User prompt
add level selection menu this menu can be accessed from the top right
User prompt
Add a level selection menu and click on the button on the top right to open this menu.
User prompt
Add a section selection menu and click on the button on the top right to open this menu.
User prompt
Add a section selection menu and click on the button on the top right to open this menu.
User prompt
MAKE İT CORRECT!!!!
User prompt
levels still not coming
User prompt
The levels do not change when we get them right, fix this and move on to the next level when we get every question right
User prompt
The levels do not change when we get them right, fix this and move on to the next level when we get every question right
User prompt
fix the levels, the game must have 128 levels
User prompt
This time there are no levels, there should be exactly 128 levels and each level should have different troll puzzles, the background should be white and make contrast, make the blacks white and the whites black
User prompt
if we lose start from beginning
User prompt
There are some problems, fix them
User prompt
Make me a brain test style game that requires a lot of logic and includes trolls with levels.
User prompt
Please fix the bug: 'input is not defined' in or related to this line: 'n = input();' Line Number: 11
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(card, {' Line Number: 277 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(card, {' Line Number: 277 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.now is not a function' in or related to this line: 'if (requests.length < maxRequestsOnScreen && LK.now() - lastRequestSpawn > requestSpawnInterval) {' Line Number: 392
Code edit (1 edits merged)
Please save this source code
User prompt
AI Assistant Simulator
User prompt
make me a Ai asisstant
User prompt
Please continue polishing my design document.
Initial prompt
make me a Ai asisstant
/****
* Classes
****/
// ActionButton: Represents an action button (Answer, Sort, Escalate)
var ActionButton = Container.expand(function () {
var self = Container.call(this);
var btnBg = self.attachAsset('btnBg', {
width: 320,
height: 120,
color: 0x20bf6b,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
var label = new Text2('', {
size: 54,
fill: 0xFFFFFF
});
label.anchor.set(0.5, 0.5);
label.x = 0;
label.y = 0;
self.addChild(label);
self.setLabel = function (txt, color) {
label.setText(txt);
btnBg.tint = color;
};
// For click detection
self.down = function (x, y, obj) {
if (typeof self.onPress === 'function') {
self.onPress();
}
};
return self;
});
// RequestCard: Represents a user request
var RequestCard = Container.expand(function () {
var self = Container.call(this);
// Card background
var cardBg = self.attachAsset('requestCardBg', {
width: 700,
height: 220,
color: 0x3a7bd5,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
// Request text
var text = new Text2('', {
size: 60,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
text.x = 0;
text.y = 0;
self.addChild(text);
// Card data
self.requestType = null; // 'answer', 'sort', 'escalate'
self.urgency = 1; // 1-3
self.timeLeft = 0; // ms
self.maxTime = 0; // ms
// Set up card
self.setRequest = function (req) {
self.requestType = req.type;
self.urgency = req.urgency;
self.timeLeft = req.time;
self.maxTime = req.time;
text.setText(req.text);
// Color by urgency
if (self.urgency === 1) {
cardBg.tint = 0x3a7bd5; // blue
} else if (self.urgency === 2) {
cardBg.tint = 0xf7b731; // yellow
} else {
cardBg.tint = 0xeb3b5a; // red
}
};
// Progress bar (time left)
var progBar = self.attachAsset('progBar', {
width: 600,
height: 18,
color: 0xffffff,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
y: 110
});
self.update = function () {
// Update progress bar width
var ratio = Math.max(0, self.timeLeft / self.maxTime);
progBar.width = 600 * ratio;
if (ratio < 0.3) {
progBar.tint = 0xeb3b5a;
} else if (ratio < 0.6) {
progBar.tint = 0xf7b731;
} else {
progBar.tint = 0x20bf6b;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181c2f
});
/****
* Game Code
****/
// No images or sounds for MVP.
// Satisfaction bar is a colored box.
// Buttons for "Answer", "Sort", "Escalate" will be colored boxes with text overlays.
// Request "cards" (user requests) will be colored boxes with text.
// Game variables
var requests = [];
var requestQueue = [];
var maxRequestsOnScreen = 3;
var requestSpawnInterval = 1200; // ms
var lastRequestSpawn = 0;
var requestIdCounter = 0;
var satisfaction = 100; // 0-100
var score = 0;
var level = 1;
var timeElapsed = 0;
var sessionTime = 60000; // 60 seconds per session
var gameActive = true;
// Request types and sample texts
var requestTypes = [{
type: 'answer',
label: 'Answer',
color: 0x20bf6b,
texts: ["What’s the weather today?", "Set a reminder for 2pm.", "Tell me a joke.", "What’s 5+7?", "Translate 'hello' to Spanish."]
}, {
type: 'sort',
label: 'Sort',
color: 0xf7b731,
texts: ["Sort these emails by date.", "Organize my calendar.", "Group my photos by location.", "Sort tasks by priority.", "Arrange files alphabetically."]
}, {
type: 'escalate',
label: 'Escalate',
color: 0xeb3b5a,
texts: ["User can’t log in.", "Payment failed.", "App keeps crashing.", "Lost all my data!", "Account locked out."]
}];
// Satisfaction bar
var satBarBg = LK.getAsset('satBarBg', {
width: 800,
height: 48,
color: 0x222b45,
shape: 'box',
anchorX: 0,
anchorY: 0.5,
x: 624,
y: 80
});
game.addChild(satBarBg);
var satBar = LK.getAsset('satBar', {
width: 800,
height: 48,
color: 0x20bf6b,
shape: 'box',
anchorX: 0,
anchorY: 0.5,
x: 624,
y: 80
});
game.addChild(satBar);
// Score text
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Timer text
var timerTxt = new Text2('60', {
size: 80,
fill: 0xF7B731
});
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
// Level text
var levelTxt = new Text2('Level 1', {
size: 60,
fill: 0x3A7BD5
});
levelTxt.anchor.set(0, 0);
LK.gui.top.addChild(levelTxt);
// Action buttons
var actionButtons = [];
var buttonLabels = [{
type: 'answer',
label: 'Answer',
color: 0x20bf6b
}, {
type: 'sort',
label: 'Sort',
color: 0xf7b731
}, {
type: 'escalate',
label: 'Escalate',
color: 0xeb3b5a
}];
for (var i = 0; i < 3; i++) {
var btn = new ActionButton();
btn.setLabel(buttonLabels[i].label, buttonLabels[i].color);
btn.x = 512 + i * 512;
btn.y = 2500;
btn.actionType = buttonLabels[i].type;
actionButtons.push(btn);
game.addChild(btn);
}
// Positioning for request cards
var cardPositions = [{
x: 1024,
y: 700
}, {
x: 1024,
y: 1000
}, {
x: 1024,
y: 1300
}];
// Helper: Generate a random request
function generateRequest(level) {
// Increase urgency and time pressure as level increases
var urgency = 1;
var time = 6000;
if (level >= 3) {
urgency = Math.random() < 0.3 ? 3 : Math.random() < 0.6 ? 2 : 1;
time = 3500 + Math.floor(Math.random() * 2000);
} else if (level === 2) {
urgency = Math.random() < 0.5 ? 2 : 1;
time = 4500 + Math.floor(Math.random() * 2000);
}
// Pick type
var typeIdx = Math.floor(Math.random() * requestTypes.length);
var reqType = requestTypes[typeIdx];
var textIdx = Math.floor(Math.random() * reqType.texts.length);
return {
id: ++requestIdCounter,
type: reqType.type,
text: reqType.texts[textIdx],
urgency: urgency,
time: time
};
}
// Helper: Add a new request card to the screen
function addRequestCard(req) {
var card = new RequestCard();
card.setRequest(req);
// Find first available position
for (var i = 0; i < cardPositions.length; i++) {
var pos = cardPositions[i];
var taken = false;
for (var j = 0; j < requests.length; j++) {
if (requests[j].posIdx === i) {
taken = true;
break;
}
}
if (!taken) {
card.x = pos.x;
card.y = pos.y;
card.posIdx = i;
break;
}
}
card.requestId = req.id;
requests.push(card);
game.addChild(card);
}
// Helper: Remove a request card
function removeRequestCard(card, correct) {
// Animate out
tween(card, {
alpha: 0,
y: card.y - 80
}, {
duration: 250,
easing: tween.cubicOut,
onFinish: function onFinish() {
card.destroy();
}
});
// Remove from array
for (var i = 0; i < requests.length; i++) {
if (requests[i] === card) {
requests.splice(i, 1);
break;
}
}
// Feedback
if (correct) {
LK.effects.flashObject(card, 0x20bf6b, 200);
} else {
LK.effects.flashObject(card, 0xeb3b5a, 400);
}
}
// Helper: Handle action button press
function handleAction(actionType) {
if (!gameActive) return;
// Find the topmost request (lowest posIdx) that matches the action
var bestIdx = -1;
for (var i = 0; i < requests.length; i++) {
if (requests[i].requestType === actionType) {
if (bestIdx === -1 || requests[i].posIdx < requests[bestIdx].posIdx) {
bestIdx = i;
}
}
}
if (bestIdx !== -1) {
// Correct action
var card = requests[bestIdx];
var points = 10 * card.urgency;
var timeBonus = Math.floor(card.timeLeft / card.maxTime * 5);
score += points + timeBonus;
satisfaction = Math.min(100, satisfaction + 4 * card.urgency);
removeRequestCard(card, true);
} else {
// Wrong action: penalize
satisfaction = Math.max(0, satisfaction - 8);
LK.effects.flashScreen(0xeb3b5a, 200);
}
updateUI();
}
// Assign button handlers
for (var i = 0; i < actionButtons.length; i++) {
(function (btn) {
btn.onPress = function () {
handleAction(btn.actionType);
};
})(actionButtons[i]);
}
// Update UI elements
function updateUI() {
// Score
scoreTxt.setText('Score: ' + score);
// Satisfaction bar
satBar.width = 800 * (satisfaction / 100);
if (satisfaction > 70) {
satBar.tint = 0x20bf6b;
} else if (satisfaction > 40) {
satBar.tint = 0xf7b731;
} else {
satBar.tint = 0xeb3b5a;
}
// Level
levelTxt.setText('Level ' + level);
}
// Timer
var timer = LK.setInterval(function () {
if (!gameActive) return;
timeElapsed += 100;
var timeLeft = Math.max(0, Math.floor((sessionTime - timeElapsed) / 1000));
timerTxt.setText(timeLeft);
if (timeElapsed >= sessionTime) {
endGame();
}
}, 100);
// End game
function endGame() {
gameActive = false;
LK.setScore(score);
LK.showGameOver();
}
// Main update loop
game.update = function () {
if (!gameActive) return;
// Spawn new requests
if (requests.length < maxRequestsOnScreen && Date.now() - lastRequestSpawn > requestSpawnInterval) {
var req = generateRequest(level);
addRequestCard(req);
lastRequestSpawn = Date.now();
}
// Update requests
for (var i = requests.length - 1; i >= 0; i--) {
var card = requests[i];
card.timeLeft -= 1000 / 60;
card.update();
if (card.timeLeft <= 0) {
// Missed request
satisfaction = Math.max(0, satisfaction - 12 * card.urgency);
removeRequestCard(card, false);
updateUI();
}
}
// Level up
if (score >= 120 && level === 1) {
level = 2;
maxRequestsOnScreen = 4;
requestSpawnInterval = 950;
sessionTime += 20000;
LK.effects.flashScreen(0x3a7bd5, 600);
updateUI();
} else if (score >= 300 && level === 2) {
level = 3;
maxRequestsOnScreen = 5;
requestSpawnInterval = 700;
sessionTime += 20000;
LK.effects.flashScreen(0xf7b731, 600);
updateUI();
}
// Lose if satisfaction drops to 0
if (satisfaction <= 0) {
endGame();
}
};
// Initial UI update
updateUI();
//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property. ===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
// ActionButton: Represents an action button (Answer, Sort, Escalate)
var ActionButton = Container.expand(function () {
@@ -113,13 +108,13 @@
/****
* Game Code
****/
-// Game variables
-// Request "cards" (user requests) will be colored boxes with text.
-// Buttons for "Answer", "Sort", "Escalate" will be colored boxes with text overlays.
-// Satisfaction bar is a colored box.
// No images or sounds for MVP.
+// Satisfaction bar is a colored box.
+// Buttons for "Answer", "Sort", "Escalate" will be colored boxes with text overlays.
+// Request "cards" (user requests) will be colored boxes with text.
+// Game variables
var requests = [];
var requestQueue = [];
var maxRequestsOnScreen = 3;
var requestSpawnInterval = 1200; // ms