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убераем таймер роста. Теперь рыба выростает только после того как съест 2 corm.
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она не съела корм
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если рыба имеет текстуру bigfish то она ест только bigcorm. Если рыба емеет текстуру fish то она ест только corm.
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bigfish все равно ест corm, а должна bigcorm.
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bigfish ест только bigcorm. Сделай таймер роста 10 секунд
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fish должны есть только corm, а bigfish только bigcorm.
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изначально иконка iconbigcorm должна быть спрятана и не активна. Она появляется только когда появляется первая bigfish.
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верни таймер роста 2 минуты
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bigfish должны есть только bigcorm
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ускорь рост рыбы до 10 секунд для теста
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Как только вырастает первая рыба справа от иконки корма появляется еще одна иконка iconbigcorm. при нажатии iconbigcorm также создается корм только на этот раз bigcorm. Поведение bigcorm такоеже как и corm только он стоит 15$. Обычные рыбы не едят этот корм и bigfish едят только этот корм.
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устают постоянно нажимать пальцы на иконки. Давай если нажать и держать секунду то иконка начинает активироваться каждые пол секунды
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поменяй таймер роста с 10 секунд до 2 минут
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рост происходит только один раз после таймера
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дубавь звук rost во время роста
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можешь сделать плавный переход в размерах. Что бы как бы fish выростала до размеров bigfish ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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размеры текстуры bigfish должны быть как у bigfish а не fish
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Please fix the bug: 'TypeError: fishGraphics.setTexture is not a function' in or related to this line: 'fishGraphics.setTexture(LK.getAsset('bigfish', {}).texture);' Line Number: 324
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ЗАмены текстуры не произашло
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Please fix the bug: 'TypeError: fishGraphics.setTexture is not a function' in or related to this line: 'fishGraphics.setTexture(LK.getAsset('bigfish', {}).texture);' Line Number: 324
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После появления у каждой рыбы начинается 10 секундный отсчет по истечении которого текстура рыбы заменяется на bigfish. С этого момента она перестает создавать coin и теперь она создает coin2. Coin2 ведет себя точно также как и coin но прибавляет уже 30 к балансу.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Aquarium class representing the aquarium var Aquarium = Container.expand(function () { var self = Container.call(this); var aquariumGraphics = self.attachAsset('Aquarium', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; var scale = Math.min(2048 / aquariumGraphics.width, 2732 / aquariumGraphics.height); self.scaleX = scale; self.scaleY = scale; }); // BigCorm class representing a falling bigcorm var BigCorm = Container.expand(function () { var self = Container.call(this); var bigCormGraphics = self.attachAsset('bigcorm', { anchorX: 0.5, anchorY: 0.5 }); // Set initial falling speed self.fallingSpeed = 2 / 1.5; // Update function to move the bigcorm downwards self.update = function () { self.y += self.fallingSpeed; if (self.y > aquarium.y + aquarium.height / 2 - 100) { self.y = aquarium.y + aquarium.height / 2 - 100; self.update = null; // Stop updating position // Start the timer for bigcorm disappearance LK.setTimeout(function () { if (bigCorns.includes(self)) { self.destroy(); bigCorns.splice(bigCorns.indexOf(self), 1); } }, 1000); } }; }); // Bubble class representing a bubble created by fish var Bubble = Container.expand(function () { var self = Container.call(this); var randomScale = Math.random() * 0.5 + 0.75; // Random scale between 0.75 and 1.25 var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7, // Set transparency to 50% scaleX: randomScale, scaleY: randomScale }); // Initialize bubble position and speed self.speed = Math.random() * 0.5 + 0.5; // Random speed for each bubble // Update function to move the bubble upwards self.update = function () { self.y -= self.speed * 4; self.x += Math.sin(LK.ticks / 20) * 0.5; // Oscillate horizontally if (self.y < 730) { self.pop(); } }; // Function to pop the bubble self.pop = function () { // Add pop animation or effect here if needed LK.getSound('Lop').play(); self.destroy(); bubbles.splice(bubbles.indexOf(self), 1); }; }); // Coin class representing a coin dropped by a fish var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); // Update function to move the coin downwards self.update = function () { self.y += 2 / 1.5; if (self.y > aquarium.y + aquarium.height / 2 - 100) { self.y = aquarium.y + aquarium.height / 2 - 100; self.update = null; // Stop updating position // Start the timer for coin disappearance LK.setTimeout(function () { if (coins.includes(self)) { self.destroy(); coins.splice(coins.indexOf(self), 1); } }, 5000); } // Add click event to coin self.down = function (x, y, obj) { // Play sound when coin is clicked LK.getSound('MonetaUp').play(); // Create a tween to animate the coin flying to the balance tween(self, { x: 2048 / 2, y: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 1000, onFinish: function onFinish() { balance += 10; balanceText.setText('$' + balance); self.destroy(); coins.splice(coins.indexOf(self), 1); } }); }; }; }); // Coin2 class representing a new type of coin dropped by big fish var Coin2 = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin2', { anchorX: 0.5, anchorY: 0.5 }); // Update function to move the coin downwards self.update = function () { self.y += 2 / 1.5; if (self.y > aquarium.y + aquarium.height / 2 - 100) { self.y = aquarium.y + aquarium.height / 2 - 100; self.update = null; // Stop updating position // Start the timer for coin disappearance LK.setTimeout(function () { if (coins.includes(self)) { self.destroy(); coins.splice(coins.indexOf(self), 1); } }, 5000); } }; // Add click event to coin self.down = function (x, y, obj) { // Play sound when coin is clicked LK.getSound('MonetaUp').play(); // Create a tween to animate the coin flying to the balance tween(self, { x: 2048 / 2, y: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 1000, onFinish: function onFinish() { balance += 30; // Increase balance by 30 balanceText.setText('$' + balance); self.destroy(); coins.splice(coins.indexOf(self), 1); } }); }; }); // Corm class representing a falling corm var Corm = Container.expand(function () { var self = Container.call(this); var cormGraphics = self.attachAsset('corm', { anchorX: 0.5, anchorY: 0.5 }); // Set initial falling speed self.fallingSpeed = 2 / 1.5; // Update function to move the corm downwards self.update = function () { self.y += self.fallingSpeed; if (self.y > aquarium.y + aquarium.height / 2 - 100) { self.y = aquarium.y + aquarium.height / 2 - 100; self.update = null; // Stop updating position // Start the timer for corm disappearance LK.setTimeout(function () { if (corms.includes(self)) { self.destroy(); corms.splice(corms.indexOf(self), 1); } }, 1000); } }; }); // Fish class representing a fish in the aquarium var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5, alpha: 3 }); self.speed = Math.random() * 2 + 1; // Random speed for each fish self.direction = 1; // Fish always swim to the right when they appear // Initialize satiety variable self.satiety = 60; // Update function to move the fish self.verticalInterval = Math.random() * 100 + 50; // Random interval for vertical movement self.update = function () { if (self.satiety > 30 || self.satiety <= 30 && corms.length === 0) { if (Math.random() < 0.002) { // Reduce the chance of pausing self.speed = 0; // Random pause self.pauseDuration = Math.random() * 100 + 50; // Random pause duration between 50 and 150 ticks } else if (self.speed === 0 && self.pauseDuration > 0) { self.pauseDuration--; // Decrease pause duration } else { self.speed = Math.random() * 2 + 1; // Randomize speed again after pause } // Check if fish is too close to the left or right edge and adjust direction if (self.x < aquarium.x - aquarium.width / 2 + 100) { self.direction = 1; // Move right fishGraphics.scaleX = 1; // Ensure fish is facing right } else if (self.x > aquarium.x + aquarium.width / 2 - 100) { self.direction = -1; // Move left fishGraphics.scaleX = -1; // Ensure fish is facing left } self.x += self.speed * self.direction; self.y += Math.sin(LK.ticks / self.verticalInterval) * self.speed; // Smooth vertical movement based on unique interval // Randomly change direction and speed if (Math.random() < 0.0033) { self.direction *= -1; // Change horizontal direction self.speed = Math.random() * 2 + 1; // Randomize speed fishGraphics.scaleX = self.direction < 0 ? -1 : 1; // Flip the fish based on direction } } else { // Move towards the nearest corm var nearestCorm = null; var minDistance = Infinity; corms.forEach(function (corm) { var distance = Math.sqrt(Math.pow(corm.x - self.x, 2) + Math.pow(corm.y - self.y, 2)); if (distance < minDistance) { minDistance = distance; nearestCorm = corm; } }); if (nearestCorm) { var angle = Math.atan2(nearestCorm.y - self.y, nearestCorm.x - self.x); self.x += Math.cos(angle) * 4; self.y += Math.sin(angle) * 4; fishGraphics.scaleX = Math.cos(angle) < 0 ? -1 : 1; // Flip the fish based on direction // Check if fish intersects with the corm if (nearestCorm && self.intersects(nearestCorm)) { var index = corms.indexOf(nearestCorm); if (index !== -1) { nearestCorm.destroy(); // Ensure corm is destroyed immediately upon consumption corms.splice(index, 1); self.satiety = Math.min(100, self.satiety + 30); // Increase satiety by 30, max 100 LK.getSound('Emy').play(); // Play sound when fish eats a corm // Make fish turn around and swim in the opposite direction for 0.5 seconds self.direction *= -1; // Change direction fishGraphics.scaleX = self.direction < 0 ? -1 : 1; // Flip the fish based on direction self.speed = Math.random() * 2 + 1; // Randomize speed var originalDirection = self.direction; LK.setTimeout(function () { self.direction = originalDirection; // Restore original direction after 0.5 seconds fishGraphics.scaleX = self.direction < 0 ? -1 : 1; // Flip the fish based on direction }, 500); } // Reset nearestCorm to ensure fish targets a new corm nearestCorm = null; } } } // Ensure fish stays within aquarium bounds if (self.x < aquarium.x - aquarium.width / 2 || self.x > aquarium.x + aquarium.width / 2) { self.direction *= -1; // Change direction if fish hits the aquarium edge fishGraphics.scaleX = self.direction < 0 ? -1 : 1; // Flip the fish based on direction } if (self.y < aquarium.y - aquarium.height / 2 + 550) { self.y = aquarium.y - aquarium.height / 2 + 550; // Prevent fish from swimming above 600 units from the top boundary } else if (self.y > aquarium.y + aquarium.height / 2 - 50) { self.y = aquarium.y + aquarium.height / 2 - 50; // Prevent fish from swimming below the bottom boundary } // Update satiety display if (self.satiety <= 10) { fishGraphics.tint = 0xFFFF00; // Change color to yellow if (self.satiety <= 0) { // Spawn FishD at the fish's position var fishD = new FishD(); fishD.x = self.x; fishD.y = self.y; fishD.scaleX = fishGraphics.scaleX; fishD.scaleY = fishGraphics.scaleY; game.addChild(fishD); fishDs.push(fishD); LK.getSound('Deadfish').play(); // Play sound when fish dies self.destroy(); // Remove fish if satiety is 0 or less fishes.splice(fishes.indexOf(self), 1); // Check if no fish are left if (fishes.length === 0) { LK.setTimeout(function () { LK.showGameOver(); // Trigger game over after 3 seconds }, 3000); } return; // Exit update function to prevent further processing } } else { fishGraphics.tint = 0xFFFFFF; // Reset to original color } // Initialize individual coin drop timer if (self.lastCoinDropTime === undefined) { self.lastCoinDropTime = LK.ticks; } // Initialize timer for fish growth if (self.growthTimer === undefined) { self.growthTimer = LK.ticks; } // Check if 2 minutes have passed to grow the fish and ensure it grows only once if (!self.hasGrown && LK.ticks - self.growthTimer >= 60 * 120) { self.grow(); self.hasGrown = true; // Mark the fish as grown } // Drop a coin every 15 seconds for each fish if (LK.ticks - self.lastCoinDropTime >= 60 * 15) { self.dropCoin(); self.lastCoinDropTime = LK.ticks; } }; // Function to grow the fish self.grow = function () { // Change fish texture to bigfish fishGraphics.texture = LK.getAsset('bigfish', {}).texture; // Play growth sound LK.getSound('rost').play(); tween(fishGraphics, { width: LK.getAsset('bigfish', {}).width, height: LK.getAsset('bigfish', {}).height }, { duration: 2000, easing: tween.easeInOut }); // Override dropCoin function to drop coin2 self.dropCoin = function () { var coin = new Coin2(); coin.x = self.x; coin.y = self.y; game.addChild(coin); coins.push(coin); LK.getSound('MonetaSpawn').play(); // Create 3 bubbles when a coin is created for (var i = 0; i < 3; i++) { var bubble = new Bubble(); bubble.x = self.x + (Math.random() - 0.5) * 50; // Slightly randomize x position bubble.y = self.y + (Math.random() - 0.5) * 50; // Slightly randomize y position bubble.scaleX = 0.5; // Set bubble size to half bubble.scaleY = 0.5; // Set bubble size to half game.addChild(bubble); bubbles.push(bubble); } LK.getSound('spawnpuzir').play(); // Play sound when bubbles are created }; }; // Function to drop a coin self.dropCoin = function () { var coin = new Coin(); coin.x = self.x; coin.y = self.y; game.addChild(coin); coins.push(coin); LK.getSound('MonetaSpawn').play(); // Create 3 bubbles when a coin is created for (var i = 0; i < 3; i++) { var bubble = new Bubble(); bubble.x = self.x + (Math.random() - 0.5) * 50; // Slightly randomize x position bubble.y = self.y + (Math.random() - 0.5) * 50; // Slightly randomize y position bubble.scaleX = 0.5; // Set bubble size to half bubble.scaleY = 0.5; // Set bubble size to half game.addChild(bubble); bubbles.push(bubble); } LK.getSound('spawnpuzir').play(); // Play sound when bubbles are created }; }); // FishD class representing a fish skeleton var FishD = Container.expand(function () { var self = Container.call(this); var fishDGraphics = self.attachAsset('FishD', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFF00 // Change color to yellow }); // Initialize position and speed self.speed = 2 / 1.5; // Update function to move the fish skeleton downwards self.update = function () { self.y += self.speed; if (self.y >= aquarium.y + aquarium.height / 2 - 50) { self.y = aquarium.y + aquarium.height / 2 - 50; self.update = null; // Stop updating position // Start shrinking after reaching the bottom tween(self, { scaleX: 0.1, scaleY: 0.1 }, { duration: 3000, onFinish: function onFinish() { self.destroy(); fishDs.splice(fishDs.indexOf(self), 1); } }); } }; }); // InterfacePanel class representing the interface panel var InterfacePanel = Container.expand(function () { var self = Container.call(this); self.width = 2048; self.height = 200; self.y = 0; self.x = 0; self.color = 0x000000; self.alpha = 1; // Function to add a fish to the aquarium self.addFish = function () { var fish = new Fish(); var angle = Math.random() * Math.PI * 2; var radius = Math.random() * 600; fish.x = aquarium.x + radius * Math.cos(angle); fish.y = aquarium.y + radius * Math.sin(angle); fishes.push(fish); game.addChild(fish); }; // Event listener for adding fish // Create a fish icon var fishIcon = self.attachAsset('iconFish', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 500, alpha: 2 }); // Add cost display under fish icon var fishCostText = new Text2('$50', { size: 80, fill: 0x00FF00 }); fishCostText.anchor.set(0.5, 0); fishCostText.x = fishIcon.x; fishCostText.y = fishIcon.y + 100; self.addChild(fishCostText); // Create a corm icon var cormIcon = self.attachAsset('iconcorm', { anchorX: 0.5, anchorY: 0.5, x: 450, y: 500, alpha: 2 }); // Add cost display under corm icon var cormCostText = new Text2('$5', { size: 80, fill: 0x00FF00 }); cormCostText.anchor.set(0.5, 0); cormCostText.x = cormIcon.x; cormCostText.y = cormIcon.y + 100; self.addChild(cormCostText); // Create a bigcorm icon var bigCormIcon = self.attachAsset('iconbigcorm', { anchorX: 0.5, anchorY: 0.5, x: 700, y: 500, alpha: 2 }); // Add cost display under bigcorm icon var bigCormCostText = new Text2('$15', { size: 80, fill: 0x00FF00 }); bigCormCostText.anchor.set(0.5, 0); bigCormCostText.x = bigCormIcon.x; bigCormCostText.y = bigCormIcon.y + 100; self.addChild(bigCormCostText); // Event listener for bigcorm icon bigCormIcon.down = function (x, y, obj) { LK.getSound('clickkorm').play(); tween(bigCormIcon, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100, onFinish: function onFinish() { tween(bigCormIcon, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); // Create and drop a new bigcorm from the top if (balance >= 15) { balance -= 15; balanceText.setText('$' + balance); var bigCorm = new BigCorm(); bigCorm.x = Math.random() * (2048 - 500) + 200; // Random x position within 200 units from both edges bigCorm.y = 750; // Start from a slightly lower position game.addChild(bigCorm); bigCorns.push(bigCorm); } }; // Event listener for corm icon cormIcon.down = function (x, y, obj) { LK.getSound('clickkorm').play(); tween(cormIcon, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100, onFinish: function onFinish() { tween(cormIcon, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); // Create and drop a new corm from the top if (balance >= 5) { balance -= 5; balanceText.setText('$' + balance); var corm = new Corm(); corm.x = Math.random() * (2048 - 500) + 200; // Random x position within 200 units from both edges corm.y = 750; // Start from a slightly lower position game.addChild(corm); corms.push(corm); } }; // Event listener for adding fish fishIcon.down = function (x, y, obj) { if (balance >= 50) { balance -= 50; balanceText.setText('$' + balance); self.addFish(); LK.getSound('click').play(); } tween(fishIcon, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100, onFinish: function onFinish() { tween(fishIcon, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var balance = 50; var balanceText = new Text2('$' + balance, { size: 100, fill: 0x00FF00 }); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); var fishes = []; var coins = []; var corms = []; var bubbles = []; var fishDs = []; var bigCorns = []; var lastFeedTime = 0; // Decrease satiety of each fish every second LK.setInterval(function () { for (var i = 0; i < fishes.length; i++) { if (fishes[i].satiety <= 10) { fishes[i].satiety = Math.max(0, fishes[i].satiety - 1); // Decrease by 1 if satiety is 10 or less } else { fishes[i].satiety = Math.max(0, fishes[i].satiety - 2); // Decrease by 2 otherwise } //fishes[i].updateSatietyDisplay(); } }, 1000); // Create the aquarium var aquarium = new Aquarium(); game.addChild(aquarium); // Add a fish to the aquarium at the start of the game var initialFish = new Fish(); initialFish.x = aquarium.x; initialFish.y = aquarium.y; fishes.push(initialFish); game.addChild(initialFish); // Function to create bubbles function createBubbles() { if (bubbles.length < 6) { var bubbleCount = Math.random() < 0.5 ? 1 : 3; // Randomly decide to create 1 or 3 bubbles if (bubbleCount === 1) { var bubble = new Bubble(); bubble.x = Math.random() * (aquarium.width - 50) + aquarium.x - aquarium.width / 2 + 25; // Random x position within the aquarium bubble.y = aquarium.y + aquarium.height / 2 - 50; // Start from the bottom of the aquarium game.addChild(bubble); bubbles.push(bubble); LK.getSound('spawnpuzir').play(); // Play sound when a bubble is created } else { var baseX = Math.random() * (aquarium.width - 50) + aquarium.x - aquarium.width / 2 + 25; // Random x position within the aquarium var baseY = aquarium.y + aquarium.height / 2 - 50; // Start from the bottom of the aquarium for (var i = 0; i < bubbleCount; i++) { LK.setTimeout(function () { var bubble = new Bubble(); bubble.x = baseX; bubble.y = baseY; game.addChild(bubble); bubbles.push(bubble); LK.getSound('spawnpuzir').play(); // Play sound when a bubble is created }, i * 500); // Cascade with 0.5 second interval } } } // Set a new random interval between 10 to 20 seconds LK.setTimeout(createBubbles, Math.random() * 10000 + 10000); } // Start the first bubble creation createBubbles(); // Create the interface panel var interfacePanel = new InterfacePanel(); game.addChild(interfacePanel); // Game update function game.update = function () { // Update all coins for (var j = 0; j < coins.length; j++) { if (coins[j] && typeof coins[j].update === 'function') { coins[j].update(); } } ; // Update all bubbles for (var l = 0; l < bubbles.length; l++) { bubbles[l].update(); } // Update all corms for (var k = 0; k < corms.length; k++) { if (corms[k] && typeof corms[k].update === 'function') { corms[k].update(); } } // Update all bigCorns for (var n = 0; n < bigCorns.length; n++) { if (bigCorns[n] && typeof bigCorns[n].update === 'function') { bigCorns[n].update(); } } // Update all FishD instances for (var m = 0; m < fishDs.length; m++) { if (typeof fishDs[m].update === 'function') { fishDs[m].update(); } } };
===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,33 @@
var scale = Math.min(2048 / aquariumGraphics.width, 2732 / aquariumGraphics.height);
self.scaleX = scale;
self.scaleY = scale;
});
+// BigCorm class representing a falling bigcorm
+var BigCorm = Container.expand(function () {
+ var self = Container.call(this);
+ var bigCormGraphics = self.attachAsset('bigcorm', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial falling speed
+ self.fallingSpeed = 2 / 1.5;
+ // Update function to move the bigcorm downwards
+ self.update = function () {
+ self.y += self.fallingSpeed;
+ if (self.y > aquarium.y + aquarium.height / 2 - 100) {
+ self.y = aquarium.y + aquarium.height / 2 - 100;
+ self.update = null; // Stop updating position
+ // Start the timer for bigcorm disappearance
+ LK.setTimeout(function () {
+ if (bigCorns.includes(self)) {
+ self.destroy();
+ bigCorns.splice(bigCorns.indexOf(self), 1);
+ }
+ }, 1000);
+ }
+ };
+});
// Bubble class representing a bubble created by fish
var Bubble = Container.expand(function () {
var self = Container.call(this);
var randomScale = Math.random() * 0.5 + 0.75; // Random scale between 0.75 and 1.25
@@ -433,60 +458,103 @@
cormCostText.anchor.set(0.5, 0);
cormCostText.x = cormIcon.x;
cormCostText.y = cormIcon.y + 100;
self.addChild(cormCostText);
+ // Create a bigcorm icon
+ var bigCormIcon = self.attachAsset('iconbigcorm', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 700,
+ y: 500,
+ alpha: 2
+ });
+ // Add cost display under bigcorm icon
+ var bigCormCostText = new Text2('$15', {
+ size: 80,
+ fill: 0x00FF00
+ });
+ bigCormCostText.anchor.set(0.5, 0);
+ bigCormCostText.x = bigCormIcon.x;
+ bigCormCostText.y = bigCormIcon.y + 100;
+ self.addChild(bigCormCostText);
+ // Event listener for bigcorm icon
+ bigCormIcon.down = function (x, y, obj) {
+ LK.getSound('clickkorm').play();
+ tween(bigCormIcon, {
+ scaleX: 0.8,
+ scaleY: 0.8
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(bigCormIcon, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ // Create and drop a new bigcorm from the top
+ if (balance >= 15) {
+ balance -= 15;
+ balanceText.setText('$' + balance);
+ var bigCorm = new BigCorm();
+ bigCorm.x = Math.random() * (2048 - 500) + 200; // Random x position within 200 units from both edges
+ bigCorm.y = 750; // Start from a slightly lower position
+ game.addChild(bigCorm);
+ bigCorns.push(bigCorm);
+ }
+ };
// Event listener for corm icon
- var cormIconPressTimer = null;
- var cormIconInterval = null;
cormIcon.down = function (x, y, obj) {
- cormIconPressTimer = LK.setTimeout(function () {
- cormIconInterval = LK.setInterval(function () {
- if (balance >= 5) {
- balance -= 5;
- balanceText.setText('$' + balance);
- var corm = new Corm();
- corm.x = Math.random() * (2048 - 500) + 200;
- corm.y = 750;
- game.addChild(corm);
- corms.push(corm);
- }
- }, 500);
- }, 1000);
- };
- cormIcon.up = function (x, y, obj) {
- if (cormIconPressTimer) {
- LK.clearTimeout(cormIconPressTimer);
- cormIconPressTimer = null;
+ LK.getSound('clickkorm').play();
+ tween(cormIcon, {
+ scaleX: 0.8,
+ scaleY: 0.8
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(cormIcon, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ // Create and drop a new corm from the top
+ if (balance >= 5) {
+ balance -= 5;
+ balanceText.setText('$' + balance);
+ var corm = new Corm();
+ corm.x = Math.random() * (2048 - 500) + 200; // Random x position within 200 units from both edges
+ corm.y = 750; // Start from a slightly lower position
+ game.addChild(corm);
+ corms.push(corm);
}
- if (cormIconInterval) {
- LK.clearInterval(cormIconInterval);
- cormIconInterval = null;
- }
};
// Event listener for adding fish
- var fishIconPressTimer = null;
- var fishIconInterval = null;
fishIcon.down = function (x, y, obj) {
- fishIconPressTimer = LK.setTimeout(function () {
- fishIconInterval = LK.setInterval(function () {
- if (balance >= 50) {
- balance -= 50;
- balanceText.setText('$' + balance);
- self.addFish();
- LK.getSound('click').play();
- }
- }, 500);
- }, 1000);
- };
- fishIcon.up = function (x, y, obj) {
- if (fishIconPressTimer) {
- LK.clearTimeout(fishIconPressTimer);
- fishIconPressTimer = null;
+ if (balance >= 50) {
+ balance -= 50;
+ balanceText.setText('$' + balance);
+ self.addFish();
+ LK.getSound('click').play();
}
- if (fishIconInterval) {
- LK.clearInterval(fishIconInterval);
- fishIconInterval = null;
- }
+ tween(fishIcon, {
+ scaleX: 0.8,
+ scaleY: 0.8
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(fishIcon, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
};
});
/****
@@ -511,8 +579,9 @@
var coins = [];
var corms = [];
var bubbles = [];
var fishDs = [];
+var bigCorns = [];
var lastFeedTime = 0;
// Decrease satiety of each fish every second
LK.setInterval(function () {
for (var i = 0; i < fishes.length; i++) {
@@ -585,8 +654,14 @@
if (corms[k] && typeof corms[k].update === 'function') {
corms[k].update();
}
}
+ // Update all bigCorns
+ for (var n = 0; n < bigCorns.length; n++) {
+ if (bigCorns[n] && typeof bigCorns[n].update === 'function') {
+ bigCorns[n].update();
+ }
+ }
// Update all FishD instances
for (var m = 0; m < fishDs.length; m++) {
if (typeof fishDs[m].update === 'function') {
fishDs[m].update();
прозрачный пузырь воздуха. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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древняя Монетка, постэльные цвета. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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сундук с сокровищами с видом спереди, постэльные цвета. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
предупреждение о нападении акул без надписей, постэльные цвета.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Морской Монстр, вид с боку, накаченные мышцы, постэльные цвета.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Большой прозрачный радужный пузырь. пастельные цвета Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
осьминог повар, минимализм, пастельные цвета \. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
spawnpuzir
Sound effect
Lop
Sound effect
click
Sound effect
clickkorm
Sound effect
Emy
Sound effect
MonetaSpawn
Sound effect
MonetaUp
Sound effect
Deadfish
Sound effect
rost
Sound effect
akulaspawn
Sound effect
ataka
Sound effect
emyakula
Sound effect
sundukup
Sound effect
Music
Music
music2
Music
udarbonus
Sound effect
udarbonus2
Sound effect
udarbonus3
Sound effect
startbonus
Sound effect
osmincorm
Sound effect