User prompt
- **Ice Dragon**: 4.39 coins per second - **Dark Dragon**: 5.5 coins per second - **Golden Dragon**: 9.6 coins per second
User prompt
- **Chicken**: 0.19 coins per second - **Cow**: 0.39 coins per second - **Pig**: 0.9 coins per second - **Sheep**: 1.0 coins per second - **Horse**: 1.17 coins per second - **Goat**: 1.33 coins per second - **Duck**: 1.5 coins per second - **Rabbit**: 1.8 coins per second - **Bear**: 2.22 coins per second - **Fox**: 1.92 coins per second - **Turkey**: 0.129 coins per second
User prompt
Say that all animals pay profit per second
User prompt
Place the mystery egg button next to the buy egg button, but leave some space between them so they don't get mixed up.
User prompt
Game add one more egg AND ADD 8 ANIMALS The animals you added will hatch from this egg
User prompt
Increase the size of the egg opening time
User prompt
add music
User prompt
WHEN WE CLICK TO OPEN THE EGG IT WILL COUNT FOR 8 SECONDS AND THEN IT WILL OPEN ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
For every egg we buy, the price of the egg increases by 10
User prompt
Each time we open an egg, the price of the egg increases by 10. Each time we open a dragon egg, the price increases by 20.
User prompt
- **Chicken**: 1 coin every 6seconds - **Cow**: 2 coins every 6 seconds - **Pig**: 4 coins every 5 seconds - **Sheep**: 6 coins every 6seconds - **Horse**: 7 coins every 6 seconds - **Goat**: 8 coins every 6 seconds - **Duck**: 9 coins every 6 seconds - **Rabbit**: 9 coins every 5 seconds - **Bear**: 10 coins every 4.5 seconds - **Fox**: 11 coins every 6.2 seconds - **Turkey**: 10 or 1 coins every 8 seconds. -**Golden Turkey**:17 or 3 coins every 8 seconds. -**Golden Fox**:15 coins every 6.1 seconds.
User prompt
ADD MORE ANIMALS TO NORMAL EGGS
User prompt
make the background dark green
User prompt
Let the animals wander randomly on the grass but not leave it. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
- Ice Dragon (13 coins per 3 seconds) - 50% chance - Dark Dragon (15 coins per 6 seconds) - 34% chance - Golden Dragon (12 coins per 2 seconds) - 0.9% chance (rare)
User prompt
It will be like this from now on Chicken (1 coin per 5 seconds) - Cow (2 coins per 5 seconds) - Pig (4 coins per 4 seconds) - Sheep (6 coins per 5 seconds) - Horse (7 coins per 5 seconds) - Goat (8 coins per 5 seconds) - Duck (9 coins per 5 seconds) - Rabbit (9 coins per 4 seconds)
User prompt
ENLARGE THE 2 BUY BUTTONS BELOW AND PUT DISTANCE BETWEEN THEM
User prompt
DELETE THE DRAGON EGGS AREA, THERE IS NO NEED FOR IT, LET THE DRAGON EGGS COME TO THE EGGS SECTION
User prompt
Add different dragons to the game and add dragon eggs, the price is 65 1) Ice dragon gives 11 coins in 3 seconds 2) Dark Dragon gives 14 coins in 6 seconds 3)Golden Dragon should give 10 coins in 2 seconds and come with a 0.4% rate ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
WHEN WE START THE GAME, THERE WILL BE 2 EGGS IN THE EGGS SECTION
User prompt
WHEN WE START THE GAME, OUR MONEY WILL BE 0
User prompt
add 4 more animals to the game
User prompt
BUY EGG BUTTON MAKE IT LARGER AND PRICE IT 25
User prompt
LET ANIMALS COME OUT ON THE GRASS
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Animal = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.lastEarningTime = LK.ticks; self.isMoving = false; // Track if animal is currently moving // Animal types: 0=chicken, 1=cow, 2=pig, 3=sheep, 4=horse, 5=goat, 6=duck, 7=rabbit, 8=bear, 9=fox, 10=turkey, 11=iceDragon, 12=darkDragon, 13=goldenDragon, 14=elephant, 15=lion, 16=tiger, 17=giraffe, 18=zebra, 19=hippo, 20=rhino, 21=panda var assetNames = ['chicken', 'cow', 'pig', 'sheep', 'horse', 'goat', 'duck', 'rabbit', 'bear', 'fox', 'turkey', 'iceDragon', 'darkDragon', 'goldenDragon', 'elephant', 'lion', 'tiger', 'giraffe', 'zebra', 'hippo', 'rhino', 'panda']; var earningRates = [1, 2, 4, 6, 7, 8, 9, 9, 10, 11, 1, 13, 15, 12, 14, 16, 18, 15, 17, 19, 20, 22]; // coins per cycle - updated turkey to 1 coin var earningCycles = [6, 6, 5, 6, 6, 6, 6, 5, 4.5, 6.2, 8, 3, 6, 2, 4, 5, 4.5, 5.5, 5, 4, 3.5, 3]; // seconds between earnings - updated cycles var animalGraphics = self.attachAsset(assetNames[type], { anchorX: 0.5, anchorY: 0.5 }); self.earningRate = earningRates[type]; self.earningCycle = earningCycles[type] * 60; // Convert seconds to ticks (60fps) // Special turkey variants (10% chance for golden turkey, 5% chance for golden fox) if (type === 10) { // Turkey var turkeyRandom = Math.random(); if (turkeyRandom < 0.1) { // 10% chance for golden turkey (17 coins) self.earningRate = 17; // Tint golden animalGraphics.tint = 0xFFD700; } } else if (type === 9) { // Fox var foxRandom = Math.random(); if (foxRandom < 0.05) { // 5% chance for golden fox (15 coins) self.earningRate = 15; self.earningCycle = 6.1 * 60; // 6.1 seconds converted to ticks // Tint golden animalGraphics.tint = 0xFFD700; } } self.update = function () { // Generate coins based on animal-specific cycle if (LK.ticks - self.lastEarningTime >= self.earningCycle) { self.generateCoins(); self.lastEarningTime = LK.ticks; } // Random wandering movement if (!self.isMoving && Math.random() < 0.01) { // 1% chance per frame to start moving self.startWandering(); } }; self.generateCoins = function () { coins += self.earningRate; updateCoinDisplay(); // Visual feedback - coin animation var coinEffect = new CoinEffect(); coinEffect.x = self.x; coinEffect.y = self.y - 50; game.addChild(coinEffect); LK.getSound('coinCollect').play(); }; self.startWandering = function () { self.isMoving = true; // Calculate random target position within grass bounds // Grass is positioned at x=1024, y=1200 with width=2048, height=800 // So grass bounds are: left=0, right=2048, top=1200, bottom=2000 var grassLeft = 50; // Small margin from edges var grassRight = 1998; // Small margin from edges var grassTop = 1250; // Small margin from top var grassBottom = 1950; // Small margin from bottom var targetX = grassLeft + Math.random() * (grassRight - grassLeft); var targetY = grassTop + Math.random() * (grassBottom - grassTop); // Calculate distance for duration (further = longer time) var distance = Math.sqrt((targetX - self.x) * (targetX - self.x) + (targetY - self.y) * (targetY - self.y)); var duration = Math.max(1000, distance * 3); // Minimum 1 second, scaled by distance tween(self, { x: targetX, y: targetY }, { duration: duration, easing: tween.easeInOut, onFinish: function onFinish() { self.isMoving = false; } }); }; return self; }); var CoinEffect = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); // Animate coin floating up and fading out tween(self, { y: self.y - 100, alpha: 0 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); return self; }); var DragonEgg = Container.expand(function () { var self = Container.call(this); var eggGraphics = self.attachAsset('dragonEgg', { anchorX: 0.5, anchorY: 0.5 }); self.isHatched = false; self.isHatching = false; self.hatchCountdown = 0; // Create countdown text (initially hidden) var countdownText = new Text2('12', { size: 40, fill: 0xFF0000 }); countdownText.anchor.set(0.5, 0.5); countdownText.y = -120; countdownText.visible = false; self.addChild(countdownText); self.down = function (x, y, obj) { if (!self.isHatched && !self.isHatching) { self.startHatching(); } }; self.update = function () { if (self.isHatching && self.hatchCountdown > 0) { self.hatchCountdown--; var secondsLeft = Math.ceil(self.hatchCountdown / 60); countdownText.setText(secondsLeft.toString()); if (self.hatchCountdown <= 0) { self.hatch(); } } }; self.startHatching = function () { if (self.isHatching || self.isHatched) { return; } self.isHatching = true; self.hatchCountdown = 720; // 12 seconds at 60fps countdownText.visible = true; countdownText.setText('12'); // Animate countdown text appearance tween(countdownText, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(countdownText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); }; self.hatch = function () { if (self.isHatched) { return; } self.isHatched = true; self.isHatching = false; countdownText.visible = false; LK.getSound('hatch').play(); // Dragon type selection with golden dragon rare spawn var dragonType; var randomValue = Math.random(); if (randomValue < 0.009) { // 0.9% chance for golden dragon dragonType = 13; // Golden dragon } else if (randomValue < 0.5) { // 50% chance for ice dragon dragonType = 11; // Ice dragon } else { // 34% chance for dark dragon dragonType = 12; // Dark dragon } var dragon = new Animal(dragonType); // Position dragon randomly on grass dragon.x = 200 + Math.random() * 1600; // Random X position across grass width dragon.y = 1250 + Math.random() * 700; // Random Y position on grass area // Add dragon to game and animals array game.addChild(dragon); animals.push(dragon); // Remove dragon egg from game and eggs array var eggIndex = eggs.indexOf(self); if (eggIndex !== -1) { eggs.splice(eggIndex, 1); } self.destroy(); }; return self; }); var DragonShopButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); buttonGraphics.tint = 0x8B008B; // Purple color for dragon button var buttonText = new Text2('Buy Dragon Egg (' + dragonEggPrice + ' coins)', { size: 22, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { if (coins >= dragonEggPrice) { self.purchaseDragonEgg(); } }; self.purchaseDragonEgg = function () { coins -= dragonEggPrice; dragonEggPrice += 20; updateCoinDisplay(); // Update button text with new price buttonText.setText('Buy Dragon Egg (' + dragonEggPrice + ' coins)'); LK.getSound('purchase').play(); // Create new dragon egg and add to game var newDragonEgg = new DragonEgg(); // Position dragon egg in egg area grid layout var gridX = eggs.length % 5; var gridY = Math.floor(eggs.length / 5); newDragonEgg.x = 200 + gridX * 120; newDragonEgg.y = 600 + gridY * 180; game.addChild(newDragonEgg); eggs.push(newDragonEgg); // Flash button purple LK.effects.flashObject(self, 0xFF00FF, 500); }; return self; }); var Egg = Container.expand(function () { var self = Container.call(this); var eggGraphics = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.isHatched = false; self.isHatching = false; self.hatchCountdown = 0; // Create countdown text (initially hidden) var countdownText = new Text2('12', { size: 40, fill: 0xFF0000 }); countdownText.anchor.set(0.5, 0.5); countdownText.y = -100; countdownText.visible = false; self.addChild(countdownText); self.down = function (x, y, obj) { if (!self.isHatched && !self.isHatching) { self.startHatching(); } }; self.update = function () { if (self.isHatching && self.hatchCountdown > 0) { self.hatchCountdown--; var secondsLeft = Math.ceil(self.hatchCountdown / 60); countdownText.setText(secondsLeft.toString()); if (self.hatchCountdown <= 0) { self.hatch(); } } }; self.startHatching = function () { if (self.isHatching || self.isHatched) { return; } self.isHatching = true; self.hatchCountdown = 720; // 12 seconds at 60fps countdownText.visible = true; countdownText.setText('12'); // Animate countdown text appearance tween(countdownText, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(countdownText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); }; self.hatch = function () { if (self.isHatched) { return; } self.isHatched = true; self.isHatching = false; countdownText.visible = false; LK.getSound('hatch').play(); // Random animal type (0-10) - now includes bear, fox, and turkey var animalType = Math.floor(Math.random() * 11); var animal = new Animal(animalType); // Position animal randomly on grass animal.x = 200 + Math.random() * 1600; // Random X position across grass width animal.y = 1250 + Math.random() * 700; // Random Y position on grass area // Add animal to game and animals array game.addChild(animal); animals.push(animal); // Remove egg from game and eggs array var eggIndex = eggs.indexOf(self); if (eggIndex !== -1) { eggs.splice(eggIndex, 1); } self.destroy(); }; return self; }); var MysteryEgg = Container.expand(function () { var self = Container.call(this); var eggGraphics = self.attachAsset('mysteryEgg', { anchorX: 0.5, anchorY: 0.5 }); // Tint mystery egg with purple color eggGraphics.tint = 0x9932CC; self.isHatched = false; self.isHatching = false; self.hatchCountdown = 0; // Create countdown text (initially hidden) var countdownText = new Text2('12', { size: 40, fill: 0xFF0000 }); countdownText.anchor.set(0.5, 0.5); countdownText.y = -100; countdownText.visible = false; self.addChild(countdownText); self.down = function (x, y, obj) { if (!self.isHatched && !self.isHatching) { self.startHatching(); } }; self.update = function () { if (self.isHatching && self.hatchCountdown > 0) { self.hatchCountdown--; var secondsLeft = Math.ceil(self.hatchCountdown / 60); countdownText.setText(secondsLeft.toString()); if (self.hatchCountdown <= 0) { self.hatch(); } } }; self.startHatching = function () { if (self.isHatching || self.isHatched) { return; } self.isHatching = true; self.hatchCountdown = 720; // 12 seconds at 60fps countdownText.visible = true; countdownText.setText('12'); // Animate countdown text appearance tween(countdownText, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(countdownText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); }; self.hatch = function () { if (self.isHatched) { return; } self.isHatched = true; self.isHatching = false; countdownText.visible = false; LK.getSound('hatch').play(); // Mystery egg hatches into one of 8 new animals (14-21) var animalType = 14 + Math.floor(Math.random() * 8); var animal = new Animal(animalType); // Position animal randomly on grass animal.x = 200 + Math.random() * 1600; // Random X position across grass width animal.y = 1250 + Math.random() * 700; // Random Y position on grass area // Add animal to game and animals array game.addChild(animal); animals.push(animal); // Remove mystery egg from game and eggs array var eggIndex = eggs.indexOf(self); if (eggIndex !== -1) { eggs.splice(eggIndex, 1); } self.destroy(); }; return self; }); var MysteryShopButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); buttonGraphics.tint = 0x9932CC; // Purple color for mystery button var buttonText = new Text2('Buy Mystery Egg (' + mysteryEggPrice + ' coins)', { size: 20, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { if (coins >= mysteryEggPrice) { self.purchaseMysteryEgg(); } }; self.purchaseMysteryEgg = function () { coins -= mysteryEggPrice; mysteryEggPrice += 15; updateCoinDisplay(); // Update button text with new price buttonText.setText('Buy Mystery Egg (' + mysteryEggPrice + ' coins)'); LK.getSound('purchase').play(); // Create new mystery egg and add to game var newMysteryEgg = new MysteryEgg(); // Position mystery egg in egg area grid layout var gridX = eggs.length % 5; var gridY = Math.floor(eggs.length / 5); newMysteryEgg.x = 200 + gridX * 120; newMysteryEgg.y = 600 + gridY * 180; game.addChild(newMysteryEgg); eggs.push(newMysteryEgg); // Flash button purple LK.effects.flashObject(self, 0xFF00FF, 500); }; return self; }); var ShopButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); var buttonText = new Text2('Buy Egg (' + eggPrice + ' coins)', { size: 24, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { if (coins >= eggPrice) { self.purchaseEgg(); } }; self.purchaseEgg = function () { coins -= eggPrice; eggPrice += 10; updateCoinDisplay(); // Update button text with new price buttonText.setText('Buy Egg (' + eggPrice + ' coins)'); LK.getSound('purchase').play(); // Create new egg and add to game var newEgg = new Egg(); // Position egg in egg area grid layout var gridX = eggs.length % 5; var gridY = Math.floor(eggs.length / 5); newEgg.x = 200 + gridX * 120; newEgg.y = 600 + gridY * 180; game.addChild(newEgg); eggs.push(newEgg); // Flash button green LK.effects.flashObject(self, 0x00FF00, 500); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 }); /**** * Game Code ****/ // Game variables var coins = 0; var eggs = []; var animals = []; var eggPrice = 25; var dragonEggPrice = 65; var mysteryEggPrice = 45; // UI elements var coinDisplay = new Text2('Coins: 0', { size: 60, fill: 0xFFD700 }); coinDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(coinDisplay); var titleText = new Text2('Egg Farm Tycoon', { size: 80, fill: 0x228B22 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 100; game.addChild(titleText); // Shop button var shopButton = new ShopButton(); shopButton.x = 1348; shopButton.y = 2450; shopButton.scaleX = 1.5; shopButton.scaleY = 1.5; game.addChild(shopButton); // Dragon shop button var dragonShopButton = new DragonShopButton(); dragonShopButton.x = 1024; dragonShopButton.y = 2650; dragonShopButton.scaleX = 1.5; dragonShopButton.scaleY = 1.5; game.addChild(dragonShopButton); // Mystery shop button var mysteryShopButton = new MysteryShopButton(); mysteryShopButton.x = 700; mysteryShopButton.y = 2450; mysteryShopButton.scaleX = 1.5; mysteryShopButton.scaleY = 1.5; game.addChild(mysteryShopButton); // Instructions var instructText = new Text2('Tap eggs to hatch them!', { size: 40, fill: 0x333333 }); instructText.anchor.set(0.5, 0); instructText.x = 1024; instructText.y = 200; game.addChild(instructText); // Egg area label var eggAreaLabel = new Text2('EGGS', { size: 50, fill: 0x8B4513 }); eggAreaLabel.anchor.set(0.5, 0); eggAreaLabel.x = 500; eggAreaLabel.y = 500; game.addChild(eggAreaLabel); // Add grass background for animals var grassBackground = LK.getAsset('grass', { anchorX: 0.5, anchorY: 0 }); grassBackground.x = 1024; grassBackground.y = 1200; game.addChild(grassBackground); // Animal area label var animalAreaLabel = new Text2('ANIMALS ON GRASS', { size: 50, fill: 0xFFFFFF }); animalAreaLabel.anchor.set(0.5, 0); animalAreaLabel.x = 1024; animalAreaLabel.y = 1100; game.addChild(animalAreaLabel); // Create initial 2 eggs in egg area for (var i = 0; i < 2; i++) { var egg = new Egg(); egg.x = 200 + i % 5 * 120; egg.y = 600 + Math.floor(i / 5) * 180; game.addChild(egg); eggs.push(egg); } function updateCoinDisplay() { coinDisplay.setText('Coins: ' + coins); storage.coins = coins; } // Initialize coin display updateCoinDisplay(); // Start background music LK.playMusic('farmMusic'); game.update = function () { // Update shop button affordability if (coins >= eggPrice) { shopButton.alpha = 1.0; } else { shopButton.alpha = 0.6; } // Update dragon shop button affordability if (coins >= dragonEggPrice) { dragonShopButton.alpha = 1.0; } else { dragonShopButton.alpha = 0.6; } // Update mystery shop button affordability if (coins >= mysteryEggPrice) { mysteryShopButton.alpha = 1.0; } else { mysteryShopButton.alpha = 0.6; } };
===================================================================
--- original.js
+++ change.js
@@ -14,15 +14,15 @@
self.isMoving = false; // Track if animal is currently moving
// Animal types: 0=chicken, 1=cow, 2=pig, 3=sheep, 4=horse, 5=goat, 6=duck, 7=rabbit, 8=bear, 9=fox, 10=turkey, 11=iceDragon, 12=darkDragon, 13=goldenDragon, 14=elephant, 15=lion, 16=tiger, 17=giraffe, 18=zebra, 19=hippo, 20=rhino, 21=panda
var assetNames = ['chicken', 'cow', 'pig', 'sheep', 'horse', 'goat', 'duck', 'rabbit', 'bear', 'fox', 'turkey', 'iceDragon', 'darkDragon', 'goldenDragon', 'elephant', 'lion', 'tiger', 'giraffe', 'zebra', 'hippo', 'rhino', 'panda'];
var earningRates = [1, 2, 4, 6, 7, 8, 9, 9, 10, 11, 1, 13, 15, 12, 14, 16, 18, 15, 17, 19, 20, 22]; // coins per cycle - updated turkey to 1 coin
- var earningCycles = [360, 360, 300, 360, 360, 360, 360, 300, 270, 372, 480, 180, 360, 120, 240, 300, 270, 330, 300, 240, 210, 180]; // ticks between earnings (60fps) - updated cycles
+ var earningCycles = [6, 6, 5, 6, 6, 6, 6, 5, 4.5, 6.2, 8, 3, 6, 2, 4, 5, 4.5, 5.5, 5, 4, 3.5, 3]; // seconds between earnings - updated cycles
var animalGraphics = self.attachAsset(assetNames[type], {
anchorX: 0.5,
anchorY: 0.5
});
self.earningRate = earningRates[type];
- self.earningCycle = earningCycles[type];
+ self.earningCycle = earningCycles[type] * 60; // Convert seconds to ticks (60fps)
// Special turkey variants (10% chance for golden turkey, 5% chance for golden fox)
if (type === 10) {
// Turkey
var turkeyRandom = Math.random();
@@ -37,9 +37,9 @@
var foxRandom = Math.random();
if (foxRandom < 0.05) {
// 5% chance for golden fox (15 coins)
self.earningRate = 15;
- self.earningCycle = 366; // 6.1 seconds
+ self.earningCycle = 6.1 * 60; // 6.1 seconds converted to ticks
// Tint golden
animalGraphics.tint = 0xFFD700;
}
}
Tavuk pixel. In-Game asset. 2d. High contrast. No shadows
Inek pixel. In-Game asset. 2d. High contrast. No shadows
Domuz pixel. In-Game asset. 2d. High contrast. No shadows
Koyun pixel. In-Game asset. 2d. High contrast. No shadows
Egg pixel. In-Game asset. 2d. High contrast. No shadows
rabbit pixel. In-Game asset. 2d. High contrast. No shadows
Ordek pixel. In-Game asset. 2d. High contrast. No shadows
Dragon egg pixel. In-Game asset. 2d. High contrast. No shadows
Goat pixel. In-Game asset. 2d. High contrast. No shadows
Horse pixel. In-Game asset. 2d. High contrast. No shadows
DARK DRAGON PIXEL. In-Game asset. 2d. High contrast. No shadows
Ice dragon pixel. In-Game asset. 2d. High contrast. No shadows
Pixel
Turkey Pixel. In-Game asset. 2d. High contrast. No shadows
Bear pixel. In-Game asset. 2d. High contrast. No shadows
Fox pixel. In-Game asset. 2d. High contrast. No shadows
Coin pixel. In-Game asset. 2d. High contrast. No shadows
Elephant 8 bit. In-Game asset. 2d. High contrast. No shadows
Lion 8 bit. In-Game asset. 2d. High contrast. No shadows
Giraffe 8 bit. In-Game asset. 2d. High contrast. No shadows
Tiger 8 bit. In-Game asset. 2d. High contrast. No shadows
Zebra 8bit. In-Game asset. 2d. High contrast. No shadows
Panda 8bit. In-Game asset. 2d. High contrast. No shadows
Rhino 8bit. In-Game asset. 2d. High contrast. No shadows
T rex pixel. In-Game asset. 2d. High contrast. No shadows
Triceraptos pixel. In-Game asset. 2d. High contrast. No shadows
Stegosaurus pixel. In-Game asset. 2d. High contrast. No shadows
Brontosaurus pixel. In-Game asset. 2d. High contrast. No shadows
Veliciraptor pixel. In-Game asset. 2d. High contrast. No shadows
Pteranodon pixel. In-Game asset. 2d. High contrast. No shadows
Hippo 8 bit. In-Game asset. 2d. High contrast. No shadows