Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 111
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 107
Code edit (3 edits merged)
Please save this source code
User prompt
Plugins failed to load. Please try again and if the problem persists, please contact technical support i got this error
User prompt
var tween = LK.import("@upit/tween.v1"); this is the problem ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
still have problem
User prompt
fix the error please
Code edit (1 edits merged)
Please save this source code
User prompt
Crane Balance Master
Initial prompt
I want to create a balancing game with square containers dropped from a crane. The surroundings can be a construction site.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Crane = Container.expand(function () {
var self = Container.call(this);
var craneGraphics = self.attachAsset('crane', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = 1;
self.speed = 2;
self.update = function () {
self.x += self.direction * self.speed;
// Bounce off edges
if (self.x <= 200) {
self.direction = 1;
} else if (self.x >= 1848) {
self.direction = -1;
}
};
return self;
});
var GameContainer = Container.expand(function () {
var self = Container.call(this);
var containerGraphics = self.attachAsset('container', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = {
x: 0,
y: 0
};
self.grounded = false;
self.settled = false;
self.settleTimer = 0;
self.update = function () {
if (!self.grounded) {
// Apply gravity
self.velocity.y += 0.8;
// Update position
self.x += self.velocity.x;
self.y += self.velocity.y;
// Check if hit platform or other containers
if (self.y >= platformY - 60) {
var hitSomething = false;
// Check collision with platform
if (self.x >= platformX - 200 && self.x <= platformX + 200) {
self.y = platformY - 60;
hitSomething = true;
}
// Check collision with other containers
for (var i = 0; i < containers.length; i++) {
var other = containers[i];
if (other !== self && other.grounded && self.intersects(other)) {
self.y = other.y - 120;
hitSomething = true;
break;
}
}
if (hitSomething) {
self.grounded = true;
self.velocity.y = 0;
self.velocity.x *= 0.3; // Friction
self.settleTimer = 60; // 1 second to settle
LK.getSound('stack').play();
}
}
// Check if fell off screen
if (self.y > 2732 + 100) {
self.destroy();
for (var j = containers.length - 1; j >= 0; j--) {
if (containers[j] === self) {
containers.splice(j, 1);
break;
}
}
LK.showGameOver();
}
} else {
// Container is grounded, check for settling
if (self.settleTimer > 0) {
self.settleTimer--;
if (self.settleTimer <= 0) {
self.settled = true;
}
}
// Apply slight physics even when grounded for stacking realism
if (Math.abs(self.velocity.x) > 0.1) {
self.x += self.velocity.x;
self.velocity.x *= 0.95; // Gradual friction
}
}
};
return self;
});
var Hook = Container.expand(function () {
var self = Container.call(this);
var hookGraphics = self.attachAsset('hook', {
anchorX: 0.5,
anchorY: 0.5
});
self.hasContainer = false;
self.attachedContainer = null;
self.update = function () {
// Follow crane position
self.x = crane.x;
// Move attached container with hook
if (self.hasContainer && self.attachedContainer) {
self.attachedContainer.x = self.x;
self.attachedContainer.y = self.y + 80;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var containers = [];
var crane;
var hook;
var platform;
var ground;
var platformX = 2048 / 2;
var platformY = 2732 - 300;
var scoreText;
var nextContainerTimer = 0;
var gameSpeed = 1;
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 50
}));
// Create platform
platform = game.addChild(LK.getAsset('platform', {
anchorX: 0.5,
anchorY: 0.5,
x: platformX,
y: platformY
}));
// Create crane
crane = game.addChild(new Crane());
crane.x = 2048 / 2;
crane.y = 200;
// Create hook
hook = game.addChild(new Hook());
hook.x = crane.x;
hook.y = 300;
// Create score display
scoreText = new Text2('Score: 0', {
size: 80,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
function createNewContainer() {
var newContainer = new GameContainer();
newContainer.x = hook.x;
newContainer.y = hook.y + 80;
containers.push(newContainer);
game.addChild(newContainer);
hook.hasContainer = true;
hook.attachedContainer = newContainer;
}
function dropContainer() {
if (hook.hasContainer && hook.attachedContainer) {
hook.attachedContainer.velocity.x = crane.direction * crane.speed * 0.5;
hook.attachedContainer.velocity.y = 2;
hook.hasContainer = false;
hook.attachedContainer = null;
LK.getSound('drop').play();
// Increase score
LK.setScore(LK.getScore() + 10);
scoreText.setText('Score: ' + LK.getScore());
// Schedule next container
nextContainerTimer = 120; // 2 seconds
// Increase difficulty slightly
if (LK.getScore() % 100 === 0) {
crane.speed += 0.5;
}
}
}
// Create first container
createNewContainer();
// Touch controls
game.down = function (x, y, obj) {
dropContainer();
};
// Main game loop
game.update = function () {
// Handle next container creation
if (nextContainerTimer > 0) {
nextContainerTimer--;
if (nextContainerTimer <= 0 && !hook.hasContainer) {
createNewContainer();
}
}
// Check for unstable stacks (containers falling off platform)
for (var i = containers.length - 1; i >= 0; i--) {
var container = containers[i];
if (container.grounded && (container.x < platformX - 250 || container.x > platformX + 250)) {
// Container slid off platform
LK.effects.flashScreen(0xff0000, 500);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
break;
}
}
// Check win condition (very high score)
if (LK.getScore() >= 500) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js