 2][y].type) { var match = []; var type = grid[x][y].type; var startX = x; while (x < GRID_SIZE && grid[x][y] && grid[x][y].type === type) { if (!visited[x][y]) { match.push({ x: x, y: y }); visited[x][y] = true; } x++; } x--; if (match.length >= 3) { matches.push(match); } } } } // Check vertical matches for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE - 2; y++) { if (grid[x][y] && grid[x][y + 1] && grid[x][y + 2] && grid[x][y].type === grid[x][y + 1].type && grid[x][y].type === grid[x][y + 2].type) { var match = []; var type = grid[x][y].type; var startY = y; while (y < GRID_SIZE && grid[x][y] && grid[x][y].type === type) { if (!visited[x][y]) { match.push({ x: x, y: y }); visited[x][y] = true; } y++; } y--; if (match.length >= 3) { matches.push(match); } } } } return matches; } function clearMatches(matches) { var totalCleared = 0; for (var i = 0; i < matches.length; i++) { var match = matches[i]; for (var j = 0; j < match.length; j++) { var pos = match[j]; if (grid[pos.x][pos.y]) { grid[pos.x][pos.y].destroy(); grid[pos.x][pos.y] = null; totalCleared++; } } } if (totalCleared > 0) { LK.getSound('match').play(); LK.setScore(LK.getScore() + totalCleared * 10); scoreText.setText('Score: ' + LK.getScore()); } return totalCleared; } function applyGravity() { var moved = false; for (var x = 0; x < GRID_SIZE; x++) { for (var y = GRID_SIZE - 1; y >= 0; y--) { if (!grid[x][y]) { // Find candy above to fall down for (var above = y - 1; above >= 0; above--) { if (grid[x][above]) { grid[x][y] = grid[x][above]; grid[x][above] = null; animatingCandies++; grid[x][y].animateToGridPosition(x, y, 300, function () { animatingCandies--; }); moved = true; break; } } } } } return moved; } function fillEmptySpaces() { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (!grid[x][y]) { var type = getRandomCandyType(); grid[x][y] = createCandy(type, x, y - GRID_SIZE); animatingCandies++; grid[x][y].animateToGridPosition(x, y, 400, function () { animatingCandies--; }); } } } } function processMatches() { if (isProcessing || animatingCandies > 0) return; var matches = findMatches(); if (matches.length > 0) { isProcessing = true; clearMatches(matches); LK.setTimeout(function () { applyGravity(); LK.setTimeout(function () { fillEmptySpaces(); LK.setTimeout(function () { isProcessing = false; }, 500); }, 400); }, 200); } } function getCandyAtPosition(x, y) { var localX = x - gridStartX; var localY = y - gridStartY; if (localX < 0 || localY < 0 || localX >= GRID_SIZE * cellSize || localY >= GRID_SIZE * cellSize) { return null; } var gridX = Math.floor(localX / cellSize); var gridY = Math.floor(localY / cellSize); return grid[gridX][gridY]; } function getGridPosition(x, y) { var localX = x - gridStartX; var localY = y - gridStartY; if (localX < 0 || localY < 0 || localX >= GRID_SIZE * cellSize || localY >= GRID_SIZE * cellSize) { return null; } var gridX = Math.floor(localX / cellSize); var gridY = Math.floor(localY / cellSize); return { x: gridX, y: gridY }; } function checkWinCondition() { if (LK.getScore() >= targetScore) { LK.showYouWin(); } else if (movesLeft <= 0) { LK.showGameOver(); } } game.down = function (x, y, obj) { if (isProcessing || animatingCandies > 0) return; var candy = getCandyAtPosition(x, y); if (candy) { if (selectedCandy) { selectedCandy.alpha = 1.0; } selectedCandy = candy; selectedCandy.alpha = 0.7; LK.getSound('swap').play(); } }; game.up = function (x, y, obj) { if (isProcessing || animatingCandies > 0) return; var candy = getCandyAtPosition(x, y); if (selectedCandy && candy && selectedCandy !== candy) { var pos1 = { x: selectedCandy.gridX, y: selectedCandy.gridY }; var pos2 = { x: candy.gridX, y: candy.gridY }; if (areAdjacent(pos1.x, pos1.y, pos2.x, pos2.y)) { // Test swap var temp = grid[pos1.x][pos1.y]; grid[pos1.x][pos1.y] = grid[pos2.x][pos2.y]; grid[pos2.x][pos2.y] = temp; var matches = findMatches(); // Revert test swap grid[pos2.x][pos2.y] = grid[pos1.x][pos1.y]; grid[pos1.x][pos1.y] = temp; if (matches.length > 0) { swapCandies(pos1.x, pos1.y, pos2.x, pos2.y); movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { processMatches(); }, 250); } } selectedCandy.alpha = 1.0; selectedCandy = null; } else if (selectedCandy) { selectedCandy.alpha = 1.0; selectedCandy = null; } }; game.update = function () { if (animatingCandies === 0 && !isProcessing) { processMatches(); checkWinCondition(); } }; // Initialize the game fillGrid();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,381 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Candy = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type;
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isAnimating = false;
+ var candyGraphics = self.attachAsset('candy_' + type, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ var targetX = gridStartX + gridX * cellSize + cellSize / 2;
+ var targetY = gridStartY + gridY * cellSize + cellSize / 2;
+ self.x = targetX;
+ self.y = targetY;
+ };
+ self.animateToPosition = function (targetX, targetY, duration, onComplete) {
+ self.isAnimating = true;
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: duration || 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.isAnimating = false;
+ if (onComplete) onComplete();
+ }
+ });
+ };
+ self.animateToGridPosition = function (gridX, gridY, duration, onComplete) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ var targetX = gridStartX + gridX * cellSize + cellSize / 2;
+ var targetY = gridStartY + gridY * cellSize + cellSize / 2;
+ self.animateToPosition(targetX, targetY, duration, onComplete);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2E8B57
+});
+
+/****
+* Game Code
+****/
+var GRID_SIZE = 8;
+var candyTypes = ['red', 'blue', 'green', 'yellow', 'purple', 'orange'];
+var cellSize = 90;
+var gridStartX = (2048 - GRID_SIZE * cellSize) / 2;
+var gridStartY = (2732 - GRID_SIZE * cellSize) / 2;
+var grid = [];
+var selectedCandy = null;
+var isProcessing = false;
+var movesLeft = 30;
+var targetScore = 1000;
+var animatingCandies = 0;
+// Initialize grid array
+for (var i = 0; i < GRID_SIZE; i++) {
+ grid[i] = [];
+ for (var j = 0; j < GRID_SIZE; j++) {
+ grid[i][j] = null;
+ }
+}
+// UI Elements
+var scoreText = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+scoreText.x = 0;
+scoreText.y = 100;
+LK.gui.top.addChild(scoreText);
+var movesText = new Text2('Moves: ' + movesLeft, {
+ size: 60,
+ fill: 0xFFFFFF
+});
+movesText.anchor.set(0.5, 0);
+movesText.x = 0;
+movesText.y = 200;
+LK.gui.top.addChild(movesText);
+var targetText = new Text2('Target: ' + targetScore, {
+ size: 50,
+ fill: 0xFFFF00
+});
+targetText.anchor.set(0.5, 0);
+targetText.x = 0;
+targetText.y = 300;
+LK.gui.top.addChild(targetText);
+// Create grid background
+var gridBg = game.attachAsset('grid_bg', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+});
+// Create cell backgrounds
+for (var i = 0; i < GRID_SIZE; i++) {
+ for (var j = 0; j < GRID_SIZE; j++) {
+ var cellBg = game.attachAsset('cell_bg', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: gridStartX + i * cellSize + cellSize / 2,
+ y: gridStartY + j * cellSize + cellSize / 2
+ });
+ }
+}
+function getRandomCandyType() {
+ return candyTypes[Math.floor(Math.random() * candyTypes.length)];
+}
+function createCandy(type, gridX, gridY) {
+ var candy = new Candy(type);
+ candy.setGridPosition(gridX, gridY);
+ game.addChild(candy);
+ return candy;
+}
+function fillGrid() {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ if (!grid[x][y]) {
+ var type = getRandomCandyType();
+ grid[x][y] = createCandy(type, x, y);
+ }
+ }
+ }
+}
+function isValidPosition(x, y) {
+ return x >= 0 && x < GRID_SIZE && y >= 0 && y < GRID_SIZE;
+}
+function areAdjacent(x1, y1, x2, y2) {
+ var dx = Math.abs(x1 - x2);
+ var dy = Math.abs(y1 - y2);
+ return dx === 1 && dy === 0 || dx === 0 && dy === 1;
+}
+function swapCandies(x1, y1, x2, y2) {
+ var candy1 = grid[x1][y1];
+ var candy2 = grid[x2][y2];
+ grid[x1][y1] = candy2;
+ grid[x2][y2] = candy1;
+ animatingCandies += 2;
+ candy1.animateToGridPosition(x2, y2, 200, function () {
+ animatingCandies--;
+ });
+ candy2.animateToGridPosition(x1, y1, 200, function () {
+ animatingCandies--;
+ });
+}
+function findMatches() {
+ var matches = [];
+ var visited = [];
+ for (var i = 0; i < GRID_SIZE; i++) {
+ visited[i] = [];
+ for (var j = 0; j < GRID_SIZE; j++) {
+ visited[i][j] = false;
+ }
+ }
+ // Check horizontal matches
+ for (var y = 0; y < GRID_SIZE; y++) {
+ for (var x = 0; x < GRID_SIZE - 2; x++) {
+ if (grid[x][y] && grid[x + 1][y] && grid[x + 2][y] && grid[x][y].type === grid[x + 1][y].type && grid[x][y].type === grid[x + 2][y].type) {
+ var match = [];
+ var type = grid[x][y].type;
+ var startX = x;
+ while (x < GRID_SIZE && grid[x][y] && grid[x][y].type === type) {
+ if (!visited[x][y]) {
+ match.push({
+ x: x,
+ y: y
+ });
+ visited[x][y] = true;
+ }
+ x++;
+ }
+ x--;
+ if (match.length >= 3) {
+ matches.push(match);
+ }
+ }
+ }
+ }
+ // Check vertical matches
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE - 2; y++) {
+ if (grid[x][y] && grid[x][y + 1] && grid[x][y + 2] && grid[x][y].type === grid[x][y + 1].type && grid[x][y].type === grid[x][y + 2].type) {
+ var match = [];
+ var type = grid[x][y].type;
+ var startY = y;
+ while (y < GRID_SIZE && grid[x][y] && grid[x][y].type === type) {
+ if (!visited[x][y]) {
+ match.push({
+ x: x,
+ y: y
+ });
+ visited[x][y] = true;
+ }
+ y++;
+ }
+ y--;
+ if (match.length >= 3) {
+ matches.push(match);
+ }
+ }
+ }
+ }
+ return matches;
+}
+function clearMatches(matches) {
+ var totalCleared = 0;
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ for (var j = 0; j < match.length; j++) {
+ var pos = match[j];
+ if (grid[pos.x][pos.y]) {
+ grid[pos.x][pos.y].destroy();
+ grid[pos.x][pos.y] = null;
+ totalCleared++;
+ }
+ }
+ }
+ if (totalCleared > 0) {
+ LK.getSound('match').play();
+ LK.setScore(LK.getScore() + totalCleared * 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ }
+ return totalCleared;
+}
+function applyGravity() {
+ var moved = false;
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = GRID_SIZE - 1; y >= 0; y--) {
+ if (!grid[x][y]) {
+ // Find candy above to fall down
+ for (var above = y - 1; above >= 0; above--) {
+ if (grid[x][above]) {
+ grid[x][y] = grid[x][above];
+ grid[x][above] = null;
+ animatingCandies++;
+ grid[x][y].animateToGridPosition(x, y, 300, function () {
+ animatingCandies--;
+ });
+ moved = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ return moved;
+}
+function fillEmptySpaces() {
+ for (var x = 0; x < GRID_SIZE; x++) {
+ for (var y = 0; y < GRID_SIZE; y++) {
+ if (!grid[x][y]) {
+ var type = getRandomCandyType();
+ grid[x][y] = createCandy(type, x, y - GRID_SIZE);
+ animatingCandies++;
+ grid[x][y].animateToGridPosition(x, y, 400, function () {
+ animatingCandies--;
+ });
+ }
+ }
+ }
+}
+function processMatches() {
+ if (isProcessing || animatingCandies > 0) return;
+ var matches = findMatches();
+ if (matches.length > 0) {
+ isProcessing = true;
+ clearMatches(matches);
+ LK.setTimeout(function () {
+ applyGravity();
+ LK.setTimeout(function () {
+ fillEmptySpaces();
+ LK.setTimeout(function () {
+ isProcessing = false;
+ }, 500);
+ }, 400);
+ }, 200);
+ }
+}
+function getCandyAtPosition(x, y) {
+ var localX = x - gridStartX;
+ var localY = y - gridStartY;
+ if (localX < 0 || localY < 0 || localX >= GRID_SIZE * cellSize || localY >= GRID_SIZE * cellSize) {
+ return null;
+ }
+ var gridX = Math.floor(localX / cellSize);
+ var gridY = Math.floor(localY / cellSize);
+ return grid[gridX][gridY];
+}
+function getGridPosition(x, y) {
+ var localX = x - gridStartX;
+ var localY = y - gridStartY;
+ if (localX < 0 || localY < 0 || localX >= GRID_SIZE * cellSize || localY >= GRID_SIZE * cellSize) {
+ return null;
+ }
+ var gridX = Math.floor(localX / cellSize);
+ var gridY = Math.floor(localY / cellSize);
+ return {
+ x: gridX,
+ y: gridY
+ };
+}
+function checkWinCondition() {
+ if (LK.getScore() >= targetScore) {
+ LK.showYouWin();
+ } else if (movesLeft <= 0) {
+ LK.showGameOver();
+ }
+}
+game.down = function (x, y, obj) {
+ if (isProcessing || animatingCandies > 0) return;
+ var candy = getCandyAtPosition(x, y);
+ if (candy) {
+ if (selectedCandy) {
+ selectedCandy.alpha = 1.0;
+ }
+ selectedCandy = candy;
+ selectedCandy.alpha = 0.7;
+ LK.getSound('swap').play();
+ }
+};
+game.up = function (x, y, obj) {
+ if (isProcessing || animatingCandies > 0) return;
+ var candy = getCandyAtPosition(x, y);
+ if (selectedCandy && candy && selectedCandy !== candy) {
+ var pos1 = {
+ x: selectedCandy.gridX,
+ y: selectedCandy.gridY
+ };
+ var pos2 = {
+ x: candy.gridX,
+ y: candy.gridY
+ };
+ if (areAdjacent(pos1.x, pos1.y, pos2.x, pos2.y)) {
+ // Test swap
+ var temp = grid[pos1.x][pos1.y];
+ grid[pos1.x][pos1.y] = grid[pos2.x][pos2.y];
+ grid[pos2.x][pos2.y] = temp;
+ var matches = findMatches();
+ // Revert test swap
+ grid[pos2.x][pos2.y] = grid[pos1.x][pos1.y];
+ grid[pos1.x][pos1.y] = temp;
+ if (matches.length > 0) {
+ swapCandies(pos1.x, pos1.y, pos2.x, pos2.y);
+ movesLeft--;
+ movesText.setText('Moves: ' + movesLeft);
+ LK.setTimeout(function () {
+ processMatches();
+ }, 250);
+ }
+ }
+ selectedCandy.alpha = 1.0;
+ selectedCandy = null;
+ } else if (selectedCandy) {
+ selectedCandy.alpha = 1.0;
+ selectedCandy = null;
+ }
+};
+game.update = function () {
+ if (animatingCandies === 0 && !isProcessing) {
+ processMatches();
+ checkWinCondition();
+ }
+};
+// Initialize the game
+fillGrid();
\ No newline at end of file