User prompt
Daha az nota olsun ama notalar yavaş yavaş hizlansin
User prompt
Anime kız assetini sil
User prompt
Biraz daha
User prompt
Biraz daha yukarı al anime kızını
User prompt
Anime kızını en alt tarafa al
User prompt
Ana menüde anime kızı dursun
User prompt
Oyun arkaplanında dans eden gitarlı bir kadın olsun
User prompt
Ana menü arka planı gökyüzü olsun
User prompt
Oyunun ismi Rhythm arena oldu
User prompt
Ana menü ekle
User prompt
Lane butonunun etrafında nota vuruşu yapınca ışık çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Her nota vuruşundan sonra altta ışık çıksın efekt amaçlı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Her nota vuruşundan sonra efekt gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hit Zone ve lane butonunu dah büyük yap
User prompt
Her lanede ses değişsin en soldaki en incesi en sağdaki en kalını olsun
User prompt
Arkaplan da müzik olsun müzik eşliğinde ritimle oynansın
User prompt
Eğer ki laneler dede yanlış basarsak 1 canımız gitsin
User prompt
Skoru da orta üst tarafa getir
User prompt
Combo score ve canı orta üst tarafa getir
User prompt
3 canımız olsun her hata da 1 can gitsin
User prompt
Notaların hızını arttır ama notaların sayısını azalt
User prompt
Note 1 ve note 3 yi tek kullan
User prompt
5 farklı nota olsun ve her biri rastgele gelsin
User prompt
Toweri sil
User prompt
Arkada müzik olsun ve her yolda tuş olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Lane = Container.expand(function (laneIndex) { var self = Container.call(this); var laneGraphics = self.attachAsset('lane', { anchorX: 0.5, anchorY: 0 }); var hitZone = self.attachAsset('hitZone', { anchorX: 0.5, anchorY: 0.5 }); var laneButton = self.attachAsset('laneButton', { anchorX: 0.5, anchorY: 0.5 }); self.laneIndex = laneIndex; self.x = 2048 / 6 * (laneIndex + 1); hitZone.y = 2500; hitZone.alpha = 0.3; laneButton.y = 2550; laneButton.alpha = 0.7; return self; }); var Note = Container.expand(function () { var self = Container.call(this); // Randomly select note type (1 or 3 only) var noteTypes = [1, 3]; self.noteType = noteTypes[Math.floor(Math.random() * 2)]; var noteAssetId = 'note' + self.noteType; var noteGraphics = self.attachAsset(noteAssetId, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.lane = 0; self.isActive = true; self.update = function () { if (self.isActive) { self.y += self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game states var gameState = 'menu'; // 'menu' or 'playing' var menuBackground; var menuTitle; var playButton; var instructionsText; // Game variables var lanes = []; var notes = []; var score = 0; var combo = 0; var gameSpeed = 1; var spawnTimer = 0; var lives = 3; var scoreTxt; var comboTxt; var feedbackTxt; var livesTxt; var feedbackTimer = 0; // Create main menu function createMainMenu() { // Menu background - sky menuBackground = LK.getAsset('skyBackground', { anchorX: 0.5, anchorY: 0.5 }); menuBackground.x = 2048 / 2; menuBackground.y = 2732 / 2; game.addChild(menuBackground); // Menu title menuTitle = new Text2('RHYTHM\nARENA', { size: 120, fill: 0xFFFFFF }); menuTitle.anchor.set(0.5, 0.5); menuTitle.x = 2048 / 2; menuTitle.y = 800; game.addChild(menuTitle); // Play button playButton = LK.getAsset('laneButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 1.5, tint: 0x00ff00 }); playButton.x = 2048 / 2; playButton.y = 1400; game.addChild(playButton); // Play button text var playButtonText = new Text2('PLAY', { size: 80, fill: 0xFFFFFF }); playButtonText.anchor.set(0.5, 0.5); playButtonText.x = 2048 / 2; playButtonText.y = 1400; game.addChild(playButtonText); // Anime girl character var animeGirl = LK.getAsset('animeGirl', { anchorX: 0.5, anchorY: 1.0 }); animeGirl.x = 2048 / 2; animeGirl.y = 2732 - 250; game.addChild(animeGirl); // Instructions instructionsText = new Text2('Tap the lanes to hit notes\nwith perfect timing!\n\nDefend your tower!', { size: 60, fill: 0xFFFFFF }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = 2048 / 2; instructionsText.y = 1800; game.addChild(instructionsText); } // Create game elements function createGameElements() { // Create lanes for (var i = 0; i < 5; i++) { var lane = new Lane(i); lanes.push(lane); game.addChild(lane); } // Create UI text scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.x = 0; scoreTxt.y = 30; comboTxt = new Text2('Combo: 0', { size: 40, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); LK.gui.top.addChild(comboTxt); comboTxt.x = 0; comboTxt.y = 80; livesTxt = new Text2('Lives: 3', { size: 50, fill: 0xFF0000 }); livesTxt.anchor.set(0.5, 0); LK.gui.top.addChild(livesTxt); livesTxt.x = 0; livesTxt.y = 140; feedbackTxt = new Text2('', { size: 80, fill: 0x00FF00 }); feedbackTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(feedbackTxt); } // Initialize menu createMainMenu(); function spawnNote() { var note = new Note(); var laneIndex = Math.floor(Math.random() * 5); note.lane = laneIndex; note.x = lanes[laneIndex].x; note.y = -50; note.speed = 6 + gameSpeed * 0.5; notes.push(note); game.addChild(note); } function checkNoteHit(note, timing) { var distance = Math.abs(note.y - 2500); var perfectRange = 30; var goodRange = 60; if (distance <= perfectRange) { // Perfect hit score += 100 + combo * 10; combo++; showFeedback('PERFECT!', 0x00ff00); LK.getSound('lane' + note.lane).play(); // Add hit effect - scale up and fade out tween(note, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut }); // Add light effect at bottom var lightEffect = LK.getAsset('hitZone', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 0.5, alpha: 0.8, tint: 0xFFFFFF }); lightEffect.x = note.x; lightEffect.y = 2500; game.addChild(lightEffect); // Animate light effect tween(lightEffect, { scaleX: 5, scaleY: 1, alpha: 0 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { lightEffect.destroy(); } }); return true; } else if (distance <= goodRange) { // Good hit score += 50 + combo * 5; combo++; showFeedback('GOOD', 0xffff00); LK.getSound('lane' + note.lane).play(); // Add hit effect - scale up and fade out tween(note, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 250, easing: tween.easeOut }); // Add light effect at bottom var lightEffect = LK.getAsset('hitZone', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 0.4, alpha: 0.6, tint: 0xFFFF00 }); lightEffect.x = note.x; lightEffect.y = 2500; game.addChild(lightEffect); // Animate light effect tween(lightEffect, { scaleX: 4, scaleY: 0.8, alpha: 0 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { lightEffect.destroy(); } }); return true; } else { // Miss combo = 0; showFeedback('MISS', 0xff0000); LK.getSound('miss').play(); return false; } } function showFeedback(text, color) { feedbackTxt.setText(text); feedbackTxt.tint = color; feedbackTxt.alpha = 1; feedbackTimer = 60; // Show for 1 second } function updateUI() { scoreTxt.setText('Score: ' + score); comboTxt.setText('Combo: ' + combo); livesTxt.setText('Lives: ' + lives); if (feedbackTimer > 0) { feedbackTimer--; feedbackTxt.alpha = feedbackTimer / 60; } } game.down = function (x, y, obj) { if (gameState === 'menu') { // Check if play button was clicked if (playButton && Math.abs(x - playButton.x) < 300 && Math.abs(y - playButton.y) < 90) { // Start game gameState = 'playing'; // Remove menu elements if (menuBackground) menuBackground.destroy(); if (menuTitle) menuTitle.destroy(); if (playButton) playButton.destroy(); if (instructionsText) instructionsText.destroy(); // Create game elements createGameElements(); // Start background music LK.playMusic('bgmusic', { loop: true }); // Add button press effect tween(playButton, { scaleX: 1.8, scaleY: 1.3 }, { duration: 100, easing: tween.easeOut }); } return; } // Game playing state if (gameState === 'playing') { // Check which lane was tapped var tappedLane = -1; for (var i = 0; i < lanes.length; i++) { var laneX = lanes[i].x; if (Math.abs(x - laneX) < 150) { tappedLane = i; // Add visual feedback when button is pressed LK.effects.flashObject(lanes[i], 0xffffff, 200); // Add button press effect - scale down and back up var laneButton = lanes[i].children[2]; // Lane button is the 3rd child tween(laneButton, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(laneButton, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); break; } } if (tappedLane === -1) return; // Find the closest note in that lane var closestNote = null; var closestDistance = Infinity; for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.lane === tappedLane && note.isActive) { var distance = Math.abs(note.y - 2500); if (distance < closestDistance && distance < 100) { closestDistance = distance; closestNote = note; } } } if (closestNote) { var hit = checkNoteHit(closestNote, 0); if (hit) { closestNote.isActive = false; closestNote.destroy(); var index = notes.indexOf(closestNote); if (index > -1) { notes.splice(index, 1); } } } else { // No note found in tapped lane - wrong tap lives--; combo = 0; showFeedback('WRONG LANE!', 0xff0000); LK.getSound('miss').play(); // Check if game over if (lives <= 0) { LK.showGameOver(); } } } }; game.update = function () { if (gameState === 'playing') { // Spawn notes with musical rhythm spawnTimer++; // Base rhythm on 120 BPM (beats per minute) - spawn every 30 ticks (0.5 seconds at 60fps) var baseSpawnRate = 30; // Adjust spawn rate based on musical progression var spawnRate = Math.max(baseSpawnRate - Math.floor(LK.ticks / 3600), 20); // Gradually increase tempo if (spawnTimer >= spawnRate) { spawnNote(); spawnTimer = 0; } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; if (!note.isActive) continue; // Check if note reached the bottom without being hit if (note.y > 2550) { combo = 0; lives--; showFeedback('MISSED!', 0xff0000); LK.getSound('miss').play(); note.destroy(); notes.splice(i, 1); // Check if game over if (lives <= 0) { LK.showGameOver(); } continue; } // Remove notes that are way off screen if (note.y > 2800) { note.destroy(); notes.splice(i, 1); } } // Increase difficulty over time if (LK.ticks % 1800 === 0) { // Every 30 seconds gameSpeed += 0.1; } // Update UI updateUI(); // Update score in LK system LK.setScore(score); } };
===================================================================
--- original.js
+++ change.js
@@ -122,9 +122,9 @@
anchorX: 0.5,
anchorY: 1.0
});
animeGirl.x = 2048 / 2;
- animeGirl.y = 2732 - 200;
+ animeGirl.y = 2732 - 250;
game.addChild(animeGirl);
// Instructions
instructionsText = new Text2('Tap the lanes to hit notes\nwith perfect timing!\n\nDefend your tower!', {
size: 60,