User prompt
remove slow motion after 5 seconds
User prompt
make sure no mole or star leaves the clickable area
User prompt
change the left and right movement amount to 20 pixels
User prompt
increase the left and right movement by 10 pixels
User prompt
increase the left and right movements by 10 pixels
User prompt
increase the left and right movement by 5 pixels
User prompt
add random left and right movements to moles and stars
User prompt
when a life is lost start slowmotion and delete half of the stars and moles
User prompt
remove half the stars for every life lost
User prompt
remove one star for every mole clicked
User prompt
for every mole clicked remove half of the stars
User prompt
Please fix the bug: 'TypeError: levelTxt.updateText is not a function' in or related to this line: 'levelTxt.updateText();' Line Number: 224
User prompt
Please fix the bug: 'TypeError: levelTxt.updateText is not a function' in or related to this line: 'levelTxt.updateText();' Line Number: 224
User prompt
update the level text faster
User prompt
reduce the amount of stars being added per milestone by 1
User prompt
fix the level displaying the correct milestone
User prompt
remove all star after a new level is reached
User prompt
after every level remove half the star
User prompt
fix the level matching the milestones
User prompt
display the current level additionally on the top left corner permanently
User prompt
fix the levels
User prompt
Reduce the number of star after each level by half
User prompt
change the logic for the level text that every 10 milestones is one level
User prompt
fix the milestones
User prompt
fix the bug where the level text is not displayed
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Mole class to represent each mole in the game
var Mole = Container.expand(function () {
var self = Container.call(this);
var moleGraphics = self.attachAsset('mole', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1; // Random speed for each mole
self.visible = false; // Initially not visible
// Method to show the mole
self.show = function () {
self.visible = true;
self.y = 0; // Start from the hole
};
// Method to hide the mole
self.hide = function () {
self.visible = false;
};
// Event handler called when a press happens on element
self.down = function (x, y, obj) {
self.hide();
score++;
scoreTxt.setText('Score: ' + score);
// Remove one star for every mole clicked
var stars = game.children.filter(function (child) {
return child instanceof Star;
});
if (stars.length > 0) {
var star = stars[0];
game.removeChild(star);
}
};
// Update method for mole movement
self.update = function () {
if (self.visible) {
self.y += self.speed;
if (self.y > 2000) {
// Change one life point to red
if (lifePoints.length > 0) {
var heart = lifePoints.pop();
heart.tint = 0xff0000; // Change heart color to red
}
// If mole is fully out, hide it
self.hide();
// Ensure life points remain visible
lifePoints.forEach(function (heart) {
if (!game.children.includes(heart)) {
game.addChild(heart);
}
});
// Check if all life points are red (game over condition)
if (lifePoints.length === 0) {
LK.showGameOver(); // Display game over
}
}
}
};
});
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = (Math.random() * 2 + 1) * 2; // Double the speed for each star
self.visible = false; // Initially not visible
// Method to show the star
self.show = function () {
self.visible = true;
self.y = 0; // Start from the top
};
// Method to hide the star
self.hide = function () {
self.visible = false;
};
// Update method for star movement
self.update = function () {
if (self.visible) {
self.y += self.speed;
if (self.y > 2000) {
// If star is fully out, hide it
self.hide();
// Add a mole when a star reaches the green surface
var mole = new Mole();
mole.x = Math.random() * 2048;
mole.y = 500;
moles.push(mole);
game.addChild(mole);
}
}
};
// Event handler called when a press happens on element
self.down = function (x, y, obj) {
self.hide();
score += 10;
scoreTxt.setText('Score: ' + score);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Light blue background
});
/****
* Game Code
****/
// Game state variables
var score = 0;
var moles = [];
var lifePoints = [];
var hammerCursor;
var scoreMilestones = []; // Track score milestones
var isPaused = false;
// Initialize the game board
function initBoard() {
var greenSurface = LK.getAsset('greenSurface', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 2000
});
game.addChild(greenSurface);
for (var i = 0; i < 1; i++) {
var mole = new Mole();
mole.x = Math.random() * 2048;
mole.y = 500;
moles.push(mole);
game.addChild(mole);
var star = new Star();
star.x = Math.random() * 2048;
star.y = 0;
game.addChild(star);
}
}
// Initialize the game interface
function initInterface() {
// Score display
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0x000000,
fontWeight: "bold"
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
// Level display
levelTxt = new Text2('Level: 0', {
size: 100,
fill: 0x000000,
fontWeight: "bold"
});
levelTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(levelTxt);
// Pause/Unpause button
var pauseButton = new Text2('Slowmotion', {
size: 80,
fill: 0xFF4500 // Fiery color
});
pauseButton.anchor.set(0, 1);
pauseButton.stroke = 0x000000; // Black color for the line
pauseButton.strokeThickness = 5; // Thickness of the line
// Life points display
for (var i = 0; i < 3; i++) {
var heart = LK.getAsset('heart', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024 - i * 60,
y: 2366
});
game.addChild(heart); // Add hearts to the game scene
lifePoints.push(heart);
}
// Add "Life Points" text below the life points
var lifePointsText = new Text2('Life Points', {
size: 80,
fill: 0x0000FF,
fontWeight: "bold",
fontFamily: "'Comic Sans MS', cursive, sans-serif"
});
lifePointsText.anchor.set(0.5, 0);
lifePointsText.x = 1024;
lifePointsText.y = 2426; // Position below the hearts
game.addChild(lifePointsText);
LK.gui.bottomLeft.addChild(pauseButton);
// Event listeners for buttons
pauseButton.down = function () {
isPaused = !isPaused;
pauseButton.setText(isPaused ? 'Normal speed' : 'Slowmotion');
};
}
// Reset game state
function resetGame() {
score = 0;
moles.forEach(function (mole) {
return mole.hide();
});
}
// Show the starting menu
function showMenu() {
// Implement menu display logic
}
// Game update loop
game.update = function () {
// Add stars at specific score milestones
if (score % 10 === 0 && score <= 100 && !scoreMilestones.includes(score)) {
var numberOfStars = score / 10 + 1; // Calculate number of stars based on milestone
for (var i = 0; i < numberOfStars; i++) {
var star = new Star();
star.x = Math.random() * 2048;
star.y = 0;
game.addChild(star);
}
scoreMilestones.push(score); // Track the milestone
// Update level display
levelTxt.setText('Level: ' + Math.floor(score / 10));
// Remove all the stars after every level
if (scoreMilestones.length % 10 === 0) {
var starsToRemove = game.children.filter(function (child) {
return child instanceof Star;
});
starsToRemove.forEach(function (star) {
return game.removeChild(star);
});
}
}
if (isPaused) {
return;
}
moles.forEach(function (mole) {
mole.update();
if (!mole.visible && Math.random() < 0.01) {
mole.show();
}
});
game.children.forEach(function (child) {
if (child instanceof Star) {
child.update();
if (!child.visible && Math.random() < 0.01) {
child.show();
}
}
});
};
// Initialize the game
initBoard();
initInterface();
showMenu(); ===================================================================
--- original.js
+++ change.js
@@ -25,17 +25,14 @@
self.down = function (x, y, obj) {
self.hide();
score++;
scoreTxt.setText('Score: ' + score);
- // Get all the stars in the game
+ // Remove one star for every mole clicked
var stars = game.children.filter(function (child) {
return child instanceof Star;
});
- // Calculate the number of stars to remove
- var starsToRemoveCount = Math.floor(stars.length / 2);
- // Remove half of the stars
- for (var i = 0; i < starsToRemoveCount; i++) {
- var star = stars[i];
+ if (stars.length > 0) {
+ var star = stars[0];
game.removeChild(star);
}
};
// Update method for mole movement