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...
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I swear to god, if you don’t make the sounds play I will be very annoyed.
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Okay now neither sound plays. Make it so the sounds play at appropriate times.
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Make the sound ‘score’ play whenever someone scores a point.
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Make the sound ‘bounce’ play everytime the ball hits either paddle.
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Play the sound ‘bounce’ everytime the ball hits either paddle
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Make the bounce sound play every time the ball hits a paddle
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Make the scales to both be 10
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MAKE THE BALL BIGGER
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Make the ball twice as big
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Make the ball bigger
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Make the ball 4 times as big
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Make the ball bigger
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Make the score text of the winner turn rainbow ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the paddles taller by 200 units
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If you don’t fix the bug I will punch you
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Please fix the bug: 'self.addChild is not a function. (In 'self.addChild(segment)', 'self.addChild' is undefined)' in or related to this line: 'self.addChild(segment);' Line Number: 200
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Compilation error[L200]: self.addChild is not a function. (In 'self.addChild(segment)', 'self.addChild' is undefined)
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Fix bug Compilation error[L200]: self.addChild is not a function. (In 'self.addChild(segment)', 'self.addChild' is undefined)
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Actually fix the bug now
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Please fix the bug?
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Please fix the bug: 'self.attachAsset is not a function. (In 'self.attachAsset('centerLine', { anchorX: 0.5, anchorY: 0.5, y: i * segmentHeight * 2 + segmentHeight })', 'self.attachAsset' is undefined)' in or related to this line: 'var segment = self.attachAsset('centerLine', {' Line Number: 193
Code edit (1 edits merged)
Please save this source code
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Paddle Clash
Initial prompt
Create a game in the style of the classic arcade game ‘Pong’
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});