User prompt
Make the upgrade lab bigger
User prompt
Move the research button lower
User prompt
Move the button lower
User prompt
Move the research button twice as high
User prompt
Move it higher
User prompt
Move the research button higher
User prompt
Move the upgrade lab above the research button
User prompt
Move hire developer slightly to the left and make it bigger
User prompt
Move the hire button to the bottom right
User prompt
Move hire developer to the bottom left, move the research button slightly to the right
User prompt
Move the research button to the bottom left and make it bigger
User prompt
Move the purchasable buttons a little higher
User prompt
Move the purchasable buttons to the bottom middle
User prompt
Make the UI elements slightly bigger
Code edit (1 edits merged)
Please save this source code
User prompt
AI Tycoon: Intelligence Empire
Initial prompt
Create a tycoon based off of different types of AI
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { funds: 10000, developers: 1, techLevel: 1, reputation: 1, projects: [], lastTimestamp: "undefined" }); /**** * Classes ****/ var Button = Container.expand(function (label, color) { var self = Container.call(this); var asset = self.attachAsset('researchButton', { anchorX: 0.5, anchorY: 0.5 }); if (color !== undefined) { asset.tint = color; } var labelText = new Text2(label, { size: 24, fill: 0xFFFFFF }); labelText.anchor.set(0.5, 0.5); self.addChild(labelText); var costText = new Text2("", { size: 18, fill: 0xFFFFFF }); costText.anchor.set(0.5, 0.5); costText.y = 25; self.addChild(costText); self.setCost = function (cost) { if (cost > 0) { costText.setText("$" + cost.toLocaleString()); } else { costText.setText(""); } }; self.setEnabled = function (enabled) { self.alpha = enabled ? 1.0 : 0.5; }; self.down = function (x, y, obj) { if (self.alpha === 1.0) { LK.effects.flashObject(self, 0xffffff, 200); } }; return self; }); var ProjectCard = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('projectCard', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2("AI Project", { size: 28, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.y = -70; self.addChild(titleText); var descText = new Text2("", { size: 18, fill: 0xFFFFFF }); descText.anchor.set(0.5, 0); descText.y = -30; self.addChild(descText); var rewardText = new Text2("", { size: 20, fill: 0xFFFF00 }); rewardText.anchor.set(0.5, 0); rewardText.y = 20; self.addChild(rewardText); var statusText = new Text2("", { size: 16, fill: 0xFFFFFF }); statusText.anchor.set(0.5, 0); statusText.y = 50; self.addChild(statusText); self.projectId = 0; self.title = ""; self.desc = ""; self.reward = 0; self.devCost = 0; self.timeToComplete = 0; self.progress = 0; self.isComplete = false; self.setProject = function (id, title, desc, reward, devCost, timeToComplete) { self.projectId = id; self.title = title; self.desc = desc; self.reward = reward; self.devCost = devCost; self.timeToComplete = timeToComplete; self.progress = 0; self.isComplete = false; titleText.setText(title); descText.setText(desc); rewardText.setText("Reward: $" + reward.toLocaleString()); self.updateStatus(); }; self.updateStatus = function () { if (self.isComplete) { statusText.setText("COMPLETE!"); background.tint = 0x27ae60; } else { var progressPercent = Math.min(100, Math.floor(self.progress / self.timeToComplete * 100)); statusText.setText("Progress: " + progressPercent + "%"); background.tint = 0x95a5a6; } }; self.update = function (deltaTime, activeDevelopers) { if (!self.isComplete) { if (activeDevelopers > 0) { self.progress += deltaTime * activeDevelopers; if (self.progress >= self.timeToComplete) { self.isComplete = true; self.progress = self.timeToComplete; LK.getSound('project').play(); } self.updateStatus(); } } }; self.down = function (x, y, obj) { if (self.isComplete) { game.collectProjectReward(self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game state var funds = storage.funds; var developers = storage.developers; var techLevel = storage.techLevel; var reputation = storage.reputation; var projects = []; var lastUpdateTime = Date.now(); var freeDevelopers = developers; var autoSaveInterval = 10000; // Save every 10 seconds var lastSaveTime = Date.now(); // Game balancing var techUpgradeCost = function techUpgradeCost(level) { return Math.floor(5000 * Math.pow(2, level - 1)); }; var developerHireCost = function developerHireCost(count) { return Math.floor(2000 * Math.pow(1.5, count - 1)); }; var possibleProjects = [ // [title, description, baseReward, devCost, timeToComplete] ["Basic Chatbot", "Create a simple rule-based chatbot for customer service", 3000, 1, 10000], ["Recommendation System", "Build a product recommendation algorithm", 8000, 1, 20000], ["Image Recognition", "Develop an image classification system", 15000, 2, 30000], ["Voice Assistant", "Create a voice-controlled assistant app", 25000, 2, 40000], ["Financial Forecasting", "AI system to predict market trends", 40000, 3, 50000], ["Autonomous Navigation", "Self-driving vehicle algorithms", 80000, 3, 70000], ["Healthcare Diagnosis", "AI system to assist medical diagnoses", 100000, 4, 80000], ["Natural Language Processing", "Advanced text understanding system", 150000, 4, 100000], ["Neural Network Platform", "Create a flexible neural network framework", 300000, 5, 120000], ["Quantum AI", "Cutting-edge quantum computing AI algorithms", 500000, 5, 150000]]; // Create UI elements // Company stats var statsPanel = game.addChild(new Container()); statsPanel.x = 50; statsPanel.y = 50; var companyText = new Text2("Your AI Company", { size: 50, fill: 0xFFFFFF }); statsPanel.addChild(companyText); var fundsText = new Text2("Funds: $" + funds.toLocaleString(), { size: 40, fill: 0xFFFFFF }); fundsText.y = 60; statsPanel.addChild(fundsText); var developersText = new Text2("Developers: " + developers, { size: 40, fill: 0xFFFFFF }); developersText.y = 100; statsPanel.addChild(developersText); var techLevelText = new Text2("Tech Level: " + techLevel, { size: 40, fill: 0xFFFFFF }); techLevelText.y = 140; statsPanel.addChild(techLevelText); var reputationText = new Text2("Reputation: " + reputation, { size: 40, fill: 0xFFFFFF }); reputationText.y = 180; statsPanel.addChild(reputationText); var freeDevelopersText = new Text2("Available Developers: " + freeDevelopers, { size: 40, fill: 0xFFFFFF }); freeDevelopersText.y = 220; statsPanel.addChild(freeDevelopersText); // Create button panel var buttonPanel = game.addChild(new Container()); buttonPanel.x = 1024; // Center horizontally buttonPanel.y = 2400; // Position slightly higher var researchButton = new Button("Research"); researchButton.setCost(techUpgradeCost(techLevel)); researchButton.x = 300; // Move slightly to the right researchButton.y = 2600; // Adjust vertical position researchButton.scaleX = 1.5; // Make it bigger researchButton.scaleY = 1.5; // Make it bigger game.addChild(researchButton); var hireButton = new Button("Hire Developer"); hireButton.x = 1800; // Move slightly to the left hireButton.y = 2600; // Adjust vertical position hireButton.scaleX = 1.5; // Make it bigger hireButton.scaleY = 1.5; // Make it bigger hireButton.setCost(developerHireCost(developers)); game.addChild(hireButton); var upgradeLabButton = new Button("Upgrade Lab"); upgradeLabButton.y = 200; // Adjust vertical position upgradeLabButton.setCost(10000 * reputation); buttonPanel.addChild(upgradeLabButton); var seekInvestmentButton = new Button("Seek Investment"); seekInvestmentButton.y = 300; // Adjust vertical position seekInvestmentButton.setCost(0); buttonPanel.addChild(seekInvestmentButton); // Create AI lab var aiLab = game.addChild(new Container()); aiLab.x = 1500; aiLab.y = 300; var labBackground = aiLab.attachAsset('aiLab', { anchorX: 0.5, anchorY: 0.5, scaleX: 5, scaleY: 5 }); var labTitleText = new Text2("AI Research Lab", { size: 50, fill: 0xFFFFFF }); labTitleText.anchor.set(0.5, 0.5); labTitleText.y = -400; aiLab.addChild(labTitleText); // Projects area var projectsContainer = game.addChild(new Container()); projectsContainer.x = 500; projectsContainer.y = 700; var projectsTitle = new Text2("Active Projects", { size: 50, fill: 0xFFFFFF }); projectsTitle.anchor.set(0.5, 0); projectsTitle.x = 524; projectsTitle.y = 0; projectsContainer.addChild(projectsTitle); var startProjectButton = new Button("Start New Project"); startProjectButton.x = 524; startProjectButton.y = 70; projectsContainer.addChild(startProjectButton); var projectCards = []; var maxVisibleProjects = 3; // Game functions function updateUI() { fundsText.setText("Funds: $" + funds.toLocaleString()); developersText.setText("Developers: " + developers); techLevelText.setText("Tech Level: " + techLevel); reputationText.setText("Reputation: " + reputation); freeDevelopersText.setText("Available Developers: " + freeDevelopers); researchButton.setCost(techUpgradeCost(techLevel)); hireButton.setCost(developerHireCost(developers)); upgradeLabButton.setCost(10000 * reputation); researchButton.setEnabled(funds >= techUpgradeCost(techLevel)); hireButton.setEnabled(funds >= developerHireCost(developers)); upgradeLabButton.setEnabled(funds >= 10000 * reputation); startProjectButton.setEnabled(freeDevelopers > 0 && projectCards.length < maxVisibleProjects); } function startNewProject() { if (freeDevelopers <= 0 || projectCards.length >= maxVisibleProjects) { return; } // Filter projects based on tech level var availableProjects = possibleProjects.filter(function (project) { return Math.ceil(project[2] / 5000) <= techLevel; }); if (availableProjects.length === 0) { return; } // Select a random project weighted by tech level var selectedProject = availableProjects[Math.min(Math.floor(Math.random() * availableProjects.length * 0.8 + 0.2 * availableProjects.length), availableProjects.length - 1)]; // Create project with scaling based on tech level and reputation var rewardMultiplier = 1 + (reputation - 1) * 0.2; var timeReduction = Math.max(0, 1 - (techLevel - 1) * 0.05); var projectCard = new ProjectCard(); projectCard.setProject(Date.now(), selectedProject[0], selectedProject[1], Math.floor(selectedProject[2] * rewardMultiplier), selectedProject[3], Math.floor(selectedProject[4] * timeReduction)); // Position the card var cardIndex = projectCards.length; projectCard.x = 150 + cardIndex * 350; projectCard.y = 200; // Add to game projectsContainer.addChild(projectCard); projectCards.push(projectCard); // Assign developers var devsToAssign = Math.min(freeDevelopers, projectCard.devCost); freeDevelopers -= devsToAssign; LK.getSound('project').play(); updateUI(); } game.collectProjectReward = function (projectCard) { // Add reward to funds funds += projectCard.reward; // Increase reputation reputation += 0.1; // Free up developers freeDevelopers += projectCard.devCost; // Remove project card var index = projectCards.indexOf(projectCard); if (index !== -1) { projectCards.splice(index, 1); projectCard.destroy(); // Reposition remaining cards for (var i = 0; i < projectCards.length; i++) { tween(projectCards[i], { x: 150 + i * 350 }, { duration: 300 }); } } updateUI(); }; function saveGameState() { storage.funds = funds; storage.developers = developers; storage.techLevel = techLevel; storage.reputation = reputation; storage.lastTimestamp = Date.now(); // We don't save projects as they're ephemeral lastSaveTime = Date.now(); } function processOfflineProgress() { if (!storage.lastTimestamp) { return; } var currentTime = Date.now(); var timeDifference = currentTime - storage.lastTimestamp; if (timeDifference > 5000) { // Only process if more than 5 seconds passed // Generate passive income based on reputation and tech level var hourlyRate = 100 * reputation * techLevel; var offlineEarnings = Math.floor(hourlyRate / 3600000 * timeDifference); if (offlineEarnings > 0) { funds += offlineEarnings; var notificationText = new Text2("Earned $" + offlineEarnings.toLocaleString() + " while away!", { size: 30, fill: 0xFFFFFF }); notificationText.anchor.set(0.5, 0.5); notificationText.x = 1024; notificationText.y = 1366; game.addChild(notificationText); tween(notificationText, { y: 1200, alpha: 0 }, { duration: 3000, onFinish: function onFinish() { notificationText.destroy(); } }); } } } // Button handlers researchButton.down = function (x, y, obj) { if (funds >= techUpgradeCost(techLevel)) { funds -= techUpgradeCost(techLevel); techLevel++; LK.getSound('research').play(); // Flash effect on the lab LK.effects.flashObject(labBackground, 0x3498db, 500); updateUI(); } }; hireButton.down = function (x, y, obj) { if (funds >= developerHireCost(developers)) { funds -= developerHireCost(developers); developers++; freeDevelopers++; LK.getSound('hire').play(); updateUI(); } }; upgradeLabButton.down = function (x, y, obj) { if (funds >= 10000 * reputation) { funds -= 10000 * reputation; reputation += 0.5; LK.getSound('upgrade').play(); // Scale up the lab slightly to show growth var newScale = Math.min(7, labBackground.scale.x + 0.2); tween(labBackground.scale, { x: newScale, y: newScale }, { duration: 500 }); updateUI(); } }; seekInvestmentButton.down = function (x, y, obj) { // Investment amount based on tech level and reputation var investmentAmount = Math.floor(5000 * techLevel * reputation); funds += investmentAmount; LK.getSound('investment').play(); // Show investment notification var investmentText = new Text2("Received $" + investmentAmount.toLocaleString() + " investment!", { size: 30, fill: 0x00FF00 }); investmentText.anchor.set(0.5, 0.5); investmentText.x = 1024; investmentText.y = 1366; game.addChild(investmentText); tween(investmentText, { y: 1200, alpha: 0 }, { duration: 3000, onFinish: function onFinish() { investmentText.destroy(); } }); // Disable button for a while seekInvestmentButton.setEnabled(false); LK.setTimeout(function () { seekInvestmentButton.setEnabled(true); }, 60000); // 1 minute cooldown updateUI(); }; startProjectButton.down = function (x, y, obj) { if (freeDevelopers > 0 && projectCards.length < maxVisibleProjects) { startNewProject(); } }; // Game loop game.update = function () { var currentTime = Date.now(); var deltaTime = currentTime - lastUpdateTime; lastUpdateTime = currentTime; // Update projects for (var i = 0; i < projectCards.length; i++) { // Allocate at least 1 developer to each project if possible var devCount = Math.max(1, Math.floor(projectCards[i].devCost)); projectCards[i].update(deltaTime, devCount); } // Auto-save periodically if (currentTime - lastSaveTime > autoSaveInterval) { saveGameState(); } // Small chance to get a random event if (Math.random() < 0.0005) { // Roughly once every ~33 seconds triggerRandomEvent(); } }; function triggerRandomEvent() { var events = [{ message: "Viral AI demo boosts reputation!", effect: function effect() { reputation += 0.3; tween(labBackground, { tint: 0x2ecc71 }, { duration: 1000, onFinish: function onFinish() { tween(labBackground, { tint: 0xffffff }, { duration: 1000 }); } }); } }, { message: "Server crash! Emergency maintenance required.", effect: function effect() { funds -= Math.min(funds, 1000 * techLevel); tween(labBackground, { tint: 0xe74c3c }, { duration: 1000, onFinish: function onFinish() { tween(labBackground, { tint: 0xffffff }, { duration: 1000 }); } }); } }, { message: "Industry conference increases visibility!", effect: function effect() { reputation += 0.2; funds += 2000 * techLevel; } }, { message: "AI breakthrough speeds up development!", effect: function effect() { for (var i = 0; i < projectCards.length; i++) { projectCards[i].progress += projectCards[i].timeToComplete * 0.2; projectCards[i].updateStatus(); } } }]; var event = events[Math.floor(Math.random() * events.length)]; var eventText = new Text2(event.message, { size: 32, fill: 0xFFFFFF }); eventText.anchor.set(0.5, 0.5); eventText.x = 1024; eventText.y = 1366; game.addChild(eventText); tween(eventText, { y: 1200, alpha: 0 }, { duration: 4000, onFinish: function onFinish() { eventText.destroy(); } }); event.effect(); updateUI(); } // Initialize game processOfflineProgress(); updateUI(); LK.playMusic('bgMusic'); // Initialize with starting project LK.setTimeout(function () { if (projectCards.length === 0) { startNewProject(); } }, 1000); // Save when game is paused LK.onPause = function () { saveGameState(); };
===================================================================
--- original.js
+++ change.js
@@ -221,10 +221,12 @@
researchButton.scaleX = 1.5; // Make it bigger
researchButton.scaleY = 1.5; // Make it bigger
game.addChild(researchButton);
var hireButton = new Button("Hire Developer");
-hireButton.x = 1924; // Move to bottom right
+hireButton.x = 1800; // Move slightly to the left
hireButton.y = 2600; // Adjust vertical position
+hireButton.scaleX = 1.5; // Make it bigger
+hireButton.scaleY = 1.5; // Make it bigger
hireButton.setCost(developerHireCost(developers));
game.addChild(hireButton);
var upgradeLabButton = new Button("Upgrade Lab");
upgradeLabButton.y = 200; // Adjust vertical position
Create a button for hiring employees for an AI buisness. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
An area for testing out AI. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Investment button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows