User prompt
Realistic pipe graphics
User prompt
HD graphic pipe
User prompt
bird touch the pipe when bird is die bird no touch the pipe when bird no die
User prompt
pipe size fat
User prompt
bird size big
Code edit (1 edits merged)
Please save this source code
User prompt
Pipe Touch Bird
Initial prompt
make fly bird touch the the pipe when bird dead
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.8;
self.flapPower = -12;
self.isAlive = true;
self.flap = function () {
if (self.isAlive) {
self.velocity = self.flapPower;
LK.getSound('flap').play();
// Visual flap animation
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 100
});
tween(birdGraphics, {
rotation: 0
}, {
duration: 200
});
}
};
self.update = function () {
if (self.isAlive) {
self.velocity += self.gravity;
self.y += self.velocity;
// Rotate bird based on velocity
birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
// Check bounds
if (self.y < 0 || self.y > 2732) {
self.die();
}
}
};
self.die = function () {
self.isAlive = false;
LK.effects.flashScreen(0xFF0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -4;
self.touched = false;
self.lastTouching = false;
self.update = function () {
self.x += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var bird;
var pipes = [];
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 120; // 2 seconds at 60fps
var gameStarted = false;
// UI
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionTxt = new Text2('TAP TO FLY\nTOUCH PIPES TO SURVIVE', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 2732 / 2 - 200;
game.addChild(instructionTxt);
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 2732 / 2;
// Input handling
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
instructionTxt.visible = false;
LK.playMusic('bgmusic');
}
if (bird.isAlive) {
bird.flap();
}
};
// Spawn pipe function
function spawnPipe() {
var pipe = new Pipe();
pipe.x = 2048 + 40; // Start off-screen
pipe.y = Math.random() * (2732 - 400) + 200; // Random height with margins
pipes.push(pipe);
game.addChild(pipe);
}
// Main game update
game.update = function () {
if (!gameStarted) return;
// Update bird
if (bird.isAlive) {
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
// Gradually increase difficulty
if (pipeSpawnInterval > 80) {
pipeSpawnInterval -= 0.5;
}
}
// Update and check pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Remove off-screen pipes
if (pipe.x < -100) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Check if bird is touching pipe
var currentTouching = bird.intersects(pipe);
// If bird just started touching this pipe
if (!pipe.lastTouching && currentTouching && !pipe.touched) {
pipe.touched = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('touch').play();
// Visual feedback
LK.effects.flashObject(pipe, 0xFFFFFF, 300);
}
pipe.lastTouching = currentTouching;
}
// Check if bird missed any pipes (deadly condition)
var birdTouchingAnyPipe = false;
var anyPipeBehindBird = false;
for (var j = 0; j < pipes.length; j++) {
var checkPipe = pipes[j];
if (bird.intersects(checkPipe)) {
birdTouchingAnyPipe = true;
}
if (checkPipe.x < bird.x - 50) {
anyPipeBehindBird = true;
}
}
// If there are pipes behind the bird and bird isn't touching any pipe, game over
if (anyPipeBehindBird && !birdTouchingAnyPipe && pipes.length > 0) {
// Check if bird has passed a pipe without touching it
var pipesInRange = pipes.filter(function (p) {
return p.x < bird.x && p.x > bird.x - 100;
});
var touchedPipeInRange = false;
for (var k = 0; k < pipesInRange.length; k++) {
if (pipesInRange[k].touched) {
touchedPipeInRange = true;
break;
}
}
if (pipesInRange.length > 0 && !touchedPipeInRange) {
bird.die();
}
}
}
}; ===================================================================
--- original.js
+++ change.js