User prompt
add music to game
User prompt
remove the code for background music
User prompt
add music to the game
User prompt
add music to the game
User prompt
make the grocery store 2x bigger
User prompt
make the tap value go up 2x when buying upgrade tap
User prompt
set $s per sec to zero when game starts
User prompt
at the start of the game set money to 0 at the start of the game and reset all employees to 0 and tap value to 1 and set business to lemonade stand and set all prices back to the original price
User prompt
set money to 0 at the start of the game and reset all employees to 0 and tap value to 1 and set business to lemonade stand and set all prices back to the original price
User prompt
make a background for the game
User prompt
make the buttons a bit bigger
User prompt
make the text font comic sans serif
User prompt
make the employees 2x smaller
User prompt
make the employee 3x bigger too
Code edit (1 edits merged)
Please save this source code
User prompt
Fortune Tapper: Empire Builder
Initial prompt
Make a idle clicker game with upgrades and ui
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
	money: 0,
	totalMoney: 0,
	currentTier: 0,
	tapValue: 1,
	passiveIncome: 0,
	employees: 0,
	employeeCost: 10,
	upgradeCost: 100,
	tierUpgradeCost: 1000
});
/**** 
* Classes
****/ 
var Business = Container.expand(function (tier, name, color) {
	var self = Container.call(this);
	self.tier = tier;
	self.name = name;
	var assetId = ['lemonadeStand', 'bakery', 'restaurant', 'groceryStore', 'shoppingMall', 'corporation', 'globalConglomerate'][tier];
	var businessGraphic = self.attachAsset(assetId, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var nameText = new Text2(name, {
		size: 50,
		fill: 0xFFFFFF,
		font: "Comic Sans MS"
	});
	nameText.anchor.set(0.5, 0);
	nameText.y = businessGraphic.height / 2 + 20;
	self.addChild(nameText);
	self.down = function (x, y, obj) {
		self.tapBusiness();
		LK.getSound('tap').play();
		// Create coin particle effect
		self.createCoinParticle();
	};
	self.tapBusiness = function () {
		var moneyEarned = storage.tapValue;
		storage.money += moneyEarned;
		storage.totalMoney += moneyEarned;
		// Show floating text effect
		self.showFloatingText("+" + moneyEarned);
	};
	self.showFloatingText = function (text) {
		var floatingText = new Text2(text, {
			size: 50,
			fill: 0xFFFF00,
			font: "Comic Sans MS"
		});
		floatingText.anchor.set(0.5, 0.5);
		floatingText.x = 0;
		floatingText.y = -50;
		self.addChild(floatingText);
		// Animate the text floating up and fading
		tween(floatingText, {
			y: -150,
			alpha: 0
		}, {
			duration: 1000,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				floatingText.destroy();
			}
		});
	};
	self.createCoinParticle = function () {
		var particle = LK.getAsset('coinParticle', {
			anchorX: 0.5,
			anchorY: 0.5,
			x: 0,
			y: 0
		});
		self.addChild(particle);
		var angle = Math.random() * Math.PI * 2;
		var distance = 100 + Math.random() * 100;
		var targetX = Math.cos(angle) * distance;
		var targetY = Math.sin(angle) * distance;
		tween(particle, {
			x: targetX,
			y: targetY,
			alpha: 0,
			scaleX: 0.5,
			scaleY: 0.5
		}, {
			duration: 800,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				particle.destroy();
			}
		});
	};
	// Visual bounce effect when tapped
	self.bounce = function () {
		tween.stop(businessGraphic, {
			scaleX: true,
			scaleY: true
		});
		businessGraphic.scaleX = businessGraphic.scaleY = 0.9;
		tween(businessGraphic, {
			scaleX: 1,
			scaleY: 1
		}, {
			duration: 300,
			easing: tween.elasticOut
		});
	};
	return self;
});
var Button = Container.expand(function (width, height, color, text, textSize, textColor) {
	var self = Container.call(this);
	var buttonShape = LK.getAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5,
		width: width,
		height: height,
		tint: color || 0x4477FF
	});
	self.addChild(buttonShape);
	var buttonText = new Text2(text || "", {
		size: textSize || 40,
		fill: textColor || "#FFFFFF"
	});
	buttonText.anchor.set(0.5, 0.5);
	self.addChild(buttonText);
	self.setText = function (newText) {
		buttonText.setText(newText);
	};
	self.setEnabled = function (enabled) {
		self.enabled = enabled;
		buttonShape.alpha = enabled ? 1.0 : 0.5;
	};
	self.down = function (x, y, obj) {
		if (self.enabled !== false) {
			tween.stop(buttonShape, {
				scaleX: true,
				scaleY: true
			});
			buttonShape.scaleX = buttonShape.scaleY = 0.9;
			if (self.onPress) {
				self.onPress();
			}
		}
	};
	self.up = function (x, y, obj) {
		tween(buttonShape, {
			scaleX: 1,
			scaleY: 1
		}, {
			duration: 200,
			easing: tween.easeOut
		});
	};
	self.enabled = true;
	return self;
});
var CoinParticle = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphic = self.attachAsset('coinParticle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	return self;
});
var Employee = Container.expand(function () {
	var self = Container.call(this);
	var employeeGraphic = self.attachAsset('employee', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 1.5,
		scaleY: 1.5
	});
	self.update = function () {
		self.rotation += 0.01;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x333333
});
/**** 
* Game Code
****/ 
// Game constants
var TIERS = [{
	name: "Lemonade Stand",
	multiplier: 1
}, {
	name: "Bakery",
	multiplier: 3
}, {
	name: "Restaurant",
	multiplier: 7
}, {
	name: "Grocery Store",
	multiplier: 15
}, {
	name: "Shopping Mall",
	multiplier: 40
}, {
	name: "Corporation",
	multiplier: 100
}, {
	name: "Global Conglomerate",
	multiplier: 300
}];
// Main game variables
var currentBusiness;
var moneyText;
var passiveIncomeText;
var tapValueText;
var employeeCountText;
var employeeButton;
var upgradeButton;
var tierUpgradeButton;
var employees = [];
var lastUpdateTime = Date.now();
// Initialize the UI
function initUI() {
	// Initialize the business based on the stored tier
	currentBusiness = new Business(storage.currentTier, TIERS[storage.currentTier].name);
	currentBusiness.x = 2048 / 2;
	currentBusiness.y = 2732 / 2 - 200;
	game.addChild(currentBusiness);
	// Money text display
	moneyText = new Text2("$" + formatNumber(storage.money), {
		size: 80,
		fill: 0xFFFFFF,
		font: "Comic Sans MS"
	});
	moneyText.anchor.set(0.5, 0);
	LK.gui.top.addChild(moneyText);
	moneyText.y = 50;
	// Passive income display
	passiveIncomeText = new Text2("$" + formatNumber(storage.passiveIncome) + "/sec", {
		size: 40,
		fill: 0xAAFFAA,
		font: "Comic Sans MS"
	});
	passiveIncomeText.anchor.set(0.5, 0);
	LK.gui.top.addChild(passiveIncomeText);
	passiveIncomeText.y = 140;
	// Tap value display
	tapValueText = new Text2("Tap value: $" + formatNumber(storage.tapValue), {
		size: 40,
		fill: 0xAAAAFF,
		font: "Comic Sans MS"
	});
	tapValueText.anchor.set(0.5, 0);
	LK.gui.top.addChild(tapValueText);
	tapValueText.y = 190;
	// Employee count display
	employeeCountText = new Text2("Employees: " + storage.employees, {
		size: 40,
		fill: 0xFFAAAA,
		font: "Comic Sans MS"
	});
	employeeCountText.anchor.set(0.5, 0);
	LK.gui.top.addChild(employeeCountText);
	employeeCountText.y = 240;
	// Hire employee button
	employeeButton = new Button(400, 100, 0x4477FF, "Hire Employee: $" + formatNumber(storage.employeeCost), 35);
	employeeButton.x = 2048 / 2 - 450;
	employeeButton.y = 2732 - 400;
	game.addChild(employeeButton);
	employeeButton.onPress = function () {
		if (storage.money >= storage.employeeCost) {
			storage.money -= storage.employeeCost;
			storage.employees += 1;
			storage.passiveIncome += calculateEmployeeValue();
			storage.employeeCost = Math.floor(storage.employeeCost * 1.3);
			addEmployee();
			updateUI();
			LK.getSound('upgrade').play();
		}
	};
	// Upgrade tap value button
	upgradeButton = new Button(400, 100, 0x44AA44, "Upgrade Tap: $" + formatNumber(storage.upgradeCost), 35);
	upgradeButton.x = 2048 / 2;
	upgradeButton.y = 2732 - 400;
	game.addChild(upgradeButton);
	upgradeButton.onPress = function () {
		if (storage.money >= storage.upgradeCost) {
			storage.money -= storage.upgradeCost;
			storage.tapValue = Math.floor(storage.tapValue * 1.5);
			storage.upgradeCost = Math.floor(storage.upgradeCost * 2);
			updateUI();
			currentBusiness.bounce();
			LK.getSound('upgrade').play();
		}
	};
	// Upgrade business tier button
	tierUpgradeButton = new Button(400, 100, 0xAA4444, "Upgrade Business: $" + formatNumber(storage.tierUpgradeCost), 35);
	tierUpgradeButton.x = 2048 / 2 + 450;
	tierUpgradeButton.y = 2732 - 400;
	game.addChild(tierUpgradeButton);
	tierUpgradeButton.onPress = function () {
		if (storage.money >= storage.tierUpgradeCost && storage.currentTier < TIERS.length - 1) {
			storage.money -= storage.tierUpgradeCost;
			storage.currentTier += 1;
			storage.tierUpgradeCost = Math.floor(storage.tierUpgradeCost * 5);
			// Update tap and passive values with the new multiplier
			var multiplier = TIERS[storage.currentTier].multiplier / TIERS[storage.currentTier - 1].multiplier;
			storage.tapValue = Math.floor(storage.tapValue * multiplier);
			storage.passiveIncome = Math.floor(storage.passiveIncome * multiplier);
			// Replace the current business with the new one
			var oldBusiness = currentBusiness;
			currentBusiness = new Business(storage.currentTier, TIERS[storage.currentTier].name);
			currentBusiness.x = oldBusiness.x;
			currentBusiness.y = oldBusiness.y;
			game.addChild(currentBusiness);
			// Create a visual effect for the tier upgrade
			oldBusiness.destroy();
			// Spawn celebration particles
			for (var i = 0; i < 20; i++) {
				currentBusiness.createCoinParticle();
			}
			updateUI();
			LK.getSound('tier_upgrade').play();
		}
	};
	// Initialize employees
	for (var i = 0; i < storage.employees; i++) {
		addEmployee();
	}
	updateUI();
}
function addEmployee() {
	var employee = new Employee();
	employee.x = currentBusiness.x + (Math.random() * 400 - 200);
	employee.y = currentBusiness.y + (Math.random() * 400 - 200);
	var scale = 0.6 + Math.random() * 0.4;
	employee.scaleX = employee.scaleY = scale;
	game.addChild(employee);
	employees.push(employee);
	// Animate the employee appearing
	employee.alpha = 0;
	tween(employee, {
		alpha: 1
	}, {
		duration: 500,
		easing: tween.easeOut
	});
}
function calculateEmployeeValue() {
	return TIERS[storage.currentTier].multiplier;
}
function updateUI() {
	moneyText.setText("$" + formatNumber(storage.money));
	passiveIncomeText.setText("$" + formatNumber(storage.passiveIncome) + "/sec");
	tapValueText.setText("Tap value: $" + formatNumber(storage.tapValue));
	employeeCountText.setText("Employees: " + storage.employees);
	employeeButton.setText("Hire Employee: $" + formatNumber(storage.employeeCost));
	upgradeButton.setText("Upgrade Tap: $" + formatNumber(storage.upgradeCost));
	tierUpgradeButton.setText("Upgrade Business: $" + formatNumber(storage.tierUpgradeCost));
	// Update button states
	employeeButton.setEnabled(storage.money >= storage.employeeCost);
	upgradeButton.setEnabled(storage.money >= storage.upgradeCost);
	tierUpgradeButton.setEnabled(storage.money >= storage.tierUpgradeCost && storage.currentTier < TIERS.length - 1);
	// Hide tier upgrade button if at max tier
	tierUpgradeButton.visible = storage.currentTier < TIERS.length - 1;
}
function formatNumber(num) {
	if (num < 1000) {
		return Math.floor(num).toString();
	} else if (num < 1000000) {
		return (Math.floor(num / 10) / 100).toFixed(2) + "K";
	} else if (num < 1000000000) {
		return (Math.floor(num / 10000) / 100).toFixed(2) + "M";
	} else {
		return (Math.floor(num / 10000000) / 100).toFixed(2) + "B";
	}
}
// Main game update loop
game.update = function () {
	// Calculate passive income based on time since last update
	var currentTime = Date.now();
	var deltaTime = (currentTime - lastUpdateTime) / 1000; // Convert to seconds
	lastUpdateTime = currentTime;
	if (storage.passiveIncome > 0 && deltaTime > 0 && deltaTime < 10) {
		// Cap at 10 seconds to prevent huge jumps
		var earned = storage.passiveIncome * deltaTime;
		storage.money += earned;
		storage.totalMoney += earned;
	}
	// Every few seconds, show floating income from passive
	if (LK.ticks % 120 === 0 && storage.passiveIncome > 0) {
		currentBusiness.showFloatingText("$" + formatNumber(storage.passiveIncome) + "/sec");
	}
	// Update UI periodically (not every frame for performance)
	if (LK.ticks % 30 === 0) {
		updateUI();
	}
};
// Handle window resize & orientation changes
game.resize = function () {
	updateUI();
};
// Initialize the game
initUI();
lastUpdateTime = Date.now();
// Play background music
LK.playMusic('bgMusic'); ===================================================================
--- original.js
+++ change.js
@@ -27,9 +27,10 @@
 		anchorY: 0.5
 	});
 	var nameText = new Text2(name, {
 		size: 50,
-		fill: 0xFFFFFF
+		fill: 0xFFFFFF,
+		font: "Comic Sans MS"
 	});
 	nameText.anchor.set(0.5, 0);
 	nameText.y = businessGraphic.height / 2 + 20;
 	self.addChild(nameText);
@@ -48,9 +49,10 @@
 	};
 	self.showFloatingText = function (text) {
 		var floatingText = new Text2(text, {
 			size: 50,
-			fill: 0xFFFF00
+			fill: 0xFFFF00,
+			font: "Comic Sans MS"
 		});
 		floatingText.anchor.set(0.5, 0.5);
 		floatingText.x = 0;
 		floatingText.y = -50;
@@ -232,33 +234,37 @@
 	game.addChild(currentBusiness);
 	// Money text display
 	moneyText = new Text2("$" + formatNumber(storage.money), {
 		size: 80,
-		fill: 0xFFFFFF
+		fill: 0xFFFFFF,
+		font: "Comic Sans MS"
 	});
 	moneyText.anchor.set(0.5, 0);
 	LK.gui.top.addChild(moneyText);
 	moneyText.y = 50;
 	// Passive income display
 	passiveIncomeText = new Text2("$" + formatNumber(storage.passiveIncome) + "/sec", {
 		size: 40,
-		fill: 0xAAFFAA
+		fill: 0xAAFFAA,
+		font: "Comic Sans MS"
 	});
 	passiveIncomeText.anchor.set(0.5, 0);
 	LK.gui.top.addChild(passiveIncomeText);
 	passiveIncomeText.y = 140;
 	// Tap value display
 	tapValueText = new Text2("Tap value: $" + formatNumber(storage.tapValue), {
 		size: 40,
-		fill: 0xAAAAFF
+		fill: 0xAAAAFF,
+		font: "Comic Sans MS"
 	});
 	tapValueText.anchor.set(0.5, 0);
 	LK.gui.top.addChild(tapValueText);
 	tapValueText.y = 190;
 	// Employee count display
 	employeeCountText = new Text2("Employees: " + storage.employees, {
 		size: 40,
-		fill: 0xFFAAAA
+		fill: 0xFFAAAA,
+		font: "Comic Sans MS"
 	});
 	employeeCountText.anchor.set(0.5, 0);
 	LK.gui.top.addChild(employeeCountText);
 	employeeCountText.y = 240;
 outside plains with hills. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 circle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 a grocery store. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 top view off an employee. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows