Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 111
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 107
Code edit (3 edits merged)
Please save this source code
User prompt
Plugins failed to load. Please try again and if the problem persists, please contact technical support i got this error
User prompt
var tween = LK.import("@upit/tween.v1"); this is the problem āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
still have problem
User prompt
fix the error please
Code edit (1 edits merged)
Please save this source code
User prompt
Crane Balance Master
Initial prompt
I want to create a balancing game with square containers dropped from a crane. The surroundings can be a construction site.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Crane = Container.expand(function () { var self = Container.call(this); var craneGraphics = self.attachAsset('crane', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; self.speed = 2; self.update = function () { self.x += self.direction * self.speed; // Bounce off edges if (self.x <= 200) { self.direction = 1; } else if (self.x >= 1848) { self.direction = -1; } }; return self; }); var Hook = Container.expand(function () { var self = Container.call(this); var hookGraphics = self.attachAsset('hook', { anchorX: 0.5, anchorY: 0.5 }); self.hasContainer = false; self.attachedContainer = null; self.update = function () { // Follow crane position self.x = crane.x; // Move attached container with hook if (self.hasContainer && self.attachedContainer) { self.attachedContainer.x = self.x; self.attachedContainer.y = self.y + 80; } }; return self; }); var Container = Container.expand(function () { var self = Container.call(this); var containerGraphics = self.attachAsset('container', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = { x: 0, y: 0 }; self.grounded = false; self.settled = false; self.settleTimer = 0; self.update = function () { if (!self.grounded) { // Apply gravity self.velocity.y += 0.8; // Update position self.x += self.velocity.x; self.y += self.velocity.y; // Check if hit platform or other containers if (self.y >= platformY - 60) { var hitSomething = false; // Check collision with platform if (self.x >= platformX - 200 && self.x <= platformX + 200) { self.y = platformY - 60; hitSomething = true; } // Check collision with other containers for (var i = 0; i < containers.length; i++) { var other = containers[i]; if (other !== self && other.grounded && self.intersects(other)) { self.y = other.y - 120; hitSomething = true; break; } } if (hitSomething) { self.grounded = true; self.velocity.y = 0; self.velocity.x *= 0.3; // Friction self.settleTimer = 60; // 1 second to settle LK.getSound('stack').play(); } } // Check if fell off screen if (self.y > 2732 + 100) { self.destroy(); for (var j = containers.length - 1; j >= 0; j--) { if (containers[j] === self) { containers.splice(j, 1); break; } } LK.showGameOver(); } } else { // Container is grounded, check for settling if (self.settleTimer > 0) { self.settleTimer--; if (self.settleTimer <= 0) { self.settled = true; } } // Apply slight physics even when grounded for stacking realism if (Math.abs(self.velocity.x) > 0.1) { self.x += self.velocity.x; self.velocity.x *= 0.95; // Gradual friction } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var containers = []; var crane; var hook; var platform; var ground; var platformX = 2048 / 2; var platformY = 2732 - 300; var scoreText; var nextContainerTimer = 0; var gameSpeed = 1; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 50 })); // Create platform platform = game.addChild(LK.getAsset('platform', { anchorX: 0.5, anchorY: 0.5, x: platformX, y: platformY })); // Create crane crane = game.addChild(new Crane()); crane.x = 2048 / 2; crane.y = 200; // Create hook hook = game.addChild(new Hook()); hook.x = crane.x; hook.y = 300; // Create score display scoreText = new Text2('Score: 0', { size: 80, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); function createNewContainer() { var newContainer = new Container(); newContainer.x = hook.x; newContainer.y = hook.y + 80; containers.push(newContainer); game.addChild(newContainer); hook.hasContainer = true; hook.attachedContainer = newContainer; } function dropContainer() { if (hook.hasContainer && hook.attachedContainer) { hook.attachedContainer.velocity.x = crane.direction * crane.speed * 0.5; hook.attachedContainer.velocity.y = 2; hook.hasContainer = false; hook.attachedContainer = null; LK.getSound('drop').play(); // Increase score LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); // Schedule next container nextContainerTimer = 120; // 2 seconds // Increase difficulty slightly if (LK.getScore() % 100 === 0) { crane.speed += 0.5; } } } // Create first container createNewContainer(); // Touch controls game.down = function (x, y, obj) { dropContainer(); }; // Main game loop game.update = function () { // Handle next container creation if (nextContainerTimer > 0) { nextContainerTimer--; if (nextContainerTimer <= 0 && !hook.hasContainer) { createNewContainer(); } } // Check for unstable stacks (containers falling off platform) for (var i = containers.length - 1; i >= 0; i--) { var container = containers[i]; if (container.grounded && (container.x < platformX - 250 || container.x > platformX + 250)) { // Container slid off platform LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 500); break; } } // Check win condition (very high score) if (LK.getScore() >= 500) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,229 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Crane = Container.expand(function () {
+ var self = Container.call(this);
+ var craneGraphics = self.attachAsset('crane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.direction = 1;
+ self.speed = 2;
+ self.update = function () {
+ self.x += self.direction * self.speed;
+ // Bounce off edges
+ if (self.x <= 200) {
+ self.direction = 1;
+ } else if (self.x >= 1848) {
+ self.direction = -1;
+ }
+ };
+ return self;
+});
+var Hook = Container.expand(function () {
+ var self = Container.call(this);
+ var hookGraphics = self.attachAsset('hook', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.hasContainer = false;
+ self.attachedContainer = null;
+ self.update = function () {
+ // Follow crane position
+ self.x = crane.x;
+ // Move attached container with hook
+ if (self.hasContainer && self.attachedContainer) {
+ self.attachedContainer.x = self.x;
+ self.attachedContainer.y = self.y + 80;
+ }
+ };
+ return self;
+});
+var Container = Container.expand(function () {
+ var self = Container.call(this);
+ var containerGraphics = self.attachAsset('container', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = {
+ x: 0,
+ y: 0
+ };
+ self.grounded = false;
+ self.settled = false;
+ self.settleTimer = 0;
+ self.update = function () {
+ if (!self.grounded) {
+ // Apply gravity
+ self.velocity.y += 0.8;
+ // Update position
+ self.x += self.velocity.x;
+ self.y += self.velocity.y;
+ // Check if hit platform or other containers
+ if (self.y >= platformY - 60) {
+ var hitSomething = false;
+ // Check collision with platform
+ if (self.x >= platformX - 200 && self.x <= platformX + 200) {
+ self.y = platformY - 60;
+ hitSomething = true;
+ }
+ // Check collision with other containers
+ for (var i = 0; i < containers.length; i++) {
+ var other = containers[i];
+ if (other !== self && other.grounded && self.intersects(other)) {
+ self.y = other.y - 120;
+ hitSomething = true;
+ break;
+ }
+ }
+ if (hitSomething) {
+ self.grounded = true;
+ self.velocity.y = 0;
+ self.velocity.x *= 0.3; // Friction
+ self.settleTimer = 60; // 1 second to settle
+ LK.getSound('stack').play();
+ }
+ }
+ // Check if fell off screen
+ if (self.y > 2732 + 100) {
+ self.destroy();
+ for (var j = containers.length - 1; j >= 0; j--) {
+ if (containers[j] === self) {
+ containers.splice(j, 1);
+ break;
+ }
+ }
+ LK.showGameOver();
+ }
+ } else {
+ // Container is grounded, check for settling
+ if (self.settleTimer > 0) {
+ self.settleTimer--;
+ if (self.settleTimer <= 0) {
+ self.settled = true;
+ }
+ }
+ // Apply slight physics even when grounded for stacking realism
+ if (Math.abs(self.velocity.x) > 0.1) {
+ self.x += self.velocity.x;
+ self.velocity.x *= 0.95; // Gradual friction
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var containers = [];
+var crane;
+var hook;
+var platform;
+var ground;
+var platformX = 2048 / 2;
+var platformY = 2732 - 300;
+var scoreText;
+var nextContainerTimer = 0;
+var gameSpeed = 1;
+// Create ground
+ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 - 50
+}));
+// Create platform
+platform = game.addChild(LK.getAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: platformX,
+ y: platformY
+}));
+// Create crane
+crane = game.addChild(new Crane());
+crane.x = 2048 / 2;
+crane.y = 200;
+// Create hook
+hook = game.addChild(new Hook());
+hook.x = crane.x;
+hook.y = 300;
+// Create score display
+scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0x000000
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+function createNewContainer() {
+ var newContainer = new Container();
+ newContainer.x = hook.x;
+ newContainer.y = hook.y + 80;
+ containers.push(newContainer);
+ game.addChild(newContainer);
+ hook.hasContainer = true;
+ hook.attachedContainer = newContainer;
+}
+function dropContainer() {
+ if (hook.hasContainer && hook.attachedContainer) {
+ hook.attachedContainer.velocity.x = crane.direction * crane.speed * 0.5;
+ hook.attachedContainer.velocity.y = 2;
+ hook.hasContainer = false;
+ hook.attachedContainer = null;
+ LK.getSound('drop').play();
+ // Increase score
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ // Schedule next container
+ nextContainerTimer = 120; // 2 seconds
+ // Increase difficulty slightly
+ if (LK.getScore() % 100 === 0) {
+ crane.speed += 0.5;
+ }
+ }
+}
+// Create first container
+createNewContainer();
+// Touch controls
+game.down = function (x, y, obj) {
+ dropContainer();
+};
+// Main game loop
+game.update = function () {
+ // Handle next container creation
+ if (nextContainerTimer > 0) {
+ nextContainerTimer--;
+ if (nextContainerTimer <= 0 && !hook.hasContainer) {
+ createNewContainer();
+ }
+ }
+ // Check for unstable stacks (containers falling off platform)
+ for (var i = containers.length - 1; i >= 0; i--) {
+ var container = containers[i];
+ if (container.grounded && (container.x < platformX - 250 || container.x > platformX + 250)) {
+ // Container slid off platform
+ LK.effects.flashScreen(0xff0000, 500);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 500);
+ break;
+ }
+ }
+ // Check win condition (very high score)
+ if (LK.getScore() >= 500) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file