User prompt
biraz daha az rastgele melodi üret müzik karmaşası olmasın biraz daha düzgün ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
kafasını sağ sola oynatıncada farklı şeyler yap gözlerini kapatıp açınca ağzını burnunu oynatınca ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
kick snare hihat filter-sweep delay-effect reverb-wash gibi ses efektleri ekledim bunlarıda uygunluğa göre kullan ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Build a music-based interactive game titled "FaceToNote". When the player starts the game, activate the webcam and scan the player’s face using FaceKit. Analyze key facial features such as eyebrow angle, eye distance, mouth width, chin length, and head tilt. Convert these features into abstract shapes (circle, arc, triangle, square) on screen. Then, map each shape to a musical role: Arcs → melody (e.g. piano notes: G3, B3, C4) Ellipses → bass (e.g. synth bass E2) Squares → rhythm (kick/snare/hi-hat) Lines or dots → sound effects (filter sweep, delay, reverb) Head tilt → stereo pan (left or right) After scanning, generate a looping sequence where each shape plays its assigned sound. The result is a personalized music composition based on the player's face. During gameplay, detect real-time expressions: Smiling adds new melody notes Eyebrow frown increases BPM Blinking triggers random effects Visually, show the scanned face with stylized scanning effects (e.g., wireframe mesh, glowing shapes) and sync visual pulses to the beat. Keep the UI minimal, ambient, and responsive to audio. ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
assets içerisinde bir sürü nota ses efekti ekledim kişinin yüz şekline göre rastgele notaları çal ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
okey add background or black color
Code edit (1 edits merged)
Please save this source code
User prompt
Face Scan Shape Creator
Initial prompt
scan the face and create face shape
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var FaceShape = Container.expand(function () { var self = Container.call(this); self.faceOutline = self.attachAsset('faceOutline', { anchorX: 0.5, anchorY: 0.5 }); self.leftEye = self.attachAsset('leftEye', { anchorX: 0.5, anchorY: 0.5 }); self.rightEye = self.attachAsset('rightEye', { anchorX: 0.5, anchorY: 0.5 }); self.nose = self.attachAsset('nose', { anchorX: 0.5, anchorY: 0.5 }); self.mouth = self.attachAsset('mouth', { anchorX: 0.5, anchorY: 0.5 }); self.currentColorIndex = 0; self.colorPalettes = [[0x3498db, 0xe74c3c, 0xf39c12, 0x9b59b6], [0x2ecc71, 0xe67e22, 0x34495e, 0x1abc9c], [0xf1c40f, 0x8e44ad, 0x16a085, 0xc0392b], [0x95a5a6, 0x2980b9, 0x27ae60, 0xd35400]]; self.lastMouthOpen = false; self.updateFacePosition = function (faceX, faceY, faceWidth, faceHeight) { self.x = faceX; self.y = faceY; // Scale based on face size var scale = Math.max(faceWidth / 300, faceHeight / 400) * 0.8; self.faceOutline.scaleX = scale; self.faceOutline.scaleY = scale; // Position facial features relative to face center self.leftEye.x = -faceWidth * 0.15; self.leftEye.y = -faceHeight * 0.1; self.rightEye.x = faceWidth * 0.15; self.rightEye.y = -faceHeight * 0.1; self.nose.x = 0; self.nose.y = 0; self.mouth.x = 0; self.mouth.y = faceHeight * 0.15; }; self.changeColors = function () { self.currentColorIndex = (self.currentColorIndex + 1) % self.colorPalettes.length; var palette = self.colorPalettes[self.currentColorIndex]; tween(self.faceOutline, { tint: palette[0] }, { duration: 500 }); tween(self.leftEye, { tint: palette[1] }, { duration: 500 }); tween(self.rightEye, { tint: palette[1] }, { duration: 500 }); tween(self.nose, { tint: palette[2] }, { duration: 500 }); tween(self.mouth, { tint: palette[3] }, { duration: 500 }); LK.getSound('shapeChange').play(); }; self.update = function () { // Check for mouth open expression change var currentMouthOpen = facekit.mouthOpen; if (!self.lastMouthOpen && currentMouthOpen) { // Mouth just opened self.triggerExpression(); } self.lastMouthOpen = currentMouthOpen; // Update mouth shape based on expression if (currentMouthOpen) { self.mouth.scaleY = 1.5; } else { self.mouth.scaleY = 1.0; } }; self.triggerExpression = function () { // Create particle effect createParticleEffect(self.x, self.y); // Pulse effect on face outline tween(self.faceOutline, { scaleX: self.faceOutline.scaleX * 1.2, scaleY: self.faceOutline.scaleY * 1.2 }, { duration: 200, onFinish: function onFinish() { tween(self.faceOutline, { scaleX: self.faceOutline.scaleX / 1.2, scaleY: self.faceOutline.scaleY / 1.2 }, { duration: 200 }); } }); LK.getSound('expressionTrigger').play(); LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); self.graphic = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 10; self.velocityY = (Math.random() - 0.5) * 10; self.life = 60; // 1 second at 60fps self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.life--; // Fade out over time self.graphic.alpha = self.life / 60; if (self.life <= 0) { self.destroy(); // Remove from particles array for (var i = particles.length - 1; i >= 0; i--) { if (particles[i] === self) { particles.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var faceShape; var particles = []; var scoreText; var instructionText; var expressionCount = 0; var gameTime = 0; // Create score display scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create instruction text instructionText = new Text2('Move your face and open your mouth!', { size: 40, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 1); LK.gui.bottom.addChild(instructionText); // Create main face shape faceShape = game.addChild(new FaceShape()); function createParticleEffect(x, y) { for (var i = 0; i < 8; i++) { var particle = new Particle(); particle.x = x; particle.y = y; particle.graphic.tint = Math.random() * 0xffffff; particles.push(particle); game.addChild(particle); } } // Handle tap to change colors game.down = function (x, y, obj) { faceShape.changeColors(); }; // Main game update loop game.update = function () { gameTime++; // Update face position based on face tracking if (facekit.mouthCenter) { // Calculate face dimensions and position var faceX = (facekit.leftEye.x + facekit.rightEye.x) / 2; var faceY = (facekit.leftEye.y + facekit.chin.y) / 2; var faceWidth = Math.abs(facekit.rightEye.x - facekit.leftEye.x) * 3; var faceHeight = Math.abs(facekit.chin.y - facekit.leftEye.y) * 1.5; faceShape.updateFacePosition(faceX, faceY, faceWidth, faceHeight); } // Auto color change every 5 seconds if (gameTime % 300 === 0) { faceShape.changeColors(); } // Update score based on time if (gameTime % 60 === 0) { LK.setScore(LK.getScore() + 1); scoreText.setText('Score: ' + LK.getScore()); } // Update instruction text based on score if (LK.getScore() > 100) { instructionText.setText('Amazing! Keep expressing yourself!'); } else if (LK.getScore() > 50) { instructionText.setText('Great job! Try different expressions!'); } };
===================================================================
--- original.js
+++ change.js
@@ -150,9 +150,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x2c3e50
+ backgroundColor: 0x000000
});
/****
* Game Code
do-c
Sound effect
re-d
Sound effect
fa-f
Sound effect
sol-g
Sound effect
la-a
Sound effect
si-b
Sound effect
melody-g3
Sound effect
melody-b3
Sound effect
melody-c4
Sound effect
melody-d4
Sound effect
melody-e4
Sound effect
melody-f4
Sound effect
melody-a4
Sound effect
smile-trigger
Sound effect
frown-trigger
Sound effect
blink-effect
Sound effect
shapeChange
Sound effect
kick
Sound effect
snare
Sound effect
hihat
Sound effect
filter-sweep
Sound effect
delay-effect
Sound effect
reverb-wash
Sound effect