User prompt
Has que cuando el jugador elimine a todos los enemigos en vez de decir game Over diga you win
User prompt
Añade el sonido muerte a los enemigos cuando sean destruidos
User prompt
Has que el jugador sea inmune a las balas
User prompt
Agrega el sonido que agregue a la bala cada vez que esta sea presionada
User prompt
Ahora has que la imagen fondo se vea en el juego
User prompt
Ahora cuando un enemigo toque al jugar has que pierda
User prompt
Please fix the bug: 'TypeError: LK.showOptions is not a function' in or related to this line: 'LK.showOptions({' Line Number: 115
User prompt
Ahora cuando termine el juego has que se pueda elegir entre reiniciar y siguiente
User prompt
Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 113
User prompt
Ahora cuando ya no hayan enemigos en la pantalla pausa el juego y has que sean varios niveles
User prompt
Ahora has que si el jugador no logra matar a los 10 enemigos pierda
User prompt
Puedes hacer que salgan más enemigos e implementar el código en el juego
User prompt
No aparece el sistema
Initial prompt
Prueba
/****
* Classes
****/
// Define a class for bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add background image
var bgImage = game.attachAsset('Fondo', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
function showOptions(config) {
// Create a simple UI overlay to show options
var overlay = new Container();
var title = new Text2(config.title, {
size: 100,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 1024;
title.y = 500;
overlay.addChild(title);
config.options.forEach(function (option, index) {
var button = new Text2(option.text, {
size: 80,
fill: 0xFFFFFF
});
button.anchor.set(0.5, 0);
button.x = 1024;
button.y = 700 + index * 100;
button.interactive = true;
button.on('pointerdown', option.action);
overlay.addChild(button);
});
LK.gui.center.addChild(overlay);
}
// Initialize player
var player = new Player();
player.x = 1024;
player.y = 2500;
game.addChild(player);
// Initialize score
var score = 0;
var scoreText = new Text2('Score: ' + score, {
size: 50,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 10; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle shooting
game.down = function (x, y, obj) {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
// Play the 'Disparo' sound when bullet is pressed
LK.getSound('Disparo').play();
};
// Update game state
game.update = function () {
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
// Check for collision between player and enemy
// Player is now immune to bullets, so we comment out the game over trigger
// if (player.intersects(enemies[i])) {
// Trigger game over when player collides with an enemy
// LK.showGameOver();
// return; // Exit the update loop
// }
}
// Check if all enemies are destroyed
if (enemies.length === 0) {
// Show 'You Win' when all enemies are destroyed
LK.showYouWin();
// Show options to restart or proceed to the next level
showOptions({
title: "Level Complete!",
options: [{
text: "Restart",
action: function action() {
// Restart the game
game.reset();
}
}, {
text: "Next Level",
action: function action() {
// Increase level difficulty or reset enemies
for (var i = 0; i < 10; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Resume the game
LK.resumeGame();
}
}]
});
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].y < 0) {
bullets.splice(i, 1);
}
}
// Check for collisions
for (var i = bullets.length - 1; i >= 0; i--) {
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullets[i].intersects(enemies[j])) {
bullets[i].destroy();
enemies[j].destroy();
// Play the 'Muerte' sound when enemy is destroyed
LK.getSound('Muerte').play();
bullets.splice(i, 1);
enemies.splice(j, 1);
// Update score
score += 10;
scoreText.setText('Score: ' + score);
break;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -142,10 +142,10 @@
// }
}
// Check if all enemies are destroyed
if (enemies.length === 0) {
- // Pause the game
- LK.showGameOver();
+ // Show 'You Win' when all enemies are destroyed
+ LK.showYouWin();
// Show options to restart or proceed to the next level
showOptions({
title: "Level Complete!",
options: [{