User prompt
add level selection menu this menu can be accessed from the top right
User prompt
Add a level selection menu and click on the button on the top right to open this menu.
User prompt
Add a section selection menu and click on the button on the top right to open this menu.
User prompt
Add a section selection menu and click on the button on the top right to open this menu.
User prompt
MAKE İT CORRECT!!!!
User prompt
levels still not coming
User prompt
The levels do not change when we get them right, fix this and move on to the next level when we get every question right
User prompt
The levels do not change when we get them right, fix this and move on to the next level when we get every question right
User prompt
fix the levels, the game must have 128 levels
User prompt
This time there are no levels, there should be exactly 128 levels and each level should have different troll puzzles, the background should be white and make contrast, make the blacks white and the whites black
User prompt
if we lose start from beginning
User prompt
There are some problems, fix them
User prompt
Make me a brain test style game that requires a lot of logic and includes trolls with levels.
User prompt
Please fix the bug: 'input is not defined' in or related to this line: 'n = input();' Line Number: 11
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(card, {' Line Number: 277 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(card, {' Line Number: 277 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.now is not a function' in or related to this line: 'if (requests.length < maxRequestsOnScreen && LK.now() - lastRequestSpawn > requestSpawnInterval) {' Line Number: 392
Code edit (1 edits merged)
Please save this source code
User prompt
AI Assistant Simulator
User prompt
make me a Ai asisstant
User prompt
Please continue polishing my design document.
Initial prompt
make me a Ai asisstant
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ n = input();
===================================================================
--- original.js
+++ change.js
@@ -1,417 +1,11 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
-* Classes
-****/
-// ActionButton: Represents an action button (Answer, Sort, Escalate)
-var ActionButton = Container.expand(function () {
- var self = Container.call(this);
- var btnBg = self.attachAsset('btnBg', {
- width: 320,
- height: 120,
- color: 0x20bf6b,
- shape: 'box',
- anchorX: 0.5,
- anchorY: 0.5
- });
- var label = new Text2('', {
- size: 54,
- fill: 0xFFFFFF
- });
- label.anchor.set(0.5, 0.5);
- label.x = 0;
- label.y = 0;
- self.addChild(label);
- self.setLabel = function (txt, color) {
- label.setText(txt);
- btnBg.tint = color;
- };
- // For click detection
- self.down = function (x, y, obj) {
- if (typeof self.onPress === 'function') {
- self.onPress();
- }
- };
- return self;
-});
-// RequestCard: Represents a user request
-var RequestCard = Container.expand(function () {
- var self = Container.call(this);
- // Card background
- var cardBg = self.attachAsset('requestCardBg', {
- width: 700,
- height: 220,
- color: 0x3a7bd5,
- shape: 'box',
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Request text
- var text = new Text2('', {
- size: 60,
- fill: 0xFFFFFF
- });
- text.anchor.set(0.5, 0.5);
- text.x = 0;
- text.y = 0;
- self.addChild(text);
- // Card data
- self.requestType = null; // 'answer', 'sort', 'escalate'
- self.urgency = 1; // 1-3
- self.timeLeft = 0; // ms
- self.maxTime = 0; // ms
- // Set up card
- self.setRequest = function (req) {
- self.requestType = req.type;
- self.urgency = req.urgency;
- self.timeLeft = req.time;
- self.maxTime = req.time;
- text.setText(req.text);
- // Color by urgency
- if (self.urgency === 1) {
- cardBg.tint = 0x3a7bd5; // blue
- } else if (self.urgency === 2) {
- cardBg.tint = 0xf7b731; // yellow
- } else {
- cardBg.tint = 0xeb3b5a; // red
- }
- };
- // Progress bar (time left)
- var progBar = self.attachAsset('progBar', {
- width: 600,
- height: 18,
- color: 0xffffff,
- shape: 'box',
- anchorX: 0.5,
- anchorY: 0.5,
- y: 110
- });
- self.update = function () {
- // Update progress bar width
- var ratio = Math.max(0, self.timeLeft / self.maxTime);
- progBar.width = 600 * ratio;
- if (ratio < 0.3) {
- progBar.tint = 0xeb3b5a;
- } else if (ratio < 0.6) {
- progBar.tint = 0xf7b731;
- } else {
- progBar.tint = 0x20bf6b;
- }
- };
- return self;
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x181c2f
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Game variables
-// Request "cards" (user requests) will be colored boxes with text.
-// Buttons for "Answer", "Sort", "Escalate" will be colored boxes with text overlays.
-// Satisfaction bar is a colored box.
-//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property.;
-var requests = [];
-var requestQueue = [];
-var maxRequestsOnScreen = 3;
-var requestSpawnInterval = 1200; // ms
-var lastRequestSpawn = 0;
-var requestIdCounter = 0;
-var satisfaction = 100; // 0-100
-var score = 0;
-var level = 1;
-var timeElapsed = 0;
-var sessionTime = 60000; // 60 seconds per session
-var gameActive = true;
-// Request types and sample texts
-var requestTypes = [{
- type: 'answer',
- label: 'Answer',
- color: 0x20bf6b,
- texts: ["What’s the weather today?", "Set a reminder for 2pm.", "Tell me a joke.", "What’s 5+7?", "Translate 'hello' to Spanish."]
-}, {
- type: 'sort',
- label: 'Sort',
- color: 0xf7b731,
- texts: ["Sort these emails by date.", "Organize my calendar.", "Group my photos by location.", "Sort tasks by priority.", "Arrange files alphabetically."]
-}, {
- type: 'escalate',
- label: 'Escalate',
- color: 0xeb3b5a,
- texts: ["User can’t log in.", "Payment failed.", "App keeps crashing.", "Lost all my data!", "Account locked out."]
-}];
-// Satisfaction bar
-var satBarBg = LK.getAsset('satBarBg', {
- width: 800,
- height: 48,
- color: 0x222b45,
- shape: 'box',
- anchorX: 0,
- anchorY: 0.5,
- x: 624,
- y: 80
-});
-game.addChild(satBarBg);
-var satBar = LK.getAsset('satBar', {
- width: 800,
- height: 48,
- color: 0x20bf6b,
- shape: 'box',
- anchorX: 0,
- anchorY: 0.5,
- x: 624,
- y: 80
-});
-game.addChild(satBar);
-// Score text
-var scoreTxt = new Text2('Score: 0', {
- size: 80,
- fill: 0xFFFFFF
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Timer text
-var timerTxt = new Text2('60', {
- size: 80,
- fill: 0xF7B731
-});
-timerTxt.anchor.set(1, 0);
-LK.gui.topRight.addChild(timerTxt);
-// Level text
-var levelTxt = new Text2('Level 1', {
- size: 60,
- fill: 0x3A7BD5
-});
-levelTxt.anchor.set(0, 0);
-LK.gui.top.addChild(levelTxt);
-// Action buttons
-var actionButtons = [];
-var buttonLabels = [{
- type: 'answer',
- label: 'Answer',
- color: 0x20bf6b
-}, {
- type: 'sort',
- label: 'Sort',
- color: 0xf7b731
-}, {
- type: 'escalate',
- label: 'Escalate',
- color: 0xeb3b5a
-}];
-for (var i = 0; i < 3; i++) {
- var btn = new ActionButton();
- btn.setLabel(buttonLabels[i].label, buttonLabels[i].color);
- btn.x = 512 + i * 512;
- btn.y = 2500;
- btn.actionType = buttonLabels[i].type;
- actionButtons.push(btn);
- game.addChild(btn);
-}
-// Positioning for request cards
-var cardPositions = [{
- x: 1024,
- y: 700
-}, {
- x: 1024,
- y: 1000
-}, {
- x: 1024,
- y: 1300
-}];
-// Helper: Generate a random request
-function generateRequest(level) {
- // Increase urgency and time pressure as level increases
- var urgency = 1;
- var time = 6000;
- if (level >= 3) {
- urgency = Math.random() < 0.3 ? 3 : Math.random() < 0.6 ? 2 : 1;
- time = 3500 + Math.floor(Math.random() * 2000);
- } else if (level === 2) {
- urgency = Math.random() < 0.5 ? 2 : 1;
- time = 4500 + Math.floor(Math.random() * 2000);
- }
- // Pick type
- var typeIdx = Math.floor(Math.random() * requestTypes.length);
- var reqType = requestTypes[typeIdx];
- var textIdx = Math.floor(Math.random() * reqType.texts.length);
- return {
- id: ++requestIdCounter,
- type: reqType.type,
- text: reqType.texts[textIdx],
- urgency: urgency,
- time: time
- };
-}
-// Helper: Add a new request card to the screen
-function addRequestCard(req) {
- var card = new RequestCard();
- card.setRequest(req);
- // Find first available position
- for (var i = 0; i < cardPositions.length; i++) {
- var pos = cardPositions[i];
- var taken = false;
- for (var j = 0; j < requests.length; j++) {
- if (requests[j].posIdx === i) {
- taken = true;
- break;
- }
- }
- if (!taken) {
- card.x = pos.x;
- card.y = pos.y;
- card.posIdx = i;
- break;
- }
- }
- card.requestId = req.id;
- requests.push(card);
- game.addChild(card);
-}
-// Helper: Remove a request card
-function removeRequestCard(card, correct) {
- // Animate out
- tween(card, {
- alpha: 0,
- y: card.y - 80
- }, {
- duration: 250,
- easing: tween.cubicOut,
- onFinish: function onFinish() {
- card.destroy();
- }
- });
- // Remove from array
- for (var i = 0; i < requests.length; i++) {
- if (requests[i] === card) {
- requests.splice(i, 1);
- break;
- }
- }
- // Feedback
- if (correct) {
- LK.effects.flashObject(card, 0x20bf6b, 200);
- } else {
- LK.effects.flashObject(card, 0xeb3b5a, 400);
- }
-}
-// Helper: Handle action button press
-function handleAction(actionType) {
- if (!gameActive) return;
- // Find the topmost request (lowest posIdx) that matches the action
- var bestIdx = -1;
- for (var i = 0; i < requests.length; i++) {
- if (requests[i].requestType === actionType) {
- if (bestIdx === -1 || requests[i].posIdx < requests[bestIdx].posIdx) {
- bestIdx = i;
- }
- }
- }
- if (bestIdx !== -1) {
- // Correct action
- var card = requests[bestIdx];
- var points = 10 * card.urgency;
- var timeBonus = Math.floor(card.timeLeft / card.maxTime * 5);
- score += points + timeBonus;
- satisfaction = Math.min(100, satisfaction + 4 * card.urgency);
- removeRequestCard(card, true);
- } else {
- // Wrong action: penalize
- satisfaction = Math.max(0, satisfaction - 8);
- LK.effects.flashScreen(0xeb3b5a, 200);
- }
- updateUI();
-}
-// Assign button handlers
-for (var i = 0; i < actionButtons.length; i++) {
- (function (btn) {
- btn.onPress = function () {
- handleAction(btn.actionType);
- };
- })(actionButtons[i]);
-}
-// Update UI elements
-function updateUI() {
- // Score
- scoreTxt.setText('Score: ' + score);
- // Satisfaction bar
- satBar.width = 800 * (satisfaction / 100);
- if (satisfaction > 70) {
- satBar.tint = 0x20bf6b;
- } else if (satisfaction > 40) {
- satBar.tint = 0xf7b731;
- } else {
- satBar.tint = 0xeb3b5a;
- }
- // Level
- levelTxt.setText('Level ' + level);
-}
-// Timer
-var timer = LK.setInterval(function () {
- if (!gameActive) return;
- timeElapsed += 100;
- var timeLeft = Math.max(0, Math.floor((sessionTime - timeElapsed) / 1000));
- timerTxt.setText(timeLeft);
- if (timeElapsed >= sessionTime) {
- endGame();
- }
-}, 100);
-// End game
-function endGame() {
- gameActive = false;
- LK.setScore(score);
- LK.showGameOver();
-}
-// Main update loop
-game.update = function () {
- if (!gameActive) return;
- // Spawn new requests
- if (requests.length < maxRequestsOnScreen && Date.now() - lastRequestSpawn > requestSpawnInterval) {
- var req = generateRequest(level);
- addRequestCard(req);
- lastRequestSpawn = Date.now();
- }
- // Update requests
- for (var i = requests.length - 1; i >= 0; i--) {
- var card = requests[i];
- card.timeLeft -= 1000 / 60;
- card.update();
- if (card.timeLeft <= 0) {
- // Missed request
- satisfaction = Math.max(0, satisfaction - 12 * card.urgency);
- removeRequestCard(card, false);
- updateUI();
- }
- }
- // Level up
- if (score >= 120 && level === 1) {
- level = 2;
- maxRequestsOnScreen = 4;
- requestSpawnInterval = 950;
- sessionTime += 20000;
- LK.effects.flashScreen(0x3a7bd5, 600);
- updateUI();
- } else if (score >= 300 && level === 2) {
- level = 3;
- maxRequestsOnScreen = 5;
- requestSpawnInterval = 700;
- sessionTime += 20000;
- LK.effects.flashScreen(0xf7b731, 600);
- updateUI();
- }
- // Lose if satisfaction drops to 0
- if (satisfaction <= 0) {
- endGame();
- }
-};
-// Initial UI update
-updateUI();
-//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property.
\ No newline at end of file
+n = input();
\ No newline at end of file